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Choose Champion Build:
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Trundle's Bundle
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Trundle in the Jungle
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Renekton
This guy is really strong against Trundle because of his poke, in early game
Renekton will bully you into uselessness and unless the game is on for about 40 minutes you won't catch or stop him. However there are some tips. Try to be smart with your
Pillar of Ice so that he can't dash straight over it. Also avoid fighting him 1v1 when he has a sunfire cape or you will lose as his ult goes on for longer than yours, you will steal his resistances but chances are you won't kill him in the magic 8 seconds which is why fighting this guy is so hard as trundle is a fight BASH BASH BASH KILL kind of champ which doesn't work against renekton.
Introduction - About Me


Runes

































Runes




















Offense Tree









Defense Tree
I put 2 points into













The reason why I like













+ Good Trades
+ Good Sustain
+ Good Chase
+ Anti-Tank, while being tanky
+ Good in prolonged teamfights
+ Can easily 2v1

- Weak Pre-6
- Weak against burst damage
- Easy to kite
- Cannot carry solo
- Lacks CC which would explain why he isn't picked more often
-


If he had more CC I can only imagine how overpowered he would be, however due to his lack of stuns or roots he is not played more, he also cannot carry on his own.
Doran the Historian










Much huehuehue - 1st back

























BY THIS TIME THE GAME IS PROBABLY FINISHED OR GG. SO YOU WON'T GET THESE ITEMS MOST LIKELY BUT I'LL PUT THEM HERE ANYWAY.


























RANGE: 1000
Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health. When an enemy unit dies next to you, you will heal for that % of the targets health, this is really good for sustain as you don't even need to attack the minions to get the passive, for example a minion has 500 hp, if you heal for 2% f its hp you will get 10 hp from it, with


Chomp COOLDOWN: 4 COST: 30 MANA

ACTIVE: Trundle bites his target with this next basic attack, dealing physical damage equal to a base amount plus a percentage of his attack damage and slowing his target by 75% for 0.1 seconds.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% AD)
ATTACK DAMAGE BONUS: 20 / 25 / 30 / 35 / 40
This gives a short slow however I wouldn't complain about it as it has a very good chasing ability, it also gives

Frozen Domain RANGE: 900 COOLDOWN: 15 COST: 60 MANA

ACTIVE: Trundle coats a target 1000-radius area with ice for 8 seconds, gaining increased movement speed, attack speed, and healing and regeneration from all sources while he is on it.
MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40%
ATTACK SPEED: 20 / 35 / 50 / 65 / 80%
HEALING AND REGENERATION INCREASE: 8 / 11 / 14 / 17 / 20%







Pillar of Ice RANGE: 1000 COOLDOWN: 23 / 20 / 17 / 14 / 11 COST: 60 MANA

ACTIVE: Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked back. The pillar blocks movement within 62.5 range and slows enemies within 187.5 range.






Subjugate RANGE: 700 COOLDOWN: 80 / 70 / 60 COST: 75 MANA

ACTIVE: Trundle drains the life force out of an enemy champion, dealing magic damage equal to a percentage of their maximum health and healing himself for the same amount, as well as stealing 40% of their armor and magic resist. Half of the health, armor, and magic resist is drained immediately and the other half over the next 4 seconds.
The armor and magic resist bonus/reduction slowly decays over 4 seconds after the drain completes.
INITIAL MAGIC DAMAGE / HEALTH DRAIN: 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
MAGIC DAMAGE / DRAIN PER SECOND: 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
TOTAL MAGIC DAMAGE / HEALTH DRAIN: 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health






Here is a map of where you can block paths successfully with



over here
.



When pushing towers you want to use































- Use


- Ult the tanks
- Don't face



Thanks for looking at my Trundle top guide for season 4, hope you enjoyed rate and comment.
Yours truly, EpilepticRabbit
Jamespongebob - Specific question answered on coding, thanks for making my guide look 'fresh' and 'complete', I don't know your ingame name, sorry.
Hawkken - BBCoding guide
Cliques007 -


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