Lulu Build Guide by Recon1991
Not Updated For Current Season
Not Updated For Current Season
Still Under Construction
Lulu, the Fae Sorceress, is a new champion with abilities that can aid your team and at the same time inhibit the enemies ability to fight. Many of the support champions have never appealed to my playing style because I'm always in the jungle or soloing top. I was excited to hear a new champion being released and I wanted that champion no matter what. Turns out that this utility packed yordle called Lulu was a support champion.
I will say that I get a lot of flak for playing support Lulu. I want people to understand that because of the Item system, you are able to build whatever pleases you. I am sure that Lulu can play a high ability power build and do some great damage but that can be a gamble in most situations. Lulu naturally has some crowd control and with some good positioning and using your abilities right you can outplay a lot of people. My elo rating is horrible, its somewhere in the 1000-1300 range, and because of that most of the stuff i'm saying can be untrue.
With that said, I now present you my Support Lulu guide.
Why would I pick Lulu?
People often wonder why I pick Lulu instead of a healing support or a tank support. There are many factors to decide when picking the right champion.
Factors for when choosing support Lulu
- Your team has a ranged attack damage/attack speed carry that can play aggressive
- Your team would benefit from a support champion
- Your team has a jungler that can gank your lane often
- Your team lacks some good crowd control
When you see yourself in some of these situations, chances are picking Lulu will strengthen your team composition.
Pros / Cons
I've played a decent amount of champions at least a few times and have become comfortable enough to understand the different roles in LoL. Every champion has a role and Lulu in my opinion, has a different style of support.
Too be honest, I have rarely played support champions with great results in the end. I thought that because I am a support champion I should use some utility masteries to expand my ability to aid others. I used a 0/7/23 build for this guide and I will explain why I picked these ones in particular. You may choose any masteries that you are comfortable with but this setup works well with my play style.
Greater Mark of Magic Penetration
Greater Seal of Attack Speed
Greater Glyph of Cooldown Reduction
Greater Quintessence of Ability Power
Too be honest, I only have 3 rune pages. I should make a page for Lulu but because i'm poor I use what I could scrounge up.
Alternative runes would be Greater Glyph of Scaling Magic Resist for some mid/late game magic resist.
: You are a support and since you don't have a healing ability, summoner heal will allow you to heal every so often.
: Supports offer little damage output and because of that you have no ability to 1v1 someone. Getting away or getting closer to an ally is always a good thing if you want to win the match.
: I always pick Clairvoyance when playing a support. With the Mastermind mastery you can use Clairvoyance every 60 seconds. Pretty awesome in my opinion.
: Another spell that would work well with a support champion. Lulu has utility but you are not Soraka. If you are supporting a mana hungry carry like Miss Fortune then clarity may be a good choice.
Spells to avoid:
Promote: We don't want to ruin the farm for your carry. Having a promoted siege unit ruins farming and gives you the gold.
Revive: Revive has never appealed to me. I have seen some troll Master Yi builds using it but we aren't trolls. Your role is to support not to tank and die.
Garrison: Unless you are playing Dominion this won't appear for classic. It may be a good choice considering I haven't played Lulu in a dominion match.
Ignite: Ignite is a great spell but because we are supporting, there are better spells that are useful for the team.
Exhaust: In my opinion, exhaust should be a choice that the range carry would pick. Lulu's Whimsy is a great escape ability and using it in conjunction to Glitterlance will make you hard to catch.
Teleport: I may change my mind about this spell only because it can prevent back door attempts made by the enemy team. It can also allow you to Teleport to an ally and help them. It depends on the team you are playing with. Discuss with your team to see what kind of strategies they are thinking of and if it's a good choice then replace Heal with Teleport.
Ghost: Lulu's Whimsy is pretty much a built-in ghost, but Whimsy doesn't ignore unit collision. I still don't prefer using ghost because you can Heal someone to stay in the fight or Clairvoyance to aid an ally.
Cleanse: If you are really in a need of cleanse then consider buying Quicksilver Sash
Smite: Lulu is a great jungler but this guide is catered to support Lulu.
WARNING! This next section is very colorful and full of text!
Pix, Faerie Companion
This passive is intriguing because of the uses it can give with conjunction to the other abilities. Lulu's basic attacks fire additional bolts from pix to the target she targets, this is pretty obvious. There are limitations to this; The bolts can be intercepted by other minions, champions and visible wards.
This ability is what makes Lulu such a good crowd controller. It has massive slow at level 1 and can deal some decent damage early game. The complexity of this ability is what also adds to the greatness. Imagine controlling two Morgana's while shooting Dark Binding(remember Glitterlance pierces and does not stun) at the same time. That would be over powered right? Well sadly, only one Glitterlance deals damage. However, the dynamics of this ability allow for some serious zone control. *(see below abilities for more info)
On enemy cast: Polymorphs an enemy champion for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds, disabling their ability to attack or cast spells and reducing their base movement speed by 60.
What makes this ability an awesome utility is that it can buff an allies ability power and increase their movement speed. This is good for chasing that almost dead champion or fleeing from that scary Volibear. It's a different story when casted on an enemy. You can turn that overpowered Tryndamere into a cute little animal that can't cast abilites, summoner spells and best of all; auto-attack. Using this skill on the right people at the right time can turn the tables.
On Enemy Cast: Pix, Faerie Companion deals 80 / 130 / 180 / 230 / 280 (+60% of ability power) magic damage to target enemy unit. Pix, Faerie Companion then follows and grants vision of them for 6 seconds.
