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Gragas Build Guide by Evilbusy

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League of Legends Build Guide Author Evilbusy

Top Gragas, Drinking in the top lane [S4] (After Rework) {Un

Evilbusy Last updated on May 26, 2014
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


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Introduction



Hi everybody, my names Jack. I play on EUW (Under the name BonquishaIV) & this is my second guide. My first guide was back in Season two, so it's been a while. I got Gold 3 in season 3 and I'm currently unranked this season. (Down to time commitment etc) So hopefully this guide will help you with playing Gragas in the top lane.


Thanks for reading!


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Pros / Cons





SPACE
Pros
+ Very Tanky.
+ Hard to lane against.
+ Good disengage.
+ can interrupt channeled abilities.
+ Good 1v1 potential.
Cons
- Not a lot of damage (through spells) with this build.
- Stuns stop his Drunken Rage.
- Wrong use of ultimate can ruin a team fight.
- Not very good at carrying soloQ.
- Less effective when behind.


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Summoner Spells










Recommended Summoner Spells


Pretty much compulsory in my opinion, usable defensively to escape ganks, or can be used offensively to Flash Body Slam and enemy champion, or to get you in range to kill someone.
I take Ignite for the kill potential, it's useful to secure kills & also reduces healing effects on champions. Making it a little easier to kill champions like Dr. Mundo.





Other Viable Summoner Spells


I usually take this when I'm going to have a hard time in lane, for example Jax. Using it to get back into lane for more creep farming is fine, but you should focus on trying to help get kills in other lanes by using Teleport & for securing objectives like Dragon. It can also be useful when you're split pushing for getting into the team fights.
Heal is an okay summoner spell to take, gives you some more sustain but it lowers your kill potential when taken instead of Ignite .
Same as Heal, lowers your kill potential but gives you more survivability, but after the nerf it would be better to take heal instead.
Exhaust is good against champions who rely on auto-attacks, for example Tryndamere can help you a lot to shut him down. Also useful in team fights to help peel your carry or catch up to the enemy carry.


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Abilities




On abaility use, Gragas takes a drink restoring 4% of his max health. This effect can only happen every 8 seconds.
Active: Gragas rolls his cask to a location, granting vision. The barrel explodes when activated again, or will explode on its own after 4 seconds, dealing magic damage to enemies in the area and slowing their movement speed for 2 seconds. The damage and slow increases as the cask ferments, up to 150% after 2 seconds.
Active: Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and gaining damage reduction for 3 seconds. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal bonus magic damage.
Active: Gragas charges forward, colliding with the first enemy unit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second. Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.
Active: Gragas throws his cask to a target 400-radius area, dealing magic damage to enemy units in the area and knocking them back, away from the explosion, and briefly giving vision in a 500-radius area.


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Skill Sequence




Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18





---> ---> --->





Prioritizing your ultimate is what you should do on most, if not all champions. It decreases the cool down & increases the damage so it's a must.
Leveling this second gives you more damage reduction when used & also increases how much more damage your auto attack will do after using this ability.
Leveling this third just because it increases the damage of the spell, making you hit that much more harder.
We level this last because we are only really using it for the slow, as it won't be hitting hard because we're not building any AP.


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Runes




Runes

Greater Mark of Precision
9

Greater Seal of Health
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Health
2

Greater Quintessence of Armor
1





Recommended Runes


Greater Mark of Hybrid Penetration I take this Mark because you'll be doing damage with both Auto attacks & Spells, the majority of your damage will come from your auto attacks but in the laning phase you'll want to harass with your Barrel Roll. Greater Mark of Hybrid Penetration
These Seals are just to make you that bit more tanky, more health makes you harder to kill. The health you get from these seals is really useful in the laning phase (especially when you don't have any tanky items) to make you harder to kill.
Because you'll only be getting auto attacked harassed (for the most part of early levels) I recommend taking scaling magic resist glyphs, the only reason is that after level 9 they out scale the flat magic resist glyphs.
More health to make you more tankier, same reason as taking the Greater Seal of Health
Because we're not taking any armor mark/seal/glyphs I thought it would be nice to have at least one of these in the build. It is viable to take up to three of these instead of the health Quintessences if you're facing an AD bruiser.





Other Viable Runes


Useful if you're against a heavy auto attack relent team, say they ran Tryndamere top, Jax jungle, Zed mid, Draven ADC & Thresh support I would most definitely take armor marks.
If you're against someone like Vladimir it might be a good idea to take these glyphs as his spells cost no mana so he'll be able to constantly harass you with them .
If you want to do more damage with your spells you'll be best taking these quintessences, as they give more ability power you'll hit a little harder.


