Tryndamere Build Guide by FeatJuventus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FeatJuventus

Tryndamere - Hack 'N Slash

FeatJuventus Last updated on December 13, 2011

Ability Sequence

2
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Acronym Explenation

CC = Stuns, slows, silences etc
Champ = Champion
Cirt = Critical damage


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Introduction

Hello and welcome to my Tryndamere guide! I think that Tryndamere is a really fun champ to play as and is awesome as well. If there is something you want me to change, write it in a comment below.

Enjoy :)


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Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ Extreme crit damage
+ Crazy damage
+ He can be invincible with Undying Rage
+ Great chaser
+ Very fun to play as!
space
space
Cons


- Tend to be focused very often
- Kind of squishy early game
- He isn't as effective without good crit and movement speed
- Considered as a noob champ


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Masteries

Masteries
1/1
3/4
4/1
4/1
1/1
3/1
1/3
3/1
3/3
1/1
3/2
3/2


Offense


Tier 1

: I take this for the improved Ignite

: It gives damage, wich is good.


Tier 2


: Attack speed means that you can attack more often and therefore land more crit damage.


Tier 3


: Crit on Tryndamere is necessary. His attacks is based on crit.
Take crit whenever you can.

: This allows you to ignore some of the enemies armor and then deal more damage.

: You deal more damage.


Tier 4


: One of the best perks in the offense tree because of the awesome crit.

: Combined with attack speed, this perk gets pretty good.


Tier 5


: Armor penetration is always good, isn't it?


Tier 6


: This perk is made for Tryndamere. Combined with Undying Rage, you can easily win every 1 vs 1 fight.


Defense


Tier 1


: I take this for some extra survivability.

: I take this for the same reason as Resistance .


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Runes

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Attack Speed
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Armor Penetration
3

Runes


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Summoner Spells

Good Summoner Spells




Combined with Spinning Slash, you can easily chase and escape whenever you want. I always take this spell.


It's great for finishing off enemies. Most of the time when you use Undying Rage, the enemy will just run away. Using Ignite solves that dilemma.


Great for chasing and finsihing off enemies because of the decreased
damage output.


With Undying Rage and extreme crit and attack speed, Tryndamere can easily turn a fight into your team's favor.


If you feel like CC is holding you back, take it.


If you are going to jungle, you must take it.


Good Summoner Spells




CC can shut down this spell pretty easily, but if you like it, take it.


I guess that you can take it, but Tryndamere isn't much of a pusher.


I never really get this spell and the attack speed only benefit you early game since the items here gives you attack speed.

Good Summoner Spells




Let your support take this one.


Completely worthless.


Tryndamere doesn't use mana.


Tryndamere already got a small heal with Bloodlust.


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Ability Sequence and Ability Explenation

Ability Sequence Order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his Bloodlust spell.

Awesome passive! It gives extra crit chance depending on how full your bar is. The more you attack, the fuller does the bar get. Try to get your bar full before using Bloodlust.

bloddlust Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.

Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+1.5) Health, plus 0.65/1.15/1.65/2.15/2.65 Health per Fury consumed.

It's a heal that consumes your rage when used, so try to fill your bar before using it. The passive works great with Undying Rage.

Learn it at level 2 and max it first.

Decreases surrounding champions' Attack Damage by 20/40/60/80/100 for 4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60%.

Great for chasing. Combined with Spinning Slash, you can chase down any enemy you want. Use it on annoying carries if you are low on health to decrease their damage output.

I learn it at level 3 and max it second.

Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+ ) (+1) physical damage to enemies in his path.

Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.

It's a small ''flash'' ability that deals a small ammount of damage. The damage isn't huge, therefore I max it last.

I learn it at level 1 and max it last.

[ Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50/75/100 Fury.

One of the best ultimates in the game! This makes you immune to death for 5 seconds and you get some fury. Use it with bloddlust when Undying Rage is about to end, just pop Bloodlust and all of a sudden you've got an advantage.


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Items

Items



I take it for some early crit damage. I build it into a Zeal early.


Reduced CC wich allows you to escape easier when you got Undying Rage on.


