Veigar Build Guide by DEWO
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to the Veigar by Belenzor guide.
You can find my other guides under the link:
My Veigar playstyle is a safe playstyle. Since you are one of the most annoying champions due to one of the best stuns ingame and huge burst damage you will be tried to get focused alot. Early game means safe farming, and late game instantly killing one by one.
Great tank damager due to DFG in core build and nearly infinite mana due to huge mana regeneration. Hope you like it.
Pros and Cons
+ Biggest burster ingame
+ Great CC (2.5s AoE Stun)
+ Item undependant champ
+ Fun to play, not boring like 1-2-3 ryze, many options and combos
+ Best ingame AP champions destroyer
+ Great tank killer
+ Good farmer
+ GREAT supporter and gank stopper
+ Good "high grass scanner"
+ He is little and hard to target :P
+ He is evul, HE IS THE DEFINITION OF DOOM!
+ Knows his worth, and does not like to be pushed around!
- Requires good coordination, reflex and fast fingers for best results
- Requires good skill in last hitting
- Mastering the Event Horison is a tough job
- Mana dependant
- VERY poor tower pusher.
- Squishy as hell
- Needs a babysitter
- He wobbles while walking - EXTREMALY annoying!
- Absolutly not n00b friendly
- Rather single target killer.
Equilibrium - Veigar's mana regen is increased by 0.5% for each 1% of mana missing.
Passive that was changed lately. Ehhh the old one was soooo NIIIICEEEE. Well Mana regen now with ulti not refunding it cost is nice especialy on low mana, it keeps you kinda safe on mana to do that Horizon stun from no mana to horizon mana :). It works realy nice with Chalice. Late game marginal, (like the old one was in early game) :P
Baleful Strike - Unleashes dark energy at target enemy dealing magic damage. If a unit is killed, Veigar gains some ability power permanently.
Active: Unleashes dark energy at target enemy dealing 80/125/170/215/260 (+0.6) magic damage. If the target is killed, Veigar gains 1 ability power.
Passive: Veigar gains 1/2/3/4/5 ability power when he kills a champion from any source of damage.
Cost - 75/75/75/75/75 Mana
Cooldown - 8/7/6/5/4 Seconds
Range - 650
Ok this does not look flashy and stuff, but it is a big plus imho. Your main ability, and tbh the only one early game. You should be skilled to always use it to last hit minions. Mastering last hitting with it is the CORE of this build/guide. I dont focus on AP items untill i get my DFG so last hitting and runes are your main source of AP in early game. From my playstyle and testing, it is more than enaugh to be an effective killer. Statistics of 8/0-1 before reaching lvl 11 in Rated 5v5 matches show that. Always be aware of how much damage you deal with it, so your last hitting will be EZ as pie. Projectile is FAST and nearly not visible. Harrasing with it might be misstaken with normal "white", but the small projectile has a nice 60% scaling, means it will do serious damage anyway.
Last hit Last hit Last hit, always even on lvl 18, during preparation to teamfight always last hit. You see a mob your reaction should be - "Ughh Ughh a walking 1AP! KEEEEEL!"
Dark Matter - Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands.
After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120/170/220/270/320 (+1) magic damage.
Cost - 100/110/120/130/140 Mana
Cooldown - 12 Seconds
Range - 900
Your only AoE and later on main damage source. 100% AP scaling makes this hit EXTREMALY HARD. It has a side effect. It takes 1.2s to accualy hit the target, you can try to land a fiew on your enemies even without Event Horizon just to burn mana or you might consider casting it on ranged creeps for additional gold. Later on farming waves of creeps will take no time. A good spot to land a DM is Lich neutrals. You also can land a BS to last hit the blue one and get additional 1AP.
Learning this spell to accualy hit your targets is the key to succes.
The delay on the DM is also a great way to disquise your true damage. Since all the stuff will land in the same moment leaving a big suprise burst :)
Make MAXIMUM usage of the time by using DFG and Ulti before it lands. If the target is still standing finish off with BS.
If you dont want to waste too much mana with always doing Stun+DM combo, try placing the circle a little bit on the enemy ***. Common reacion will be probably moving back "not to get hit" and they are accualy getting hit coz of doing that.
Event Horizon - Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5/1.75/2/2.25/2.5 seconds.