Words cannot describe how awesome this ability is. You can shield an ally and at the same time attaches Pix, Faerie Companion your passive to them. This is great when used on an Attack Damage carry because Pix, Faerie Companion will follow and auto attack whomever they target.
When casted on an enemy champion, it will deal initial damage and grant sight of that unit. Sounded kinda lame at first but then realized that I can reveal those sneaky stealth units before they stealth. *(see under abilities for more info)
Wild Growth has so much crowd control that it will make the enemy team cry. When casted on an ally, they will enlarge and knock-up/slow nearby enemy champs. Holy! What makes this ability great is that it also grants bonus health to the target. This is best used on tanks like Amumu/ Rammus/ Sejuani or attack damage melee champions like Jax/ Tryndamere/ Master Yi. My choice of example champs are based on champs I see played most so don't feel like using this ultimate on someone else is a bad thing. Try things out!
Effective Zone/Crowd Control
This section will explain some techniques when playing Lulu
Lulu's Glitterlance in early game situation's are very deadly. It can easily help your attack damage carry get first blood because the target will be slowed by 80%. Even someone with Boots of Speed will have a hard time with the slow.
Because Lulu is a new champion, no one really has a firm idea of how she works just yet. Those who play her will agree with me. If you are just starting to use her its alright to try out your own item build. I use this build the most and it seems to work for me.
The truth is I have never actually played a game over 40 minutes with Lulu. I've never really got a feel for Lulu in late game situations so this build will be altered when i have a little more late game situations. For now I will explain my item build.
In the beginning, you start off with 515 gold because of Wealth and this is to allow us to build in to Nomad's Medallion early on to generate as much gold as possible. The sight ward is to place in the mouth of the river to prevent early ganks from happening. My team usually says that this is a waste of a mastery and gold but I have had some hairy situations where that ward saved our carry and myself. Level 2 Amumu ganks are pretty deadly since his Bandage Toss --> Tantrum can stun and deal some damage early game. Another situation could be that sneaky Shaco trying to slow your carry wtih Two-Shiv Poison or using those Jack In The Box's to fear them. The point here is to have map awareness and to allow your carry to farm as much as possible without disruption.
After you have managed to get 360 gold you can back and get that philosopher's stone and start making some gold. If your lane has had some intense action and you have landed some assist's or first blood you can also pick up Boots of Speed that will later build into Ionian Boots of Lucidity. If your sight ward in river is gone consider getting some more sight wards or even a Vision Ward to remove enemy wards.
At this point in the game you should have an idea of what your enemy is building. I will try to list some situations that would lead to you to build different items.
These are the main items that I try to build. For a support champion, aura items are a great way to buff allies and debuff the enemy.
If your team has ability power casters then build Will of the Ancients. Not only will then love the spell vamp, they will love that extra ability power it grants them.
If your team has an all-around composition and is getting harrased a lot build Aegis of the Legion. The magic resist and armor really help in team fights.
If your range carry is somewhat fed then build zeke's herald. Extra attack speed and life steal for the carry will just make them steam roll through the enemy. The health it gives is also good for making Lulu durable.
If the enemy is building Magic resist then pick up Abyssal Scepter. Gives you ability power, magic resist and an aura that lowers the enemies magic resist. Great item to counter an ability power team.
If the enemy has attack damage/attack speed champions then get a Frozen Heart. That extra mana/armor will let you stay in fights more often and slow the enemies attack speed. Great for countering Master Yi, Tryndamere and Fiora.
It should be about 15-20 minutes in the game. At this point you really need analyze what your team is building and how well they are playing.
If your carry is not carrying, then sadly you will have to. You can sell some of your items and start to build towards ability power items such as Rabadon's Deathcap, Lich Bane and Nashor's Tooth.
If your carry is doing fine then start warding the **** out of the map. Catching the enemy off guard can seriously weaken them while allowing your team to push and take some towers. Remember knowing is half the battle.
If your team is just not playing to par then all you can do is play your best. In the "Why would I pick Lulu?" section of my guide you will see some of my scores. You will notice some defeats, and the cause for those were bad team coordination and just bad players in general. I may not be the best player but I know a bad player when i see one. Because you are playing support Lulu you rely heavily on your team to dish out the damage.
I feel that a support Lulu's role in a team fight is to hinder the enemies ability to fight and to aid your team. The key to playing a great support is positioning yourself correctly. Actually this whole game is based on positioning.
When a team fight is about to occur, scout out where each of your team mates are. If your carry is in front then use Whimsy on them. The speed boost will let them run into a better position and possible letting your tank initiate the fight.
Now that the fight has started, watching your team's health is your number one priority. Another thing you should be doing is watching what abilities the enemy is using. If you see Kennen in the back waiting for his/her energy to restore, then run in and Whimsy him/her. Chances are he/she is about to use his/her ultimate (seriously I don't know what gender Kennen is.)
If the team fight is going bad try using Wild Growth on someone with low health. It can knockup nearby enemies and slow them by a good amount. Your Wild Growth isn't always used to save lives, it can also be used to chase or knock up some enemies. See that enemy Katarina using her Death Lotus? Use Whimsy or Wild Growth to stop it.
IF the team fight is going in your favor then you don't have much to worry about. Use Glitterlance to slow the enemy down and finish them off. Conserve your mana and abilities just in case something bad happens.
Coming soon! Still experimenting with some variety to this build to see what is useful and what isn't.