This is a must have. Attack damage, crit chance and increased crit damage. Synergizes well with Battle Fury. Try to get it as early as possible due to it's high price.


Crit chance, attack speed and movement speed is just awesome on Tryndamere. It's pretty expensive but it's worth every single gold.


Sure, the attack damage and attack speed is great but the best thing about it is the passive. It reduces the enemies armor on every hit. If your enemies are smart, they will stack armor by the time you afford this item. Because of the great movement speed you got, you can easily stick on an enemy champ and just keep critting and reducing the armor.


I get this item because of the survivability it provides. Don't forget to use the active!


It provides some good attack damage, lifesteal and a good passive. You should have great attack speed by now, so once you get this item you will be surprised of how fast your health bar goes up without using Bloodlust.


Situational Items


If you prefer this item over Quicksilver Sash, then be my guest. Also, be ready to spend some extra gold for this item.

When to pick this item: If you prefer this item over Quicksilver Sash and you got some extra gold too.


Take these if you want some early attack speed.

When to pick this item: When you want some early attack speed and don't face any hard CC:er.

youmuus's ghostblade A cheaper alternative to the bloodthister. If you want something a little cheaper and that works good, take this.

When to pick this item: If you want something cheaper and don't really want the awesome lifesteal.


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Bloodlust

Bloodlust is a small heal ability. The fuller your fury bar gets, the more health you get from this heal. Because of this, Tryndamere can stay in a lane for a longer time. Use it whenever you are low on health.

Also, when you use Undying Rage, wait about 3 seconds and then use Bloodlust to get your health up and then crit a couple of times and you got a kill. Bloodlust and Undying Rage can be used to bait enemies into thinking that they can survive until Undying Rage is gone.

I learn it at level 2 and max it first.


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Mocking Shout

Mocking Shout is a slow that also lowers the damage of all nearby enemies. But Mocking Shout will only slow enemies with their back turned away from you.

You can use it to shut down carries that relies on autoattacks.

Use it in a combination with Spinning Slash to chase down escaping enemies quickly.

I learn it at level 3 and max it second.


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Spinning Slash

Spinning Slash is a dash ability that can be used to catch up with enemeies or to stay in combat. Use it in a combination with Mocking Shout to catch up with enemies a lot easier.

You can get some minion kills by just using it on a minion wave to get some easy gold.

Remember that you can decide how long to dash. For an example, if you want to dash far away to catch up with enemies, then point your cursor a little longer away from you, otherwise point it towards you.

You can use this ability to go through walls, wich can be used to escape smoothly.

It doesn't deal much damage at all, therefore it isn't worth maxing it early. I max it last.


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Undying Rage

This is what makes Tryndamere such an awesome yet hated champ. It makes you invincible for 5 seconds. Having it on cooldown will almost guaranteed win you a 1 vs 1 fight. But there is one important rule you must think about when using this ability. NEVER EVER OVEREXTEND A FIGHT WHEN YOU TURN THIS ABILITY ON!!! This is the most common misstake new Tryndamere players do. They think that they are invincible for a minute or so and decides to chase the enemy through the jungle. It's only 5 seconds short. Remember that.

Remember to use Bloodlust after a 3 seconds to bait into thinking that your enemy can survive this fight, but then you heal yourself and then they just run like hell. Don't use it too eaely though, the enemy will escape quickly if they see you use it early.

There is another reason why you should use Bloodlust about 3 seconds after pressing R. Just because you don't die,doesn't mean that you can't loose health. If your health is over 500 when you press R, you will take 499 damage until you reach 1 health. Thats when you won't die.

When you press R while in a 1 vs 1 fight and your enemy leaves, don't chase after him/her. The enemy might wait in the brush and use a CC spell and then just take you out. Thats what i mean't when I told you to not overextend a fight.

Another pain when you got this ability on is Ignite. When you know that you got the Ignite DoT on you, just run like hell, turn on Bloodlust and you should be fine.

You can use this ability in many different ways. Here are some examples:

1. 1 vs 1 fights: Probably the first thing that comes into your mind, but yea, it can be used to win 1 vs 1 fights.

