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Choose Champion Build:
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Vi, Top Lane Domination
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Vi, Jungle Domination
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Vi, Top Lane Domination #2
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Introduction
Introduction
Hey guys and girls, My name is Naxtilian, this is my first attempt at a real structured Guide. I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide.



Without further ado, I present to you, my dear readers, my


Credits to jhoijhoi for the help, you can find her here here.
And to flubmasterflex for helping me test out different builds
Pros / Cons
spaaaaaaace |
Pros
+ High Damage Output + Good Burst + Easy Farming with E + Great Initiator + Scales well with AD + Good at trades thanks to her Passive and her high early game damage |
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Cons
- Not the tankiest Top Laner - No sustain - While charging her Q her movement speed is decreased - Early laning phase can be tricky - After using her ulti she can be caught out of position - After using E to harass lane can become pushed |
Masteries
I take Summoner's Wrath to increase my summoner spells Ghost and Ignite when I am top.
And just Ghost when I am the jungler.
I take Sorcery for the CDR, as

Runes
Greater Mark of Attack Damage: Standard AD Marks that work for almost any top lane bruiser. They give your more damage and let you last hit more easily. Armor Penetration Marks are also fine but I prefer these.
Greater Seal of Armor: Armor Seals to deal with other AD Bruisers. These are really helpful for your early game since you're not really tanky as
Vi
Greater Glyph of Magic Resist: Magic Resist Glyphs against any Magic Damage dealers you might meet at top lane. Like the Armor Seals these help a lot early game. If you're not against an AP based champion and you have an extra rune page use Scaling Magic Resist ones.
Greater Quintessence of Attack Damage: Same as the AD Marks. These help out with last hitting and combined with the AD Marks you start out with 74 AD which is pretty good. Armor Pen Quints might work but I recommend you just take these. They are the safer choice.
Summoner Spells
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Ability Explanation
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Blast Shield: Innate: When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
A very nice passive for trades. Keep in mind that the shield isn't that big and the cooldown on it in early levels isn't that short so don't stick around too much when trading with the other laner if you think he'll damage you a lot when the shield breaks.
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Vault Breaker (Q): First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Range: 50 - 600
Cooldown: 18 / 15.5 / 13 / 10.5 / 8
Cost: 50 / 60 / 70 / 80 / 90 mana
Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
This is your gap closing ability. When fully charged it deals a lot of damage. Keep in mind however that you slow yourself down while charging it. Use this ability to close the gap between your opponents, go through walls (it has a lot of range when fully charged), catch someone who is out of position for your team or to escape ganks and sticky situations.
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Denting Blows (W): Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 6 / 7 / 8 / 9 / 10% of target's max health (+1% per 35 bonus AD)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Similar to Vayne's W however it deals bonus physical damage based on the target's max health and not true damage. A good skill for 1v1 fights because it not only increases your DPS but it gives an attack speed buff. In lane try killing 1 minion with 3 hits just to trigger the attack speed buff and trade with your opponent while having the buff on.
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Excessive Force (E): Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
Range: 600
Cooldown: 1
Cost: 60 mana + 1 charge
Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
Your main damaging ability and the one you'll be maxing out. This is a great ability for 1v1 fights, easy farming, pushing and harass. Use it to simply harass your opponent in lane by hitting minions that are in front of him. The damage is the same to every target which is nice and the range on the ability is actually longer than you might expect.
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Assault and Battery (R): Active: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage. While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Range: 700
Cooldown: 130 / 105 / 80
Cost: 100 / 125 / 150 mana
Physical Damage: 200 / 325 / 450 (+140% bonus AD)
Physical Damage to Secondary Targets: 150 / 262.5 / 375 (+105% bonus AD)
This Ultimate is awesome. The range on it is pretty big and it can catch people off guard quite easily. It can be used both to initiate and as a finisher depending on the situation. However keep in mind that when you target someone with it you start going to their location and end up behind them so if your target is near the whole enemy team you might want to think before using it. Other than that this ultimate is a great initiation tool and a great finisher for 1v1's. Oh and this ability actually deals damage to everyone you pass through while going to your target but it's not as big as the damage dealt to the target.
Ability Sequence Order
Use



Items
Item Sequence

Ninja Tabi
1100

Black Cleaver
3000

Zephyr
3100

Trinity Force
3333

Guardian Angel
3200

Locket of the Iron Solari
2200
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: We want this item for the magic resistance and for the 35% tenacity.
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: Take this item for the attack damage, HP, armor penetration and for CDR
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: This item is all round useful it has almost everything you need. Some people may say you do not need the ability power but it does stack nicely with
Relentless Force
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: Take this item for the Attack Damage, Hp, armor pene, CDR and the spell vamp
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: Take this item for the Hp, armor, CDR and the hp regeneration
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: Take this item for the attack damage, crit % and for the unique passive that increase's you attack damage equal to 1.5% of your maximum hp this stacks well with
Locket of the Iron Solari
Black Cleaver and
Trinity Force
Farming/Jungling
When laning try to position yourself so you can hit the opponent with your



When jungling always position yourself so your hit all the minions in a pack with your




Teamfights
In team fights try to position your self so that your



Summary
There’s nothing more satisfying than the sounds of your enemies succumbing to an extreme beat-down. Not to

At home in top lane or the jungle,



When team fights erupt,



Are you ready to slip on your gauntlets and show off your pummeling prowess? Once your opponents get a glimpse of your heavy weaponry, it’s punch or be punched.

Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can rectify any mistakes I have made.
Thank you for reading my guide.
Kindest Regards,
Naxtilian
Credits to jhoijhoi for the help, you can find her here here.
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