Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Passive : Warpath
Hecarim gains 15 / 17,5 / 20 / 22,5 / 25 / 27,5 / 30 % of his bonus movement speed as attack damage
Q : Rampage
Cost: 24/26/28/30/32 Mana
Range: 350
Hecarim cleaves nearby enemies for 60/95/130/165/200 (+60% bonus Attack Damage) physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
W : Spirit of Dread
Cost: 50/60/70/80/90 Mana
Range: 525
Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.Hecarim cannot heal more than 60/90/120/150/180 Health from minions or monsters.
E : Devastating Charge
Cost: 60 Mana
Range: Self
Hecarim gains increasing Movement Speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+50% bonus Attack Damage) to 80/150/220/290/360 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge.
R : Onslaught of Shadows
Cost: 100 Mana
Range: 1000
Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from Hecarim for 1 second.Hecarim himself will only move to the targeted location. The riders will always move the full distance.
best Summoner spell for Heca how i play him , because you can splitpush and tp to your team before a teamfight or just tp in the middle of one and ult.
Best Summoner spell of all = engage, dissengage, escape...........
Also great but I prefer flash because it has more escape potential. On the other side is ghost great because it gives movement speed and movement speed=attack damage
has more kill potential, but not as usefull as tp or flash
Every other summoner spell is **** on Hecarim in my opinion
[h2[ First max your q RAMPAGE for the constant damage while fighting and /or chasing.
Then the e DEVASTATING CHARGE for escaping, engaging and overall the jst op third stack damage
The w SPIRIT OF DREAD is my last ability to max, just because the other ones are more important.
Skill the R ONSLAUGHT OF SHADOWS everytime u can ( lvl 6, lvl 11, lvl 16)
Then the e DEVASTATING CHARGE for escaping, engaging and overall the jst op third stack damage
The w SPIRIT OF DREAD is my last ability to max, just because the other ones are more important.
Skill the R ONSLAUGHT OF SHADOWS everytime u can ( lvl 6, lvl 11, lvl 16)
I start with crystaline flask because it gives you amazing early sustain and you`re very mana hungry early game.
Again the very mana hungry early game + sustain.
Ghostblade for the movement + attack speed
Trinity for the sheen proc + movement speed( just insane aa damage after q)
randuins for the active + hp + armor
Zephyr THE item for Heca, movement speed , tenacity and attack speed, but i dont build it early or sometimes i dont even build it because yoummus and trinity are way better in my oppinion
Guardian Angel revives you with a third of your life, great if you carry a game and dont want to throw it.
Gives the most movement speed in combat.
POSSIBLE if you dont get Zephyr for the Tenacity
Great against a full AD team. Nothing more to say
take this if you run Teleport and splitpush.
At level 1 skill your Q and try to farm as much as you can without getting poked. After you reached level 2 activate your E and move around till you got to the 3rd stack of it. Then jump on the enemy laner and spam your Q + auto attack. your damage will be so sick. This is very risky. Dont do it if you are to low or you pushed to hard. If it works fine, do it over and over again. After reaching level 6 look at your opponents health. If its around 300-400, activate your e, wait for the SECOND stack and then ult in your opponents direction and ram him-spam q + AA. this should kill him.
--Red Square - Your lane opponent
--Purple- Your walking line
--Green (straight line) - Walk line with e active
--Black Arrow- Your ult
--Black Line - Your walk line while ulting
--Green (odd line) - walk line after ult
--Red Square - Your lane opponent
--Purple- Your walking line
--Green (straight line) - Walk line with e active
--Black Arrow- Your ult
--Black Line - Your walk line while ulting
--Green (odd line) - walk line after ult
A wise player said once:
"ROAMING MEANS WINNING"And i think this is right, with the requirement that you dont feed the enemy laner. Hecarim is usually seen as a jungler, so he can gank really well. So your roams are gonna be really succesfull. I wont explain how to gank with Heca, for this just look. So its important to
ROAM ROAM ROAM ROAM
Hecarim is a f*cking late game tanky assassin monster. See- you can 1v1 basically everyone because you are tanky, you deal TONS OF DAMAGE (trinity) and are superfast. So buy a pink or sweeper, set it in a brush and wait for an opponent to come. If someone comes, activate youmus, ram him with e and spam q+ AA. If he runs, chase him. If he flashes Ult after him.
You see, its hard to escape Hecarim and survive his traps.
You see, its hard to escape Hecarim and survive his traps.
Hecarim is a teamfight MONSTER, His ult is one of the best engages in LoL. Do the same that you do in lane. Look for the enemy ADC, activate e, wait for the third stack,activate youmus and Ult in his face. Try to kill him or at least make him back. Without the ADC, your opponents have pretty weak teamfights, unless you fed the midlaner, or their toplaner/Jungler is fed. So engage and your enemys wont have a chance.
You must be logged in to comment. Please login or register.