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Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction

First, this is my first guide ever. I am known by the username jdogheartveranus (veranus invited me to the game). I am level 30, but want more experience and a team before playing in ranked, so this IS NOT a ranked tested build.
i have played many games as
Sivir and she is one of my favorites
Before we get into the core of the build, a few quick things.
First, tanks. know how to use your tank. nice tanks are
Alistar
Rammus
Amumu
Taric
Shen. The other tanks are nice, but these will give you the most sinergy (although alistar's
Headbutt may give you some problems landing
Boomerang Blade.
Rammus is my favorite, mostly because of his devistating combo of
Powerball Puncturing Taunt which catches up and stuns ppl. most tanks work well, and ap sion, despite it's viability issues, works well. there are other good choices. if you want a full list, please comment so. this is still the introcudtion...
Second, there are two builds for a reason.
Finally, please feel to comment on this build. i do check it regularly, and i will respond. if you don't want it public, feel to message your thoughts to me and i'll get back to you. I HATE TROLLS!!! IF you are not a troll i respect your opinion, flawed or not.-- I've been getting some good feedback and critisisms, and i'm glad to hear it.
Pro's

the best kiter ever
you're the best farmer out there
you're a good harasser
you can get many kills
you can move like crazy
you deal tons of damage
if attacking the right target, not affected by
Thornmail
cons

you are vulnerable to combined cc effects
Will not be critting about ever (with build 1)
Prone to ganking during/after a push-this is going away, expecially if you have red buff.
AD: 372. great deal of it
AS: 1.95 or 2.5 if using

AP: 0. now even less reason to get it
Armor Pen:46% and 20 reduction
Dodge chance: 0. it's getting removed anyway.
Lifesteal: based on stacking

Movement speed:372+. no need for boots with your ult and passive
the rest are good.
BB =
Boomerang Blade
rico =
Ricochet
ad = attack damage
as = attack speed
ap = ability power
ppl = people = characters
MR = Magic resistance
kiting is the act of hitting an enemy champion while running in order to slow them down. in sivir's case, especially with red buff, she does well with that.


Greater Mark of Attack Damage and
Greater Quintessence of Attack Damage (or possibly
Greater Quintessence of Life Steal-haven't bought or tried it yet, please let me know how it works.). i've debated it, but the math is here your complete graping resource showing that ad marks win.. also helps
Boomerang Blade more. seals are for that mana to help you cast. works like a charm. Glyphs are mr/level to help with late game survival unless you're getting a banshee's veil, in which case you can take cdr to help with burst. .
Acceptable alternatives are
greater mark of desolation greater quintessence of desolation
the reason for most of my masteries are apparent. offense is for straight offense. build one focuses on aa and bb damage, while two also goes for some crits. the utility is to help with the mana problems. getting improved flash is great, while improved back time can help as well. then buff duration as it's the best 1-point spec and helps if you take red. sorry, still doesn't effect baron's.
If you're facing an annoying nuke such as
Veigar, you might have to level up
Spell Shield earlier to stop him, and definently if facing kat solo mid. it can be done. just wait to see her channeling for her q, and hit e. than throw the free mana right back with
Boomerang Blade. That being said, your job is to hit and
Boomerang Blade is how you hit hard. A further warning - against characters like
Teemo
Spell Shield will have no effect on his poison ecause it doesn't block damage over time or toggle spells (alhtough it does block
Caitlyn's yordle traps.and sadly, as much as they hurt, it still doesn't block tower shots. that's what
Fleet of Foot is for.
i'm sure it looks weird. you max bb first. now moreso then ever, it's the most powerful level 9 nuke. i go for spell shield next until it's time for teamfights. then, you want to focus
Ricochet because it will help you much more than a few seconds of
Spell Shield. then, finish maxing spell shield. and ofc,
On The Hunt whenever possible
My items are fairly set in stone. Main reason: i've found that they work the best on sivir as i play her.
first, the
Bloodthirster is one of the best items out there. it can provide the most damage of any item out there (beating
Infinity Edge by 20 when fully stacked, in addition to the 25% lifesteal. and even if you die, it's still a great item. items such as
Sword of the Divine,
Wit's End,
Madred's Bloodrazor,
Tiamat and others with cool on-hit effects don't work with
Ricochet. The only exceptions to this are items with slows that also work on spell casts, which is what
Ricochet and
Boomerang Blade are treated as.
If you are having problems with
Jax or other dodgers
Sword of the Divine may work instead of
Phantom Dancer. However, due to a change from
Phantom Dancer no longer providing dodge and the almost total removal of it now, jax (who never shows up bot or mid, which is where you belong) is the only reason to get it.
Also, criting isn't the way to go. Critical chance is worthless on sivir because even if your ad is 200 and you crit a minion for 400, the next minion that that rico's to only gets hit for 160.-but people will say it is standard. feel that way? see build 2
The
Phage to
Frozen Mallet has two main purposes and a third bonus. The first is survivability. it's got health.
Bloodthirster is your verson of hp regen, so don't get
Warmog's Armor. Second, it's got an awesome slow. And as an added bonus, it adds 20 damage.
Boots
Ninja Tabi
or
Mercury's Treads are an option if you're getting hit hard in physical damage or magic damage (aka the entire other team or their only good player is dealing this type of damage exclusively).
Boots of Swiftness no. these make your ult usless. second, you've also got them slowed.... so.... NO.. if you wanted any other boots, go back to playing. most of this guide is designed for those that understand high level concepts. end game, you're going to be moving fast enough to not need them anyway. if you need ccr, grab a
Cloak and Dagger. armor? grab ninja tabi while you can, they're running away.
Rejected items.
Mana regen
simply should not be necessary. i used to play her with a manamume, but now, she doesn't need it.
AD
Infinity Edge
we aren't criting, and you get more damage from
Bloodthirster anyway (minion kills count as kills for it).
Black Cleaver
(a) it's an on hit effect (b) it doesn't deal nearly enough ad or as (c) no lifesteal
Madred's Bloodrazor
the main reason to buy it is it's on-hit effect.
AS
Nashor's Tooth
(a) still don't need mana regen (b) we don't need the ap





