Singed Build Guide by B00ny
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Well This is my very first guide.
I just wanted to make a simple, and short guide about Singed who is one of my favorite chars in LoL
I took the Singed Guide by Keels as sort of a basis for this one just that i changed a few things ( different late game items, masteries,...)
Pros / Cons
Hard to kill
pretty nice in team fights if fling is used well
feeds good on assists and kills
pretty weak early game
no ranged attacks
not easy to haras with him
has a few Nemmesis Chars ( Morgana YOU ***)
Usually I'd prefer Flash instead of ghost for most of the enemies, but in his case Ghost is worth a lot more. You'll need it for chasing and escaping. I think this is his most important spell.
If you are solo top you'll NEED this spell. if you have to go back and don#t have teleport you can say good bye to your turret (well ok sometiems you are lucky enough so it won't happen) and during the late game it helps a lot with the map control, pushing, or you can just port to your own ward which is pretty usefull :)
Not a bad option but you don't really need it you can get away or chase without it.
Nice combination with Fling and can help you stopping a push
Greater Quintessence of Movement Speed are my first Choice, but you can go aswell for flat Hp or Ap
Greater Mark of Magic Penetration so he hits a bit harder
I wouldn´t recomend any other marks
5x Greater Seal of Armor and 4x Greater Seal of Defense for a bit more durability. You can aswell go just for the Resilience makes nearly no difference
5x Greater Glyph of Magic Resist 4x Greater Glyph of Scaling Magic Resist
Same as with the Seals
well my Masteries are
Which turns you into a really unstopable force
especially Juggernaut turns you into a Juggernaut :)
I didn´t take Durability into the build cause i Prefer to have more defense then to have more live
the 8 points in utility are for getting the 2% mov. speed
and the last point in the off tree is for Summoners Wrath so can get the maximum out of Ghost
you can go for 9/21/0 aswell but i prefer to be faster then to do a bit more dmg.
And the reason why I diddn`t take the 1/8/21 maserties is cause I think its more important to be able to stay longer in the lane with the def masteries instead of having 30 secs reduced cd on ghost. With a good thrown Mega Adhessive you can catch most of them without ghost and your Insanity Potion should be enough to get em
the Core Items are
Rod of Ages for a Pretty nice bonus health/mana and AP
Force of Nature a nice Health regen, Movementspeed and as a Bonus some magic resist
Rylai's Crystal Scepter More health a very pratical slow and a bit of damage.
Mercury's Treads are my first Choice
Ninja Tabi Against very have AD teams which dont have a lot of CC
Boots of Swiftness another good choice if you want the extra movement but with Ghost and Insanity Potionyou should be fast enough when necessary
and if you are already owning your enemies and dont know what to do anymore just get Sorcerer's Shoes for a bit more dmg
My choices for the last 2 Items are usually
Zhonya's Hourglass and Abyssal Scepter
other options depending on the enemy team are
Rabadon's Deathcap DÄÄÄMAGE
Guardian Angel Armor and Magic res and you all know the annoying Passive
Lich Bane for even more Movment, a bi tof AP and a nice bonus autohit
Thornmail if the enemies have very strong AD champs. Makes them kill themselves
Banshee's Vail WEll you are allready unstopable but with this they wont even bother to target you anymore
Randuin's Omen against AD with a nice passiv
Frozen Heart Pretty mch the same as Randuins but with CD reduce
Skill Sequence: Your most important Spell. Max it First cause this is were nearly all your damage comes from.
Don't forget to turn it on/off at the right time or you will be Oom very quickly (at least in the early game)
: I max this second cause its a really good spell to escape and catch someone. and the Higher the rank the stronger it gets.
The best way to wse it is to put i right under the place where you throw someone so your allies have enoigh time to get him. The other ust is to slow them in front of you so you can get to them and fling them. And last but not least when escaping.
: Fling is a really nice spell but you will max it last cause you only need the throw of it and not the damage
: You want to get Insane? Use it! Whenever you have to escape and they are catching up, in every team fight when you get focused and finally if Ghost isn't ready and you have to chase.
You will get really tanky, a bit faster and your Poison will do more damage.
well thats it for Now i will still change things, add things but if you want more info just look up This Guide by Keel. Except for the differencesin the masteries and the Item build I completely share his opinions and there is already all the info I have to add yet
and if somebody can tell how the hell the tables in BB code work i would be happy :D
and thx to Searz who helped me a bit with the BBCode through this site