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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction

This guide has not been fully updated for the changes of Season 3. If you would like a brief idea of how I play Tristana in S3, refer to the build above.
Welcome to my Tristana guide! ^_^
This is my first guide on MobaFire, I hope you enjoy it ^_^
I am primarily an AD carry player and have over 1000 games of experience with


Along the way, I met several people who said that

In order to do this, this build and guide will be focused on early game domination and heavy emphasis on performing your job well in late game. So what are you waiting for?
LET THE DESTRUCTION BEGIN

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Runes





Main Rune Choices
This is the current standard rune choice for AD carries. They will give you a good amount of AD early on, which is highly beneficial for last-hitting as well as for early trades.

Again, we need extra resistances if we want to control the lane. These runes will allow you to soak up more magical damage, and is essential because a majority of champion abilities are based on magic damage (in this case, the enemy support). This will allow you to stay in lane and farm longer, as well as receiving reduced damage from general harassment.
These runes will add a nice early game boost to your AD and will make last hitting easier as well as letting your pokes hit considerably harder.

Alternative Rune Choices


Recommended Picks



AND



OR



OR





NOTE: I would never play a game without






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Draw a Bead: This innate ability is what gives ![]() ![]() ![]() |


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Rapid Fire: This ability is one of the strongest steroids in the game. At max rank, it gives you an extra 90% attack speed for 7 seconds. That's 7 seconds of added destruction! This ability is also the reason why ![]() |


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Rocket Jump: This is the ability that defines ![]() ![]() ![]() |


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Explosive Shot: This is ![]() |




This is the priority of which skills need to be maxed out first.
Buster Shot is maxed whenever we can for that invaluable burst and increased knock-back range.
Rocket Jump is second priority, and we max it out for your Burst Combo and the decreased cooldown.
Rapid Fire is the next priority as we need that extra attack speed to gun down those towers and whoever is foolish enough to cross paths with you alone.
Explosive Shot is maxed out last so we use up those points and get better pushing power.




FAQs


Item Sequence
























Starting Items
First Recall
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On your first recall, buy two ![]() ![]() |
Subsequent Purchases
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On subsequent purchases, work towards these items, prioritizing ![]() ![]() ![]() |
Big Damage Items
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These are your big items that you will need to maximize your DPS in fights as well as being able to survive long enough in team fights through your lifesteal. It is recommended that you at least have your ![]() ![]() ![]() ![]() ![]() |
Defense Items
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As an AD carry, you may only be allowed one item slot for defensive purposes as your other items are too important to pass up.![]() ![]() ![]() ![]() ![]() |
Elixirs
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Grab these when you have finished you build and need those extra boosts without using extra item slots. Also, feel free to get these sometime in the game if you feel like you need those small temporary boosts without having too much of an impact on the completion of your core items. I personally grab an ![]() ![]() ![]() The order of importance should be: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |







Please note that

tl;dr
- Early game: Play aggressively and use abilities for kills like AP
Tristana.
- Mid game: Play passively and farm it out until you get the necessary items.
- Late game: Play cautiously and destroy the enemy team.
The most crucial part of the game. This is when teams will decide a majority of the outcomes in the game. This is why we want early game dominance. Early game, play smart, calculated and aggressively. There are also many things that you have to take into account while laning:
- DO NOT forget to farm.
- DO NOT overextend.
- Try to keep the minions in the middle of the lane.
- Call MIAs (I can't stress this enough). Ping them if necessary.
- Attempt to zone out the enemy along with your laning partner.
- Harass the enemy champions whenever possible, while maintaining the above.
- If you have money and you absolutely need them, buy sight ward /
Vision Ward, though your support should be the one warding most of the time.
Some good tips to take into consideration:
- Pay attention to your own minions as well, and watch when the enemy AD carry goes to last hit one of them. Since they are "locked" in their attack animation, it is a prime opportunity to attack them once and they won't be able to retaliate.
This basically gives them three options:
a) take the last hit and receive harass
b) avoid harass but miss the last hit
c) retaliate and miss the last hit
Make sure that you don't trade last hits for this opportunity, as farming is still your priority. - Try do delay destroying the enemy tower as it will let you keep your advantage. When you destroy the enemy tower, you are more accessible to ganks, and you won't be able to farm if the minion waves has pushed to enemy territory. But if both your lane and another lane on your team are winning, then both lanes can destroy their towers to give the enemy jungler a hard time deciding which lane to gank.
- Don't get greedy! After an engagement, if an enemy gets away with low health, take the victory instead of chasing them and possibly dying to a gank or a towerdive. The experience and gold that they miss out on is almost worth the kill.
You have two choices of where to lane:
Bottom lane: If you are laning with a partner who does not have heals, start with





Middle lane: Looking forward to a challenge? Want to change the tide of the game single-handedly? Take mid lane. I feel like middle lane is where

For experienced

As an AD carry, you must know how to last hit minions, as minions will be your main source of income. 15-17 minion kills is equal to getting a champion kill, so get out there and farm like mad!

