Wukong Build Guide by FlyingSquirrel
Champion Build: Wukong
| Health | 3515 |
| Health Regen | 16.8 |
| Mana | 1386 |
| Mana Regen | 18.6 |
| Armor | 165.69 |
| Magic Resist | 176.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 413.35 |
| Attack Speed | 70.994 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and Welcome to my first ever League Of Legends Champion Guide. For my first guide I am going to focus on
Wukong, The Monkey King. He is my first choice champion and I always choose him when I can. I choose to build Wukong full AD, I very rarely get any magic resist items or anything defensive. Ye I know that sounds stupid but with this build Wukong can be devastating from Level 1 all the way through to 18.
I will be covering the Runes and Masteries that I decide to go with, they are of course changeable to suit your needs or wants but I wouldn't if you want to get the most out of this guide. I will also cover Items and Summoner Spells and the start of the Skill Selection but not all of it.
I know this guide wont be perfect and it wont work for everyone but all I ask is that if you do try my guide please let me know what you think so I can improve it.
Lets Get Stuck In!!
Runes
The runes are very straightforward and simple.
I go with the following :-
Marks - Greater Mark Of Desolation - 9
Seals -
Greater Seal of Armor - 9
Glyphs -
Greater Glyph of Scaling Magic Resist - 9
Quints -
Quintessence of Attack Damage - 3
Now I will explain why I chose these runes. The Marks are Greater Mark Of Desolation because it will give you +15 Armour Pen which will make extremely squishy champs like Soraka for example really killable from Level 1.
The Seals are
Greater Seal of Armor because it will give you +13 Armour and this is good because well Wukong isn't the most tankiest champion out there but with these you will find you are much harder to kill.
The Glyphs are
Greater Glyph of Scaling Magic Resist because it will give you +24 MR by Level 18 and this is also due to the fact there are NO Magic Resist items in this build so I would recommend getting these.
The Quints are
Quintessence of Attack Damage because they will give you +6.8 Damage, now that might not seem loads but it will make early game that little bit easier.
These combination of runes will not only make you more tanky early game but you will also be able to deal some serious damage.
Masteries
For Masteries I go 21/9/0. So of course I go mainly Offensive with some aspects in Defensive so we are able to hold our own against any champion in the game.
Summoners Wrath - 1 Point - Will increase the Attack Damage of Ignite while on Cool Down
Brute Force - 3 Points - +3 Attack Damage
Alacrity - 4 Points - +4% Attack Speed
Weapon Expertise - 1 Point - + 10% Armour Penetration
Deadliness - 4 Points - +9 Attack Damage by Level 18
Lethality - 1 Point - +10% Critical Strike Damage
Vampirism - 3 Points - +3% Life Steal
Sunder - 3 Points - +6% Armour Penetration
Executioner - 1 Point - Damage increased by 6% to targets below 40% health
Defensive Tree
Resistance - 1 Point - +2 Magic Resist
Hardiness - 3 Points - +6 Armour
Durability - 4 Points - +108 Health at Level 18
Veteran's Scars - 1 Point - +30 Health
So as I am sure you noticed so far we are concentrating on mostly Attack Damage and Armour Penetration. I don't care so much for being defensive because with this build I am able to take ANY champion solo (if they are not fed). We do have those defensive masteries to increase some resistances and our health which helps immensely early game.
Items
Right now onto Items and if by now your maybe think - Now we will have some Defensive Items right? Well you would be wrong. As I said at the start I build Wukong full out damage. Of course you can change one or two items if you feel you are dieing to easily or getting focused in team fights.
Starting Items
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Early Game Items
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Mid Game Items
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Late Game Items
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I am sure some of you are now thinking.....Has this guy lost the plot? Nope I haven't - This is my typical
Starting with
If you do manage to get First Blood then you should recall and get a
So as it stands your first two items should be
The last two items are
However if you find the enemy team is stacking Attack Damage and you are getting focused then I suggest you grab either a
Item Priority (More Detailed)
Ok so I stated above what Items that I prefer to build as
Wukong but I didn't go into much detail but here I will and I will explain my reasons behind the items I choose.
