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Akali Build Guide by Regorius

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Regorius

Season 4 Akali Support: Smoke Bombs Win Games!

Regorius Last updated on August 4, 2014
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Akali with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Ezreal Honestly haven't had much trouble with him. Catch him in your Shroud and he'll dependably waste his E, his passive will expire, and you can finish with your ult. Just know how to juke :D
Guide Top

Introduction

Regorius here! I main support, and like to find unusual champs and item combos to effectively fill the role. This being my first guide, I figured I'd start with one of the most flexible, powerful, and mobile characters in the game, Akali.

My focus here is to create a build that is affordable, practical, and effective. While it may lack some of the more flashy and expensive items, the picks I have chosen were designed by trial and error to create a viable and balanced build that leaves no major gaps and accommodates Akali's skills adequately.

If you feel confident enough to boost up the damage output and chose more aggressive options, feel free to share your ideas. Any other questions and comments are also welcome.


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Spells

Flash, as always, is a good choice.

Ignite is good as well, but better taken by your ADC or in situations where the enemy is dependent on LS and clutch heals.

Ghost is a poor choice as it would be used mostly in situations where you are running away, and you don't want to plan on doing a lot of that. She relies on her Shadow Dance and Flash to close and escape anyway.

Heal is a great choice, but these days ADCs seem to love it, and I avoid stacking them due to diminishing returns.

Exhaust is the choice of secondary summoner spell I advocate. Great for catching up, peeling, and forcing fights in her Twilight Shroud.


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Runes / Masteries

A quick summary:

Combine Arcane Mastery and Martial Mastery with your AD marks, AP quints, and a few AP glyphs to feed your passive. Having extra magic damage on hit from your AP will help you be more potent in lane, and executing minions with your Q and Targon's Brace will grant you even more bonus healing without pushing the lane excessively. Having a base of 9 bonus AR and 7.5 MR will get you through the early game, and scaling runes for resistance will help to patch over your respectable health pool.

Runes

Greater Glyph of Ability Power
3

Greater Quintessence of Ability Power
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
4

Greater Seal of Scaling Armor
5

Greater Glyph of Magic Resist
3

Greater Glyph of Scaling Magic Resist
3

Masteries
4/1
3/5
3/5
1/1
1/5
3/5
1/
1/
2/5
2/5
1/1
3/5
3/1
2/5

The nitty gritty:
Spoiler: Click to view


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Items

On Starting Items

Spoiler: Click to view


On Boots

Spoiler: Click to view


On Ruby Sightstone

Spoiler: Click to view


On Sheen

Spoiler: Click to view


On Abyssal Scepter

Spoiler: Click to view


On Twin Shadows

Spoiler: Click to view


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Strategies / Team Work

Playing Akali support gives a powerful punch to your bottom lane. However, lack of communication with your adc or reckless engages can render you and your lane partner useless. Know when to engage, how to do it, and when to withdraw if necessary. Many people playing carry supports try to rack up the kills early to feed their expensive builds. Fortunately for us, our items aren't terribly expensive, and most bottom lanes can be won with only Targon's Brace, boots, and Sheen.

On Early Kills (pre-6)

Spoiler: Click to view


On Engaging

Spoiler: Click to view


On Caution

Spoiler: Click to view


On Cooldowns

Spoiler: Click to view


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Creeping / Counterjungling

Use your Spoils of War from Targon's Brace on the biggest minion in the lane. This will give you the most gold and heal you and your ADC more. Work in extra attacks when you can afford to push a little to take advantage of your Twin Disciplines.

If you have managed to beat back your opponents into a defensive position and have build early mobility, by all means, use it! Stealing jungle camps and / or warding the brush on both sides of their Elder Lizard / Ancient Golem give your team the benefit of extra vision and pressure on the enemy team to make bad plays. Plays that you will see coming. Roaming with Akali support can reap serious benefits, but I would generally advise staying out of mid until you hit level 6.

Depending on the situation, you may or may not want to push bot constantly. If you had the clear upper hand in the laning phase, keep it up after the first tower goes down. Usually my ADC runs mid to help finish their tower. Stay bot and catch up on some farm if you have the wards up. If your team is struggling mid, then assist. Constant pressure bottom will divert their resources and increase yours.


Guide Top

DANGER! Avoid these mistakes

1.) If you can trade for a carry as support, by all means, hunt them down. If you drag your whole team into a sloppy engagement you can't win because you want one more kill, maybe it's time to wait for your teammates to make the first moves and respond to their play.

This is a classic mistake many carries (and overconfident supports *COUGH* Braum *COUGH*) make, going for those extra kills at the expense of their team. Some will justify an imbalanced exchange with a kill or two, and expect the rest of the team to "keep up." This simply doesn't work to win games. Even if you escape with an intact kill streak, you are going to draw the ire of your team because you rolled SUPPORT.

With this suggested kit, you can do respectable damage and take a moderate beating as well. If you end up with some extra kills, it's seldom a bad thing, but seldom because you carry hard. If your team dies every time you engage the enemy and you're the only one getting kills because of your Shadow Dance and maybe (probably not) surviving because of Twilight Shroud and Flash, it's nothing to be proud of.

If you want to carry, take Akali mid. If you want to bully the **** out of an unsuspecting bottom lane, delay enemy arracks, and ambush the enemy into submission, buckle in, calculate your risks, and pair up with someone (obviously your ADC first, but I've had some interesting partnerships with jungles and mids). Akali support just ain't a solo killing machine, so take advantages when you can and guard them while you have them.

One of the things Akali does well: showing the enemy that their "edge" is razor thin. Play smart, and you can swing the battle in your favor.