Garen Build Guide by DarkAkumaLord
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Yo, Yo, Yo everybo-, I promise never to say that again. Hey everyone, my name is DarkAku maLord(If I put the those two together they become bleeped out =/) AKA DarkDemonLord AKA Dark AKA Alex ;) This is my first guide on Mobafire that I'm releasing and I shall be thanking JhoiJhoi quite a few times throughout this guide. PLEASE OH PLEASE try it before voting and comment on why you decided up or down!
Let's get started on the main guy of this guide shall we?
He's a top laner and a very situational jungle (almost NEVAR).
Bot lane for noobs.
Pros / Cons
Can take down more than half of enemiy champion's health in early game in under 3 seconds
Good Movement Speed
Tank to the TANK
Great early game
Decisive Strike(DS) picks up when Judgment starts to lack
Easy to pick up and great for pros, smurfs, and beginners!!!
Judgment weak late game
No good CC
Meh Late Game Scaling
Meh to Meh Intiation
This is easier let's do this first.
Summoner's Wrath : For Ignite, Ghost, and Exhaust
Fury : Extra Attack Speed and for Armor Penetration later on
[[Sorcery]: CDR is aweeeeeeesome.
Deadliness : Just to get that 4 points in, does some fine AD, better than Havoc !
Weapon Expertise : That Armor Pen, I was talking about
Lethality : C-C-Combo breaker, Critical strike damage % increased
Frenzy: Attack Speed for Critical strikes.
Sunder : To get 3 more points in, plus some extra Armor Pen!!!
Executioner : Woah WOah WOAH! Let's read this, below 40% health = increases damage dealt by 6%? Combine that with your ult... BOOM bye bye!
Resistance : For some extra MR at the beginning
Hardiness : For some extra Armor at the beginning
Durability : For that health and even more health for the last skill here
Perseverance: More Health Regen for fun :)
Veteran's Scars : +30 health helps survive early game skirmishes
Improved Recall : Faster Recall
Summoner's Insight : Only if you use Flash or Teleport
Scout or Artificer : Sucks for garen >.>, but really though choose this to not use Summoner's Insight
Wanderer : Faster Garen = happy Garen
Mastermind : More Summoner Spells CD
Runic Affinity : Buffs last longer (which you don't really need...)
^ This is why I use the defense tree on him -.-
Hey Hey Hey, take notes little boys and girls.
Pretty good passive, hide in the brush, heal a bit without pots, and jump back into battle. What else!? Wait 9 seconds for it to reactivate and hover over the icon in your skill bar to see how much you're regenerating every 5 seconds with this passive ONLY. It does not count item passive health regeneration.
Well let's see, best level 1 silence, good chasing, the initiator of the 3- seconds half health dealer, can save your teammate from horrible doom, etc. Yeah, it's pretty good. It comes after Judgment, get it at level 2. Better for late-mid game. It even works on turrets and inhibitors(but oddly not the nexus, huh)!!! It ALSO breaks you free from any slowing you have on you, when activated. Stacks with your awesome Frozen Mallet.
Ok, this is a great defense move. Reduces CC AND damage dealt by anything(even turrets). I've soloed turrets without taking very much damage before due to this ability. It also saves you from being caught dead or dying from CC or just regular ol' damage.
Your farming tool. Your Early Game Killer. The 2nd part of the 3- second half health dealer.
It gets weaker and weaker, but is super strong early game and farms minions great anytime! Does not stack with your awesome Frozen Mallet :(
Your finisher, the ultimate finisher in the GAME. Better than, yes, Darius ultimate if done right. It doesn't offer cooldown like his, but you can probably FINISH HIM after he's been attacked at low health.
Uhhhh something like this should work:
Level 1 20% - 30%
Level 2 30% - 40%
Level 3 40% - 50%
Maybe a little over exaggerated, but oh well, try to go to the low ends of my scale; they almost always work ;P
Pleased to meet you hard part of this g-g-guuuuide.
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Lethality
Greater Mark of Desolation: Well, Armor Pen. Nuff said.
Greater Seal of Resililence: Armor, why must I go into detail?
Greater Glyph of Shielding: MR, same as above.
Greater Quintessence of Desolation
Greater Quintessence of Desolation: Freaking MORE Armor Pen
Greater Mark of Lethality
Greater Seal of Scaling Health
Greater Glyph of Cooldown Reduction
Greater Quintessence of Life Steal
Greater Seal of Vitality: This part was more like an alternate choice of runes, HEALTH DERP.
Greater Glyph of Focus: CDR!!! Great for a no mana champ.
Greater Quintessence of Vampirism: More Life Steal to enemies mad.
Well let's get started =D
Zeke's Herald= enemies' movement/health
Zeke's Herald = Life Steal
Zeke's Herald = CDR
= Critical Hit stuff
= Health Regen
What I didn't include:
AD, Unique Passives, Armor, MR
I think I don't really have to go into detail about any of these. They basically speak for themselves.
Alternate Item Choices!!!
If you want anything added, ask and I will debate on it.
Um... Meep? It's ok, but there are better items.
