Build Guide by FatManOnWheels
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Twisted Fate Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Twisted Fate is my current favorite champion. I like him because he is one of the only ranged DPS with a stun and a built in gank mechanism for getting fed easier.
I like to play Twisted Fate as a physical DPS champion. Hybrid and AP Twisted Fates are fun but I prefer straight DPS.
Second Sight (Passive) - Twisted Fate and his allies gain 2 extra gold per kill. You really don't notice this passive much but it helps nonetheless.
Wild Cards (Q) - Twisted Fate throws 3 cards in a cone in front of him dealing magic damage to all enemies that they hit. As a DPS Twisted Fate I choose to skip this ability entirely because it is pretty useless unless you are hybrid or AP.
Once enemies pick up a Banshee's Veil, Wild Cards can serve the purpose of popping the BV before you stun them.
Pick a Card (W) - Upon activation, a card appears above Twisted Fate and shuffles between Blue (Mana regen), Red (AoE slow), and Gold (stun). Activate again to pick a card causing your next auto-attack to deal the bonus effect.
Blue - Use for last-hitting, harassing, and hitting turrets.
Red - Use for harassing and farming.
Gold - Use for attacking champions.
Stacked Deck (E) - Causes every 4 attacks to deal extra magic damage, increases attack speed, and lowers your cooldowns. Very good ability because of all of it's effects. I choose to prioritize this ability for the extra damage and attack speed benefits.
Mixing Stacked Deck and Pick a Card is great harassment early game.
Destiny/Gate (R) - Upon activation, all enemy champions are revealed allowing you to Gate (teleport) anywhere on the map.
Very unique and versatile ability. Destiny can be used to check dragon or Baron, reveal stealthed champions, prevent ganks, and more. Gate can be used to gank, chase, escape ganks if you are lucky, defend or backdoor turrets, and just get around the map.
I like to use Exhaust and Flash.
Exhaust is good for 1v1s and ganking which are both necessary for ranged carries.
Flash is great for chasing, ganking, and escaping.
Other good choices are Ghost, Teleport, and Cleanse.
Ghost is good for chasing and fleeing from a fight.
Teleport combined with Destiny allow for great lane dominance early game and map control late game.
Cleanse gets rid of pesky CC and helps you stay alive.
Masteries and Runes
I go 21/0/9 for increased damage output in offense and improved exhaust and more experience and longer buff duration in utility.
Rune choices vary if you prefer damage output or survivability.
Armor penetration marks for increased damage output.
Either attack speed for damage or dodge for survivability.
Either attack speed for damage or magic resist for survivability.
Either armor penetration for damage or flat health for early game survivability.
Either start with a Doran's Shield (medium lane), or Cloth Armor and 5 health pots (hard lane).
On your first trip back, you will want a Doran's Blade, Boots of Speed, and some health pots for better laning.
Next you will want to finish you Berserker's Greaves. In the case of heavy enemy CC, Mercury's Treads might be better to have.
Your next item will be Stark's Fervor. It gives you everything you need early game as Twisted Fate, attack speed to get more Stacked Deck hits, lifesteal for staying in your lane, and an armor debuff to enemies. It also goes good with your ult for ganking top or bottom lane then pushing their tower with its attack speed aura.
Next get a BF Sword for better damage output and later a Zeal mainly for the movement speed and attack speed, but the crit chance never hurts.
Now finish your Infinity Edge and get to killing enemies with ease.
Now you will want a defensive item. A Banshee's Veil is my usual item to get because it helps against CC and casters while giving you good health. Guardian Angel can be good for well balanced teams, but I prefer Banshee's Veil. Frozen Heart has some very good benefits when fighting high-AD teams and it also helps for backdooring if you are into that kind of stuff.
Phantom Dancer helps a lot with getting crits and gives even more attack speed which Twisted Fate benefits from. You can also get a Trinity Force which gives you an extra burst with Pick a Card and the Sheen proc.
For your last item, it depends on the enemies armor. If they are not stacking very much armor, a Black Cleaver will help you tremendously, but in the chance at least 3 of the enemies have over 150 armor, Last Whisper will be a better choice to counter their armor with its percent penetration.
Other Good Items
Black Cleaver - Great mix of attack speed, attack damage, and its armor shredding passive.
Madred's Bloodrazor - Good for fighting health-stacking opponents.
Trinity Force - Give good all-around stats and give your Pick a Card a slightly bigger punch.
Sword of the Divine - Great attack speed and synergizes with Stacked Deck. Good for countering Jax.
Twisted Fate should always go middle for early level 6 to gank with Destiny.
Focus mainly on last-hitting but harassing with Stacked Deck and Gold Cards helps to prevent your opponent from farming. Twisted Fate is pretty obvious because of his flashing beacon above his head when pulling Gold Cards and his Stacked Deck particle circling him so harassing can be difficult.
Once you hit level 6 always be on the lookout for ganks and teammates in need of assistance. If no ganks are available, take the opportunity to shop and Gate back to your lane without down time.
After the laning phase, try to have lizard buff at all times if no one on your team needs it more than you.
Because of Destiny, Twisted Fate can be in every team fight. Take advantage of this by pushing other lanes while your team engages. Destiny to flank the enemy and wreck them. An advantage to entering the battle late is you have a lower chance of getting focused which is always a problem for ranged DPS champions.