First, i list the defensive items, which should take priority. second, i list the offensive item situationals.
Defensive remedies:
Tons of nukers? wanna tick em off? get a double spell shield with


Tons of ad champs like you? try a


Tons of both? skip the offensive remedies and get both.
Below are the offensive remedies.
Situational items
They're all stacking armor
Remedy: deal with it. if 20 flat reduction and 46% pen doesn't do enough, they shouldn't be dealing any damage.

They're all stacking MR-my bb does nothing.
Remedy- Why do you even care by now?? get with the times... bb deals physical damage
They're stacking ARMOR AND MR LIKE CRAZY
solution
go push some towers, farm up some cash, and kill them. you shouldn't care at this point in time.






a good defensive item overall is



if you need more defensive items, try waiting 3 more seconds before plowing in with your damage or avoiding teamfights and pushing lanes for 5 minutes. map awareness will help a lot as well.
just throw your q at the enemy to harass, not to wipeout minion waves
PUSHING CRITERIA(apply in order):
RULE #1
Always push away from your turrets. if they're hitting your turret, yes, push.
Rule 2 if your team has aced, push like a devil. it's your job.
if you are at less than half health and your enemy's present, don't.
if the enemy's jungler's location unknown, don't push
if anybody from the nearby lanes is mia, don't push
don't push unless all 5 enemies are dead/visible
if you have killed your lanemates, all above criteria are met, and you can do it safely, push for the turreet
if there's an tower asking for help and one of your laning opponnent's dead, go do it.
when in doubt, ask your team if it's safe. if they don't reply, assume they're too busy fighting to answer and don't.
when getting harassed, don't push
if you just won a teamfight, push!!!
pushing's kinda your job. however, in the laning phase, it's a death invite. afterwards, try to do it safely. taking towers leads to inhibitors leads to nexuses leads to game over. just do it.
Early game
hang out with your tank/support and auto-attack the minions. be sure to let your tank get some last hits (1 a minute is fine. Use
Boomerang Blade if they're all at about low enough health.
Mid game
eat towers. and minions. and red buff. and champs. EAT ALL THE THINGS



Late game
Ricochet + 3 seconds = /all what minions did you have there?
and ofc most of the above
Let your tank have a wave, then disintrigate the next. if you're at a nexus, (like you should be) then disreguard the above. Leave rico on and spam bb until they're gone. then either take their nexus or buy parts to your items.
but here's the tldr: attack enhancers, such as







WHAT DOES GET BLOCKED IS ALWAYS GOING TO BE THOSE SPELLS THAT YOU CAN ONLY GET ONCE PER CAST. most other things won't be blocked.
that might be the reason for karthus's