General Harassment
This is going to be your basic harass. It's a simple


Summary:
Explosive Shot
- Auto-attack
Pre-Level 6 Kill Combo
The combo to go for grabbing early kills. It's just a simple



Summary:
Rocket Jump
Explosive Shot (midair)
- If possible,
Ignite to grab the kill.
Burst Combo
(This is a video showing how to do the Burst Combo. Credit goes to the maker of this video.)
You're now level 6. You are now licensed to destroy and have


The best way to do this is if your support initiates onto their AD carry and locks them down so that you can follow up.
Firstly, land your







Summary:
Rocket Jump
Explosive Shot (in midair)
Ignite
Buster Shot
- Auto-attacks
Note: NEVER use

Know what you are capable of
For those of you who have dedicated time into learning


The first few towers have been destroyed. This is where team fights start to break out. Though you still need dedicate some time to farming, help out your team here and there whenever a group of enemies appear and your team can't seem to cope with them. I suggest that if you had a ballsy early game that you devote more of your time farming than participating in team fights. Keep in mind that this is

By the 20 minute mark, you should have at least 120 last hits, regardless of how many kills you have or how badly you are doing. Since people are now leaving their lanes, avoid travelling alone.
Mid game priorities:
- 1. Farming
- 2. Dragon
- 3. Team fights
- 4. Towers
Remember, when pushing a lane, make sure that it is safe to do so. Pushing a tower when the enemy team is not visible is very unsafe. Make sure you have good map awareness, and know how many of the enemy team is visible. If you are pushing when the enemy team is absent, chances are that they are going to gank you.
A good thing to know is when you press Tab you can see whether or not enemies are visible on the map, and you can identify them faster. I've made a lot of good decisions on whether or not to backdoor the enemy team's towers this way.
Grab red buff whenever you can. It's basically a free

This is the part of the game where you will wreak havoc upon the enemy team. Your build by now should almost be complete and most of the towers are down. Continue farming and pushing lanes when you have free time, making sure you are safe. Once again, DO NOT travel alone. You are liable to run into a group and the next thing you know you end up back at base a minute later.
It is now essential to be in every teamfight. In a teamfight, do not forget your positioning. Positioning is one of the key aspects of playing an AD carry. Your ideal place in a teamfight should be behind the tank and other melee champions. Since this is late game, you will be able to snipe down enemies with your now immense range.
Late game is also when you have to make important decisions such as when to engage, when to back out and which enemies to take down. This is what separates good


This is the priority of the champions to take down in order of importance:
- AD or AP carries. Prioritise the larger threat and eliminate them, OR the champion who your team has called to focus upon.
- Supports. Take them down so that their team will no longer have the benefit of CC heals, shields, auras etc.
- Off-tanks. Take them down after the others to eliminate the damage threats.
- Tanks. Last priority. Take them down once their team has been downed.
One VERY COMMON mistake I see when people play AD carry is that they go straight for the intended focus targets instead of attacking whatever they can see. This is a very bad thing to do as a) you will likely give up some of your positioning and b) deal less damage in the long run. An AD carry that attacks whatever they see and values the focus targets when they can will carry harder than an AD carry that focuses solely on the priority targets. Remember, you are the sustained damage on the team and your team needs you to fulfill that role in order to succeed.
All in all, late game you just activate


Supports
Top Picks

Leona










![]() Taric ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Alistar ![]() ![]() ![]() ![]() |
Good Picks
![]() Nunu ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Janna ![]() ![]() ![]() |
![]() Sona ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Blitzcrank ![]() ![]() ![]() ![]() ![]() |


Using

But in order to achieve this, no build guide will be able to help in succeeding with



If you liked this guide, I would appreciate it if you left a comment saying why it was good and possible improvements. Likewise, if you disliked this guide, please give a comment as to why you thought it was bad and tell me what you think would make it better.
I hope you have enjoyed reading this guide and I look forward to seeing the influence this guide has on its readers.

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