Zyra Build Guide by rolrctermaniac
Champion Build: Zyra
| Health | 2567 |
| Health Regen | 2.77 |
| Mana | 1150 |
| Mana Regen | 36.83 |
| Armor | 65 |
| Magic Resist | 180 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 107.6 |
| Attack Speed | 0 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 632.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello poeple of Mobafire! I am rolrctermaniac and this is my first ever champion guide. I chose to make a guide for Zyra because I have been doing very well as her and wanted to share my build and method of playing this fantastic new champion. All I really ask is that before you downvote my guide I would love foryou to first try a game following my guide then to give feedback on what I can fix with the guide. If you feel that my item sequence may need tweaking or if it is something as small as a grammar mistake or for me to go into more detail, please do not hesitate to tell me.
Pros and Cons
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Pros
+Great damage all game. +Strong root. +Strong AoE ultimate. +Knock up. +Powerful plants. |
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Cons
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Masteries
On Zyra a 21/0/9 mastery spread should be used. Taking all the magic damage related points in offence. The utility tree is where you have more options. I feel that having 2 points in-
Runes
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Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Greater Mark of Magic Penetration is standard on most casters and there is good reason. these runes provide a huge 9 flat magic pentration.- greater seal of replenishment with a
Meki Pendant allows Zyra to have a strong mana sustain before chalice. - grater glyph of force gives Zyra a little bit of extra *umph* thoughout the whole game.
Greater Quintessence of Ability Power gives Zyra a large 15 AP at the start of the game, greatly helping her early game harass.
Abilities
- In a teamfight do not shoot immediately. Instead wait for the enemies to line up for a good shot for maximum damage.
- There is a slight delay after casting before the shot is fired. Take this into account when aiming at a moving target.
- In a 1v1 situation (such as in lane) try to get the shot off as quickly and as accurately as possible, or the opponent might just get away.
- Before getting your
Chalice of Harmony, try no to spam this spell or you will quickly find yourself out of mana. - I like to keep smart casting off for this spell. This allows for precise aim for catching enemies at the edge of the AoE.
- If worried about ganks the seeds can be placed in the brush to act as a short ward.
- If using
Deadly Bloom to harass it is almost always best to place a seed with it. - In general Thorn Spitters are superior to Vine Lashers. Vine lashers are best used to slow down an enemy who is chasing you, or for preventing escape in a gank.
- Place Vine Lashers On the path that the opponent is traveling. If someone is chasing you, place one in front of them. If they are running away place it behind them. This allows for the Lasher to block pathing and have more slow time.
- If you plan on only placing one seed it is best to start the ability then quickly place the seed within the AoE.
- If you plan on using two seeds for maximum damage first place a seed, then activate the ability over the seed, followed by placing the second seed within the AoE. The seeds have a very brief cooldown between casts and this method makes it easier to get both seeds down in time.
- Use Thorn Spitters to zone your opponent and deny CS. It is better for them to get the 5 gold form killing your plant than it is for them to get the last hit on a minion.
- It is best to smartcast this ability to allow for easier combos.
*note leveling this spell or any other spell does not increase the damage of her plants. The plants grow more power powerful as Zyra levels not with her abilities.
- The ability is a great tool for escaping enemies locking them down and slowing them with Vine Lashers.
Grasping Roots is a great combo starter because it eliminates the enemies chance for escape.
- The damage for this ability happens almost immediately remember this when casting it.
- If comboing with the ability, use it immediately after rooting someone with
Grasping Roots this will make sure you're plants are attacking fast throughout the combo and will almost guarantee that you get the knock up. - The knock up does not do damage.
Skill Sequence
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We max |
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We take a point of grasping roots at level three and the max it second. |
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Items
Starting Items
These are my personal favorite starting items for Zyra. These Items allow zyra to stay in lane for a long time. Unless you are spamming your abilities you will not run out of mana. two
The good old fashion boots with 3 pots. Use these items if facing champions with strong skill shots, such as
These items are great for the laning phase giving you around 110 magic resist. You also get around 70 AP giving you tons of defence from the other AP mids and the ability to hit them back hard.
start with a
These Items give tons of power. With runes you essentially have 49 magic pen and tons of Ability Power with the defense to deal with the harass in lane while the
Situational Items
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This item is fantastic for situations, such as being against an |
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This item should be used instead of the |
Lane Strategy
Zyra's laning is spectacular! The goal of laning with Zyra is to harass and zone the enemy to get a ton of farm and minimize the opponent's farm. The best champion I can compare Zyra to in lane is
Anivia after getting
Glacial Storm, except she is like that from level 2 on! Use your
Deadly Bloom so that it will either hit your lane opponent, or so it will hit all of the caster minions. Each time you use
Deadly Bloom and you have a seed, grow a thorn spitter to either harass the opponent, or to push the minion wave faster. The goal is to destroy the opponents minion wave as quickly as possible to get the minions to the tower. This denys the oppoent farm and makes sure all of your minions die before the next wave comes keeping the minion battle zone right in the middle of the lane. When there is a cannon minion do not push the wave because usually those waves will not be dead by the time the next wave arrives.
In the future I will be uploading some screen shots to show how things should be done.
Team Fights
Zyra is super strong in team fights. Zyra has three goals in team fights. The first is to get some thorn spitters down. Second is to hit as many enemies, along with your spitters, as possible with
Stranglethorns. This spell greatly increases the DPS of Zyra's plants, does a hefty amount of damage, and has a great knock up at the end of it. The last goal is to keep assassins away from yourself and any other squishy on your team with
Grasping Roots and vine lashers.
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