Cost - 80/95/110/125/140 Mana
Cooldown - 24/22/20/18/16 Seconds
Range - 650
I max out this as a 2nd spell. Why not DM over this? Coz of midgame ganking. Mid game is a pain in the *** for veigar. Ppl vanishing constantly from lanes and trying to gank the squishies. This spell beeing off cd is a key to survival. Also a nice 2.5 sec stun at the tower hits harder than you can on this point of the game. Play defensivly, and farm this IP. Horizon is a great "Team tool". A nicely placed 2.5 sec stun will give you plenty assists without even getting near danger zone. Dark Matter scaling is superior enaugh to diliver nice amount of damage even without lvling it. Horizon is just to make sure you are untouchable.
Train placing the circle edges for instant stun. This is the main diference between a good and a **** veigar players.
Remember that your stun range is bigger than the range circle shows. Circle shows you how far away you can place middle of the skill. So you will gain additional radius range. Try using this as your advantage in catching fleeeing enemies or just to stay realy at max range.
Primordial Burst - Blasts target enemy champion, dealing magic damage plus the combined AP of Veigar and his target.
Blasts an enemy champion, dealing 250/375/500 (+1) plus his target's AP in magic damage.
Cost - 150/200/250 Mana
Cooldown - 130/110/90 Seconds
Range - 650
Veigar ultimate. A single target spell with large range and HUGE damage. Cooldown is pretty high and spell is kinda low on damage for an ultimate during early game (spell-lvl 1) Becomes an ultimate 1 shoter for AP champions in late game. Seeing Ryze dropping dead just from 1 spell is nothing special :)
After some changes it doesnt replenish Mana after kill, so use keep in mind the cost of the spell, not to wake up beeing OOM when you have that prey under 1% of health :P They also removed the AP boost on kill, that makes more valuable to accualy land it just to lower down enemy and kill with Balefull Strike for additional AP.
Try to find out which champion has most AP and focus on him/her the spell for maximum damage output.
Simple point and click EZ to use instant death spell.
Your priority should be set this way:
-> -> ->
As written a bit higher i focus on farm over kills in early game and making sure i dont die and feed. That is why i lvl up Horizon over Dark Matter. DM has high enaugh AP coeficient alone even on lvl 1 to deal good damage.
If you feel extremaly safe, you can stop lvling Horizon on lvl 2 and go for Dark Matter instead. stun duration should be good enaugh to let you land a full combo anyway.
Veigar as i show you, requires fast fingers. You have to train his full combo and do it FAST, realy FAST. The burst you will get via using this combo is INSANE. Even for mid game.
You will probably start with Event Horizon when you stun your enemy you should instantly perform a Dark Matter, while it still takes time to accualy land you have the time to use your Deathfire Grasp and Primordial Burst. If the target is still standing, kill him with Baleful Strike
The effect should look like this:
Enemy has 100% HP. He gets stunned. 1st thing that accualy hits him is the Deathfire Grasp projectile, than the Dark Matter should land and Primordial Burst finish the job. If he is still standing a single Baleful Strike gets the job done.
Focusing on getting this combo performed fast enaugh (to be sure that DFG hits before Dark Matter) is the key to efficient killing.
Becouse the DFG damage early game you are free to lvl up your horizon before Dark Matter.
-> -> -> ->
You should train your EW1RQ routine! best way for that is picking up notepad and trying to type that "ew1rq" as fast as possible untill you are familiar with the sequence!
Clarity + Flash.
As you see This build focuses on Mana regen. I dont get the Tear or Staff early game, that means your mana pool will be quite small. Clarity should take care of your mana realy nicely. You dont need Ignites to kill enemies anyway. Tbh other valid summoner spell could be only Ghost.
If you say Cleanse you are doing something wrong. You are not a Tank :)
In Early - Mid game do not roam alone. NEVER.
Greater Mark of Magic Penetration
Greater Seal of Scaling Ability Power
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power
Standard caster runes for me. Mpen Marks, AP/lvl Seals and Glyphs and Flat AP Quints.
Nothing special here :)
Ok imagine you are a farmer. Coz you are one :) At early game you farm little creeps, so later on you can farm a bit bigger ones. The situation will look more or less the same.
If we want to last hit with Balefull all the time, we will need mana. Recently i swapped from Chalice of Harmony to Tear of the Goddess. Flat mana is nice and after recent buffs to mana regen and recipe itself, it is more suteable to go for Tear now. Main reason is that you can still start with Meki Pendant. Farm minions and get this item stacked fast. We will upgreade it later into Archangel's Staff.
