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General Guide by sianz12345

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League of Legends Build Guide Author sianz12345

A general guide to supports

sianz12345 Last updated on July 3, 2012
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Introduction

This is a general guide to playing supports. The aim of this guide is to help players who want to pick up supports but do not know how to.

Before we start, here's a song on supporting.


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Your role as a support

Help your carry farm efficiently
- harrass your opponents so that your ad carry can farm safely.
- ward the river and side brush so that you do not get ganked.
- do not auto attack creeps as it makes it harder for the ad carry the last hit.
- Give the carries the kills if possible.(Secure the kill if you are not sure if the opponent is able to escape or not)

warding
- ward key areas like baron, dragon ,blue buff and red buff.
- ward areas that both teams often use.
- always leave base with at least 2 wards.

for more detailed warding you can visit Panglot's warding guide here.

Protect your carries
- most supports have some sort of crowd control or sustain. Use these to keep your carries alive.
- Block skillshots for your carries.
- Sacrifice yourself if it saves your carry.


Take down timers
- baron spawns 7 minutes after killed.
- dragon spawns 6 minutes after killed.
- blue and red buff spawn 5 minutes after killed.


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Things to note

- supports benefit a lot from CDR.
- your items should benefit your team.
- you can still do your job without much farm.
- always remember to get wards.
- Assists > kills.
- Don't steal your carry's farm.
- Gold/10 runes/masteries/items is a good way to get additional gold.


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Summoner spells

Main Support Summoner Spells


- Provides free vision.
- Helps to keep track of the enemy team.
Example : Cving enemy jungle to take note of enemy jungler's jungling route.


- Helps keep the support and ad carry alive through the burst heal.
- Provides a method of sustain to supports without build in sustain.


- Can be used to prevent the enemy champ from running away by slowing down the enemy champ. - Helps win trades as it reduces one enemy champ's damage.


- To flash out of sticky situations
- flash initiate.



- Provides attack speed and ability power
- increase overall damage output
- the support and the ad carry are able to land more auto attack due to additional attack speed
- the ability power increases the damage of the support's spells.


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masteries


- Expanded Mind and Meditation for more mana to cast more skills.
- Greed for the gold/10. Since you are not taking creeps you need all the gold you can get from other areas.
- Wealth so that you are able to get an extra pot at the start.
- Swiftness for the additional movement speed.
- Resistance and Hardiness for defensive stats
- Intelligence for CDR so that you can spam more skills.


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Runes

Marks

- reduce physical damage


- to deal more damage from skills since most of the skills of supports deal magic damage.

Greater Mark of Replenishment
- more mana regen = more mana.
- The more mana you have the more spells you can cast.


Seals

- for the extra gold income


- to take less physical damage from the opponent.

Glyphs
Greater Glyph of Replenishment
- more mana regen = more mana.
- The more mana you have the more spells you can cast.


- more cdr = more spamming of skills as your skills will have lower cooldown.


- helps reduce the magic damage taken

Quints

- for the additional gold income


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Items

Gold/10 Items


Since you are not last taking creeps Gold/10 Items are a useful source of income


Heart of Gold
-provides health which enables you to take a bit more damage.
-upgrades to Locket of the Iron Solari or Randuin's Omen


Kage's Lucky Pick
Kage's Lucky Pick
- provides ability power which slightly increases damage and sustain.
- upgrades into Morello's Evil Tome


Philosopher's Stone
Philosopher's Stone
- provides health and mana regen so that you can stay in lane longer.
- upgrades to shurelya's reverie



Consumables




Oracle's Elixir
- spot invisible units
- dewarding

Sight Ward
Sight Ward
- provides sight to an area.
- Useful for preventing ganks, setting up ganks and keeping track of the opponent.



Vision Ward
- provides sight to an area
- able to see invisible units.
- Useful for preventing ganks, setting up ganks, and keeping track of the opponents.
- Dewarding


Boots




Mercury's Treads
- reduces the duration of cc.
- Get this against teams with a lot of cc.


Ionian Boots of Lucidity
- provides CDR.
- Get this if you need the CDR.


Boots of Mobility
- provides a lot of movement speed.
- Get this if you have a team with high mobility.


Ninja Tabi
- reduces damage taken from auto attacks.
- Get this against teams with a lot of auto attackers.

Solving Early Mana problems


* Only get these if you cannot manage your mana and keep going out of mana


Tear of the Goddess
- solves early game mana problems.
- Encourages you to harrass instead of conserving mana as you gain mana when harrassing.


Chalice of Harmony
- solves early game mana problems.
- The less mana you have the more mana you regen encouraging spamming.
- provides some mr so you take less damage from magic damage.

Luxury Items




Aegis of the Legion
- provides a slight amount of armor, magic resist and damage to your team.
- Useful in any team comp.




Locket of the Iron Solari
- gives a slight amount of hp regen
- provides a shield upon active.
- Useful in any team comp.



Shurelya's Reverie
Shurelya's Reverie
- Gives a slight burst of speed to your team
- Gives CDR for more spamming of skills.
- Useful for chasing, retreating or repositioning.
- Useful in any team comp.



Soul Shroud
- provides a slight amount of mana regen
- provides cdr to your team.
- Useful in any team comp.



Abyssal Scepter
- removes 20 mr from nearby enemy champions.
- provides mr which reduces magic damage
- Consider this item when your team has a lot of magic damage.



Frozen Heart
- reduces attack speed on the opponent's champions
- provides armor which reduces physical damage
- provides CDR for more spamming of skills.
- provides mana so more skills can be cast.
- Consider this item when the opponent's team has a lot of auto attackers.



Randuin's Omen
- reduces the opponent's movement speed and attack speed
- provides armor which reduces physical damage
- provides a slight amount of CDR.
- Consider this item when against teams with a lot of auto attackers.



Will of the Ancients
- provides ap and spellvamp to allied champs.
- Consider this item when your team benefits from spellvamp and no one else on your team in purchasing it.



Zeke's Herald
Zeke's Herald
- provides attack speed to allied champs
- provides lifesteal to allied champs.
- provides CDR for more spamming of skills.
- Consider this item when your team benefits from attack speed and lifesteal.




Morello's Evil Tome
- provides CDR and mana regen for more spamming of skills
- has grevious wound active to reduce healing
- Consider this item against champions that have high regen like Dr. Mundo or Swain


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Support Champs

Passive farm lane


Passive farm lane is a lane that focus on farming and only fights with the opponent if they have to.


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poke lane


Poke lane relies on harrassing the opponent till they die or go back to base.


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kill lane


kill lane focus on obtaining kills through large amount of burst damage.


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(requires ulti)
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(requires ulti)
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*Will add more champs once i test them out.


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Changelog

May 11th 2012
-Added Morello's Evil Tome
-Added Malphite to poke lane and kill lane

May 2nd 2012
-Added Amumu to kill lane

May 1st 2012
-Added Fiddlesticks and Orianna to poke lane
-Added Maokai to kill lane


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Credits

-glizdka for reminding me about CDR and early game mana items.


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