Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
3v3 Nocturne - Unescapable [revamped]
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
edit: FUDGING VOTE UP! 1k views and still no votes!
Before you get into this guide, I'd like to clear up a couple things:
- This guide/build is for 3v3. 5v5 requires a completely different playstyle and build.
- This won't make you God. Yes, it should help you, but you still need to use common sense. And remember, practice makes perfect.
- Nocturne is so bad-*** he's probably going to be nerfed.
- This build focuses on giving Nocturne the insanely easy early-game that he needs to survive into mid/lategame. If you don't get fed earlygame (you should do), you're going nowhere.
Now, you're wondering, why would you want Nocturne in 3v3? I mean, 3v3 is tanky-dps heaven, right?
And yes, you would be right. Nocturne doesn't exactly fit in. The real reason Nocturne is so strong in 3v3 is his ultimate,



However, Nocturne needs good team-mates. Any tanky characters with CC, such as



I find that summoner spells are far more important in 3v3 than 5v5, especially for firstblood. Of course, you should take what you find works, but these are what I like:
Exhaust - Huge slow (70%), decent damage decrease. Perfect for first blood, great throughout the game. No brainer for me. Particularly effective against DPS characters, this helps chase, escape, and gank. Perfect for Nocturne, as he has no hard CC.
Flash - Great for 3v3, especially for Nocturne. Allows you to stay in range of your
Unspeakable Horror, escape, chase, etc. Usually, i'll take this and Exhaust.
Heal is the third summoner spell I sometimes take, mostly for first blood. Fades out a bit lategame, but still a decent teamspell.




As with masteries, pretty simple ad carry runes. If you don't have the runes, these can be replaced by others. The Marks and Quintessences are the ones you want, Seals and Glyphs can be replaced by whichever you have.
Typically, I take
Greater Mark of Desolation - Self explanatory, more ArP = more damage, especially earlygame.
Greater Seal of Attack Speed and
Greater Glyph of Attack Speed - More attackspeed earlygame, never hurts. Can be replaced with mana regen if you find that to be an issue.
The most unusual part of my rune page for Nocturne are my
Greater Quintessence of Movement Speed. Very few people use these for any champion, so not many people have bought them. If that's the case, then replace them with whatever you have -
Greater Quintessence of Health works well, or Greater Quintessence of Desolation. However, I find movespeed to be the most useful quintessences. It allows you to chase enemies better, especially when on Dusk Trail:Hastened, as well as escaping or travelling. Overall, very good on such a mobility oriented champion, but can be replaced by others.
Typically, I take
Greater Mark of Desolation - Self explanatory, more ArP = more damage, especially earlygame.


The most unusual part of my rune page for Nocturne are my


Originally, I used to take 9-21 in masteries just because Nocturne is so damn squishy. However, it works far better to be able to kill your enemies quickly rather than die slowly. This is key to Nocturne. If you have a great earlygame, which you should, then your enemies will be on the run for the rest of the game. This is exactly what you want. When they're running, they're not attacking you. (except for
Singed, for example)
So I take 21-0-9. This helps even more with getting first blood, which you should be able to get 9 times out of ten. The most important things to get here are the ArP, damage, attackspeed and cdr.

