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Derp, I guess I should have looked for it :S
First sentence should read "plain and simple," not "plan and simple."
Get rid of that sentence. You explained it well enough.
I think your focus order is a bit off. Carries should be priority targets, then melee DPS, then support (arguably before melee), then tank.
You could maybe add a bit of information about pushing, split-pushing, baron/dragon and what to do after a successful or unsuccessful team fight. Also perhaps add a note telling players to retreat if they're in serious danger, and DON'T stick around trying to save the tank if he's sacrificing himself for you.
Other than that looks pretty good. Could use some expansion if you can think of anything else, but it's a good core.
Lol its no problem. Thanks for the corrections. Put in a lot of hours last night, kinda surprised there's not more mistakes. I'll work on adding more as I come up with it. I'll try and add in more info about the things you suggested as well.
Very nice guide. The color and formatting is good, and it's pretty solid overall. However, I do have a few points I'd like some clarification on.
Good point. Have to figure out what to do with that point then.
Fixed and you were right made some changes and moved stuff around late last night and just went right over that :P. Thank you.
I know it removes both Exhaust and Ignite but I don't think it removes suppresion.
Fixed. Thank you.
I had it that way but it was kinda messy cause I had every item up their in a purchasing order so I decided to scale it down might try adding some of the bigger important items into it.
I did say that it is an early game item :P.
Put an icon and then pressed enter and indented the description.
Might try that. Just in alphabetical order right now.
Fixed. Thank you.
Work in progress :D.
Thank you for your review/criticism/vote.
First sentence should read "plain and simple," not "plan and simple."
Late game is difficult to explain.
Get rid of that sentence. You explained it well enough.
I think your focus order is a bit off. Carries should be priority targets, then melee DPS, then support (arguably before melee), then tank.
You could maybe add a bit of information about pushing, split-pushing, baron/dragon and what to do after a successful or unsuccessful team fight. Also perhaps add a note telling players to retreat if they're in serious danger, and DON'T stick around trying to save the tank if he's sacrificing himself for you.
Other than that looks pretty good. Could use some expansion if you can think of anything else, but it's a good core.
Wenvarien, I think your work on the Laning Partners section is close enough to gameplay advice to earn you my vote. I would encourage you to still write more sections on gameplay, but I'll give you my vote now to get your guide going.
Thanks for ALL of the advice PsiGuard. I put up a game play section last night and was curious if you'd like to take a glance at it and tell me what you think about it. It was rather difficult for me to write out.
Thanks for the vote :D
As far as I know, Cleanse still does not remove suppression. It was buffed to affect Exhaust and the DoT of Ignite though.
The Wriggle's Lantern section does need updating, but with this build, he has Vampirism which compensates for the nerf.
Tristana is one of the few AD carries on whom I wouldn't mind using Black Cleaver. Obviously Last Whisper may be more beneficial if the other team stacks armor, but as a champion with no physical abilities whatsoever, Tristana can get away with not using Last Whisper. Similar champions include Corki, Ezreal and Vayne. Champions like Caitlyn who rely on physical damage abilities are better off with Last Whisper. I think either item is fine to have in the core build, but I would probably have to choose between them on a game-to-game basis.
Parenthesis indicate corrections. They are either literal changes or explanations of what should be changed.
These 2 would be my personal top 2 picks for quints(, but) to me, the Greater Quintessence of Desolation is the best choice.
Flash still has many uses. Flash has numerous uses. (Remove this second sentence. It's extraneous.)
If (lowercase f) you do lane with Maokai(,) comes (should be "come") to an agreement with him about not hogging minion waves with the use of Sapling Toss.
Any AD or AP carry within range. Pick the deadliest champion first, or whoever you(r) team called the focus fire on.
There are potentially a few more grammar and spelling mistakes that I missed in there, but overall, it's very well written. Nice work. :)
I'll definitely give this guide a +1. I hope my comments don't seem overly negative. It's a good guide. I just ended up listing a few things that I felt could use some work.
Good points just difficult to balance the health, resistance, and still have enough damage to plow through anyone quickly. I'll figure it out eventually :P. Thanks again.
@PsiGuard
Im not sure what else I can do with the pros/cons section it looks evenly spaced to me :/.
Fixed your name but I dont know how to add the url or quote tags to your name...and as for the rest of it I haven't got to a gameplay section yet, still testing Exhaust vs. Ignite but its very difficult to pick for me. Exhaust has netted me a couple kills in the games I've played but then also I've lost some cause I just couldnt catch someone who was running away that Ignite very easily would have finished. Also trying out a different item then Phantom Dancer x2. I removed both Spirit Visage and Sunfire Aegis as well as Sword of the Occult. But left in Thornmail, Force of Nature and Frozen Heart. I understand that they are more geared towards tanks but they do offer the best resistance against certain teams. I've had games where the entire team was AD and Thornmail worked great in that situation and vice versa with Force of Nature. I also kept Tiamat while it isn't the best pick it scales off of critical hits and if you use 2 Phantom Dancers its pretty heavy splash damage and can punish teams that clump or focus fire one target. Masteries are also a work in progress. Gotta test them in game before I put anything out there.
Look forward to hearing your thoughts.
The vertical spacing seemed a bit off. You could try columns if you want. Just leave it if you're happy with it; it doesn't look bad or anything.
Use this then: [url=http://www.mobafire.com/profile/psiguard-85214]PsiGuard[/url] yields PsiGuard
Exhaust is far more useful in 1v1 fights, fighting AD carries and shutting down any high damage dealers or nukers. It's also a CC that you can use in ganks, and can double as an escape mechanism. Ignite is more suited to burst casters that need to be able to kill enemies in one combo, and is usually taken by your AP mid. Exhaust is usually taken by the AD carry, so it fits the meta better.
Survivability is great, but Thornmail, Force of Nature and Frozen Heart aren't the best ways to get it. With such a squishy build and champion, you need HEALTH just as much as resistances. Resistances are not very effective at all unless you have health to back it up. Tanks often use their base health as well as some bonus health from items to back up those high resistance numbers. Guardian Angel is also a lot more useful against an enemy ranged DPS as a squishy carry, while Banshee's Veil will save you more often than a Force of Nature will because of the items' helpful passives. Simply getting some resistances isn't enough.
Tiamat is fine if you want to keep it. I just don't think it's ever worth buying personally.