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Gangplank Build Guide by gabpin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author gabpin

Two Shotted Down ! (Laning & Jungling)

gabpin Last updated on May 26, 2012
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Team 1

Ability Sequence

1
4
5
9
12
Ability Key Q
3
8
13
17
18
Ability Key W
2
7
10
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 29

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Welcome

(Thanks to Jhoijhoi for the banner!)
!!!MAJOR UPDATE COMING FOR CHRISTMAS :D!!!

UPDATE COMING IN END OF JUNE :D !!


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Introduction

Hi everyone, since the patch of june 21 I took my pirate Gangplank out of the coffin and restarted playing it. Why will you told me ? Because it is now probably one of the best carry of the game, no jokes. With Gankplank, you can slow ennemies (passive,parley,melee hit, ulti), do big damage with range ( parley), clear stun and slow on you ( remove scurvy) and boost the speed and attack damage of you and your allies ( raising morale). So now here is my question : Why wouldn't you play that so nice looking and overpowered pirate ?

Enjoy the music while reading ! :)


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Pros / Cons

Pros
+High burst from parley and crits.
+An ability that is a buf for all the team : raise morale.
+Fruit is a really great ability, providing you the possibility to evade or heal yourself, This will clearly save you a lot of times !
+An ulti with infinite range that can help defend a tower, fight, evade and more !
+One of the best carry because of the big ratio of damage.
+A good way to harras people with parrrley.

Cons
-Squishy.
-Need to be close to the opponent to attack him.
-If u find more... Gp is kinda op right now :D


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Skill Sequence / What to take at each lv

I will start by talking about the skill sequence you have to do if you want to win as Gankplank. At first when you are lv 1 you clearly take Parrrley , it will permit you to slow enemy from range or last hit minions. Last hiting minions also give you more gold so it is really usefull. It is really easy to do first blood with gankplank, you can wait in a brush when ennemies come u parley the most squishy than you start melee hiting and exaust and then u do parley another time if he ran away. Usually the guy don't even have the time to run and he is death. You really have to use your right click it's one of the best attack and I seen so many gankplank not using it and building mana to be able to spam parley...After hiting lv 2 you clearly take Raise Morale it will help you kill someone if u haven't done yet. Before engaging u press raising morale than you parley the ennemy and jump on him, he will be slowed and you will be boosted so if he is away of tower he will have no opportunity to run away. Hiting lv 3 take your
Remove Scurvy that give you a good heal and the most important something to evade of slows and stuns. When you got struck, just press your W and gankplank will now walk to his full speed. After the first three lv are done it is simple... you lv parley till Cannon Barrage, than you put points in parley in priority, followed by raise morale and end with remove scurvy.

To Resumes it Should look like this
Path 1: AD PURE
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Path 2: Jungling
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Path 3: Ranked game
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
When you start a fight

So this is the order of what to do when you engage anyone :

Parley to slow target/Raise morale to run after him /exhaust when u fight/melee hit- ulti if he is runing/yumumu ghostblade /ghost if he run away : Ennemy is ... dead!


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Description of all Abilities

Passive: This is a really nice passive doing damage + slow: Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals (3 + [1 x level]) magic damage per second and slows the target by 7%.

Q: Great range + damage: Gankplank shoots an enemy with his pistol, dealing physical damage. Gangplank gains extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive.

W: A good way to heal or cleanse: Gangplank consumes a large quantity of citrus fruit which removes all crowd control effects on him and heals him.

E: A buf of speed and attack speed that can help all your team: (Passive): Gangplank's attack damage and movement speed are permanently increased. (Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.

R: A good slow and damage ulti that got all the map as range: Gangplank signals his ship to fire upon target area for 7 seconds. Each cannonball deals magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.


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Runes

Runes
Something really usefull in that game is runes, and gankplank is not an exceptiion about that. Your runes will permit you to do the first blood really fast. I take armor penetration cause it give around 30 at all and every normal char have this at begin so you just broke up there armor. After, I take Seal of Replenishment, to be able to last hit minions with parley and harras the ennemies. Finally I take Celerity ones to be able to use more often my Parley, so more Gold and more harras.