Start of with a Meki Pendant, 1x Health Potion and 1x Mana Potion. This should last long enaugh for you to lane untill you get at least gold to get either Sorcerer's Shoes if you want to be more offensive or Tear of the Goddess if you feel you need some more farming (this should be highly prefered by lower lvl ppl that dont have runes yet). Use your Clarity before drinking Mana Potion to start the cd already. You should be able to stay in lane at least for 2x Clarity use. Ofc dont risk anything. If you get low, return to base and heal up. Feeding = Fail :) but we know that don't we?
With your Tear of the Goddess on board we can farm farm farm farm and even harras a bit. Balefull strike cost means nothing for us even if we are at 0 mana. Last hit as many creeps as you possibly can during early game. You can use your normal attacks to harras enemies away. Your range on basic attack is long enaugh to do it safely.
Your Sorcerer's Shoes should come realy soonish with all this farming. Your AP should get higher and higher by now. Last hitting creeps gets easier when you lvl up your Balefull Strike.
After boots you should get Fiendish Codex it provides you adidtional mana regen, for even more spell spamming aaaand already a cooldown reduction for even more last hitting. Bonus AP is also welcome.
You will probably start killing now (if you havnt earlier) so getting full Deathfire Grasp will be a matter of minutes.
Now the fun begins. Keeping in mind that your main damage source is still not high and enemies will not have 15929852 AP already try to harras a bit more than last hit now. When you feel like it, unleash a full combo with lvl 1 ulti and lvl 1 dark matter paired with stun and ofc DFG. If you did good, your teammate should only see a dead body dropping instantly.
After you complete Deathfire Grasp, you should already have nice stacked Tear of the Goddess, Next stop will be getting full Archangel's Staff. Now we can focus on AP and survival.
There are 2 ways of surviving as Veigar. HP pool or Ring active.
Zhonya's Ring next? This will boost your AP sky high, and also provide you a survival mechanism. You can now safely use your Horison now and than on initiate or harras. You will always have your ring activate ready.
Rylai's Crystal Scepter. I didnt go for Mejai's Soulstealer or Rod of Ages so i will be a bit squishy. That additional HP is very nice for you at this point. This also makes your harras WAAAAAAAY Easier. All you have to do is Balefull Strike (slow from Rylai here) and Dark matter. Even without the need of a stun which can be saved as a defensive tool. If you miss with your Dark Matter now... you are doing something realy wrong.
Now the 6th item is fairly situational.
In most of the cases i get one of those (in order of frequency)
Abyssal Scepter - this is a bit tricky since you are standing in the back, you wont get the full benefit from the aura but it also provides a bit of MR which is usefull against other casters if they dare to challenge you.
Lich Bane - This became a bit marginal since new patch added 40% benefit from AP while hitting towers, but it is still vital if your oponents have alot of health, spamming Balefull Strike and using melee on enemies with 800AP will be quite effective tool for simple killing.
Will of the Ancients - want to be more friendly to your team? You have alot of casters that love roaming within you? You can take this.
For ranked games you can always take defensive item like:
Guardian Angel - you die and rise up with your cooldowns already up? Draw a payback nuke :>
Farm. Simple as that. Last hit minions with Balefull Strike and keep it safe. You are not gonna kill unless enemies are realy stupid. You can harras with your standard attacks. Dont waste too much mana on enemies. Your kills could come from stun at the tower tho. Keep that in mind to lock them within tower range.
Try to always have mana for Horizon in case of any emergency.
Your mid game starts when you get your . Now you can diliver quite a kick even with lvl 1 ulti and dark matter. Practice the combo. Keep it safe and keep your horizon mainly for defense in situations when you feel not 100% safe. DO NOT ROAM ALONE. Try to baleful strike some creeps all the time. Your mana regen will do the job and you should be going back to base only to regain health.
Now that you already have your you can be more offensive. Try to initiate the ganks with Horisons and take them one by one, backing up always after a full combo and staying safe untill you have your Horizon ready again.
This is my playstyle for Veigar. You can get a high K/D ratios if played correctly. I know it is a bit cowardlish but you are damn annoying with that horizon and with the damage you can diliver to a single target. Ppl will try to focus you, so rule no. 1 is to stay safe. You dont have any stacking **** so you count only on your stable mana flow and alot of AP.
Keep it safe, and be fast.