Build Guide by spooon
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ignite: makes people cry. Its as easy as that. Dot from Ignite, Toxic Shot and Noxious Trap = certain death at low levels. Makes for a very strong early game and laning phase. The heal de-buff also helps out. Baiting people to attack you is Teemo's strong side. Ignite makes them regret committing. You lose some survivability with Ignite.
Exhaust: makes use of the same mechanic as Ignite, baiting. Forcing people to engage on you and making them regret it. Exhaust is better mid and late game. Works very well in team fights but the down side is that you as missing the extra DoT. You gain more survivability with Exhaust.
Greater Mark of Desolation x9
Greater Seal of Evasion x9
Greater Glyph of Warding x9
Greater Quintessence of Fortitude x3
1. Greater Mark of Strength
2. Greater Seal of Fortitude
3. Greater Seal of VitalityGreater Seal of Vitality
4. Greater Glyph of Alacrity
5. Greater Glyph of Clarity
6. Greater Glyph of ReplenishmentGreater Glyph of Replenishment
7. Greater Quintessence of Swiftness
8. Greater Quintessence of DesolationGreater Quintessence of Desolation
1. Master CamouflageCamouflage and become god
2. Conserve mana, use Blinding Dart when you need it
3. Move Quick should be used as a escape tool
4. Harass as much as you can with Toxic Shot
5. Noxious Trap should be placed for sight or intercept enemy's fleeing
6. You have very little mana to play with, conserve it
Malady : can be swapped out for Wit's End if where team has allot of mana users. It is pretty decent to go this way but its more situational. Sword of the Divine vs Jax is a must and swapping out malady for Sword of the Divine is a easy and a beneficial trade off. Reason to why its not a part of the main build is because it cost allot of money. Stark's Fervor is a great item but it has its draw backs. With 2x or 3x Doran's Blade you won't need more life steal and it cost allot of money to make. It's not my cup of tea but if it is yours feel welcome. Nashor's Tooth solves your mana problem and gives CDR. Great item, just somewhat expensive.
Madred's Bloodrazor : is unchangeable and should never be swapped out with anything. This item is the key to the whole build and is 100% a must have. The question is shall I go for Malady first or just right to Madred's Bloodrazor. Skipping Malady only works when you have had a really good start. Keep that in mind.
Frozen Mallet : works very great with Madred's Bloodrazor and should be a part of every AD build in my opinion but some games don't go as pland. Buying a Guardian Angel or a Banshee's Veil before Frozen Mallet is ok if you need it. If you find yourself just pure out Rofl stomping skip Frozen Mallet and buy The Black Cleaver strait after Madred's Bloodrazor.
The Black Cleaver : is in my opinion unchangeable, but if you find yourself in a game with many high Armour target's, swapping out The Black Cleaver for a Last Whisper is ok.
Guardian Angel : should be your last item but if you are facing allot of magic users and don't need the Armour, change out Guardian Angel for Banshee's Veil .
1. Need more HP early. Get 3x Doran's Blade
2. You need more HP, buy Phage early on
3. Wit's End is a great item for Teemo
4. Always get Sword of the Divine vs Jax
5. Your team lack support? Buy Nashor's Tooth
and plant more Noxious Trap
6. Buying Elixir of Fortitude while building
Madred's Bloodrazor is a good idea
7. These items are expensive and require you to
farm well and allot
Offence: has some down sides that are debatable. If we were to go further down into the Offence tree we would get 10% Crit Damage, something we don't need since we have no Crit in our build. 3 AD is not game changing and 5% increased Physical & Magical Damage we would lose survivability or utility.
Defence: tree is perfect in my opinion. Since the short range on Teemo, I think this is vital. You gain 6 MR, 6 Armour, 48 HP, 4% AS, 4% AP and 2% Dodge. All of these things are things Teemo need. Stat wish it's the best way to go, To maximize potential.
Utility: tree is good but it is missing the ability to be beef. You gain 5% increased experience, 3 MP Regen per 5 seconds, 30% longer neutral buff duration, 3% movement speed, 15 seconds shorter Flash, 6% CDR and 15% shorter summoner spell CD. All in all a good way to go but it is still missing defence.
Sow this was a long and to many word for a non-interested person to read and for that I am sorry, but to the people that read every last word I am humble and grateful. Teemo is not an easy champion to explain and still make it sound fun and interesting. This guide is based upon The Rain Man's guide to Teemo, from www.solomid.net. If you enjoyed this guide you are going to love his video's found on www.own3d.tv. Stanley Kubrick I don't know where to start praising this guy. He has made some of the most in-depth movies I have ever seen. His films are not for everyone but if you can look past the weird, you will find yourself in a place of intelligent, sophisticated, surreal world driven by a great mind of his time.