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Urgot - I'm Ugly And I'm Proud [TANK/DPS]






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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction/Basic Info

Please DO NOT follow this guide without reading the whole thing. Also, this is my first guide ever made, please be gentle.
Urgot, The Headsman's Pride:
There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sewed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly's laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.
''We can rebuild him. We have the techmaturgy.'' --Professor Stanwick Pididly
When people see Urgot:
In this guide, I will be building Urgot as a tank.
Pros

1. Early Game Ownage
2. Great balance of Offense/Defense
3. Make people cry for walking in your way
4. Underplayed
5. Surprise people who never saw an Urgot before
6. Awesome skin
7. Underrated
8. Cute
9. Great Initiator
Cons

1. Kinda falls off damage late game
2. Ugly
3. Fat
4. "Kind of" Skill Intensive
5. Lots of assists. (Not really a con for team players)
Marks
Greater Mark of Desolation
Greater Mark of Desolation - ArmPen>AD, trust me.
Seals

Greater Seal of Evasion - I prefer dodge runes, because when I ultimate somebody I tend to get focused a lot. (Duh) So I take dodge runes for the survivability.


Glyphs

Greater Glyph of Focus - CDR runes are great on Urgot, to spam your



Quints
Greater Quintessence of Desolation
Greater Quintessence of Desolation - I like to take ArmPen Quints for the extra damage, and it is pretty cheap for a Quint.
Others like to go either


When my team auto-locks whatever they want and we need a tank, I go 0-21-9, as shown in the link: http://tinyurl.com/64vqzhu
Always remember to take improved



Other Viable Choices

Ignite
Helps you finish off enemies who gets away with 25 hp.
Exhaust
Ulti people into your tower range, exhaust them, and then BOOM.
Cleanse
Lets you get out of those sticky situations where there's



^^^^^ See what I did there? ^^^^^ But if they had that much CC, just get Mercury Tread as your boot.
Summoner Spells To Never Take











necessary as other spells that I recommended.
Urgot's Abilities

Passive - Zaun-Touched Bolt Augmenter
Urgot's attacks reduce his targets' damage by 15% for 2.5 seconds. It comes in handy during 1v1.

Acid Hunter:
Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.
Urgot fires a missile towards the cursor that deals 15/45/75/105/135 (+) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cost
40/40/40/40/40 Mana
Range
25000
This skill really puts people in a *PINCH* during early to mid game. (I AM THE KING OF PUNS)

Terror Capacitor:
Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.
Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost
55/60/65/70/75 Mana
Range
600
This skill allows you to tower dive frequently, slow people down, survive




Noxian Corrosive Charge:
Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cost
50/55/60/65/70 Mana
Range
950
This skill allows



Hyper-Kinetic Position Reverser:
Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap.
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.
Urgot gains 80/105/130 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cost
120/120/120 Mana
Range
600
This ultimate is great, both used as offensive and defensive, or both at the same time. Punish your enemies for tower diving, carries for not well-positioning, and just a guarantee a kill. Gives you good AmR/MR, cause in order to miss-position an enemy, that puts you in a miss-position too. And do not ultimate ANYONE without turning on



Early Game
1.

Meki Pendant
Start with Meki Pendant, it gives you enough mana regen early game and allows you to buy 2

2.

Tear of the Goddess
If you have over 1k saved up and there is a guy to defend your lane, go back to base and buy this. Now that you got this, you are free to spam any ability you want.
3.

Boots of Speed
While you are at the base for TotG, get your basic boot to help you get back to base and gank more. After you get back to your lane, FARM UP LIKE CRAZY. Also, try to get some kills too.
4.

The Brutalizer
After you farm up like crazy after getting your



Mid Game
5.

Manamune
You should have your mana pool over 1k now, and buying

6.




6a.

Mercury's Treads
I usually like to go with Mercury's Treads, as most of the game will have at least 2 CC. Also it gives me magic resist and basically spend less time running around, but more time helping your team.
6b.

Ionian Boots of Lucidity
I take this boots if they have not much CC, do little damage, and I am legendary by 8 minutes into the game. Also in 3v3s, it is definitely a viable choice. Extra CDR is always nice too.
6c.

Boots of Swiftness
If you are used to playing



6d.

Ninja Tabi
Ninja Tabi is a great choice if they have a fed




7.


7a.

Chain Vest
If they have AD more than AP, go for this first.
7b.

Negatron Cloak
If they have AP more than AD, go for this first.
Late Game
8.

Frozen Heart
I take

9.

Banshee's Veil
I get this item almost every game, it blocks one spell every 30 seconds, how great is that? Plus the Health,Mana, and Magic Resist. What more can you ask?
10.

Guardian Angel
By now, you got Armor, Magic Resist, and quite a bit of Health. With this, more Armor and Magic Resists for us. And when tanks do their job in a team fight, they die, and carries kill. But with this item, you don't have to die. This item is also a great pick for tanks.
11.

Aegis of the Legion
For our final item choice, we are going to get Aegis of The Legion. (credits to Searz) It has decent MR, ARM, Health, and helps out your teammates too.
Early Game
Early game, you are the boss of your lane.



All you have to do is,



Also, don't forget to farm up some creeps, as you will need lots of gold later on.
Main Goal:
-Harass
-Farm
-Snipe low enemies
Mid Game
Now you are in Mid Game, you should be getting tankier as the time is ticking. Start ganking more,push some towers,and do dragons. Don't forget to sweep the jungle whenever you get the chance to. Also, warding is also very important during mid to late game. The enemy team will try to gank you too,do the dragon, and steal your buffs. Here is a good picture of places to ward.

Basically, you don't want to just ward those specific locations, you want to ward as many places as possible. Also, buy

To gank:
Pop your



Main Goals:
-Gank
-Push
-Jungle
-Ward
-Farm
Late Game
Now you are like a train that can't be stopped. You are super tanky and nearly impossible to kill. Basically now, you want to win team fights and push to the win. Getting baron can change the tides of a team fight, as it buffs all of your abilities greatly. Here is what me and my friends do all the time. We just push the inhibitors, and go back to base. Why? Because that is the right time to get the Baron buff. When Super Minions are spawning, they can't push unless they want to lose their nexus towers. They are forced to play defensively and stay in base, while we get the buff safely and push to the win.
Main Goal
- Win Team fights
- Play smart
- Still ward
- Baron
- Push
Team Fights
In team fights, you want to be the initiator. You want to position yourself well so you can cast your ultimate on their carry. When the carry is dead, so is the team. If you die after you pick up the enemy carry, it is okay. Help yourself position with Flash and Ghost.
If you have a good score using my build, please send me screenshots to add on my build!
Change Logs:
2/28/11 Sunfire Cape removed, Aeigis of the Legion added. (Searz)
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