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Masteries




Masteries
2/5
2/5
1/1
3/5
1/1
3/1
2/5
3/5
1/
2/
1/
1/5
3/1
3/1
1/5
1/5



Defensive


space
Tier 1 //
Block : Pretty self explanatory really, reduces basic attack damage taken by 2.
Recovery : +2 Health Regen per second, goes well with your item setup.
Tier 2 //
Unyielding : Same as block, reduces the basic attack damage taken. Really good on Tank Gragas
Veteran Scars : 36+ Health, useful in lane when you've hardly got any items & you need to be a little bit more tankier.
Tier 3 //
Juggernaut : Give you 3% of your maximum health, same as Veteran Scars. More health makes you harder to kill early game especially.
Hardiness : 5+ Armor, really good against AD champions, one point can be moved into Resistance (to make it 3 points in there) if you're against a caster.
Resistance : We only take 2 points in this mastery because we're going to get auto attacked a lot in lane & we'll probably be against an AD bruiser. But one point from Hardiness can be switched over if you're against an AP.
Tier 4 //
Perseverance: Regenerates 1% of your missing health every 5 seconds, this is good because it makes you harder to push out of lane. If you're low you can just farm under turret. With your Happy Hour you'll heal up pretty quickly.
Tier 5 //
Second Wind : Goes well with your Happy Hour making it harder for you to be pushed out of lane.
Legendary Guardian : Grants you 2 armor and 1 magic resist depending on how many champions are around you. If you don't want to take this one point could go into Runic Blessing & one into Resistance
Tier 6 //
Tenacious : Reducing the effectiveness of CC by 15%, makes you that much harder to stop. Helping you chase enemy carries or protecting your own.





Utility


space
Tier 1 //
Fleet of Foot: Grants 0.5% movement speed, helps with chasing and running away & also for getting back into lane after going b.
Meditation : +3 mana regen per second, really good as it help with staying in lane especially if you can't go into the minions to auto attack and you need to use your spells to farm.
Tier 2 //
Summoner's Insight : Reducing the cooldown of your summoner spells is really good as your flash will come up quicker (making it so you can Flash more often) and your Ignite making it so you can secure more kills.
Strength of Spirit : Again making you harder to push out of lane.
Alchemist : Increases the duration on Health & Mana pots making them grant more health to you.


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Items




Preferred Build

You should probably start this 90% of the games you play, it just gives you everything you need at the start of a game. More health, more health regen & it blocks 8 damage from champion basic attacks.
I find myself rushing this item every game. It's a fantastic item on Gragas, not only does it give you a little bit more AP & some armor but whenever you use a spell it deals an extra 125% of your basic attack damage to surrounding enemies and leaves a slowing field for 2 seconds. Combined with Drunken Rage your basic attacks will be hitting hard & this item gives you bigger split push potential.
Another great item on gragas, it gives CDR, Magic Resist, Health & Health regen but also it increases your self healing by 20%. Combo this with Happy Hour you'll be healing by quite a bit every 8 seconds with one of your spells.
After Spirit Visage I like to build this item, it gives armor & health but also causes 25 +level to surrounding enemies (400 range)per second. Because you'll be in the middle of the enemy team this should be ticking on most of their team, causing extra damage.
Randuin's is an all round good item, its passive makes it easy to chase and run from your enemy team but it also good to peel for your carrys. Also giving you more armor and health.
GA is fantastic, granting you a 'second chance' after you die, so you can either dive back into the team fight or run away. Also granting you armor & magic resist it's an all round good item.
I choose Merc treds mostly for the Tenacity, giving a 35% reduction to all forms of CC makes you harder to kill.





Other Viable Items


These boots would be good if the enemy team has mostly slows & no stuns/snares etc, other then that i'd usually go with Mercury's Treads.
I'd build Ninja Tabi if the enemy team is all AD, or if one of the enemy AD's are insanely fed.
I wouldn't build Sorcerer's Shoes myself, but if you're really really far ahead it might be a good idea for the spell penetration.
I'd only build Banshee's Veil if I was against 2-3 AP carries (Top mid & Jungle) and I'd replace Spirit Visage with it & build it into my core.
Frozen heart is a really good item, I'd build this if they had an attack speed reliant top lane for example Tryndamere. If I wanted to build this I would switch it out for Randuin's Omen or Sunfire Cape it's preference really.
Pretty good item if you're going mid, i'd replace Spirit Visage with it, but if I was going mid Gragas i'd personally go full AP.
Again, this is a good item but personally I'd only build it if their is 2+ AP (Not including yourself) champions on my team, for the MR reduction.
Again I'd only really build this if I was going mid Gragas, not really good on Tank top Gragas. Good if they have a Karthus or a Zed to stop the damage of their ult.
Pretty good if their team is full of tanks. Dealing 1% of their health every 0.5 seconds. Will leave you less vulnerable to damage though.
Pretty good item if you're really ahead. Boosting your damage by quite a lot & giving you an active that will slow & damage opponents.


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Matchups





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Guide Top

Summary



I would just like to say thank you for reading my guide & I hope it's helped you in your Gragas games, feel free to add me on League of Legends(BonquishaIV) on EUW, If you would like to send me a screenshot of your winning games with this guide I'd be happy to display them on the guide. Please leave a comment on how I can improve the guide and a Rate too if you like!


Guide Top

Credits





I would like to thank jhoijhoi for her 'Make a guide' guide, and also for the coding and dividers. Check out her guides!

Making a Guide





Also I would like to thank IceCreamy for his help with columns and coding for them too! Check out his guides!

How to use and make colums





I made the banners myself, if anyone would like some making just send me a PM & I would be grateful if you would comment & rate this guide. Thanks!


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Change log



    Published Guide [24/05/2014]
    Updated some Coding [25/05/2014]
Added Skill Sequence chapter [25/05/2014]
Added Abilities chapter [25/05/2014]
Added Credits chapter [25/05/2014]
Added Masteries chapter [26/05/2014]
Added Items chapter [26/05/2014]
Added Match ups chapter [TBC]
Added summery chapter [26/052014]