Fiora Build Guide by deepsorrow
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Fiora The Grand Duelist
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each new victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but also Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
"Fiora's ego would be insufferable if it wasn't so... justified." Jarvan IV
New champ on league of legends. Labelled as AD carry. Fun to play yet I think a bit OP for now and she’ll get some changes in upcoming releases. Everyone hates QQs about her ulty but I think her Q and W will get some changes instead.
Build is not final just what I figured out so far.
Pros / Cons
Fun to play
Great 1vs1 champ
Good chasing tower diving abilities
No viable escape mechanism
CC is a pain in the ***
Destroyed if focused when ulty on cd
Nothing really to explain here. You might wanna try phis dmg for Marks and quints but ARP just works better for me.
*Update* If you know you'll gonna have a solo lane go for AD quints couse the only thing you'll be hitting the most early game is minions so AD runes works better here then ARP
I take 24 fromOff tree and 6 in Def tree. Don’t think that it’s worth to invest more than 6 points ir defensive mastery’s as Durability and Veteran's Scars would only give you 137 hp at lvl 18 and that extra dmg from Havoc is way better.
Good for last hitting opponents or getting in range to pop your ulty. Don’t forget it can be used second time in couple sec period at no cost and also triggers your E
Passive damage boost and active reflect shield for basic attacks and skills such as Parrrley Decisive Strike
Good for hurting those ranged auto attackers remember that timing is the key here using it before the enemy makes a shot is a waist because he can just wait some time until it ends and hit you for sure.
AS and movement speed boost.
Your bread and butter ability attacking triggers movement speed increase (stacks up to 3 times) also triggered by Lunge. Remember to use it wisely as it only lasts for 3 s and hitting it on just before stun or any other suppress ability won’t give you any good
Your ulty so much hated and QQ’ed by many champs
(of topic -even trynda QQ’ed that it’s too op and he can’t target me even after stating the fact that he can’t die on his R duh. There might be some similarities between champs and summoner’s after all infinite rage in game fuufuuuuu rage outside)
It applies on hit-effects. Good for diving and good for escaping those final last hits and getting some life back if you have life steal items.
Main combo Q-->E-->W-->Q-->R
This order is only used if you have a partner or if you see that you can push lane quite ok and want to pick some kills early/mid game and that cd on Lunge just kills you.
Do not use this skilling order if you solo top or bot lanes. Prioritise Burst of Speed and Riposte first unless you face really unskilled opponents.
Crit route or solo lanes
No.1 pick for me
even if you get into dumb game and found your self in need of life steal reduction just buy you'll do just fine and some extra crit chance and life steal wont hurt ether
Other good picks
My item list
Some other good picks:
if not using as stated in Comments
- some early crits and life steal plus some kind version of ignite if you choose not to take it for your sum spells
- if you hit hard by auto attackers
Ok so as I told before I was experimenting with some other items apart Madred’s and got another alternative route – “Crit route” . This route has 2 drawbacks I noticed so far:
1. You have to farm first(and hit jungle every time you can or take solo lane) and your pawning starts only early mid game
2. You have to keep perfect balance between AS AD and Life steal.
after that according to the situation I prefer more AS and pen so I go for
- my personal favorite solo lane item with its sustain and passive you wont really have any problem defending lane til lvl 6-7 without going back
and 3 hp pots you don't really need more if you use your passive wise there were some games I could do fine even with 1 pot
Coming next tests for more on-hit items however counting only on your ulty will leave you wide open and also useless for the rest of the game while its on cd
More updates will be made. Pls comment vote/down vote and criticise all opinions are welcome.
Also check out Kalteran‘s in-depth guide really nice work and much questions answered
*Update 2012 03 11* - alternative build