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Fiddlesticks Build Guide by Teriall

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Teriall

Season 3-Junglesticks In-Depth Guide

Teriall Last updated on June 22, 2013
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Ability Sequence

3
5
10
12
13
Ability Key Q
1
4
7
8
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction


Hey guys, welcome to my first guide on Mobafire. This is a guide of how I play Fiddlesticks.
First of all, my english is not the best, because im actually german. But I hope you all understand me. If you want me to add something or change something, please give me feedback.


Guide Top

Awesome Pros / Critical Cons


Pro´s
  • Terrify is really awesome!
  • You can stay in Jungle almost forever
  • Great Self Sustain with Drain
  • Dark Wind is a great Poke and Silence
  • Crowstorm is the most awesome Ultimate of the game
Con´s
  • Medium-Low Range
  • Cooldown Depended
  • Squishy
  • Needs Bluebuff to do well -> Less Bluebuff for your AP Carry
  • Crowstorm is quite hard to position well


Guide Top

Masteries


I would choose 20/1/9 as the Masteries. I´ll explain you why.

First of all, I would take the typical AP Masteries with CDR and AP -> Sorcery Blast Arcane Knowledge Mental Force Archmage .

Spellsword and Havoc is also a good choice, because when your Skills are on CD you can also do some Damage. It won´t be so much, but sometimes it can secure a kill.

At the defence tree I would take Durability , Hardiness , Resistance and Veteran's Scars because it gives you more HP and Resistances.

At the Utility Skilltree I choose some Mana masteries, because you won´t always have Bluebuff and then u may have enough mana. Meditation Expanded Mind

Summoner's Insight and Wanderer complete your Masteries.


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Runes

Now I show you which runes i take with me.

Essence: I choose the Greater Quintessence of Ability Power because it gives you speed in Jungle and enough AP at start.

Glyph: I wouldt take Greater Glyph of Scaling Ability Power or Greater Glyph of Ability Power because the extra AP is really Awesome in Early Game.

Seal: I would take the Greater Seal of Armor or Greater Seal of Magic Resist just to get a bit resistance against Enemys.

Mark: I would take the Greater Mark of Magic Penetration because it will give you a bit of extra damage against enemys.


Guide Top

Summoner Spells

Favourite Choices


Smite is the Main jungle Summoner Spell, use it to Kill The Ancient Golem or The Elder Lizard easily. With the Masteries I told you before, you will get 10 additional Gold for every time you use Smite. You can also use it to counter jungle.

Flash is also a Main Summoner Spell. You can use it to close up, close gaps, get away. You can use it in so many ways. Just try out. But I think you already know it.


Guide Top

Abilities Explanation

"Passive: Nearby enemy units have their magic resistance reduced by 10."
This Passive is awesome because it helps you in Early 1v1´s. But if you try to hide, the enemys will see if your near them, because they get the debuff.


"Active: Strikes a target unit with fear, preventing it from taking any actions, and causing it to run around aimlessly in fear, while being slowed, for the duration of the spell."
This spell is totally annoying for enemys and helps your gank a lot. It will take enemys completely out of the Fight. Also you can lock a champion into your Crowstorm and use Drain longer than normal.
"Active: Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling."
This is your main Jungle skill. It helps you clearing the jungle without losing any Health. Even in Teamfights you can survive and do some serious damage. But think about: Your not mobile while using this skill.
"Active: Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage (50% increased damage to minions and monsters) and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times."
This is your Poking Skill. Use it to poke the hell out of them. The Range is huge and the Damage is quite OK. This Spell also silences Enemys. In Jungle this skill is useful too. It can clear Camps fast.
"Active: After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second."
Your Ultimate is a huge Area, in which enemys get high Damage. Once you reach level 6 everybody will fear you. Combine it with Drain and Terrify and you´ll be the most fearest nuke!