So I take 21-0-9. This helps even more with getting first blood, which you should be able to get 9 times out of ten. The most important things to get here are the ArP, damage, attackspeed and cdr.
OK, items. The big one :)
All the stuff up to this point won't make a huge difference beyond the first 5 minutes.
Items are what changes the whole game. As with all my guides, I want to emphasise this isn't a clearcut build, there are better and worse items for each slow depending on your team and your enemies team. Build situationally.
I originally used
Doran's Shield as a starting item for Nocturne. In 5v5, it's far superior to
Doran's Blade, but blade works well for 3v3. You do need to leave your lane often, but your high movespeed and the short distances mean that you won't lose much xp/gold. Furthermore,
Doran's Blade gives you some damage earlygame, which is what we've been lacking up till now. Combined with
Umbra Blades and the 20 damage bonus from Dusk Bringer, you hit like a ton of bricks even at level 1. I've played a total of about 11 games with this as a starting item so far. I HAVE GOT FIRST BLOOD IN EVERY. SINGLE. ONE, whereas before (with
Doran's Shield), my damage was a bit lackluster earlygame.
If you DID get First Blood, then you should have enough to buy your Boots of Speed]. Generally, I recall to buy these and take top lane. If you're team was lucky enough to get two or three kills, then buy [[Boots of Speed and a
Dagger to build into your
Berserker's Greaves. I then put the remaining cash into pots, usually 2-3
Health Potions and 1-2
Mana Potions. Since you only need 150 gold to upgrade to
Berserker's Greaves at this point, if you get a kill or two, and have around 400+ gold, it's worth moving on to the next part of the build and coming back to the boots when you have less money.
The earlier in the game you get this, the better. This is what makes your attacks hit so hard earlygame. It gives you a decent amount of damage for a low price, but the armour penetration it gives you is the star of the show. Early-game, unless your enemies specifically buy armour items, this should negate around 80% of their armour.
Again, more DPS ;)
This item provides the best stat-for-cash ratio in the game other than
Aegis of the Legion, THE best for damage output. Once you get this, you're rollin'.
Same applies to this. More damage, lifesteal works well with
Umbra Blades. Simples.
Yet MORE damage :) Yes, you are a damage machine, remember that. and YET MORE armour pen. This works great for later in the game, when people have more armour. However, if you're against armour-*****s such as
Rammus and
Malphite, get a
Last Whisper instead.
If by chance you finish all of these (you probably won't) then you should move onto buying situational items depending on how the game is progressing.
All the stuff up to this point won't make a huge difference beyond the first 5 minutes.
Items are what changes the whole game. As with all my guides, I want to emphasise this isn't a clearcut build, there are better and worse items for each slow depending on your team and your enemies team. Build situationally.

I originally used







If you DID get First Blood, then you should have enough to buy your Boots of Speed]. Generally, I recall to buy these and take top lane. If you're team was lucky enough to get two or three kills, then buy [[Boots of Speed and a






The earlier in the game you get this, the better. This is what makes your attacks hit so hard earlygame. It gives you a decent amount of damage for a low price, but the armour penetration it gives you is the star of the show. Early-game, unless your enemies specifically buy armour items, this should negate around 80% of their armour.

Again, more DPS ;)
This item provides the best stat-for-cash ratio in the game other than


Same applies to this. More damage, lifesteal works well with


Yet MORE damage :) Yes, you are a damage machine, remember that. and YET MORE armour pen. This works great for later in the game, when people have more armour. However, if you're against armour-*****s such as



