This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction



Note: I am not going to link or post any videos that show unbelievable scores because that won't always happen and I don't want to mislead people, everyone plays differently and what might work for one person might not work for another. The only videos I will put up are tutorials on how to effectively use a skill or a starter on how to play/ jungle.
Jungler Masteries
These masteries can be changed to whatever you feel is best for

- Greater Mark of Desolation: These are very useful because you gain a large damage boost and its easier to take down a tank, a great choice for any AD carry.
- Greater Seal of Vitality: Fiora does not do well in 1v2 situations and it can be difficult to kill a tank early game as well. If you are soloing top then the extra health will save you when they turret dive because
Fiora is squishy. Alternatively, these can be changed for
Greater Seal of Armor or Greater Seal of Defense.
Greater Glyph of Scaling Magic Resist: I prefer to use these instead of
Greater Glyph of Magic Resist because AP carries take a while before they start to pack some power.
- Greater Quintessence of Desolation: Same principle as Greater Mark of Desolation and these are more useful then
Greater Quintessence of Attack Damage because you can just get the extra damage from
Riposte.
Jungler Runes
- Greater Mark of Desolation: Same principle as before.
- Greater Seal of Defense: I chose these runes for Jungler
Fiora because she needs that extra armour against monsters early game as they take it out of you in early game.
Greater Glyph of Scaling Magic Resist: Same principle as before.
- Greater Quintessence of Desolation: Same principle as before.
![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() |
SPACE |
![]() ![]() |
Alternative Spells
Cleanse: Can be more effective to escape ganks than
Ghost if they have heavy CC, alternatively you can just buy a
Quicksilver Sash.
Exhaust: This can be used to help someone escape a gank, to escape a gank or to create an opportunity to gank, but it only lasts for 2 seconds so you must be within range to make maximum effectiveness.
Heal: Can be used to an effect in the jungle instead of buying health pots, it can also be used to have more survivability and to trick your enemy that you are weaker than you actually are and trick them to turret dive and secure the kill.
Teleport: This can be used to move around alot quicker incase you need to protect a lane, this could be used to set up a gank if they are behind your wave of minions so you can strike from behind but usually they will see you coming. Alternatively, if they see your teleport when attacking a turret, they will most likely back off.
Less than useful Spells
Clarity: You may perhaps need a little more mana at early game but late game this is no longer an issue and this can be replaced with a more useful spell such as
Flash or
Ignite.
Surge: This is pretty much useless with
Fiora because the only ability that increases effectiveness with AP is
Riposte and the improvement would be too small for anything worth while.
Duelist: This passive allows
Fiora to gain health over 6 seconds after attacking minions or champions, attacking champions makes the passive stack up to 4 times.
Lunge: This ability is a great gap closer and allows you to Lunge to the target and then lunge again to the same target or a different one within 2 seconds without going on cooldown.
Riposte: This ability allows you to reflect damage back at the attacker if they hit you with a basic attack, which can be very useful against
Nasus' ability:
Siphoning Strike and gives you a passive damage increase.
Burst of Speed: Gives you extra attack speed to harass your enemies and each time you attack, you gain movement speed to further chase down your enemies and finish them off or harass them more.
Blade Waltz: This Ult allows you to jump around hitting all enemy champions in the area which deals reduced damage if you hit the same target more than once.
Tips and Tricks









We want to level Blade Waltz at levels 6, 11 and 16 because it is an ult - nuff said ;). Secondly we want to max out



Jungler Ability Sequence
For jungler, we switch around the



Core Items
Bloodthirster: This item is irreplaceable,
Fiora gains so much effectiveness from this item because it, combined with her passive
Duelist, allows you to survive alot longer than other champions. Also this item can save your life so many times because of
Burst of Speed, also using your ult
Blade Waltz will allow you to life steal off every champ hit which can be the difference between life and death.
Infinity Edge: This item is self explanitory, who wouldn't get one of these? :P
Lane Items
Ionian Boots of Lucidity: The cooldown from these boots are awesome, they allow you to use your skills more frequently so you can harass more and reflect more damage using
Riposte.
Bloodthirster: Mentioned at "core items" section.
Black Cleaver: This item is very useful against tanks who stack armor and also gives you a nice damage increase and attack speed.
Phantom Dancer: If you plan on using
Infinity Edge, then you will want one of these or something else which increases crit chance. Other than that the movement and attack speed work well with
Fiora.
Infinity Edge: Mentioned in "core items" section.
Randuin's Omen: This item is used because it gives you a nice health and armor bonus which
Fiora lacks and this item will more than make up for it because of its active which used with
Burst of Speed, will allow you to take out 1 champ,
Lunge at another and take him out, all within the space of a few seconds, provided your team presses theirs ;)
Jungler Items
Mobility Boots: When jungling you may need the extra movement speed out of combat so you can reach other monsters quicker, such as the Dragon or blue/ red buffs. Also you may want to move faster if you have to go help your team on a lane or secure/ setup a gank.
Phantom Dancer: Mentioned in "lane items" section.
Bloodthirster: Mentioned in "core items" section.
Infinity Edge: Mentioned in "core items" section.
Madred's Bloodrazor: As stated in the "alternative items" section, this item is very good for dealing lots of damage against champions, specifically the ones with more health, such as tanks.
Guardian Angel: When jungling the enemy team may setup wards to counter jungle you and to gank you, this can be very frustrating if your support isnt buying
Oracle's Elixir so having a
Guardian Angel on your back will help you survive those ganks. As mentioned before this is useful in team fights and the extra resistances it gives you is an added bonus ;)
Alternative Items
These 3 items could be used together to increase the amount of health you steal from an enemy. Using