Why does Garen need lifesteal again? NO NEED DURRRR
The Lifestealing AOE on AAs. Well... I build Darius and Garen the exact same, so I GUESS it could work in a way. :P STILL NO NEED FOR LIFESTEAL!?!?!?!
Great for countering people like (supressers) --> Malzahar Warwick Skarner etc.
Sunfire Cape: Good item, forgot to include it, it deals damage to enemies next to you. YES PLEASE. Recommended by budapeste
Hmm, well Crit is nice, MORE crit damage is nice, recommended more than the lifesteal items.
If they have too much armor replace cleaver with this awesome penetration.
This is where the scimitar was... OK then moving text --> This item = CDR and MR for those champs that are owning you with MR and if you want some CDR on the side.
This is ALSO mr but with AD and a shield instead of CDR, really recommend both equally.
This is MR, health, health regen, and Armor combined in an aura for your whole team. You can get this even if your support has one as one aura is yours and the other is your support's and if no one got this, this can benefit your WHOLE team too, so it's pretty decent :)
Ok, so here's how it ALL goes down. In order of best to not as good and the one I didn't mention up there, no just NO!
Boots of Swiftness <-- Tied: Mercury's Treads, Ninja Tabi, Ionian Boots of Lucidity <-- Boots of Mobility <-- Berserker's Greaves <-- Revive <-- Sorcerer's Shoes
Yes, I'd rather have than on Garen!
Note: Ok fine... Sorcerer's Shoes give you ONE advantage, your ult does more.
This is something that bothers a LOT of people. They think hmm movement speed or a wall flash/etc? Well if you want me to go all into it, I probably will, but for now I'll just say this. Ghost is for more extended chases/escapes and more straightforward; Flash is for that little extra space to get in fast and take them out/flash over a wall to get away. It really depends on preference and what level you are. Usually on Garen, I take Ghost.
Note: Ghost increases the movement speed bonus to 35% due to our Summoner's Wrath mastery.
Ignite: Miss your ult or it's on cooldown? Need that little more health dealt at the beginning? Idiot Teemo who has low health comes back to harass? Well then! Ignite IS PERFECT FOR YOU!!! It's that awesome finisher spell, which screws people over and into the floor. It's that spell that I usually take as a second one.
Note: Ignite gives us an extra 5 AP and AD on cooldown due to our Summoner's Wrath mastery.
Exhaust: Want them to move slower? Want the AD units to hurt less? Want the items to hurt less? Well then, you want Exhaust!!! It's a pretty awesome spell and if used right, shuts down the enemy.
Note: Exhaust gives us also gives the enemy reduced armor and MR by 10 due to our Summoner's Wrath mastery.
Teleport: Want to split lane push? Want to get back in lane quicker? Want to surprise opponents by teleporting to wards, minions, and mushrooms? Then you want the Teleport spell.
Heal: Pretty much a healing device for awesome people and new people, still awesome and heals people around you as well, remember that! It can also save you or an ally from certain doom. Go Heal!
Clairvoyance: Not really suited to Garen, but adds a nice low cooldown ward. I would only maybe neutrally recommend this.
Cleanse: Cures CC, can be life saving, but since you already have courage, I feel it's not very necessary, but it's still an option to think about.
Promote: Again not suited to Garen, but an option. However, I think it's more suited to about supports and even not that much. One day I will post an awesome video on here about Promote epicness shown to you. Of course not using Garen.
Surge: I promised myself I will never doubt this again. One time, I was dominating and that damned Teemo used Surge, yeah i died dang it. We didn't lose our advantage, BUT I DIED!!! Surge is a thing you want to think very much about, since we only care about the AS for regular situations and AP for our ult.
Note: The bonus of AS for Surge is increased to 40% and AP is increased BY 10% due to our Summoner's Wrath mastery.
Smite: First off, Garen is not a jungler. Second, the only useful things for this is early red buff/stealing blue buff(it still is a disadvantage, but Garen only uses the CDR), soloing dragon faster and more safe, and helping with baron. This is more for your freaking jungler than you ok?
Revive: *Gag Gag* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. That is all
Clarity: Garen doesn't use mana, only somewhat helpful to allies since your not a support, so *Ahem* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
Barrier: When this comes out for everywhere that is not just the Proving Grounds, you can use this maybe. I would say more for the tank build.
Note: Summoner's Resolve makes Barrier's CD reduced by 20 seconds.
Ok, since this is NOT a dominion guide(even though it works fine in dominion), I will not go over Garrison. However, it will get a double the regular size icon.
Still Noted: Summoner's Resolve makes allied garrisoned turrets deal 50% splash damage.
In-Depth COMING SOON. In-Depth explanation for Garen bot lane (lol)
Thank JhoiJhoi EVERYONE!!!
Credits and Thanks and ChangeLog
Credits: Me only so far :/
Thanks to JhoiJhoi, Lucorian5 and all my friends in League of Legends!!!
If you want to suggest me to change or add or delete something ask me in the comments THANKS!!!
11-18-12: I made a change log and stuff. P.S.: I don't like Season 3 that much :/
11-19-12: OVER 8.5k views!!! WOAH. Randomness...