Fiora Build Guide by RzzK

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League of Legends Build Guide Author RzzK

Fiora - The Sexiest Duelist

RzzK Last updated on March 4, 2012

Botlane & Solotop

[VS]

Jungle

Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

-)---> Introduction

Before all, I would like it if you read at least the Chapters of the guide, before Voting.
There's a SIXTH ITEM, NOT SHOWN IN THE BUILDS UP THERE, wich I explain in one of the chapters down the guide.
Why Attack Speed ? Read -THIS- chapter, and you'll know!
And please, above all: If you DOWNVOTE, Tell me the reasons, so I can look into it!



Hello guys, This is RzzK again, the MS maniac.

This time I bring to you my newest addition. I've recently bought this EXTREMELY fun to play AD carry. The first match I tried, vs other people I got a pentakill, around minute 25 or so. Insta-skin buy, and rock'n'rolling.

I hope you enjoy, and don't forget to watch my other guides.
Have fun ;D



Guide Top

-)---> Builds & Where to play her

#1 First Build


-> Bot. Based mainly on AS / AD.

#2 Second Build


-> Solotop. AS / AD, too, with some Sustain.

#3 Third Build


-> Jungle. The most interesting to play. AS / AD with the jungle-needed items.


Where to play Fiora ?


#1! Bot. Her Riposte is a GREAT weapon versus ranged carries, also, a good harrassing method. Let them shoot at you, use your Riposte and watch their health pop down. Also, ranged carries need to be .. Ranged. They need distance. Fiora is GREAT for that, acquiring fast close-ups to them. She can get the AS carries get with item, by just using her Burst of Speed.


[] [] [] [] [] [] [] [] [] []
80 % / 20 %


#2! Jungle. Fiora is one great jungle. With only Cloth Armor and those five pots, you can cycle the jungle tons of times, that'll be enough for you until level 6-7, unless you get hurt from ganks. The incredibly good AS she has, and the high AD at so low levels gives you enough speed, stolen life and sustain you need. The only, little, problem are her ganks. She might be good in there, but she's not so great when ganking due to her lack of CCs.


[] [] [] [] [] [] [] [] [] []
70 % / 30 %


#3! Solotop. Her great advantage one versus one is undoubted, but she's still kinda squishy, compared to Solotop champions, like Maplhite, Riven, Shen and the like. Only this, makes you regret taking her for this purpouse, while you could do a better role jungling or going bot.


[] [] [] [] [] [] [] [] [] []
55 % / 45 %


Guide Top

-)---> Cons & Pros

.............. .... Why to play her ?
Pros
  • Fiora is the queen of AS. With only two AS items, she gets to the top, 2.5 AS.
  • Her damage is HUGE.
  • Movement Speed!
  • Anti-Ranged carry.
  • Very good sustain jungle.
  • Not item reliant.
  • Doesn't suffer mana problems.


.............. .... What to be careful with ?
Cons
  • She might be quite squishy, laning.
  • Often focused.
  • No CCs.


Guide Top

-)---> Fiora - The Grand Duelist Overview

Fiora


The Grand Duelist








space As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.

Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.

''Fiora's ego would be insufferable if it wasn't so . . . justified.'' -Jarvan IV

Skills

sp Duelist. Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times. sp
sp Lunge. Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+0.6) physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost. sp
sp Riposte. Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, monsters, and large minions.
sp
sp Burst of Speed. Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times. sp
sp Blade Waltz. Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+1.2) physical damage. Successive strikes against the same target deal 25% damage. sp

Champion & Art Spotlight




Guide Top

-)---> Runes

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Armor Penetration
3

Greater Quintessence of Movement Speed
3
Runes

Greater Mark of Armor Penetration
9
M
A
R
K
S
sp
  • Greater Mark of Desolation x 9. These are the most essential for any carry or AD, since it allows you to smash down that extra armor the enemy may have. + 14,94 Armor Penetration.
sp M
A
R
K
S
Runes

Greater Seal of Armor
9
S
E
A
L
S
sp
  • Greater Seal of Armor x9. You're going jungle, botlane, top. Either way, you'll need this for more sustain, specially versus other AD carries. They also provide safer jungling. + 12,69 Armor.
sp S
E
A
L
S
Runes

Greater Glyph of Scaling Magic Resist
9
G
L
Y
P
H
S
sp
  • Greater Glyph of Scaling Magic Resist x9. Perfect versus those silly mages, or even some of the creep's abilities. I recommand these over the flat MR ones, since mages do not deal that much damage at low level. They're way more useful. + 24.30 MR at 18.
sp G
L
Y
P
H
S
Runes

Greater Quintessence of Movement Speed
3

Greater Quintessence of Armor Penetration
3
Q
U
I
N
T
E
S
S
E
N
C
E
S
sp
  • Greater Quintessence of Movement Speed. My favourites, as always. 420 MS with your normal boots. Then use Burst of Speed, attack twice, and run around. 600 + MS in a tick, that's just marvellous, chasing, running away. You're unstopable.

    + 4.50 % MS.

