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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Draven
He can use empowered autos in lane to bully Ez, and firing back is tricky because of the lack of pass-through on his Q. A good Ez can always E out of Draven ult, but a tough matchup.
Ezreal





Pros
|
+ Amazing poke with ![]() + Really strong mid/late game + Amazing kiting thanks to ![]() ![]() ![]() + surprisingly high burst damage if you have items + ![]() + He doesn't belong in a museum, you do. |
Cons
|
+ Can be pretty useless if you fall behind + Highly dependent on skillshot accuracy + Bad early sustain + Hard to position well in fights |

The standard summoner spell for AD Carries. Better than


Again, a standard spell for ADCs. Even though Ezreal has his E, there are a TON of situations where you won't be able to use it (OOM, on cooldown, level 1), so Flash is, as always, mandatory.

Upon hitting an enemy with an ability, you get a stack, which caps at 5. This increases your attack speed exponentially (10% more per stack). It's GREAT for taking towers and objectives thanks to the low cooldown on




Q:

This is Ezreal's primary damage and poke ability. Get your pinky finger ready because Q is your best friend. Needless to say, take your 1st point in it (unless you get in a sticky invade situation and need to E out of danger) and max it first. Especially with Sheen this ability makes Ezreal's trading really good, provided you get a good position. Mystic Shot's also really powerful when combined with Iceborn's proc, and is great for poke in teamfights and chasing. As for early game, it makes CS-ing pretty safe, as if you see a few minions who are low and you don't think you can catch 'em all thanks to his low attack speed, feel free to Q.
W:

On AD Ezreal, this ability does practically no damage save for a little in laning phase. Literally none. However, it is a great utility ability, as well as an extra way to stack your Tear. If it hits your allies, it boosts their AS for 5 seconds, but this will ALSO boost YOUR AS if it hits YOU (THANK YOU ARCANE SHIFT). This makes pushing down towers with Ezreal pretty nice, especially when combined with his passive.
E:

A really great mobility ability. Wall hops are scarce on ADC's, and especially on a champion that requires such precise positioning, this ability is invaluable. It does do damage, in the form of a homing bolt, but it does MAGIC damage, even though it scales off AD partially. It's great for getting in and out of fights, but be wary of it's cooldown. I usually save it for escapes in teamfights.
R:

This ability is too glamorous for words. Easy waveclear and pushing off tower, good way to ensure kills in laning and 1v1s, and good in teamfights provided you hit the carries first. However, the fact that its a global pass-through skillshot doesn't come without its weaknesses, which are its annoying channel time and reduction of damage as it passes through enemies.
Max Q first for optimal damage output, E second for lower cooldown and a bit of AD scaling, W last, and R at 6, 11, and 16.

The "default" boots for Ezreal. You want CDR where you can get it, and since you're more


If you want a more auto-attack based DPS build on Ezreal, get these. Only get these if you take


There are 2 options for the







If you feel good about your ability/lane matchup or if you're already snowballing, definitely take this. It gives you overall higher damage on your Q and autos (more damage overall) than


When in doubt, go Blue Build. With Gauntlet, your kite is great, you have a source of potentially life saving self peel, and your poke still packs a wallop and has follow up potential thanks to the slow. Not to mention the considerable armor helps you out against the enemy ADC in duels and trades.

Honestly, this item isn't what it used to be. Heck, it isn't even the best item on



To be taken situationally instead of



Probably the best AD anti-tank item in the game. Nuff said.

Take instead of Regards if they have a lot of healing ( Vladimir, [[Soraka,


Only take if you're building Triforce. Best if taken with Berserker's instead of CDR boots. This item is to help with snowballing, as it isn't the optimal armor pen item and should be replaced with a


This is gonna be a CDR item instead of a Pen item soon, but for now you get decent damage that comes with a good defense against bursty mages. Note: probably won't do much against a late game


This is a good damage and utility item. It's base damage is pretty high, and it gives you some good lifesteal, but the


Situationally useful for dueling and against poke comps. Remember not to go above your CDR cap though.




























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