Guardian Angel: You will probably be focused alot late game and
Fiora tends to be quite squishy, so either you run in after your tank or you can just can one of these which are handy to any champ that gets focused.
Quicksilver Sash: If your enemy have lots of CC then you could use 1 of these to stop them, this acts like a second
Cleanse which can really anoy the team, but you should only need 1 or the other.
Banshee's Veil: Again if they have alot of CC or alot of AP casters then this would help you survive and not get caught out too easilly.
Frozen Mallet:
Fiora can be quite squishy so if the enemy team have too many AD carries or you feel that your losing too much health too quickly, you can get one of these, plus the slow is quite useful aswell.
Trinity Force: This item can do quite well on
Fiora as it increases alot of stats that you want to increase, but this can be quite expensive so you would probably want to focus on the individual stat items unless the game is long, you can change an item for this.
Last Whisper:
Black Cleaver is useful against tanks because it stacks Armor Penetration but if all your enemies are building armor, a
Last Whisper would be more useful because it is more useful at team fights, not just against 1 player.
Madred's Bloodrazor: This item deals alot of damage but you would have to get rid of something which is good for the build, such as
Black Cleaver or
Tiamat, but you will still deal alot of damage either way.
Youmuu's Ghostblade: This could be used instead of a
Phantom Dancer because it still gives you the stats you had before with
Phantom Dancer, except it is an active, but it also gives you AD and a passive armor penetration and further CDR.
Manamune: Mana isnt exactly a problem for
Fiora late game so you won't be needing this or anything else that gives you mana for late game. You may want a little extra early game but it wouldn't give you any immeadiate damage increase like the B.F. Sword. If you are good at avoiding ganks this could be a good item long term, but i wouldnt choose it over something like
Infinity Edge.
Berserker's Greaves: Instead of getting the CDR you get from
Ionian Boots of Lucidity, you could get some attack speed making
Fiora more effective during short and breif fights.
Tiamat: Yep, this item is amazing with
Fiora and her ult
Blade Waltz. Who thought that her ult was good enough, hitting all champs and dodging the turret, well now it deals damage to every champ, at every hit, what could you want more? <3
Mercury's Treads: This item is good on
Fiora because she doesnt have any CC and will often be focused if doing well, therefore it is always a good idea to keep these boots in mind if you don't want to go for the CDR setup which is also good on
Fiora.


Using your ult during team fights
When using







Role as the Jungler
Your role as the jungler is to always make sure that you are taking full opportunity of your jungle by killing all the monsters while also killing the Dragon to give your team more gold. Also there may be a time when you want to go into the enemy jungle to steal their buffs which really effects the game, and you can also steal their monsters to counter jungle their jungler. Now at the start you want to get someone to help you pull the blue/red buff and someone to cover incase the enemy try to gank. After you have taken the red or blue buff you should be roaming between the double golems, wolves and the wraiths. After doing that for a while and you have reached level 4+ you should be looking for opportunities to gank the enemy team, and make sure that you tell your allies to ping for you if they need your help. Keep an eye on the enemies health so you can gank, as a jungler you should be looking to gank as much as possible.
KEY =
Black - Your standard ganking locations. These are where most people gank from every single gank, which you definitely shouldn't if it's warded or you can get them from somewhere else!
Red - Where you can gank if you have a





Blue - Where you should gank if they aren't at the turret (and accessible by red arrows) but the brush is warded. This should be your go-to ganking location for when it's warded! These do work exceptionally well if you have a

Purple - Where you should usually attempt to gank the enemy jungler, hopefully after you've stole his buff with

These will USUALLY be the only locations you will be ganking from, so I thought I'd outline them! Most just use black lines normally which you shouldn't do every single time!
Brush Ganks -
These are ganks that derive their name from what they are. Ganks, from the brush. To pull one of these off, you need top/bottom to push their lane out a lot. At that time you sneak into the brush and walk to the second one if you will still be unseen. After that, you simply let your lane get pushed again, and when the time is nigh, you can jump out on the enemy with the lane you're ganking, either using bait, or ganking as you would normally. These can be extremely potent in certain junglers' hands. Make sure they don't go into the brush if you are in it, it may reveal you, or you could get CV'd because the lane wants to see the champions, and NEVER last hit in it!
These will, naturally, need for the brushes not to be warded, and a lot of the time, a lane will ward it if you have just killed them from there, especially bottom. You can't do these all the time, and naturally, you can't simply push some lanes (especially ones you are losing) as well as others. These are niche ganks, and definitely not conventional, though they are regularly used in high level play, and for a good reason. They should be known by every good jungler, they are certainly potent ganks, especially for junglers without any hard CC (like

You'll want to be in a position such as this one when the minions are pushed. When the lane starts re-pushing back to your turret or the enemy comes too close to your brush, don't hesitate to go for them! Time you're in the lane and waiting is wasted, so go at the best opportunity and go soon!

Thank you for reading my guide and I hope that it has helped you in some way. If you have any comments please write them below and any feedback you wish to share so I can update my guide.
Please upvote my guide if you liked it and thought it was good, and if you feel you must down vote it, please tell me why so i can rectify my build so others don't lose out.


16/03/2012 - Renamed the guide from "Fiora; Defines the "French Kiss"" to "Fiora; Defines the "French Kiss" [Lane & Jungler]".
20/03/2012 - Added

You must be logged in to comment. Please login or register.