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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

So why play
|
Pro's |
Con's |
- Fun to play.
- Very strong passive, ![]() - HE HAS A 53-54 PERCENT WIN RATIO and is played in 50 PERCENT OF ALL RANKED GAMES! - Strong at "out poking" the opponent's. - Global ultimate. - He has a very nice auto attack animation (personal opinion), which make's it easy to farm. |
- Worthless if you can't skill shot.
- No damage on his ultimate if it passes through a minion wave. - Hard to play GOOD. - You HAVE to hit the ultimate. |
Here I will explain all of my item choices. The different builds are good for different enemy's and so on. There are 3 MAIN items that you almost HAVE to use on
Ezreal, or you will not do that good.
Berserker's Greaves is the normal ADC boots. They give you more attack speed that with your passive,
Rising Spell Force, give nice attack speed both earlygame and lategame.
Enchantment: Furor gives you the power of THE POWER OF CHASING!. You like that since, after all, you are the ADC of your team.
(Update 2013-01-21: Just because you run fastest in your team when chasing now, don't mean you can run in front of all and just get owned. Of course you CAN do it, but then you are stupid. Remember that, you DON'T want to be stupid. Then your team will hate you and you will be reported so just don't.)
Infinity Edge is your hardest damage, except
Trinity Force. You really should get it since; You get a FAT boost of AD, you get HARD critical damage and you get a LARGE boost of critical strike chance.
Phantom Dancer is really good when chasing, since you will be able to ignore unit collision, get bonus movement speed and attack speed. It really is nice for just that extra damage and last hitting gets easier too. The critical chance also stacks and combo's with
Infinity Edge.
Black Cleaver literary MELTS their armor, so when facing much armor, GET
Black Cleaver!
Last Whisper is also good for much armor, but I recommend that you DON'T GET BOTH
Last Whisper and
Black Cleaver. I say get
Last Whisper most of the time. But if the enemy want to teamfight all the time get
Black Cleaver, because then you will be able to land many basic attacks, and "on hit" applying effects.
Mercurial Scimitar is if you face WAY TO HARD CC.
Blade of the Ruined King is only if many stack much life (HP). Otherwise
Bloodthirster is better.
Iceborn Gauntlet is the alternative to
Trinity Force, since people told me that
Trinity Force is almost no longer viable on
Ezreal. That got me thinking... I find this item good on Ezreal too but you loose about 10 percent overall damage and gain 300 mana, among other things. This is the biggest change, and most critical, according to me. Pick this if you feel like you need to be more tanky and don't have to get that
Phage part, and then I mean the
slow, not the life (HP) :D
(The whole
Iceborn Gauntlet post is a update from 2013-01-21)

![]() ![]() |
As the ADC, you're going to want to do some damage, but you still want to get some life (HP) back, so you want the ![]() ![]() |
This is almost standard for ALL ADC's, since you will be focused in the lategame teamfights. Your team cant needs you alive in the teamfights. Get the Guardian Angel, PLEASE. |
Now lets get to the other items...





(Update 2013-01-21: Just because you run fastest in your team when chasing now, don't mean you can run in front of all and just get owned. Of course you CAN do it, but then you are stupid. Remember that, you DON'T want to be stupid. Then your team will hate you and you will be reported so just don't.)



























(The whole

Greater Seal of Armor I want this rune for
Ezreal because I am supposed to be able to tank some minions and take less damage from the enemy ADC.
Greater Mark of Armor Penetration I want this rune for
Ezreal because I want to do more damage in midgame and lategame.
Greater Glyph of Scaling Magic Resist I want this rune for
Ezreal because I want to not be "one hitted" by the enemy APC lategame.
Greater Quintessence of Armor Penetration I want this rune for
Ezreal because I want to do more damage in midgame and lategame.
I want a point in this because I get 5 more AD and AP. But you only care about the bonus AD. Of course all of your skills scale on AP, but its not so much to talk about.
I always want more attack speed. A solid choice.
More AD for the ADC. I say that's kind of viable.
You saw that I took armor penetration in my runes too?. I get it all so that I get almost true damage lategame.
(The
Weapon Expertise
post's picture bug was fixed at 2013-01-21)
More damage. I don't complain.
The more AD for the ADC. I still say that's kind of viable.
It stacks nicely with
Infinity Edge.
When you come in to lategame you have a fair chance to critically strike. This mastery means that you get more attack speed when you critically strike.
You get even MORE armor penetration.
That you get more damage when the enemy is low means that the chance is higher that you get more kills lategame. That is worth investing in, after all you are the ADC of your team.
Getting more health earlygame is always a good thing. This means that if the enemy ADC have not invested in this
Even more defense so you can tank minions so your turret wont steal.
More armor so you wont die when STILL tanking minions, so your tower STILL wont steal any farm.
More health for health gods.
Mystic Shot is a great damage output both earlygame and lategame for poking, or even in an "All Out Burst" or "AOB". I only take a point in it in level 2 though, because I don't want to waste
Flash in the beginning. If I get ganked or something I want to have
Arcane Shift early. Take a point in it level 2, and max it first.
Essence Flux is a good way to get more damage THROUGH minions, without wasting your ultimate,
Trueshot Barrage. Take a point in it at level 4, and max it second
Arcane Shift is the great escape tool that make so much people want to play
Ezreal, since it is a "
Flash in a can" spell. Take one point in it at level 1, and then max it last.
Trueshot Barrage is really good for "sniping" enemy's who run away with just a LITTLE health, giving you more kills. Its damage, when fired straight in to a teamfight, is also AMAZING.
Ezreal has a really nice attack animation (personal opinion), which makes it easy to farm and get more gold. That results in getting more items, which results in to that you get more kills. This now results in your team dealing more damage and winning teamfights. If you win the teamfights, you win the game. Profit. Also, you can or maybe even should use
Mystic Shot when farming. Hitting this spell makes all your spells loose one second if they are on CD. This means that if you hit this many times you get
Trueshot Barrage all the time. You can also use
Trueshot Barrage to get some more minions when you are about to go back.



Now I will make a list of all supports and how well, or not, they work with
Ezreal











When facing















When facing











When facing











When facing











When facing








When facing











When facing







When facing





(Update 2013-01-21: I got a comment that




This basically means only for pros :D)






When facing






Be sure to get an aggressive support because she's pretty vulnerable before level 6. So jump on her FTW (For The Win).









When facing



Lets make a list of all your friends in the botlane...

































|WARNING| !THIS IS NOT DONE! |WARNING|
Here we go to finish it all off.
Ezreal is a really good ADC who is hard to catch or kill and has high burst and DPS. Overall most players call him OP. Before his nerf, he was REALLY OP. But now he is just moderately OP (Over Powered). He is a solid blind pick choice. I really recommend him too, since he is fun to play too.

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