Lux Build Guide by LaFlooz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
*IMPORTANT* Lux is a very situational champion.. Because of her damage output she is the main target for angry gamer nerds. You MUST have other carries and other targets on your team to be able to use her correctly.
Think of it as this... When you're going to pick a piece of pizza out of the box you look for the biggest, the one with the bubble of crust on it, or even the one that has the most sauce goosing out of the side. THAT'S what Lux is, the mouthwatering piece of sardine-olive-pepperoni-bacon-ham-cheese pizza thats just like "OMG GOTTA HAVE IT BEFORE ANYONE ELSE DOES".
Late game BEAST
Farm like a pro
Low cooldown on ultimate
High cooldowns on spells
Focused a lot because of damage and squishiness
Needs other players on team to take the hit for her while she extends her power!
- Lux's damaging spells charge the enemies hit with energy for 6 seconds. Lux's next attack will ignite the energy, dealing 10 + (10 x level) magic damage to the target
Just beautiful. Like i said above it can act as an Ignite so overall you can substitute it in for Clarity.
- Lux releases a sphere of light that binds and deals damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.
This is what will save you from ganks. The great thing about it is that it stuns TWO people one behind the other. Great spell but not before Translucent Singularity!(:
- Lux throws her wand to a target location and back, bending the light around herself and any friendly champions it touches, shielding them from damage for 3 seconds.
Not going to lie... This spell is very weak. I only get one point in it early game to save me from Ignite and such.
Translucent Singularity - Lux sends an anomaly of twisted light to a target area, which slows enemies on the zone. The zone will deal magic damage to the enemies on the area upon detonation. The zone will detonate itself after 5 seconds or it can be detonated early by Lux.
This is your harassment tool i tell you! 'bread and butter' as everyone says. Level this up first! Unlike Brand Pillar of Flame where you see it long enough to run out, you can pop this baby as soon as it hits the ground. There's no escaping the dammmaagge wwaa.
FInales Funkeln - After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. In addition, the beam will trigger Lux's innate ability and re-apply the Illumination debuff again.
Oh gosh is this a wonderful spell or what? With late game it having a 25 sec cooldown with Blue buff you'll be casting it so much the enemy team will be so angry. Youmadbro?(: It's also great for stealing Baron! Woooooooo. Just practice your precision because if you miss you'll be hearing it for the rest of your life haha.
For runes.. Well it's all about the damage. Magic penetration, ability power, and cooldown runes are what i find best suit her.
In offense i put 9 points because of the cooldowns. Lux has very long cooldowns early-mid game so going with Sorcery will contribute to your cooldown reduction that is VERY much needed.
- I love this spell. LOVE IT it's so amazing... It can save me from everything. If i'm caught in the jungle i can just flash over the terrain like Nidalee and Tryndamere. It's really SOOOOOO useful you can never go wrong with it.
- Clarity... Where to start... Longer laning, more harassment, better kill chance because you'll have the extra mana. Ever been told by an enemy your out of mana and they come atchu and your like "OHH clarity then they're like /facepalm. Yeah.. Good stuff! Just.. Get it. It's kind of like the mid thing and flash, you can never go wrong with it.
- Personally i've never used it on Lux, it seems to work great on Akali though so i'm not going to bash it or anything. Go for it.
, - I tend to look at these to spells as something Lux already has so i don't necessarily say it's better then anything else. Your Light Binding stuns, Lucent Singularity slows, Illumination has the Ignite effect. Just to double the cripple and damage you could add these, i think that'd be amazing but you have to consider survivabilty which is where Flash comes in. Overall great damage bonus.
, a little more on - Exhaust would also be benefiting for her survivability for its slow. Lucent Singularity + Exhaust = Frozen in place... That'd be helpful but I mean I'm never in the situation with lux that i need that because I'm never alone so no one chases me(: Also the damage decrease on the enemy champion is errr... I'll leave it up to you!
Promote You want stuff beneficial too you, rally my friend, will not do anything. DOMINION
Surge I don't know about this spell... I would reccommend this to a warwick for the attack speed bonus since that'd be like WOOOSSHH but eh. I don't have anything against it, just not my choice of Summoner Spells.
Heal I only used this spell between the levels of 1-10, maybe.. It's just not a good spell anymore, your past level 1 kid.
Revive Oh god. I forgot about this spell. Didn't even use it at level 1 don't plan on using it now.
Smite Jungle Lux? Nuff said.
Teleport I don't think Lux should use this spell simply because, as it might be useful early game getting to mid faster, lux can't sustain damage so teleporting to a turret being attacked, you're just going to get turret dived):
Cleanse Psh! you won't being getting into situations for this spell no worries..(:
Clairvoyance I could say this for any champion: if you're overprotective take it. I find more different spells to be more useful to me.
Garrison Well this spell is actually quite useful. Good for turret divers I suppose, with your long range and Finales Funkeln you don't have to turret dive. But other support roles should be taking it instead of you. Like Janna, Sona, Karma...<3
Sheen or no Sheen? Lich Bane or no Lich Bane? I've decided to research and find out what the whole disagreement is about. It seems people rather rush Rabadon's Deathcap for the HP first, rather than having Lich Bane which proc's off your autoattacks. Rushing Rabadon's Deathcap gives you excellent AP fast, giving ALL your spells a steady increase in damage, Lich Bane's damage scales off of your AP so it would be more sensible to go with Rabadon's Deathcap first.
Illuminate = 180 extra damage (At level 18) on next auto attack after using a spell plus your lichbane passive (Assuming the fact that you followed this guide and got up to the building point of Lichbane) = 275 damage. SO: 180 + 275 = 455 auto attack.
? What is this? ON A LUX? If your focused you're gone, the extra hp won't make you anymore "stronger". All Rod of Ages does is take significant damage away from your Finales Funkeln that's your main damage output right? HOPEFULLY you said yes.
You dont have an ult that can regenerate health like Swain, your not an AP tank like Amumu, your similar to Miss Fortune, once your hit you're toast unless you can land your Light Binding and Lucent Singularity correctly.
Rylai's Crystal Scepter - HP... The slow? It doesn't matter. HP is not Lux's main concern, it's your brain. If your dying a lot maybe you should consider there's something wrong with it :P. BOT GAMES FTW
Whenever i have the chance i take mid. 50 bucks the second you get into champion select the chat screen will say "Flooooziee: DIBS ON MID" it's the best way i know how to own. More experience, sooner you get lazzzzeeerrr, sooner you can gank, sooner you can own, and well sooner the games over. To sum it up... Call mid.
Once you get mid then it's all Lucent Singularity. Level it up as FAST as possible. I see people who get Light Binding first and I'm just like.. What the hell.. It's hard not to say something because I just don't understand.. How are you going to harass with that? The whole point is to FARMFARMFARM and HARASS.
Never be too close to the actual fight. Throw in a Lucent Singularity here and there. Stay OUT OF THE ACTUAL FIGHT, never get too close or else they'll getcha. You know how Lux has such good range? Use it to your advantage! Do not die!
I usually end with about 400-600 ability power which makes my lazer leave about half HP of any champions.
As long as your within the range of 0-2 deaths you most likely won't be classified as a feeder. You made a great contribution to your teams success (that's if you won, if you lost well... Keep practicing) and will have 1000 friend requests when you get back to the home screen!
I hope that I somehow made an impact on your life while using , The lady of Luminosity!