/t /j /d /l
those will make waiting for ganks much more fun. be sure to hit enter after you type those.
/t makes your character say something
/j makes your character joke
/d makes your character dance (kog'maw has the best dance out there)
/l makes your character lauch
and /all (or shift enter on your keyboard) followed by what you want to say makes it go to both teams
(From what i've seen, dodge is being pushed out of the meta-game due to it's ability to own other champs. for example, give sivir 3 phamtom dancers back when they had dodge, and she could solo towers easily because less than one-fourth of it's attacks would hit. it's very difficult, and hence SoTD was made to counter it. there's a counter to everything in lol.
but anyway, if you get dodge seals, you can have nearly a 50% dodge chance while running. this is very powerful when soloing towers, as their main strength comes from consecuitive hits, as each subsiquent time it hits it deals 10% more damage. this is the main reason for dodge.
for the average champ, say alistar, armor seals are better early on since they do more mitigation. however, once it gets noticable, dodge seals are better, and the more dodge you have, the more reliable it is.
Dodge has a complex formula: it's based on the hit chance, not the miss chance. so if with sivir's passive, i have a 25% dodge chance, then i'll get hit .75 of the time. then there's my .9325 chance from seals. those multiply, and you subtract that from one to get your dodge chance. that, with 0 masteries or items (but level 18) would get you a 69.9375% chance of getting hit, or a 30% dodge chance. adding in ninja tabi and the defense masteries increases the chance to around 46%. )
or that's how it used to be. now, she has no passive dodge chance, so according to the wonder of charts, searz's complete graphing resource, until 250+ armor, dodge is way worse than armor. case closed
Sivir is 1 of 2 champions i know with a built in timable spell block. (the other is nocturn's
Shroud of Darkness, which i prefer... but i'm not RIOT, so... what do they care about what i think
Her
Boomerang Blade is an incredible skill shot, especially because you can change the aim on the way back.
Ricochet makes you arguably the best farmer in the league. your only competition will be
Ashe and her
Volley (despite it's 4 second cd) and
Heimerdinger and his turrets.
the change made it more burst, but combined with
Boomerang Blade, you can now either burst a champ in 2-3 seconds or push a lane and 3 towers in 2 minutes.
Your ultimate has many uses. (a) team fight. Your main priority for this, this can give you a big advantage early on with the increased attack speed. it also can enable the survivors of a loosing side to run. (b) with flash to escape ganks - your passive is making this mostly unnecessary (c) to get to a team fight. it provides insane mobility, and with it few champions can outrun your team. since the buff affects champs who enter it's range while it's active, don't worry about leaving that.
Little known thing about

defensive capabilities:






(taken with the understanding that that is before armor, which will not be affecting you overly, but expect those numbers to be down 20-50%)
teamfight: don't initiate. right after the initiate happens, if it's full blown,



Heimerdinger. no. he stays WAY too far back for you to touch him, and his turrets will drive you crazy. mord. lol jk. he's up as crazy now.
Alistar is the best distuptor in the league and his ult will drive you up a wall. he can also heal faster than you can bb him.
Amumu too many stuns. next .
Nunu & Willump he's got too much disruption. you need a rythim. YOU CAN ONLY FACE THESE CHARACTER IN A LANE IF YOU HAVE A CRAZY DISRUPTOR TANK WITH YOU (aka, one of the characters listed above.) and
Nasus has a free sweet exhaust called
Wither that IS YOUR BANE
note that most of those are solo tops, who you shouldn't be facing, junglers, who belong in the jungle and you should just kite away from, or supports, who shouldn't be bothering you too much anyway. it's the ap cows that get annoying.
why don't you perfer crit sivir? well, neither


Any more questions, please PM me or comment with them.
also: 8/19/2011: edited summonner spells and added team function. gameplay expansion/addition forthcoming.
8/20/2011: finished above, and now working on removing "walls of text" and making it easier to read. most core content unchanged, however. changed glyphs from 4 clarity and 5 magic pen to 9 flat mana/5. added section on actual stats due to mobafire's problems calculating them
8/26/2011-now has a score in top 10! thanks guys!
9/6/11 back out of top 10 due to sivir mass upvoting, but still working on it. also adding situational items and a preview of my next quest.
10/2/11 back in , at #7. thanks again. working on summonner spells thanks to vVv Anaxamander and changing runes to reflect lack of defense/mr. edited explinations under skill sequence and added "expected stats section" because of moba's problems with stats. also deleted normal game stats, as i didn't remember it and the expected stats section is more complete and in a better place. added a pushing warning section
10/7/11 #4. glad to see it's liked. i've gotten some questions, so i'll try to explain them. most are centered around not making my tear to a manamume early game.
10/12/11 changed marks and quints to flad ad from armor pen thanks to your complete graping resource showing that ad marks win. organized and added runes section.
10/20/11 added more coding from a tip from icuonuez. also have added signs
11/16/11. added season 2 masteries, but help will be needed.
11/23/11 changed summoner spells to tele/flash
12/14/11 reavmped to account for sivir remake
thanks for taking the time to read this. please give me a thumb's up if you liked it. any suggestions will be taken into consideration, although this build has served me well. please don't comment and then + or - because i don't want to have to deal with re-posting. I hope this build works for you too.
and btw, signs (and con symbol) were by me, and i also do sign and wallpapers if you're interested. the random pictures were memes, if you don't know what those are, memebase is for you.

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