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Spells:
Smite
Exhaust
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Summary

Pros:
Tanky along with decent damage output capability
Very fight-changing E ability
Many escape abilities
Not very mana hungry
Great 1v1, especially against AD champions
Great early/mid game
Intimidating to the enemy team due to his ugliness

Cons:
Lacks hard CC
No ranged damage output
E ability if used wrong can make your team hate you
Ultimate is not extremely good
Not as tanky as champions like Cho'Gath or Rammus
He tends to fade a bit late game
Abilities

Passive: Decompose.
Whenever an enemy unit near Trundle dies, he heals for 2 (lvl 1) / 3 (lvl 5) / 4 (lvl 9) / 5 (lvl 12) / 6 (lvl 15) % of their maximum health.
This passive aids in jungling with Trundle. It acts somewhat like a life steal, but it only happens when the minion dies. As you may have seen in the champion spot light, Phreak uses Smite while running away to gain some HP. This is a pretty good idea, but it won't make a huge difference. All in all, this passive is pretty decent, but it pretty much just happens in the background, it doesnt affect your game play very much.

Q: Rabid Bite
Trundle bites his opponent instead of attacking for his next standard attack, dealing physical damage.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount.
Cooldown: 4 seconds
Cost: Cost: 40 Mana
Physical Damage: Physical Damage: 30 / 45 / 60 / 75 / 90 (+0.8/0.9/1.0/1.1/1.2 per Attack Damage)
Bonus Attack Damage: 20 / 25 / 30 / 35 / 40
This ability is Trundle's main source of damage output. It not only is a single target damaging spell with a very low CD that resets your autoattack timer (meaning it can be used to double hit, similar to Nasus's Siphoning Strike, but it also increases your total Attack Damage for a period of time. Notice that Trundle's club will be fiery after you hit some one with


W: Contaminate
Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while on it.
Cooldown: 15 seconds
Cost: 60 Mana
Movement Speed: 20 / 25 / 30 / 35 / 40 %
Attack Speed: 20 / 30 / 40 / 50 / 60 %
Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %
This is one of my favorite of Trundle's abilities. While it doesn't directly harm enemies, it buffs trundle's stats by quite a bit. This ability has a massive radius, if I'm not mistaken it's the largest in the game. Combined with




E: Pillar of Filth
Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Cost: 60 Mana
Slow: 25 / 30 / 35 / 40 / 45 %
This is Trundle's most unique ability. It creates an area that is impassible, similar to Anivia's ice wall. However, Trundle's is not a straight line, so it requires more set up to block off a path well. It is a key in ganking as trundle, whenver you feel that you are going to try to gank, learn this ability. It's not very usable in jungling, so if you're not planning on ganking at all, you shouldnt bother getting this ability until later. I usually try to get it around lvl 5 in case I need it to gank or escape if I'm attacked. I will try to get pictures or make a video of proper uses of Pillar of Filth, certain path ways can be entirely blocked and certain walls can be used to help Pillar of Filth become extremely effective. Here is my video guide for using Pillar of Filth

R: Agony
Trundle immediately steals his target's health and a percentage of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
Cost: 75 Mana
Cooldown: 80 / 70 / 60 seconds
Health Stolen (Magic Damage): 100 / 175 / 250 (+0.6 per Ability Power)
Armor & Magic Resist: 15 / 20 / 25 %
Trundle has a very unique Ultimate. While it does deal some damage, it's more of a debuff to your enemy, and a buff to you. Whenever ganking, if you have this ability, you should use it. It will reduce the enemy's armor and MR, making them die faster. In team fights, you can either choose to use your ult as a way to target an enemy for your team to kill. This will make the target take more damage. Or, you can use it on an enemy tank, which hinders his ability to tank, and buffs your tanking. Usually, if I'm taking too much damage to tank for my team, I'll use it against the enemy tank. If I'm tanking fine, I'll use it against an enemy DPS or Caster. Also notice that this is the only damaging ability Trundle has that is ranged. If you really need just one more ounce of damage to get a kill, then you can throw your ult at a severely hurt enemy in an attempt to finish them off.
Summoner Spells
These summoner spells are in order of most recommended to least recommended













Item Choice
In order to jungle successfully and effectively, you should buy





So after a bit of jungling, your build should be:


I get boots next, my choice is




At this point your build should be:



Now comes the time to choose what to turn



If you've got other tanks on your team and you want to go hybrid AD/tank, your build =



If you're the only tanky champion on your team or you really want to go further into tanking, your build =



After that, I go for a






Now your build should look like either of the following
Tanky DPS:






Tank:






Next, I have another choice between two items. If I feel the need to lean more towards DPS to help my team's damage output, I build a


You should sell your Wriggle's Lantern at the end. You can buy damage items, like Blood Thirster/PD/IE/Starks. Or you can get tanky stuff like GA/BV or FoN, which ever you dont already have.
So, the tanky DPS end build is:






The Tank end build is:






An alternative tanky-DPS build is as follows:






(build the warmog's quickly so you can stack hp on it. don't save atma's for too late or you may never end up getting it by the time the game ends. Thanks to xXLostEnigmaXx for recommending this build as an alternative tanky dps build!)
Rune Choice
For Marks, I get Armor Penetration, this helps your damage output.
You can also get straight Armor as an alternative
For Glyphs, I get striaght MR, this helps your tanking as well.
You can also get straight CDR as an alternative.
For Seals, I get straight Dodge Chance, once again, this helps you jungle and tank.
You can also get straight Armor as an alternative
For Quints, Straight HP, my reason? You guessed it, jungling and tanking.
Ability Level Sequence / Game Play
Well, I had a stonewall jungling video, but it got deleted so I will use this other guy's instead. http://www.youtube.com/watch?v=0I5h1IMswoQ
All credit for the video goes to OMRI7919
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