If by chance you finish all of these (you probably won't) then you should move onto buying situational items depending on how the game is progressing.
As stated above, a good player needs to be able to vary his build to suit the game. These items are suitable for using with Nocturne, in certain situations, and can usually be used anywhere in the build. (As in, any order.)
Typically, you won't complete the core build set described above. If you do, then you should start building situationally. More often though, you will need to add more survivability items in your build to stay alive. Of course, this depends on the enemies team composition, but most of these items are defensive.
Good against certain character, usually autoattackers such as
Master Yi, enemy
Nocturnes or
Twitch. Needs to be coupled with some more health to be effective.
Good if you keep *just* dieing in fights. It won't make a huge difference, but will keep you from dieing if you teamfights are close. (as in, they win by around 2-300 health, this will allow you to escape or finish them off.)
Great against CC heavy teams. If I see a
Lux,
Sion or
Rammus I will always take one of these. Both are good against mages aswell, but there are better for pure magic resistance.
Nice chunk of magic resist, nice movespeed, nice regen. Great against poke and burst mages in particular, but mages in general.
Don't take this as a first time Nocturne, please. Only take this if you KNOW what you're doing, and they have a bad team. Hard to use, but has a huge reward if used well.
MORE SPEED? YES PLEASE!
You'll probably never afford this, but it works reasonably well on Nocturne for some heavy burst damage.
Even more armour penetration can never be bad, but you don't really need it. You don't need the attackspeed either, just get another damage item.
Good against armour stackers, that's about it.
Good against health stackers with no MR. If they have MR, this is pretty much useless. Semi good for jungling though.
More damage, more lifesteal. Pretty self explanatory, but you shouldn't take this if you're gonna die or get CC'd.
There are few items that are an absolute no-go. AP, specifically. And these:
WORST ITEM EVER. THIS IS USELESS. YOU WILL GET MASSECRED BY
Madred's Bloodrazor. DON'T BUY IT! :D
Waste of money, if you're careful you don't need it.
I don't care if you think this is a carry's GOD. Not good for this build, unless you have a
Phantom Dancer,
Bloodthirster is a better choice.
Typically, you won't complete the core build set described above. If you do, then you should start building situationally. More often though, you will need to add more survivability items in your build to stay alive. Of course, this depends on the enemies team composition, but most of these items are defensive.
Defensive

Good against certain character, usually autoattackers such as




Good if you keep *just* dieing in fights. It won't make a huge difference, but will keep you from dieing if you teamfights are close. (as in, they win by around 2-300 health, this will allow you to escape or finish them off.)


Great against CC heavy teams. If I see a




Nice chunk of magic resist, nice movespeed, nice regen. Great against poke and burst mages in particular, but mages in general.
Offensive

Don't take this as a first time Nocturne, please. Only take this if you KNOW what you're doing, and they have a bad team. Hard to use, but has a huge reward if used well.


MORE SPEED? YES PLEASE!

You'll probably never afford this, but it works reasonably well on Nocturne for some heavy burst damage.

Even more armour penetration can never be bad, but you don't really need it. You don't need the attackspeed either, just get another damage item.

Good against armour stackers, that's about it.

Good against health stackers with no MR. If they have MR, this is pretty much useless. Semi good for jungling though.

More damage, more lifesteal. Pretty self explanatory, but you shouldn't take this if you're gonna die or get CC'd.
No-go items
There are few items that are an absolute no-go. AP, specifically. And these:

WORST ITEM EVER. THIS IS USELESS. YOU WILL GET MASSECRED BY


Waste of money, if you're careful you don't need it.

I don't care if you think this is a carry's GOD. Not good for this build, unless you have a


