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Build Guide by Zypre

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League of Legends Build Guide Author Zypre

Theory Amumu - Balanced, Strong and keeps on going!

Zypre Last updated on April 29, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
7
8
9
10
Ability Key W
2
4
5
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is my Amumu build (no kidding?!), I haven't played Amumu in a good while, but that doesn't mean that i don't know what might work for him (hence, Theory Amumu)
I haven't tested the build YET! but I will soon!

The idea of this build, is to get enough MP/5 to have Despair active at ALL times (40 MP/5 is needed) and also have enough for the rest of your skills (so about 50 MP/5). then, after you get enough, proceed building AP and defensive items. I'll get more into detail about that later.
ENJOY!


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Pros / Cons

+ Great damage from Despair, due to the AP
+ Have it on at all times
+ Pretty tanky, although not as much as a full-tank
+ good Mana pool
+ Decent M.Speed

- As soon as the enemy notices your DPS, they will (probably) target you
- Too balanced to be awesome at any One thing (not main DPS, not main Tank)
- A bit costly, but not stupidly over-expensive

There are most likely more of both, but i can't think of them yet.


Guide Top

Masteries

I go for 0/21/9. Because this build lacks a bit of the tank-y nature, and the Utility will help your on-going-ness

I am personally not the best at Masteries, so they are subject to change, along with the Runes (That I don't even have a section for, because I know very little about it)


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Items

Chalice of Harmony - A great item for your mana pool!, this item will help you a LOT until late game (and sometimes there too). It is one of my favourite items, and fits this build just great

Tear of the Goddess - Great item, gives a ton of mana at the end, and gets built into Archangel's Staff

Boots of Swiftness - I choose these boots, because i feel at Amumu is Slooooooo~oooow, and therefore needs speed. You can also choose Sorcerer's Shoes for some extra punch or Mercury's Treads if the enemy is full of CC and/or has a lot of casters.

Archangel's Staff - Lots of MP/5, lots of mana, lots of AP. Need I say more?

Deathfire Grasp - it gives the very last needed MP/5, and it gives some needed AP. Also, if you're good at using Items' actives, this is absolute GOLD!

---OPTIONALS---

Rod of Ages - it gives more HP and mana, which is always welcome, and it also gives that amazing AP that we need!

Rylai's Crystal Scepter - HP, AP, Slows! i love this item, it just works so well when chasing!

Rabadon's Deathcap - it is the ULTIMATE in AP! seriously, you can't not get it if you're going for AP

Zhonya's Hourglass - it gives you some needed AP and armor, plus it has a great active that might just save you.

Thornmail - if the enemy team is full of melee's and you want to be a tank, you need this. it's great.

Sunfire Cape - Everyone loves this item. I'm not that big a fan, usually, but if you add this with your Despair it'll be just great. It also gives some HP, which is great.


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Summoner Spells

I personally take
Flash
and
Ghost

for all tanks or tank-ish champs, because you'll want to get into and out of the battle quickly.

Other choices include:

Clarity - Due to the massive MP/5 of this build, it'll only help at start. but at start it WILL help a lot.

Heal - I'm a fan of Heal, it rocks. It's a good choice on this build, due to it's squishyness until later in the game.

Ignite - just because i love ignite. it has so many uses. all of which include destruction >:3

Exhaust - it can at times turn a battle, due to the damage reduction of it. But you can also chase with it.


Guide Top

Summary

I might add more to this build, but this is what it looks like now!
please leave critique and comments! I'd love to hear what you think.