2. Teamfights: You will be focused often in teamfights. Use this to survive longer and take out important targets. For some reason, most people keep attacking you, even though you got Undying Rage on. This is a perfect opportunity for your team to take out important targets. Don't be afraid to sacrifice yourself in these situations if needed!

3. Towerdiving: If you need to towerdive while low on health, just press R and take out the target. FAST. When you get out of the turrets range, just turn on Bloodlust for some health if a surprinsing enemy attacks.

4. Survive annoying ultis: You can use it to survive extremly annoying ultis like Requiem and Cannon Barrage. Once they waste their ultis, just press R and just laugh!

5. Escaping: You can use it together with Spinning Slash to escape from any enemies.


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Your role in your team

You are the main damage dealer. Because of Undying Rage, you can take out important targets and then win the fight. Just ask your tank to take away all focus on you while crush the enemy into pieces. Having a Rammus or Shen in your team is extremly effective because of the tanut. Just don't go and do a kamikaze kill, try to catch enemies out of position, giving you a kill while loosing as little health as possible.

Because you are the main damage dealer, you should be wherever your team is. If a teamfight breaks out in mid, get there as soon as possible. Tryndamere can gank very effectively together with a CC champ.


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Early game

At early game, try to lane with a good CC champ. This will make it a lot easier to land some nice damage early on. But otherwise, just do the normal things. Lane, kill minions and try to kill enemies that are out of position etc. Just be careful when using Spinning Slash. Using it may get you out of position. If you are trying to save a teammate, don't use Spinning Slash. This will get you out of position and maybe will cost you an unnecessary death.


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Mid game

At this time, you should have at least Infinity Edge. Now you will deal some great damage. As I said, you should be wherever your team is. So try to support your team as much as you can and help to take down turrets. Gank people who needs to be ganked and clear a lane that needs to be cleared. Just make sure to not get out of position. This may cost you Undying Rage when you don't really need it. And don't commit unnecessary suicicdes unless needed.


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Late game

This is where Tryndamere shines! But at the same time, he can be shut down too. Just don't go alone too often. Sure, Tryndamere is an amazing 1 vs 1 champ, but it might be a trap, so stick with your team. With your heavy damage, you can just crush your enemies souls before they even get to touch your team. So just attack any who make misstakes. It doesn't matter if that misstake is to be out of position, attack your team alone or being in the jungle while low on health, just take them out.

Be with your team. If your team is pushing in the enemies base, you can easily take out the enemy team with Undying Rage and heavy damage.


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Laning

Altough you shouldn't lane often with Tryndamere, you have to lane early game. Everybody have too. So here are some things you must think of when laning:

1. Beware of CC: CC is Tryndameres worst nightmare. It can make Undying Rage completely worthless sometimes.

2. Try o lane with a good CC champ: Do it! This can give you some devestating free hits and give you free space to lane on.

3. Don't use Undying Rage unless necessary: At early game it got a 80 second cooldown so don't spam it, please. 80 seconds isn't much, but since you have to support your team as often as you can, those 80 seconds are much.

4. Don't get out of position!: Getting out of postion while using Spinning Slash is common but try to avoid it. It can cost you a lot because of nothing.

5. Ward your lane!: Ward it! Unless you have a Teemo or a Shaco in your team who can ward for free, buy wards and protect your lane.


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Warding




Essential to protect your lane
Essential to protect baron
Essential to protect dragon


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Jungling

I TAKE NO CREDITS FOR THIS VIDEO


[embved=http://www.youtube.com/watch?v=HFK_YbA4Pak]


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Frequently asked questions

I will answer any question(s) you got here.


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Change log and Patch Notes

Here I will post all the changes I make in this guide. I will also post how the recent patches effected Tryndamere here.

7/12/2011 - Guide released on MOBAfire


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Upcoming Updates

Here I will post all the changes I am working on to improve this guide. Any suggestion would be appreciated :)


  • Videos
  • More pictures
  • Improving following chapters:
    -Bloodlust
    -Mocking Shout
    -Spinning Slash
    -Undying Rage
  • Spell checks


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