First of all, this AGAIN should depend on your enemies.
Take all this with a pinch of salt, and remember that practice makes perfect.
If you have a team with no-one afk at the start, you should go for firstblood. Earlygame, you have one of the highest damage outputs in the game, second to maybe
Master Yi or
Tryndamere.
[For those unfamiliar with 3v3 play, first blood is usually in the bottom bushes ;)]
Preferably, you want the strongest champion to check the bushes first, or a stealth character if you have one. You shouldn't do this, but be ready to help them if needed. A
Duskbringer/
Umbra Blades combo should scare them off, and if necessary you can use
Heal to help them. You can, and should, play aggresively in this phase, as very few champions can stand toe-to-toe with you thanks to
Unspeakable Horror. If any try to, they're stupid. Generally, I initiate with
Duskbringer and then save the second for when an enemie tries to escape - this allows easy chasing, and a little bit of burst damage.
Exhaust is also really useful here, no escape for them, unless they brought
Cleanse, which is unlikely. If you managed to get a kill, you should either get the hell out of there or try to finish off the others, depending on how you're doing.
Last hitting is hard with Nocturne due to his
Umbra Blades. To counter this, an efficient method is to push your lane (preferably top) to around 2/3 in their direction. Once this is done, go do a round of the jungle. This allows you to keep up with your opponents in XP (if not level faster), without pushing you lane too much and get more gold than your opponent. Jungle-wise, you should be able to kill each of the wolf camps in the top lane easily, then return to lane for a bit to heal up using
Umbra Blades.
While you are in lane, you should play aggressively. Still, very few champions should be able to match your damage output. However, you're still squishy, so keep that in mind. You'll have no chance against a character such as
Xin Zhao, as he'll just use
Three Talon Strike on you. Early-game your weakness is CC. If possible, you should harass your opponent as much as possible, if you can harass them out of lane or get a kill, great.
If you are having problems, the best solution is to ask your team to gank them. Nocturne is a natural ganker, and an insane chaser. Combined with a decent teammate, you should have no problems killing them. Even if you don't manage, that doesn't matter. It keeps them away from gold and xp for a little while, which is only good for you.
Whenever you can, GANK. In 3v3 it's so quick to get from top-bottom and vice versa that ganking is amazingly easy, ESPECIALLY with your ultimate. Your ultimate can take you from your top turret to your bottom turret, easily. Keep an eye on your teammates at all times, almost as if you're playing Shen. However, you should remember to be careful even when helping a team-mate. If your mate is nearly dead, and you come and help away from your turret, you get left 3v1. Guess what happens then?
Gank. Gank. Gank.
Unless your enemies are stupid they will start bunching up together. Best strategy is now for your two teammates to take on the 3 of them. This sound stupid, but it works if your team is tanky - remember this, TANKY. If you're Twitch and Teemo, this won't work ;)
They should focus on 1 person. When said person turns to run, you use
Paranoia and
Duskbringer to take them out, then help your team-mates. Congratulations, you team just earned 3 kills and some time to push.
Take all this with a pinch of salt, and remember that practice makes perfect.
First blood
If you have a team with no-one afk at the start, you should go for firstblood. Earlygame, you have one of the highest damage outputs in the game, second to maybe


[For those unfamiliar with 3v3 play, first blood is usually in the bottom bushes ;)]
Preferably, you want the strongest champion to check the bushes first, or a stealth character if you have one. You shouldn't do this, but be ready to help them if needed. A







Laning
Last hitting is hard with Nocturne due to his


While you are in lane, you should play aggressively. Still, very few champions should be able to match your damage output. However, you're still squishy, so keep that in mind. You'll have no chance against a character such as


If you are having problems, the best solution is to ask your team to gank them. Nocturne is a natural ganker, and an insane chaser. Combined with a decent teammate, you should have no problems killing them. Even if you don't manage, that doesn't matter. It keeps them away from gold and xp for a little while, which is only good for you.
Whenever you can, GANK. In 3v3 it's so quick to get from top-bottom and vice versa that ganking is amazingly easy, ESPECIALLY with your ultimate. Your ultimate can take you from your top turret to your bottom turret, easily. Keep an eye on your teammates at all times, almost as if you're playing Shen. However, you should remember to be careful even when helping a team-mate. If your mate is nearly dead, and you come and help away from your turret, you get left 3v1. Guess what happens then?
Midgame/Lategame
Gank. Gank. Gank.
Unless your enemies are stupid they will start bunching up together. Best strategy is now for your two teammates to take on the 3 of them. This sound stupid, but it works if your team is tanky - remember this, TANKY. If you're Twitch and Teemo, this won't work ;)
They should focus on 1 person. When said person turns to run, you use


- Save your ultimate for finishing off low-health enemies with
Flash or other teleport spells.
- Play aggressively, but remember to keep an escape route.
Duskbringer allows you to use minions as an effective barrier when escaping or kiting.
- Remember that
Duskbringer gives you bonus damage while on the trail.
- You can use
Duskbringer as an escape mechanism by walking through minions.
- When going for a kill, don't forget to use
Unspeakable Horror as early as possible in order to chase.
- Most importantly, practice :)
- And remember to have fun :)
You must be logged in to comment. Please login or register.