Jarvan IV Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. \n\n Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. \n\n ''There is only one truth, and you will find it at the point of my lance.''\n - the ''last words'' of Jarvan IV at his failed execution
well, this is my first guide ever. so i know it will have mistakes and need to be updated. but i believe that this is the way that Jarvan should be built. and as to the apparent lack of capitalized letters in my typing style, i just really don't like having to constantly hit the shift key just to make a letter bigger so i don't plan on using caps. now on to the real intro. when i first saw him i knew i was going to get him, and when i saw the spotlight i thought he was a badass. i just didn't know how true that statement was. in my first custom match as him, i soon realized that the way riot built him was not that good, that he'd be better off being more of a damage dealing/light armor champion than a tank. i progressed on to my first normal match as this new champ, and carried my team with a score of 11/3/8. i know it's not much but that was a short match that ended at 25 mins. the next couple games i played all ended roughly the same. that's when i decided to write this guide. DISCLAIMER: as with all champions there is no one way to build a champion, and while i don't like tank Jarvan i am still making a tank guide. for my "gladiator", hardcore dps, and hybrid dps/tank builds go to my leaguecraft.com guide
i will continue to work on the guide whenever i can, updating with patches and new effective item builds.
i wrote a quick tank build for Jarvan today during lunch. i have based it on my experience as a tank
. it is a very situational guide, and there will be parts that i guarantee people will disagree with and say i am noob for. these will be explained with the logic i use. because the masteries runes and skill order posted earlier are for damage-output and hybrid Jarvan, i will include in this section the items, skill order, masteries, runes, summoner spells, laning options, and a walkthrough of what i use when tanking with Jarvan. now on the actual guide part. for masteries i used the stardard 0/21/9 build,
for runes i used some of the same runes as my general rune page for him
9x Greater Mark of Health/ Greater Mark of Armor
9x Greater Seal of Evasion
9x Greater Glyph of Magic Resist/ Greater Glyph of Scaling Magic Resist
3x Greater Quintessence of Health
again, i love my dodge runes, and they work well with the masteries. Jarvan doesn't have magic resist scaling each level, so the Mr/lvl can help with that, or if you want go with the flat Mr glyphs. for marks, i liked either flat health or armor, as either will make you less squishy early game. and the quints are common sense, who wouldn't want that much extra health that early in the game. while there are other options like Greater Quintessence of Evasion, Greater Quintessence of Armor, or [[greater quintessence of vitality] i just liked having a ton of extra health early game.
as for summoner abilities, this is the part i will be given grief about.
time for the explanation. i know people have the general state of mind that anyone with Revive is automatically a noob. this is not true, there are occasions where having revive is advantageous. for instance, say the other team is pushing on your mid inhibitor turret and it's about to die and half your team is dead. just pop revive and you'll be ready to defend your turret from certain destruction. you just need to know that for this skill to be effective you really want to only use it on a tank, and then save it for the dire situations when the team needs the extra manpower. i put Fortify here because of the sheer power of this spell. if you really don't want to bring Revive, but know that you may need someway to defend a turret you can't get to, this is an amazing skill. you can also use this in combination with your ult or the demacian banner+dragon strike combo to get some kills. this spell makes turrets immune to damage and attack faster, so if an opponent or more are trapped in turret range, they are gonna take serious damage and possibly die. especially with the turret firing faster. i put Flash in the good because Jarvan already has a great escape tool in the demacian banner+dragon strike combo, which just so happens to be able to go through walls, also they are on a faster cooldown than Flash. now for Ignite, while this skill is great for damage-output and hybrid Jarvan, it just isnt as vital here. as the tank you should bring spells that help you support the team better, or tank better. so a spell that is used to kill enemies just doesn't serve the right purpose here. and Clarity, while he is mana dry, you will be getting a Frozen Heart which gives you 500 mana, and since you dont need skills to deal damage as the tank you don't really need this spell for mana problems.
time for items!
i found that these items, the Thornmail and Force of Nature depending on the enemy team composition, gave me adequate armor, magic resist, and health. my current calculations on the total bonuses are:
Magic Resist- 188
Health per 5- 65+0.35% max health(if choosing Force of Nature)
Mana per 5- i don't believe there is any, will check on this
keep in mind these stats are without Jarvan's base stats, and the armor and magic resist will not be this high depending on what you get. armor is including Thornmail and magic resist Force of Nature.
this is my core tank build on him, but if you are dieing a lot more than you'd like, just replace Thornmail/ Force of Nature with a Guardian Angel. this item gives both mr and arm(less but still usefull) and allows you to resurrect every 5 minutes.
now for a match walkthrough.
generally i start with a Doran's Shield because this increases early game survivability. i'll stay in lane as long as possible, and on my first trip back will get a Heart of Gold and/or Boots of Speed depending on how much gold i have. the Heart of Gold gives you health, armor, and increased gold per 10. so getting this and holding out on finishing Randuin's Omen can help with money issues. on my second trip back i'll finish my Mercury's Treads and start a Frozen Heart by getting a Glacial Shroud if i'm doing well. if not then i delay starting the Frozen Heart. next i start an Aegis of the Legion, or if i'm doing really bad and dieing a lot a Guardian Angel. once done with the Aegis of the Legion, depending on enemy team comp, i'll start a Thornmail or Force of Nature. if i got the Guardian Angel then i'll skip these as i won't have room later. if the game isn't over yet, or you need more health and armor, then finish the Randuin's Omen as the health, armor, and 2 slows help considerably. my final item is the Banshee's Veil just because i'd rather have the other items first, but feel free to get this earlier if you want.
as the tank you MUST be the one to initiate, and Jarvan has a couple of combos that are good at this. i'll be using the hotkeys to save me time, but once he's in the database i'll be using the skill icons. the 2 most effective combos are e+q+w+q+r, i save my ult from the end to stop anyone from kiting, and by using e+q they are knocked into the air for the team to attack. the other combo is r+w+q+e+q, i use this if there is an enemy with somewhat low health kiting, or we are about to get an ace and want to trap them in a space before their turret.
i am still testing builds, so if you have any tips make sure to comment below. and if you have any questions feel free to ask me in game(summoner name same as account), in the comment section, or via email @ firstname.lastname@example.org. but keep in mind that i am still a student, and will get to your questions as soon as i can considering my priorities. thank you for reading my guide and enjoy Jarvan!