Boots -
Mercury's Treads - No matter whether the other team are Ability Power based or Attack Damage based I will always get these for one reason - CC (Crowd Control). The teneacity these boots give you is extremely useful as you will find yourself getting focused in team fights. Combine
Mercury's Treads with
Decoy and you will be one tricky customer to catch. I have tried using
Ninja Tabi and Berserker Greaves but I wasn't satisfied with the results. I found myself dieing more because of the CC and yes I know some stuns and such don't last long but it is long enough to kill you.
Main Item 1 -
Trinity Force - I see this as a MUST HAVE item for
Wukong because it increases all of your stats enough to kill anyone before getting any other item. I prefer to buy the
Phage first because of the increased Health it gives you and it slows the target by 35% for a few seconds. So when going for the
Phage it doesn't overly matter which of the lower items you chose to get. I personally get the
Long Sword first for the added Attack Damage. Next part you should go for is
Sheen because although yes the Ability Power it gives you is useless the better part is not only the added Mana but its passive which is after using an ability for the next 10 seconds your next standard attack deals additional physical damage equal to 100% of your base attack damage. 2 second cooldown. After purchasing these two parts of
Trinity Force I just wait till I have enough money to get
Trinity Force fully.
Main Item 2 -
The Bloodthirster - The reason why I get this item next is because of the Life Steal and Attack Damage stacks it gives us. When this is at least half stacked you will have enough Life Steal to take on any champion whether it be
Jax or
Ryze. By the time
The Bloodthirster is fully stacked you will have an additional +60 attack damage and +12% life steal. I am aware that you will lose half your stacks each time you die but as long as you don't get over confident you should not lose any stacks. I would get a
B. F. Sword first and then what till I have enough money to buy the full
The Bloodthirster.
Now this is when it gets a bit tricky. You next two items can be a combination of any of the following -
The Black Cleaver and
Frozen Mallet or
Frozen Mallet and
Infinity Edge. Anyway this is how i build him.
Item 4 -
The Black Cleaver - This item should MAINLY be bought for taking out tanky characters but I find it much more useful than that. It's passive is very important for killing champions and turrets. With a
The Black Cleaver you can backdoor the enemy team so fast. You can push an entire lane in two minutes if you don't get ganked. The stats for it are as follows - +55 attack damage and +30% attack speed, now
Wukong is not built for Attack Speed but I feel like he needs that little bit more which is why this is the perfect item. It gives you Attack Damage and Attack Speed AND the passive. I would tend to buy the
B. F. Sword first and then wait till I have enough money to buy the whole item.
Item 5 -
Infinity Edge - I have only tested this item on
Wukong recently and it works out very well indeed. This will give you +80 attack damage and +25% critical strike chance which will immensely increase your damage output. However that isn't the only thing it will do. It also has a nice passive as well which is - Unique: +50% critical strike damage so there you have Crit Strike Chance and Crit Strike Damage in one item. I would recommend getting the
B. F. Sword first and then the
Pickaxe and lastly the cloak of agility before getting the added 300g or so needed to complete it.
By this point unless the other team has got 3 tanks or just have one stacking a lot of Armour you should be destroying the enemy team. Normally for me the game is over by now and I very rarely have time to purchase my last item but if it has lasted long enough then here are is my last item.
Item 6 -
Madred's Bloodrazor - Now your probably thinking why on earth would
Wukong get a
Madred's Bloodrazor.....well here is why. It will give you the following stats - +25 armor and +40 attack damage and +40% attack speed - So not only is it giving you some Armour but it is also giving you the Attack Damage and Speed as well. By getting this you should easily be able to tear through any champions you seem to be having trouble with because it also has a passive which is - Unique: Your basic attacks deal bonus Magic Damage equal to 4% of the target's maximum health. Some people might see as getting this item as overkill per say but I think it is perfect to destroy any tanky champions like
Amumu or
Shen.
Skill Sequence
I will not cover the Skill Sequence fully but I will cover what skills you should max first and what they do.
