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Spells:
Ignite
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

Hey there! I'm MedievalMonsta here to bring you my very first guide.
Note: This is not a "pro" guide. I'm a noob and I know it, so please don't hate or downvote.
With that in mind, I've played my fair share of

The Delightful Pros:
-Tanky with this build.
-1k crits with
Parrrley!
-
Cannon Barrage allows for global
helpfulness to your team.
-Awesome passive makes it nearly
impossible to get away from
Gangplank.
-Even if you do badly in the lane phase
you still have the chance to make a comeback in the
teamfight phase.
-Is a friggin' pirate!
The Disappointing Cons:
-No real stuns, only slight slows.
-Fleeing can be hard early game.
-
Cannon Barrage doesn't do as much damage as I'd like.
-Armor counters him somewhat hard.
Here's a nice short video to show why everyone hates
Gangplank and why I love him :D
-Tanky with this build.
-1k crits with

-

helpfulness to your team.
-Awesome passive makes it nearly
impossible to get away from

-Even if you do badly in the lane phase
you still have the chance to make a comeback in the
teamfight phase.
-Is a friggin' pirate!
The Disappointing Cons:
-No real stuns, only slight slows.
-Fleeing can be hard early game.
-

-Armor counters him somewhat hard.
Here's a nice short video to show why everyone hates

The Good:
-

-



-


-


The Okay:
-

-


-

The Bad:
-

-



-


Okay for items start with
Brawler's Gloves for the crit chance along with a
Health Potion and
Mana Potion or 2x
Health Potion (your choice, if you like to
Parrrley harass like me you should take a manapot). Then try to sustain in your lane until you have enough for
Avarice Blade and
Boots. Then just build mercury treads.
Cloak of Agility is optional until you get
Atma's Impaler but I recommend it for those early crits. After that build
Zeal,
Frozen Mallet and
Atma's Impaler. Once you're done with atmogs build a
Trinity Force for the AD and crit chance. Now is when you really dominate even if you did badly in the lane phase. Generally the game ends before you get a
Infinity Edge and a
Youmuu's Ghostblade but if it isn't build those.
Warmog's Armor/
Frozen Mallet,
Atma's Impaler,
Infinity Edge and
Ionian Boots of Lucidity are the only things you really need, everything else is fairly interchangeable.
Other things you could add into the build instead of
Trinity Force or
Youmuu's Ghostblade:
-
Banshee's Veil
-
Guardian Angel
-
Phantom Dancer(s) (becoming one of my more used items, crit chance, Atk speed, and MS are nice)
-
Bloodthirster
-
Last Whisper for more dmg, and if the enemies are building a lot of armor
-almost any AD item
-many others, mostly preference
Why do I choose
Frozen Mallet over
Warmog's Armor? Because you're sacrificing 200 health for 20 AD and a great on hit passive that your
Parrrley will apply, to allow you to catch up even faster then when you only had
Grog Soaked Blade.




















Other things you could add into the build instead of


-

-

-

-

-

-almost any AD item
-many others, mostly preference
Why do I choose




Simple bruiser 21/9/0 masteries, not much to explain here, but I will anyways :D
--
--
Summoner's Wrath
: Very useful when you're using
Exhaust or
Ignite.
Brute Force
: A little 4 flat ad for obvious reasons :D
Alacrity
: Duh, 4% AS boost, who wouldn't want it?
Weapon Expertise
: 10% armor penetration, good for early and late game.
Deadliness
: AD/lvl, ends up being +9 at 18, which seems little but really isn't.
Lethality
: perfect for
Gangplank, along with crit damage quints and
Infinity Edge your crit damage does +75% more than it normally would :O
Vampirism
: +3% life steal, good for a little sustain.
Sunder
: armor penetration, like weapon expertise but in a different form :D
Executioner
: +6% damage done to units under 40% health, if you're over level 21, there's no reason you shouldn't have this :D
--
--
Hardiness
: +6 armor, duh :p
Resistance
: only 1 point in here because it's not as important as the others and we can only use 9 points.
Durability
: +6 health/lvl, +108 at 18.
Veteran's Scars
: +30 health, pretty useful early game.
OFFENSIVE

--













DEFENSIVE

--




Runes





I use crit damage quints because its like a little


-
All around pretty good passive, slows and applies a DoT. Allows for better catching up and the main reason why GP is such a great chaser.