Guide Top

Item Explanation


YEAH! This Item is a MUST HAVE! Let me explain: You see 5 enemys pushing the lane. If you Crowstorm in you would be dead in 1-2 seconds. BUT, you have Zhonya's Hourglass. You get into the Wraith´s camp. Start your Crowstorm.. Now you are in the center of 5 People who just want to kill you. Next you activate Zhonya's Hourglass and you just will hear. "PENTAKILL" Enemy team will surrender. Congratulation, you just won a game.



This is also a very good Item on Fiddlesticks. Your Drain will last longer because you slow them. And think about that huge AoE Slow with Crowstorm. Pure Awesomeness!

This item will give you everything you need. AP, Health, Magic Penetration. But the main point is the Passive, it will burn the health bars away.

Come on you know what i mean. So much AP!

This Item will reduce your cooldowns and gives you AP.. Why not!


Guide Top

Jungeling Effective and Fast

Now I will tell you how to jungle. There are various routes you can choose. I played so many times and now i know the best jungle route.
First of all, you start at bluebuff. Level up your Drain first. Ask your Teammates to cover and help you a bit. If you´ve done this, you should be level 2. Now skill your Dark Wind and shoot the big wolve first. Drain him down, kill the other wolves and carry on. Next you kill all the wraiths. Next, you go to the Golems. Put your Dark Wind on the LITTLE GOLEM. This will kill the little Golem. Now Drain the big Golem to death. Now level up your Terrify and do the Redbuff. Now you can gank. I´ll explain that later.


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How to gank right

How to Gank right


This is how you go
  • Get into a Bush
  • Wait till the Enemy has pushed a bit.
  • Go in and instant use Terrify
  • The Enemy will walk around like a scared chicken
  • Then you use your Dark Wind and your Drain. He wont Flash away, because you have silenced him with your Dark Wind
  • Finish him off. KILL!


Guide Top

Your worst Counterpicks

You should stay away of these Champions in 1 vs 1.

Blitzcrank

He can decline your Drain and your CrowstormChannel with his Rocket Grab, Power Fist and Static Field. If you dont Drain you are quite useless.

Difficulity = Hard



Nautilus

He can also decline your Drain and CrowstormChannel with his Dredge Line and Depth Charge. If you Channel your Crowstorm he can decline it even with Autoattacks thanks to his passive Staggering Blow

Difficulity = Hard

Diana

She can pull you, with her Moonfall, so it will stop your Drain and Crowstorm Channeling. And even if you Silence her, she will make Damage with her passive.

Difficulity = Medium

Master Yi

With is Alpha Strike he can decline your Drain because he is untargetable while he does. The Drain will Stop. His Meditate will heal him more, than your Drain does damage. If you Crowstorm he can easy run away with his Highlander

Difficulity = Hard

Alistar

He can decline your Drain and Crowstorm Channeling with his Pulverize and Headbutt.
In 1 v 1 it´s not that hard, but in Teamfights he can make you useless.

Difficulity = Hard

Thresh

He will decline your Drain and Crowstorm Channel with his Death Sentence and Flay
Also he will pull you in the Fight without your Ultimate. You will be Dead for sure.

Difficultiy = Hard

Any other Champs will be added, but these above are the worst. Stay away of them, or when you see the enemy team picking one of them, GG, end game, like a little Punk *** Bi**h!


Guide Top

Your Job in Teamfights

Your Job in Teamfights is:

DOING DAMAGE LIKE HELL!

When you see the enemy team is regrouping and about to start a Teamfight, make sure you have your Crowstorm ready. It would be great if you have Zhonya's Hourglass, too. If the Teamfight starts, go to a safe location, where u can jump in with your Crowstorm. If you did, put your Terrify on the ADC or the AP Carry. So they dont do any damage in that time. If you get focused, activate your Hourglass. If you don´t, Drain the ADC or AP Carry. If you did everything right, you won the Teamfight.


Guide Top

Changelog

6/22/2013: Published the Guide
6/22/2013: Changed Build and Masteries