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LoL Champion: Shaco
| Health | 2578 |
| Health Regen | 17.35 |
| Mana | 1615 |
| Mana Regen | 14.5 |
| Armor | 158.69 |
| Magic Resist | 152.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 291.45 |
| Attack Speed | 31.048 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 14.94 |
| Magic Penetration | 0 |
| Cooldown Reduction | 5.85% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction

Hello everybody, and welcome to my AD Shaco guide.
This is my second
Shaco build. He's my favorite champion, that's why I wanted to show you the way I play him. Please be sure to reconsider any downvotes.
Hope you enjoy it!
Pros / Cons
Pros
- Stealth.
- Great escaper/chaser/troller.
- A good backdoor-er.
- Can neutralize enemy carries in seconds.
- Can jungle without smite :) (i'm not doing that :/)
Cons
- Very early-mid game dependable.
- Item dependable.
- Some mistakes can make you useless overall.
Masteries
I prefer usual offensive masteries to jungle with.
They work fine on
Runes
For runes, I choose my usually DPS build, even tho you can change them as you prefer it best. Now, to get tanky early game (so you can early game gank and jungle with no problem) you need armor and magic resistance.
| Runes | |||||||||||||||
Greater Mark of Desolation 9 |
Greater Seal of Resilience 9 |
Greater Glyph of Warding 9 |
Greater Quintessence of Strength 3 |
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Now, you may say that crit damage setup or even attack damage marks are better. Critical damage was O.K. on old
Viable and non viable summoner spells
Here I will explain you what spells i usually take with
Shaco and what spells are not taken, because they do no effect/are useless to him and his tricky gameplay.
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Now, the good spells, the ones who's "worth it"
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Abilities explanation and sequence
BackstabBonus damage if you strike enemies from behind.
It's one of your best tricks to use. It's added damage is 25%, which can mean really much when you get some attack damage and start pissing enemy carries off.
DeceiveFour seconds stealth and a 100% critical hit.
This is your signature spell. You can use it to escape, chase enemies, get tons of damage if combined well with your passive.
Jack In The BoxPlaces an invisible box which gets activated when enemies get close.
The boxes are not so useful when you play as attack damage and lane, but much useful when you jungle. You can also use them to fear enemies and kill them faster.
Two-Shiv PoisonThrows a dagger which slows enemies.
You can use this skill passive to slow, take miss chance from minions (which can result in a better jungling) or just throw it to boost damage.
HallucinateCreates an illusion of yourself.
This illusion deals 75% of your damage but takes 150% increased damage. It's your best trick as a joker. You can use your clone to tank the dragon, to self explode for AoE damage, and to trick and troll foes, making them think he's the real YOU.
Core Items
| Item Sequence | |||||||||||||||
Wriggle's Lantern 1600 |
Boots of Mobility 1000 |
Infinity Edge 3830 |
Trinity Force 4070 |
Banshee's Veil 2715 |
Guardian Angel 2600 |
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: We need this item to jungle better and to place wards around the jungle. -
: Ganking boots. As you're a jungler you must "roam" and gank to get kills. -
: Best choose. It stacks with your passive and
Deceive so you will get tons of damage after this item is done. -
: It gives you health, mana, ability power, attack speed, attack damage, so overall one of the best items to get. -
: Resistance for mid-late game when you are pretty much squishy and easily killed if disabled. -
: You can have a second chance every 5 minutes. Eminem had his second chance, why don't you get it too?
Situational offense items
You can take this item if you need more damage with your skills and more lifesteal. Now this item is usually taken by carries. If your team needs another carry or it's carry is too weak you can do the role of the carry. Still it's too hard for you to carry, because you begin to fall off late game. Leave this job to guys like
If your damage isn't working fine against enemies with slightly 100 armor, you can take this item over
Well in situations when enemy tanks are getting fed as hell and you can't get a piece of their damage you can get this item (combined with
Maybe it looks really ******ed. I'm not an hungry
It gives you attack speed, critical chance and movement speed. Each one of this items' goods stack with your skills and boots. As I said before, you need to leave items like these to carries. Please don't try to carry with this dude as in 80% of cases you will fail. You'll need to be lv18 with lv10 enemies to be really really successful and/or finish all your build before 25-30 minutes. Yes, now you can carry...
Situational defense items
Let's guess their team is full of attack damage carries. I think this item is your best choose then. It gives you +100armor, and it turns back 30$ of the damage they deal to you.:
30% x 300 = 100. Everytime they hit you (let's guess 300 dmg or crit 300) they'll take their damage back. So, no fear bozo' go straight to them. Still don't abuse, get this item only rarely.
It is an adorable item when it comes to ganking. Can slow enemies without even touching them. Combined with your
Again a "Frozen" thing. This item gives a big amount of hp, and also a big amount of on-hit slow. It works so good if combined with
This item is the last thing I would consider picking as you. It gives nice HP and it's the best HP item in the game, but seriously, I never used this item. You can buy a
I consider this as the best mid-game counter AP item. It's so cheap, and it gives you lots of HP and Magic Resistance. I personally recommend this item if enemies got high AP damage. It's a good and cheap counter...
Gameplay
To make the explanation easier, I will divide this chapter in "mini chapters"...
mini-chapter ONE:
Another good strategy is to first "box" all the possible bushes, or paths with

Yellow: Usual spots.
Orange: Thinkable spots.
Red: How can the enemies get there? o.O
mini-chapter TWO:
mini-chapter Three:
Maybe the dance;taunt;laugh trick can be used GOOD once in 200 matches. I got 'autohotkey' and i bind Numpad1 for taunt and Numpad2 for laugh. It works so good after you kill an enemy. Guys I'm talking about roleplaying a Joker. That's your role's life trick. However, you want tricks that can "trick the opponent" and kill him, not dance and taunt. Usually you can get blessed from Jack on the Box and run away safely. Or abuse the timing of
So those tricks are useful not only to roleplay, but to get anything you want from your team and your enemies. Trust me enemies will hate you so much...
Summary
Thank you all readers. If you took your team to read all my
Shaco guide, then please comment and give me +rep. I will be happy to see some upvotes and please if you downvote contact me so I can think about what I did wrong.
Special thanks to:
jhoijhoi
for his awesome template which you can find here:
jhoijhoi's awesome guide template
<3
Frequently asked questions
You said
Shaco is not a carry, nor an offtank, nor a tank. Why should I pick him as a jungler? I can pick
Amumu or
Nunu or
Warwick which are way better...
I can never win a 1v1 battle if I get counter jungled. What should I do to jungle successfully and without staying back with XP?
You said I can jungle without smite. Why you don't teach us how to do that?
I can notice at the beginning of the guide that you places two kinds of glyphs. Which of them fits more?
Change Log
DATE:01/11/2011
- Guide Created
DATE:05/11/2011
- Added some new chapters
- Fixed grammar mistakes
DATE:06/11/2011
- Added tags
- Frequently Asked questions chapter
DATE:08/11/2011
- Divided the 'Gameplay' chapter onto mini-chapters
DATE:09/11/2011
- Adopted jhoijhoi's template
- Fixed grammar mistakes
- Added new chapters
- Divided the 'Items' chapter into 'Core Items' and 'Situational Items'
DATE:11/11/2011
- Added 'Change Log' chapter
DATE:12/11/2011
- Fixed grammar mistakes
- Last check of the guide
- Guide ready to publish
DATE:12/11/2011 - TIME: 10:43 AM
GUIDE PUBLISHED
HURRAY!
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