Mordekaiser Build Guide by Dragio
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi. This is my first build ever, dedicated for Dominion.
Since there is no such build yet i decided to make one based on how i usually play Mordekaiser.
Build is still under construction and lack alot of info.
After the nerf we need to focus more on making some damage then tanking (since i was a tank Morde earlier) Focusing on magic penetration, spell vamp ... and 1-2 items for defense if needed.
Who is Mordekaiser - short info
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?
''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.'' - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation
Damage 51.7 (+3.5 / per level)
Health 421 (+80 / per level)
Mana 120 (+0 / per level)
Move Speed 315
Armor 15 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.49 (+0.11 / per level)
Mana Regen 0 (+0 / per level)
More details later, when i'll get more time
Pros / Cons
[*] good damage
[*] nice spell vamp
[*] not bad survival ability
[*] hard to kill in late-game
[*] Squishy at beggining
[*] often targeted
Changes in play at Dominion
Some players try to play Mordekaiser in Dominion still as a tank and this is a bad idea.
Domninion is much "faster" then normal play, so starting at lvl 3 with some nice gold in hand, you should focus already at making some damage. Going 'tanky' will just make Your team weak, since the objectiv is to capture obelisks on the map rather then ganking 1 player.
You gain gold&exp almost every second so all players are simillar with items.
I didn't use any of the "uniq dominion items" in my build ...why? well ... since i don't know them all yet, and for me there is maybe 1-2 some good "special" items. Maybe later on, as i gain more experience with dominio ill add some "special" items.
Revive time in dominion is just few seconds ... so there is no time to stand and think "who to kill now" or "what should i do now?"
You need to take control of points as soon as there is some "free" point to capture. But don't forget to support your allies, and work in small groups.
BE FOCUS to the end of the game, because even at 5:70 points, there is big chance to turn around whole round. So remember ... kills are good, but taking control over points is even better.
It's my utility build for Mordekaiser. We can say, that masteries for Dominion are hard to pick, since map for dominion is really fast, so Haste and Quickness are good choices.
Good Hands are rather poor pick, since revive time is shory, but since we want 21 points in Utility, we need them, same with Awareness .
Best pick for Mordekaiser is Cooldown reduction, so Sorcery and Intelligence are top pick.
Same goes with Greed - it seams usless at Dominion, but we need to pick it to get 21 points.
I usually start with Hextech Revolver then go for Sorcerer's Shoes.
Depending on the enemy team - wheyn they got more AP users i go with Force of Nature. Health regen is nice and Magic res is good.
Next are usually 2x Hextech Gunblade for BIG spell vamp. Then i buy Abyssal Scepter and Rabadon's Deathcap
Why those 2 items ? Well, Abyssal Scepter give m-res aura, nice m-res boost for us and more ability power. And Rabadon's Deathcap give us more ability power .... and the more ability the more spell vamp ....the more we can fight.
Some say that Spirit Visage is great for use on mordekaiser with Hextech Gunblade - and i must say, i usually dont buy Spirit Visage ... why ? Well i just don't like that item much.
Also good items
Void Staff - more Ability and magic penetration
Haunting Guise more magic penetration
Will of the Ancients - good if Your team is more AP then AD
Frozen Heart Randuin's Omen Thornmail instead of Force of Nature if enemy team is more AD
Exhaust - i always use this spell on Mordekaiser .... so i decided to use it also in Dominion, use slow and look as your team mates devour your enemy
Ghost - help to move faster to far away points
Flash - good for fast travel or to escape some bigger pack of enemies
Ignite - always good to have Ignite if you need to kill enemy champion with low hp.
Promote - well ... changing super minion into anti-turret canon .... quite funny and helpfull.
Garrison - boost our outposts ... quite nice
Revive - die fast, revive fast..... but 225% speed boost is nice anyway
Not good pick
Clairvoyance - You don't really need it, since there are little places where enemy champions can hide
Clarity - WHO THE HELL NEED MANA ?! For sure not Mordekaiser!
Cleanse - some say it is good spell, but well ... with such fast gameplay this is just a waste of spell, since if we die, we revive fast
Heal - Who need that when we got 40% spell vamp ?
Rally - never used it... same as 90% of players
Smite - "OOH SMITE ME MIGHTY SMITER!" oooh, wait ...who you wan't to smite in dominion?!
Teleport - naah, we don't need it anyway
After new patch, remember - Mordekaiser is not a tank anymore.
BUT ... is dominion we usually fight only VS other players so our shield will regenerate much more effective.
We are now a pure Damage dealer, with Siphon of Destruction, and support Creeping Death
As always we focus on squishy enemy using Children of the Grave so we can boost our damage with ghost support.
After reading Zemiazas Dominion Guide: Roles and Teamwork i tried to categorize Mordekaiser as one of the following roles in dominion:
The Capturer - try to take control of undeafended caprute point
The Disrupter - make Capturer life hard
The Taker - take Capture points by force
The Defender - defends capture points already under our control
So, who is Mordekaiser ? I can say he is a 'defender' for sure. In a good balanced team he is a great 'Taker' with his ulti Children of the Grave can turn a 3v3 fight into 4v2 fight - and it's great!
Is he a good 'Capturer' ? Well, not quite. Without any good CC spells it's hard to get away from 'Disrupters'. Mordekaiser as 'Disrupter' - not such a good idea, since Siphon of Destruction is not such a long range spell .... but maybe using Creeping Death on our defending minions can disrupt enemy while capturing point.