Greater Quintessence of Desolation 3xQuint of Desolation: 10 armor pen.

Greater Mark of Desolation 9xGreater Mark of Desolation: 15 armor pen.

Greater Seal of Replenishment 9xGreater Seal of Replenishment: 3,7 Mana per 5.

9xGreater Glyph of Celerity: 8,1% cooldown reduction at lv 18.

Optionals runes that i take

9xGreater Glyph of Alacrity: 6,5% atk speed at lv 18.

9xGreater Seal of Alacrity: 6,5% attack speed so you attack faster right at begining.

Greater Seal of Vitality 9xGreater Seal of Vitality: 180 life at lv 18. Those are the yellow runes that I take in ranked to get some more survivabilty.


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Masteries

Lets talk about those masteries !
My masteries are clearly dps and that is what you want with gankplank because you want to do fast kills(Burst). Masteries are simple and looking like every carry masteries 22/0/8. Lot of people prefer to take 21/0/9 but there not really another good point for gp in utility so I prefer take 1 more damage mastery. :D Also if u took Exhaust as summoner spell dont forget to put a point in
Cripple so you now have an enhanced exhaust :). If u took Ghost don't forget your point in Haste . Taking 4 points in Awareness is really good because it permit you to lv faster than opponent so you will have en edge on them.

Anoter way to make masteries

You could also make your masteries 21/9/0 if you are playing against a really good dps team by switching the 8 points you had in Utility + 1 point from the Offense tree: Sorcery to: 2x Hardiness , 2x Resistance , 4x Evasion and 1x Nimbleness in the defense tree. That way give some armor, magic resist, dodge and a nice movement speed buf when you dodge and attack.


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Summoner Spells

Lets talk about Summoner Spells. In that section, you got some possibilities. Exhaust and ghost are my number 1 because you can slow target and boost your speed. You could also take ignite to reduce healing and have a little damage bonus or you could also take the 80% of the time taken spell in ranked : flash. But why did I took ghost instead of flash, because we all know that flash is sometimes really better. Here are my explanation : Flash is a nice thing to go away before geting struck or after having being slow by someone by jumping a wall, but I think you don't really need that with Gankplank because you got your friend : remove scurvy so just press this, ghost and raise morale and you will get way more far away when you evade than with a flash :D

Exhaust: Permit to slow ennemies , give you a edge in a 1v1 fight or evade: Reduces a target's Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 3 seconds. 550 Range (estimate).

Ghost: Good way to evade or chase ennemies: Your champion ignores unit collision and moves 27% faster for 10 seconds.

Optionnal Spells

Flash: Good way to escape by jumping a wall or good way to appear from nowhere and kill someone with the surprise effect: Teleports your Champion to your mouse cursor. 475 range.

Ignite: Good if you play ranked and saw that you are against an healing champion for examples: vlad or swain: Ignite is a damage over time spell that targets a single champion dealing 50 true damage plus 20 true damage per level over 5 seconds. This damage is not lowered by armor or magic resistance. Also reduces the target’s healing and regeneration by 50%. 600 Range.


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Items

I will now explain my choice of items for the 3 paths proposed.

Path 1: Pure DPS
1-Start with Brawler's Gloves because it gives you crit and it is for your Avarice Blade.
2- Avarice Blade: For good crit and money till you buy yumumu.
3- Berserker's Greaves: To atack faster.
4- Zeal: To moove faster, attack faster and crit more.
5- Infinity Edge: More crit and bigger crit :D
6- The Bloodthirster: Lot of ad and lifesteal really good to counter carry or thornmail.
7- Phantom Dancer: More atk speed movement speed and crit !
8- Youmuu's Ghostblade: Movement Speed and atk speed to kill faster ;)
9- Trinity Force: It gives lots of stats and at each spells you use you do 100% additional base damage :D

