Hard Offensive Assassin
Final Build #1
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Diana with this build
|Ahri||You can almost always burst down Ahri after you reach level 6. Just don't walk into a charm.|
|Aurelion Sol||You can easily dodge his passive with Moonfall or Lunar Rush.|
|Bard||You can catch Bard alone if he is roaming for chimes. His stun is really easy to dodge.|
|Cassiopeia||Easy kills. Watch out for ultimate.|
|Soraka||Incredibly easy to kill but her silence can be annoying.|
Although proclaimed as a fighter-mage, Diana can be one of the most powerful assassins in the game with her amazing ability to snowball. However, when playing Diana you have to make the very important choice of playing a more defensive-mage, or a completely offensive assassin. This guide is for the offensive assassin Diana that snowballs like a Ryze on crack, even with the smallest amount of farm.
Pros / Cons
Great initiator with Crescent Slash and Lunar Rush.
Using Moonfall can keep enemies from escaping.
Catching someone out of position means instant death for them.
Can shut down pretty much any adc.
Has the worst jokes in the game. :)
Too many offensive items can cause you to die instantly. (Zhonya's can be great to help you survive until your team arrives.)
If you don't have flash then you don't have any way to escape.
Diana has a pretty simple kit but in the right hands it can be incredibly powerful. Her passive is Moonsilver Blade. This passive is incredible, not only do you get 20% attack speed but every third attack you cleave in a pretty small radius. The good part of the passive is that you deal additional magic damage. It scales really well into the late game and does 80% of your AP. That's insane! Especially with a Rabadon's and a Void Staff, this will start doing ridiculous damage.
Her Q is Crescent Strike, an ability that does pretty decent damage and scales really well with AP. It's the weirdest skillshot in the game as it has the shape of a crescent moon and then explodes into a small AoE. It also applies moonlight and gives vision of the unit unless they are in stealth. You can check bushes with this you check jungle camps. This skill shot is weird so don't be discouraged if you don't get it right away.
Diana's W is a very underestimated ability. She spawns a nice shield and three little orbs around her that deal damage when they come into contact with enemies. This amazing shield can be the difference of life and death if used correctly. If they all come into contact with enemies then you gain a second shield that can stack with the first. The first and second shield stack with 20% and 30% AP. This is a life saver in the jungle and it is what will keep you alive in team fights.
Your E is Moonfall, enemies in a small radius around you are pulled in and slowed for two seconds. This is a really basic utility spell and we don't need the increased slow so we will max it last. This spell is really fun to use as you kinda just yank people back. This is counted as a knock up and can interrupt channels.
Diana's ultimate is Lunar Rush, you dash to a target dealing a solid amount of base damage plus 60% of your AP. If used on a target who is affected by moonlight, then Lunar Rush doesn't have a cooldown and consumes the moonlight debuff. You can reveal people with Crescent Slash and then jump over a wall at them. It is most effective to not use Lunar Rush on a target who isn't affected by moonlight, but rather you should wait until your Q is back up again to deal the most damage. Lunar Rush does have a larger range than Crescent Slash so use it if they are getting away.
The best way to clear the jungle is this:
Start Gromp and insta-Smite him. (Use a leash if available.)
Go to blue buff and get the Crest of Insight. (You won't be able to smite them.)
Go to red buff and use Smite again.
Check if the bottom-side Skuttle Crab is alive, if so, kill it.
After you do this or if he wasn't there, go and kill the Razorbacks.
Next is the Wolves, use Smite if needed.
Check on the top-side Skuttle Crab and take his life like a brutal madman.
You can now either take Gromp or the Ancient Krug camp.
You should have plenty of money to get all of your first back items.
Hitting your Q on an enemy will greatly increase the damage you can deal them. Not only do you get the damage from the Q but you can close the gap with Lunar Rush. You can then E them into your W and hit them with a couple auto attacks and another Crescent Slash. If they aren't dead by then you can Lunar Rush at them, back off a bit, and then Lunar Rush again as it will not be on cooldown. Hopefully your damage and the damage from your all(y)(ies) will kill them. Rinse and repeat until you can get a triple kill. By that point you've won the game.