  • Greater Quintessence of Desolation. For those that do not like the MS quints, these are for you. With the previous marks, and these ladies, you'll have one NICE damage output, specially piercing the tankie's armour, so easily. Build Youmuu's Ghostblade, and watch the tanks go freak.

    + 9.99 Armor Penetration.
sp Q
U
I
N
T
E
S
S
E
N
C
E
S


Guide Top

-)---> Masteries

Bot

22 / 0 / 8
Masteries
1/1
3/4
2/1
4/1
4/1
1/1
1/3
2/1
3/3
1/1
1/1
3/3
4/3




Offense:


Utility:



Top & Jungling

22 / 8 / 0
Masteries
1/1
3/4
2/1
4/1
4/1
1/1
1/3
2/1
3/3
1/1
2/2
3/2
3/3




Offense:


Deffense:
  • Resistance , Magic Resistance, perfect against mages!
  • Hardiness , of course, for both minions and AD based champions, makes you less squishy.
  • Vigor . This stacks with your passive ( Duelist), allowing you to regenerate huge amounts of life.


Guide Top

-)---> Skills



Fiona ~ The Sexiest Duelist ~
||
||||
||


Bot & Top!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Our point here is maxing Riposte first, for a maximum doze of Damage and Harrasing. Just go a little close to the ranged carries, make them autoattack you, and use your Riposte, to just watch their bullet go back to the owner, and deal one good bit of damage, without getting yourself hurt, at all.
After we take one of each skill, we max Riposte as soon as we can, then we'd go for Burst of Speed, wich provides that AMAZING AS and MS, for chasing, killing and creep-killing.

Jungling

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Thing here changes a little bit. We have to find some balance, between sustain and speed in jungle. So we first get Riposte, for the good AD it gives, and the parry. Once we kill Blue, we'd get Burst of Speed wich will give you a FASTER jungle time. We need to get Burst of Speed, so we can kill those creeps before they take too much of our life, and then we go as always, maxing Riposte, and leaving Lunge as the last skill.


Guide Top

-)---> Items

Bot




spaaceOrder & Explanation:

Jungle & Top




spaaceOrder & Explanation:
  • Cloth Armor. You need this when going Top, to fight the Tanky stuff you'll find there. Also, for jungle, wich will give you more sustain against those creeps. Cloth Armor + Heal Pots > Vampiric Scepter.
  • Wriggle's Lantern your core jungle item, providing faster jungle, while adding a good amount of damage. You need this when going top, too. Since you want to farm faster, and better, without exposing yourself too much to ganks.
  • The rest ... Is pretty much the same!


Guide Top

-)---> The SIXTH & Situational Items

The SIXTH Item


Item Sequence












While it adds a good doze of damage, that's not the important bit. The passive is the GREAT one. 40 % + Armor Penetration .. + 10 % from Masteries + 6 points from Masteries + 14,94 from Marks + 10 from Quintessences = 31 Armour Penetration | + 50 %.


Item Sequence












If what you need is more Sustain, get this, and just watch how your life gets one good burts. Perfect for chasing!


Item Sequence











Get this, go in teamfight, kill as many as you can and let them try to kill you. If they do so, just wait for this item's Passive to act, come back to life and use your Blade Waltz to kill the ones remaining. One great combo, and if used correctly, can sometimes save the whole match.


Item Sequence












A second Bloodthirster, for even more damage output. The Life Steal you'd have by now should be amazing, AMAZING.


Item Sequence












Yes, people. This IS viable. Specially jungling. Ganks will provide you, besides gold, AD Bonus! This thing is filled up quite quickly, since you get assists everywhere, using your Blade Waltz. Cheap item, and the result can be tremenduous.
Thanks to rDorthosr to show me this IS viable.
P.D: If you're taking this, buy it RIGHT after Wriggle's Lantern, when jungling!



// Situational Items to come .. Still playing her, still trying to see what would be good //


Guide Top

-)---> Why AS ? / Why Phantom Dancer ?

~ ~ ~ Phantom Dancer / AS, Explained~ ~ ~
~ ~ ~ ~ ~ ~


The circumstances would be these, random more or less:
Item Sequence











Berserker's Greaves
1000

The Black Cleaver
2865
Masteries
1/1
3/4
2/1
4/1
4/1
1/1
1/3
2/1
3/3
1/1
1/1
3/3
4/3
Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Armor Penetration
3

Greater Quintessence of Movement Speed
3

In BLUE will go Last Whisper's results. In PINK will go Phantom Dancer's ones.

Attack Speed:
55 + 25 + 30 + 4 = + 114 %
25 + 30 + 4 = + 59 %

Normal attack speed at level 14 (0,672 * (1 + (14 - 1 * 0,03))) * + 114 % = 1,999.

Normal attack speed at level 14 (0,672 * (1 + (14 - 1 * 0,03))) * + 59 % = 1,485.


Both ways, with Burst of Speed, reach the top of 2,5. But without said skill, you'll have half an attack more with Phantom. So let's see the damage.

