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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction
However, she is not impossible to play. She just needs a good team comp, and a good player to control her. Watching your cooldowns more often is one skill you need to develop.
VERSION HISTORY
1.5 - 16AUG2011 - Bought Cass, more experience with her, meaning new build for much more damage. Also removed WIP tags.
1.1 - 14APR2011 - Updated for recent changes on Cassiopeia
1.0 - 06APR2011 - Started guide for Cassiopeia




Itemization:








Rod of Ages is still a great pick for Cassiopeia, but you'll have to know if you are going into lategame before you even touch Rabadon's Deathcap. Knowing this comes from experience. It's something I cannot teach.
This will give her an even more amazing early game, and good scaling late game. However, if you are really new to Cass or just don't have the runes, follow the older full build below.

Greater Seal of Replenishment x 9



- MagicPen reds are picked because come on, it's a standard caster rune.
- Flat MP5 yellows allows her to harrass a bit more early game, because of the flat amount. You can always substitute this for

- AP/Level blues enables her to scale properly as the game prolongs, especially since she does weaken as the game lengthens. Can be replaced with

- Just 2 Flat HP quints will make her less squishy early game, providing an even stronger early game where she already excels. 1 flat AP quint will add more to her early game punch, as well.

Noxious Blast: Cassiopeia blasts an area with a delayed high damaging poison, dealing magic damage over 3 seconds and granting her movement speed for 2 seconds if she hits a champion.
Cooldown: 3 seconds
Cost: 35 / 45 / 55 / 65 / 75 Mana
Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.9 per Ability Power)
Movement Speed: 15 / 17.5 / 20 / 22.5 / 25 %
Her


Miasma: Cassiopeia releases a growing cloud of poison that lasts for 7 seconds. Any enemy that passes through it is poisoned for 2 seconds, dealing magic damage each second and slowing them. Continual exposure renews this poison.
Cooldown: 9 seconds
Cost: 70 / 80 / 90 / 100 / 110 Mana
Magic Damage: 25 / 35 / 45 / 55 / 65 (+0.15 per Ability Power)
Slow: 15 / 20 / 25 / 30 / 35 %
Her


Twin Fang: Cassiopeia deals magic damage to her target. If the target is poisoned then Twin Fang's cooldown is reduced to .5 seconds.
Cooldown: 5 seconds
Cost: 50 / 60 / 70 / 80 / 90 Mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.45 per Ability Power)
Her







Petrifying Gaze: Cassiopeia deals magic damage to all enemies in front of her. Enemies facing her are stunned for 2 seconds while enemies facing away are slowed.
Cooldown: 120 seconds
Cost: 120 / 160 / 200 Mana
Magic Damage: 200 / 325 / 450 (+0.6 per Ability Power)
Slow: 40 / 50 / 60 %
Stun: 2 Seconds
Her





VIABLE ITEMS












QUESTIONABLE ITEMS



- Your early game is one of the best. You have AOE spells off the bat, and they are fairly long range. Take advantage of your passive to harass in bursts, instead of once every so often.
- Do NOT, I say, do NOT constantly harass with Twin Fang. It eats up too much mana early game.
- A hard CC lane partner is your best friend. Wait for them to CC, then place a W under them, then do a Q->R->R combo repeatedly.
Mid Game
- At this time, you should have a Rylai's along with either a Tear of the Goddess or Catalyst (depends if you are building ROA or Archangel's Staff first). This will allow all of your spells to slow the target 15% more, including Twin Fang. It's currently being discussed in the forum, but your E only hits for 15% slow, even if it is a single-target spell.
- You are an excellent poker. Keep hitting the enemy team with your Q (watch your mana!), until someone decides to initiate.
- Your R should be saved for when the majority of the team is clustered up. Learning when, where, and how to use it will make or break a Cassiopeia player. Of course, if there is someone flanking you, they get priority as they'll be facing you!
[EXAMPLE: We were pushing the inhibitor mid tower 3v5 when suddenly Warwick ults our Warwick from the side, leaving him by himself (but still near the tower. Of course, he gets priority for my R, saving our WW and killing theirs. We then pushed in and killed the turret and inhibitor.]
LATE GAME
- This is your weakest point, but do not let it discourage you. You are still a very good DPS character with your DOTs. Keeping your Miasma placed properly during a teamfight will eat up enemy HP, and allows you to spam Twin Fang. Not only that, you can also chase. If you have +3 boots, you can Ghost chase enemies, and slow them for your teammates. Certain champions with dashes and movement speed skills may evade you (Yi, Trynd, Shen, Mundo, to name a few), but everyone else is ezpz.

v1.0.0.115
Twin Fang cast animation sped up
Petrifying Gaze
--Cast animation sped up
--Cast range increased to 850 from 700 (effect now roughly matches the particle)
--Damage increased to 200/325/450 from 150/275/400
--Cooldown reduction with rank is now reflected in the levelup tooltip
--More accurately targets enemies that move in/out of the area during the cast time
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