Path 2: Jungling
1-Start with Vampiric Scepter because it gives you enough lifesteal to survive in the jungle and you will upgrade it to a
Wriggle's Lantern.
2- Cloth Armor: After your first path, you have enough money to buy some armor + a pot to help you clear al the jungle and have still enough life to gank.
3- Wriggle's Lantern: Clear jungle faster, ability to start soloing dragon and a really usefull free ward all game long.
4- Mercury's Treads: To moove faster, Have a good tenacity value and some MR for survivability.
5- Zeal: To moove faster, atk faster and get some good crit value.
6- Infinity Edge: 250% crit damage + lot of critical chances.
7- Trinity Force: It gives lots of stats and at each spells you use you do 100% additional base damage.
8- Atma's Impaler: Some armor for survivabilty, + good crit and ad bonus.
9- Warmog's Armor: With the armor and mr you now have + the atma this items is a real good survival option.
10- Phantom Dancer: You can now decide if you still need the wriggle for armor or you want to finish your 100% crit and get some more movement speed.

Path 3: Ranked Game
1-Start with Regrowth Pendant because it gives you some survabilty and is a component for your Philosopher's Stone.
2-First recall you should have enough to buy Boots of Speed and a Philosopher's Stone for some mobility, hp5 and mp5 + gp5.
3- Avarice Blade + Berserker's Greaves for more gp5 and some good stats.
4- Zeal + Sheen: Some parts of the triforce
5- Infinity Edge: 250% crit damage + lof of critical chances.
6- Infinity Edge: 250% crit damage + lot of critical chances.
7- Trinity Force: It gives lots of stats and at each spells you use you do 100% additional base damage.
8- The Brutalizer: Some armor for survivabilty, + good crit and ad bonus.
9- The Bloodthirster: With the armor and mr you now have + the atma this items is a real good survival option.
10- Youmuu's Ghostblade: You can now decide if you still need the wriggle for armor or you want to finish your 100% crit and get some more movement speed.
11- Phantom Dancer: Finall 100% crit + speed, you could also take and Atma's Impaler for some armor for survivabilty, + good crit and ad bonus.

Optionnals Items

Damage

Last Whisper: If the ennemy is building heavy armor, this item gives you 40% armor pen.

The Black Cleaver: Another good item to break heavy armor ennemies.

A cloak and Dagger is a really good way to get an high number of critical chances and attack speed + tenacity if the ennemy team got a lot of CC.

Defense

Banshee's Veil: Good magic resist + a Really good shield to block nukers ap.

Guardian Angel: If you get focus too much this item will permit you to revive after getting kill in a team fight, while you get focus your team stay alive and when you revive you fastly jump on an ennemy to lifesteal and get back to a good position. This item save my day a lot of times :)

Quicksilver Sash: Good magic resist + a big way to break the power of an ennemy champion. This permit you to cleanse all debufs and dots as mordekaiser ulti, poisons or even malzahar supress !

Boots

Mercury's Treads: If there is a lot of cc in the ennemy team you should think about those boots.


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Team Work / Fighting

First of all : Gankplank is not a tank, so you should not engage 5v5 fight with it. Yes you can clearly engage 1v1 and you have too.

In team you should always have your raise morale ready to help your team do dragon, baron, destroy a tower, kill people or even run away. Also you should use your ulti to slow and damge ennemy in the begin of the team fight so they will be disapointed.

Another good thing with GP is that he can slow and remove slow... what am I going too... He can Kite people ! So you slow someone than you run away while your team attack him or you have your team waiting in a brush and you meet them their with some people following you behing :D. You also have to do melee hit a lot and dont fear to died if you run you will have more chance to died than if you atk your opponent, don't forget that you are playing an op character .

Buff

Lets talk about those buffs ! The blue buff can be a nice one if nobody really need it more in your team like and anivia or a swain. This buf give you some mana regen and cdr so you can farm with parley and spamm your heal and atk speed buf. The red buf is not really necessary with gp cause you already got a slow so if there is another ad carry in your team let it to him. If not feel free to take it for the instant slow + little over time damage that could sometimes help you get a kill.