-
GREAT spell, GP's bread and butter and one of the best harassing spells there is.
Since it's on hit it applies his passive and things like




-






-
Pretty awesome steroid/buff that can win teamfights along with


-
Another amazing skill (seems like I say that a lot when I'm talking about GP xD).
It wins teamfights, helps with ganks, secures kills, helps to get away and a whole lot more.
It's global so basically you can support your teammates wherever you are on the map.

Important: If you are falling behind (if your opponent is playing aggressively) max








Counterpicks:
-
Pantheon (HORRIBLE, HORRIBLE, HORRIBLE, his passive makes
Parrrley useless)
-
Malphite (lots of early armor and constant shield)
-
Yorick (lots of sustain and damage)
-
Riven (lots of movement)
-
Mordekaiser (either hard or medium, his shield is really annoying)
-
Vladimir (SO much sustain)
Countermechanics:
-High movement speed
-High armor early on
-Sustain
-More harass/poking than
Parrrley
-


-

-

-

-

-

Countermechanics:
-High movement speed
-High armor early on
-Sustain
-More harass/poking than

















For the rest of them just try to sustain in your lane not taking too much damage, and just try to farm. (adding more soon)
Levels 1-12 I generally just try to harass a lot with
Parrrley while still maintaining a good creep score, use
Parrrley to last hit minions whenever you can to get that lovely money boost. Play fairly passive aggressively poking until your opponent gets to about 1/4 health then pop your ult and
Raise Morale and chase him down for an easy kill. Sometimes at lower levels you can entice your lane opponent into over extending, which gives you or your jungler a free kill.
ALWAYS WARD. Never leave the spawn with more than 75 gold and no wards.



ALWAYS WARD. Never leave the spawn with more than 75 gold and no wards.
At around 20 minutes the teamfights start. The great thing about
Gangplank is with
Cannon Barrage you can support your team no matter what. If you see a teamfight breaking out place your ult in a strategic place to give your team the upper hand.
Also, remember to pop your
Raise Morale whenever a teamfight commenses.
Some good placements for your
Cannon Barrage
-behind the enemy team.
-in the middle of the enemy team splitting them up creating a 5v2 or 5v3 for your team.
-on top of all of them, try to place it where there is nowhere/only one way to go for an easy teamfight win. (baron/dragon are great places for this)


Also, remember to pop your

Some good placements for your

-behind the enemy team.
-in the middle of the enemy team splitting them up creating a 5v2 or 5v3 for your team.
-on top of all of them, try to place it where there is nowhere/only one way to go for an easy teamfight win. (baron/dragon are great places for this)
Getting away:
If you are in really deep doodoo pop your
Cannon Barrage in front of you and
Raise Morale, make sure to
Remove Scurvy when you are low on health or get crowd controlled.
Catching up:
Similar to getting away, throw down your ultimate in front of the person you're chasing,
Raise Morale and hit them with
Parrrley as often as you can to apply your passive,
Grog Soaked Blade which will slow them down and apply a DoT to allow you to catch up and start hitting them with your sword.
More to be added soon, I promise :D
If you are in really deep doodoo pop your



Catching up:
Similar to getting away, throw down your ultimate in front of the person you're chasing,



More to be added soon, I promise :D
5/31/12: Added another build.
6/6/12: Changed some bits and pieces, added some new stuffs to the Summoner Spell section. Also added a new score in the score section, which I will be doing a lot.
6/7/12: Added a lot to the mastery section, changed the masteries a tiny bit, and tidied up some parts. Added more in depth skill section. Thanks IceCreamy :D
6/6/12: Changed some bits and pieces, added some new stuffs to the Summoner Spell section. Also added a new score in the score section, which I will be doing a lot.
6/7/12: Added a lot to the mastery section, changed the masteries a tiny bit, and tidied up some parts. Added more in depth skill section. Thanks IceCreamy :D
Thank you very much for reading my guide
It took quite awhile and I worked very hard on it.
Again, please don't downvote because I'm a noob. Tell me what's wrong and I will fix it rather. You can downvote, but PLEASE tell me why you are downvoting.
I'm not completely done and will be adding quite a lot of stuffs in soon including:
-Ranked Play
-More pictures and pretty things
-Change log
Also I would like to say thank you to jhoijhoi, if I didn't have her guide to making a guide this would be nonexistent xD
2 more thanks yous to The Overmynd and Sept, who have helped me a bunch with everything.
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