Warwick Build Guide by OstOstMeraOst
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Heal per stack 6/12/18 Maximum number of stacks reduced to 3 from 4. Duration increased to 4 seconds from 3 Base attack speed reduced slightly.
Basiclly one of the best tools for jungeling. An Inbuilt lifesteal passive that makes his jungeling a breeze.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Makes him an teamfighter monster, he can stay alive aslong as he can steal his enemys health.
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time. Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
Speeds up your jungeling alot making more benefit of the Greater Glyph of Attack Speed Greater Quintessence of Attack Speed Runes. Makes ure tankiness in teamfights redicously strong. :D RAWWWWW!
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
This makes Warwick the big terror he really is. No one can escape if they are low health and close enough for you to smell thier bleeding wouns.
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds. Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
This his ultimate is(supression skill) what killed virgin Lux.
This ultimate procs with on hit effect items like Madred's Bloodrazor Wit's End The Black Cleaver and Malady.
Greater Mark of Desolation Armor Penetration Marks for Faster Jungle.
To make your jungle safer what ever route u choose to take.
These one's i personally like and use for faster jungle speed, Warwick is not the fastest jungler out there.
You could switch for to reduce the cooldown on his ultimate Infinite Duress a tad bit more!
Makes your jungle even faster.
These runes are those i think Warwick benefits the most of to hit level 6 the fastest way possible. Ganking with him before he has gotten his ultimate can be a little bit tricky sometimes.
2x Butcher 2 Attack Dmg to Minions and Neutral Creeps (Good for jungeling).
3x Brute Force 3 Attack Dmg.
4x Alacrity 4% Extra Attack Speed.
1x Weapon Expertise 10% More Armor Penetration.
1x Demolitionist 10 Extra Dmg to towers.
3x Havoc Increases dmg dealt by 1.5%.
1x Summoner's Insight Reduces the cooldown on Flash by 15 seconds.
3x Good Hands Reduces Death Timer by 10%.
4x Swiftness Increases movmentspeed by 2%.
1x Scout Increases Ward Vision with 5%.
2x Greed Increase's Gold income with 1 gold per/10 seconds.
4x Awareness Experience gain +5% (Great for hitting lvl 6 fast :> )
Start of with
Then when you have 1700 Gold Tp back to base and pick up.
-> + +
Then go do dragon or gank the lanes.
Next Trip Back to base: -> + or + + sight Ward
Next Trip Back to base: -> + and sight Ward/
Mid Game: Your build should look something like this: (Core)
Late Game: To bring more Dmg to the table. (If your doing well in the game).
To make more pain of your ulti on the Squishy's
If they have more then 2 tanky heros.
Last Item: Should be or or
There are many routes in the jungle you can take as Warwick.
1. Start at Blue Buff -> Do Wolfs -> Then Wraith's -> Redbuff -> Golems -> Wraith's -> Wolfs....
2. If You are Expecting to get ganked at Blue Buff Start at Wraiths -> then wolf camp then Blue Buff -> Redbuff -> Golem's excetra.
Its key to get bluebuff as quickly as possible after getting ganked. Warwick Is very mana dependant in the early game jungle. Ask your team mates to help you if you needed it.
Warwick is not the gratest invader of the jungler's but there is a few trix u can pull up your sleave. Instead of going directly for your own Blue Buff you can start at your wolf camp and go over to your enemys jungle to steal his wraith's! Muhahaha ^^! Then You do your Blue Buff after that crying out of laughter xD! Wahahah
Jungler's that can Counter jungle Warwick before lvl 6 are Nunu Trundle Shaco Udyr Riven Tryndamere and Nocturne
Jungler's who will have a harder time counter jungeling you are Fiddlesticks Shen and situationally Rammus.
This was my guide for the Tanky Blood Hunter Warwick.
If you have enjoyed my guide pls vote! ^^ If you have something you are wondering over or disagree with feel free to ask or give me feed back on it in the comment's below!