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr !!!!!!!!


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Jungling

Route:
-Wolves
-Wraiths
-Golumns

(Go Back)
-Blue
-Wolves
-Wraiths(if you dont gank)
-Red
-Golumns (if you don't gank)


Jungling is simple with Gp; Start at wolves by using raises morale. After wolves you go to wraith and smite the blue one so you lv up. Now you got parley and raising morale to go kill the Golems. Recalling time, you should have enough money to buy 1 armor + 1 heal pot so take that and rush to the blue. After this you can clear the rest of jungle or gank whenever you got the possibily. Usually doing that you are able to buy wrigle at around lv 5-6 and at this point you can start doing dragon. Don't forgot to Always Gank when you can because you have a big damage output, some good slow and a range atack(Parley) that permit you to kill enemies evading.


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Dominion ( Incomming soon with season 2)

When dominion will comes out I will play gp to update the build and talk about Gangplank in Dominion. :D


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You don't trust the build ?

Here I will put some score screen to show you the value of this build :D

August 14 2011

I'll post screen of victory row from match history when my ban will be over cause I forgot to take somes before.


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Summary

In conclusion, there is 3 viable way to play gp : pure ad for normal game, jungling for ranked and normal and a little more defensive for ranked games.

Rate and comments, any constructive feedback is appreciated :D

Updates:
2011-07-08: Creation of the build
2011-08-12: My account gabpin have been banned till august 20... because of qqing or verbal harrasment, yes sometimes i get mad at feeders or noobs XD but isn't that normal ? Anyway I'm telling you this cause it is the week of free to play gankplank and I will not see if people use my build ;( So send your scores and opinions if you use it :D
2011-08-13: Major updates of the build : adding pictures, videos, and somes possibility to changes runes and items.
2011-08-13: Added some tooltips for items and masteries and added a part about buffs in team work section.
2011-08-14: 10 000views + 12/12 votes for a 82% rating thank you everyone for the support :D
2011-08-15: Just posted a penta kill I did with my noob account while waiting for my main to get unbanned :D
2011-09-12: 50k views, thanks for the support .. maybe one day This build will take place back to the second or even first rank :D ( Btw i got another ban till september 24....Xd I think I'm curse)

Special thanks

A big thanks to my buddy VingtDouze for the support and some ideas for the build and Derkkan for the help to try some things out with gp in game and making me like this character :D

Also thanks to my buddy brynollf for making me an awesome signature linking to my build :) If you want he can do one to you also go chek is thread : http://www.mobafire.com/league-of-legends/forum/signatures/brynollfs-almost-free-signature-shop-7124?page=1

Finally I want to thanks Jhoijhoi For the 2 awesome Banners she did for me :D Go chek our with her art jhoijhoi!

My build is now second position thanks everyone (August 14) !



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Patch Notes

Here is the Patch Notes section :)

June 21, 2011

Grog-Soaked Blade
o No longer reduces healing and regeneration, but now slows movement speed by 7%
o Now stacks up to 5 times, but duration reduced to 3 seconds from 10
o Damage changed to 4-21 from 5-19
Parrrley
o Fixed a bug where Parrrley could sometimes restore gold to other players
o Now applies Grog-Soaked Blade
Raise Morale
o Duration increased to 7 from 6
Cannon Barrage
o Damage increased to 75/120/165 from 65/110/155

July 7, 2011

Grog-Soaked Blade
o Max stacks reduced to 4 from 5.

July 25, 2011

Parrrley
o Gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
o Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
o Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%

August 8, 2011

Grog Soaked Blade
o Max stacks has been reduced to 3 from 4
Cannon Barrage
o Fixed a bug where Cannon Barrage would not grant gold on minion kills
o Fixed a bug where Cannon Barrage's slow was not always applying consistently


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The End

(Thanks to Jhoijhoi for the banner!)