My General Build
OTHER USEFUL STUFF
Threats to Zac with this build
|Malphite||His ult is the only thing you need to care. Just wait to counter engage.|
|Katarina||Just cancel her R and she will be useless against you.|
Pros / Cons
-Good early damage!
-Stong against squishy!
-Never banned! (In lower elo's)
-Good AOE dmg = Carry teamfights!
-Health reg. over 9000 with passive!
-Low base movementspeed.
-Easy to invade early.
-Ignite and other grevious wounds = No heal.
-Champions with Dashes can easily dodge your Elastic Slingshot, and without it, you are pretty useless.
-% DMG/health destroys you.
Thunderlord's Decree is the mastery, I take 80%, and win most times with it. I take it, because I want a strong earlygame with zac. If u gank and hit an enemy with E, W, Q Combo, Thunderlord's will proc, and the enemy looses half of his/her HP or more, so your lane can easy kill him/her. If I have good lategame champs as teammates, I can feed feed them in earlygame, so lategame is most times very easy. In lategame, you are just the tank, who has much CC to peel your team, OR the tank, who engages and split the enemy's with your ultimate that your team can kill them all easily.
Sometimes I play with Courage of the Colossus, too, because it is very strong in the lategame.. your shield is overpowered, if u engage in 5 enemy's.
I recommend taking Thunderlord's with you, and feed your team in the earlygame that they can crush the enemy team fast. You also do much damage in lategame with Thunderlord's, and Liandry's Torment that you can easy 1-shot an adc, or the enemy midlaner. If you are not sure about which masterie you should take against the enemy team, you should take Courage of the Colossus with you. because you can still do much in lategame with that masterie. If the enemy team got better lategame champs, you need to decide: destroy them early that they can't get in lategame, or try to contest their lategame with a huge shield and much CC.