Base attack damage (54,5 + (14-1 * 3,2)) + 10 + 10 + 55 + 35 = 206, 1
Base attack damage (54,5 + (14-1 * 3,2)) + 10 + 10 + 55 + 35 + 40 = 246, 1

Let's think we'll have around .. Five seconds of 1 vs 1.

With PD we'd have 11 attacks per 5 seconds ([3 Seconds of Burst of Speed at 2,5 Speed] + 2 Seconds at 2 Speed])

With LW we'd have 10 attack per 5 seconds ([3 seconds of Burst of Speed at 2,5 Speed] + 2 Seconds at 1,5)

With PD we'd have 30 % chance of Critical, wich means 3 attacks would be Criticals.
With LW, we'd have none.


PD's Attacks: 8 Normal attacks would deal 1680 damage (8 * 210 ~) + 3 Critical attacks that would deal 1260 damage (3 * (210 * 2)) = 2940 Damage, for 5 seconds. You could add to this, the extra damage provided by the armor reduction from our Runes and from The Black Cleaver.

LW Attacks: 10 Normal Attacks that would deal 2461. Add the armor reduction from The Black Cleaver, runes and Last Whisper. The damage won't be over the previous 3k + AR, mainly because with The Black Cleaver you'll be already redoucing the AD Carries armor to 0 (60-70 Armor they would have at level 14, plus 13 From the usual Armor runes ) 85 or so, Max. Black Cleaver reduces 45 Armor, Your runes redouce 14 + 9 + 6 + 10 % from Masteries. 82 Armor reduced. Wich means, they'd be receiving almost ALL the damage. Taking Last Whisper would means practically the same).

Add to that the MS it gives, and chasing / escaping options.
Also, add the AS for larger periods of time, wich means that you'll heal more, faster.
The only skill that really scales with AD, from Fiora is her Ultimate, and 40 more Damage don't mean too much, trust me.


Guide Top

-)---> Summoner Spells

Best Options

sp Flash: Greatest of the great escape methods. Also, good to get in range for a Lunge or Blade Waltz. sp
sp Exhaust: Use this to completly shut down AD carries. Once they have this on, they won't do **** to you, and you'll kill them fast, faster than Sayk with Teemo. sp
sp Smite: This is a must, for jungling. I haven't tried jungling without this, yet. But yes, also very useful for Baron or Dragon, stealing buffs, etc. sp



Other Good Options

sp Ignite is also a good choice, for mid only. Top Lane requires Exhaust, since you'll be facing people like Wukong, Tryndamere, Nasus, etc. With Ignite you can just finish off people when they flash away. sp
sp Ghost, combined with Flash can be a very deffensive option, or a very offensive one. Chase after them, while dealing tons of damage due to your AS. sp
sp I haven't tried this one out, though I guess it works, as on any ad Carry. Let them try to kill you, and use heal in the last moment. so
sp It is .. Still viable, in some cases. You can do some pretty good ganks, with some wards placed around. Though if you're using it for top, don't. You already have good speed movement to go B and come back fast. sp



Bad Options

sp Eh .. Nah. You've already got the top AS you can get, using your skills and this builds. And AP is not for Fiora. sp
sp If you need something like this .. And it's not gonna be very often, just buy Quicksilver Sash. sp
sp Em .. No. This is for Soraka. spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sp
sp Fiora has no mana problems, so this is a waste of spell in my opinion. You need to be offensive. sp
sp What !? ...spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sp
sp Take this one ONLY, and ONLY ... when you wanna troll :D spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sp
sp Error 404, not found.spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sp


Guide Top

-)---> Jungling (Tips and Route)




#1! - You'll start at Blue, since you'll be using skills quite a lot, you need the mana regeneration. Ask your teammates to help you by hitting the thing a few times if they can, so you can get out of there faster, and less hurt. Wait for pull, hit the golem, and just when he's about to attack you, use Riposte, to reflect the attack. Keep doing this till they're dead.

#2! - Wolves. Now you'd have Burst of Speed, so .. Go on and attack the big wolf, use Riposte and immediately activate Burst of Speed. You'll notice the HUGE difference, you'll kill them at the blink of an eye.

#3! - Wraiths. These are just the same, attack the big one, Riposte, Burst of Speed and finisht them off. All of this, while, of course, taking one Health potion, from time to time.

#5! - Lizard. The method is just like at Blue. Attack the big one, and when he's about to hit you, Riposte, Burst of Speed and then Smite, to finish him off. Take Lunge, level 1. You'll need it for ganks.

#4! - Gank ? .. Only if you can. Mid bot, or at worse, top. If you cannot, go on with the golems, and if, whenever you're done, you can gank, do it! Go base and get yourself a Vampiric Scepter, and if you can some boots.

!#Ganking#!
Your ability sequence should be:
Lunge --> Burste of Speed --> Riposte --> Lunge --> (If you killed, or helped to kill somebody) Burst of Speed.

If you're already level 6, then after your second Lunge, use Blade Waltz, for maximum damage.


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