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Ezreal Build Guide by ajricochet

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ajricochet

Ezre... what did just happen?

ajricochet Last updated on December 24, 2011
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Ability Sequence

1
4
8
9
13
Ability Key Q
2
5
7
17
18
Ability Key W
3
10
12
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
3/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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UPDATES

13/11/2011: The lore were added


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Introduction

IF you use the build be prepared to hear this: at start game " WTF!? NOOB DONT GIVE EZREAL AP!" late game: "OP EZREAL, RIOT DELETE!"

''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.


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Lore

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.


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General Info

Base Stats:
Base HP: 430
Base MP: 280
Base Armor: 12
Base MR: 30
Base Damage: 47
Base attack speed: 0.658
Movespeed: 300



Lvl up:
HP Gained: 80
MP Gained: 45
Armor Gained: 4
Damage Gained: 3
Attack speed: 0.02


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Items

+100 Health +10 Damage +3% Lifesteal

UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Passive: Enhanced Movement 2.

+35 Attack Damage +45 Ability Power UNIQUE Passive: On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6. Lasts 5 seconds (stacks up to 8 times).

+350 Mana +7 Mana Regen per 5 sec +20 Attack Damage UNIQUE Passive: 2% of your max mana is converted to attack damage. UNIQUE Passive: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability,...

+140 Ability Power UNIQUE Passive: Increases Ability Power by 30%

+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Blocks one enemy ability every 45 seconds.

+30 Damage, +30 Ability Power, +30% Attack Speed, +15% Crit Chance, +12% Move Speed, +250 Health, +250 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, your next attack deals bonus damage...


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Summoner Spells

My two main spells for





Good spells



















No go'es

The only spell that can deal damage to several creeps is

Spells i have never used:






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Pros / Cons

Pros:
- Ezreal is flippin' op
- He's Hybrid wich makes him strong at all time
- He have awesome As
- You get many assist


Cons:
- He can be a bit squsihy at start game


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Team Work

Try landing you ultimate in other lanes, to support your teammates in fights. I teamfights just use it to hit as many targets as possible. When landing your ultimate dont aim it straight at your target try landing in so that they run right into it.


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Creeping / Jungling and Unique Skills

Creeping / Jungling
The only real farming ability have is . Use his short Cooldown to farm minions. Late game you can one shot them with your q .



Unique Skills
Use your E to escape and chase.