Summoner Spells
Summoner Spells are self explanatory really.
Ignite - Can be used to do that little bit of extra damage to a fleeing champion. This has helped me get First Blood so many times.
Flash - This can be used Offensively and Defensively. It can be used to chase down a champion for a kill or to escape instead.
Other Spells can be used if you want.
The best ones in my opinion would be
Ghost or
Exhaust. Both will work even better with the Masteries selected.
Phases - Early,Mid and Late
In this section I will be going over what I tend to do at different stages of the game. Bare in mind my lane partner is always the same person (he is an in real life mate) so we know how each other play which is why this works well.
Early Game - 1 - 20 minutes - We always try to go Top Lane if we can get it because it will give us a better advantage because normally for some reason the champions we get are mostly squishy so we get a good few kills. What I tend to do is to just poke at the enemy when your hitting minions just so they lose some health and try to force them to use potions if they have any. One very important thing I will say is neither of us take
Exhaust and as we all know
Wukong has no CC abilities. My partner tends to play either
Jax for the stun or
Kayle for the stun and sometimes even
Teemo for the poison. We both have
Ignite and that usually gives one of us first blood. By Level 3 we try to do our first gank and it starts with my partner recalling to buy an item and when he comes back he goes through our jungle and into the riverbed bushes so he is behind the enemy champions. We will both focus the squishiest champion and I will let them push all the way to our turret. As soon as they push my partner jumps in first and I catch up with
Nimbus Strike followed by a
Crushing Blow. If we need to turret dive i will use
Decoy and
Flash to get in - get the kill - then get out again. Normally we get both kills and are then free to push the turret.
Mid Game 21 - 40 minutes - Now by this point we are past the 20 minute mark and hopefully having gotten the first turret down in our lane we will go and assist the other lanes. Also by this point I would hope to have
Mercury's Treads and
Trinity Force and I would be working on a
The Black Cleaver or
The Bloodthirster depending on the other team. Our main objective here is to look for any ganks possible and then take out the turret. Normally if we go into mid lane you better be prepared for a team fight because normally top lane will push down and try a gank.
Late Game 41 - 60+ minutes - By this point We should be ready to take out the Inhibator turrets and then the Inhibitor. We should almost have all of our items and if we were lucky enough to get fed then we would have gotten them quicker. If your team is still struggling to get turrets then I would suggest you backdoor the enemy team. With a
The Black Cleaver you should have no trouble taking out the turret.
Team Fights And Initiating
Here I will explain the best way in my opinion for you to open on an enemy champion and also in a team fight.
Solo Champion - Ok if you are just taking on one enemy then I would open up with
Nimbus Strike because it will give you a few seconds of where they can't hit you and then follow up with a
Crushing Blow. They will now have reduced armour and I would recommend using ignite so they have reduced healing at this point in case they have health potions. Since our abilities don't have a long cool down you can just keep using
Nimbus Strike and
Crushing Blow to finish off your opponent. If you think your opponent is gonna use
Ghost or
Flash and run then keep
Nimbus Strike as you should be able to catch them right away as long as you are not CC'd.
More Than One/Team Fight - This is what I recommend you do is you are wanting to kill more than champion or initiate a team fight. You can either go in with
Nimbus Strike and then
Cyclone or the opposite way round. I prefer to go in with my Ulti (
Cyclone) first because then I know for sure they can not attack me while they are knocked up in the air and hopefully the rest of my team has came in and gotten some kills from it.
A good tip is to NEVER use
Decoy until you absolutely need to and when you do go to use it stand still first then use it and then move again (you will be invisible). Now most times I don't do this because most people think the fake one is really you and they go and attack that instead but if they still chase and you have
Flash then go and flash over a wall to get away while
Decoy is on cool down.
Summary
So this has been my first ever League Of Legends Guide and I hope you enjoyed it. Please leave a comment with any improvements I can make and a vote would be greatly appreciated. I know there aren't that many pictures this time around but I mainly wanted to focus on the information and what I wanted to say.
I will keep this guide up to date with every patch that comes out that may affect how Wukong is played or built.
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