The Teemo shroom nerfs.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!
Not in SR <3
Thanks to OwenTheAwesomer for the signature =)
The Thresh change needed to happen ages ago.
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Patch 3.11 Notes
BY RIOT PWYFF
- Items
- Crystal Scar and Twisted Treeline
- Game Interface
- League System
- General Changes
Champions
Draven
Summary: Draven’s passive will now consume all stacks on kill to grant bonus gold, although the gold granted per stack has been reduced by 1. Additionally, Draven’s passive will grant at least 50 bonus gold per kill.
Context: Considering Draven is obviously the greatest champion ever in League of Legends, his new League of Draven passive feels a little flat right now. We’re looking at ways of making his Adoration mechanic more rewarding - both functionally and visually – during late game and multikills.
League of Draven
Fiora
Context: Fiora’s Blade Waltz has been hindered by reliability issues for a while now, so we’re making some quality of life changes to help ensure that her ultimate is suitably satisfying to use
Blade Waltz
Galio
Summary: We’re reducing Idol of Durand's cooldown at all ranks and fixing the mana cost to a flat number (lower overall) at all ranks.
Context: Galio's ultimate has several measures in place to keep it in check, but between the counters and the resource costs (mana and cooldowns), we feel it’s currently too constrained overall. By reducing his ult’s cooldown and mana cost, we should ensure that Galio stays a viable pick at all levels of play.
Idol of Durand
Mordekaiser
Iron Man
Singed
Fling
Thresh
Death Sentence
Udyr
Wingborne Storm
Zac
Summary: Zac's chunk drops are now more contestable by opponents.
Context: When we first designed Zac, our initial concern was that his chunks would be difficult for Zac players to use if we didn't stack the variables in his favor. So we coded the chunks so Zac would absorb them even when his enemies were closer and should have been able to crush the chunks. Then we launched Zac, who in turn launched himself straight into the “awesome” category over multiple levels of League play. We’re still balancing Zac out, but these changes should give Zac's opponents a fair and equal chance to stomp out the chunks in lane and stop the green goo champ from sustaining so effectively.
Cell Division
Elastic Slingshot
Items
Guinsoo's Rageblade
Maps
Crystal Scar and Twisted Treeline
The following changes are for Crystal Scar and Twisted Treeline only
Sanguine Blade
Context: Similar to the removal of Needlessly Large Rod in 3.10, we’re changing the recipe on Sanguine Blade to alleviate frustrations that come with saving for a B.F. Sword.
Nidalee
Context: Nidalee’s Bushwack traps grant too much vision and zone control on wardless maps. We’ve lowered the trap durations to reflect the shorter games on Crystal Scar and Twisted Treeline.
Teemo
Context: Like Nidalee, Teemo's Noxious Traps grant too much vision and control on wardless maps. We've reduced their durations to reflect the shorter games on Crystal Scar and Twisted Treeline.
Crystal Scar
The following changes are for Crystal Scar only
Kassadin
Context: Kassadin is in a much better place after his initial changes, but he's still a little strong. This change to his silence duration should bring him in line while still allowing him to remain competitive.
Kha'Zix
Context: Kha'Zix's isolation mechanic is too accessible on Dominion. With these changes, he’ll still have plenty of killing power, but his enemies will have a chance to react and dish some damage back.
Lulu
Context: Turns out giving Lulu an ult with amazing team utility almost every fight was giving the Fae Sorceress a little too much power. Oops.
Wukong
Context: Wukong was getting a lot of free tank stats which allowed him to build damage without being too squishy. We've increased the cooldown on Cyclone to help remedy the situation.
Yorick
Context: Solo lane Yorick has some strong opponents, but if you don’t specifically counter him, he tends to crush his lane opponent. These changes are meant to reduce some of his harass and sustain.
Game Interface
Undo Button in the Item Shop
Context: Accidentally bought a B.F. Sword on Swain? We’ve added an undo button to the item shop, giving Runeterra’s most mis-clickiest of players the chance to undo their recent purchases. Purchases can’t be reversed if those items have had an irreversible impact on the game (dealing damage, mitigating damage, healing, providing a bonus that is used by a teammate, etc).
HUD
Spectator Mode
Team Fight UI
Context: We’ve developed a new Team Fight UI for spectator mode that minimizes and concentrates the UI so that it’s easier to focus on the action during team fights. With this change we’ve optimized the display of battle information in team fights, including who’s involved in the fight, who’s winning, and how many people have died on either team.
Automatic Dragon and Baron Timers
League System
Loading Screen Reward Borders
Loading screen borders will now show a border from your highest rank achieved in the previous season in any tier (previously displayed your Season 2 rank for the specific game type you’re loading)
General
Friends List
Custom Games