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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
Now, about the champion and this guide: I think





For tank Morde; while it will make you unkillable, you will, again, be useless in teamfights. As a tank, you will be expected to protect a carry, so he can deal damage. So, as a tank, your purpose is to protect carries, not to damage enemies, but how can you do that with

So, here, I will cover two paths for




I think, that I should also mention, that this is my first build ever. So, yeah.
(Note: Information given may vary if you are fed enough to go in Rambo mode and tank 5 while killing 4.)
V1.0.0.125:

- Shield generation changed to 30 % at all levels from 25 / 27.5 / 30%.
- Shield generation is now only half as effective versus minions.

- Bonus magic damage when used against a single target reduced to 65% from 75%.

- No longer adds additional shield for each unit hit.
So, basically...
I have been enjoying maxing





Now, walking into an enemy with

Other than the important part, I think the nerf was on place.
Mordekaiser's ultimate,
Children of the Grave is countered by
Quicksilver Sash. If your enemies grab that nasty item, use your ultimate for last hitting.
- For
Mordekaiser, spell penetration usually works better than ability power, unless we are speaking about a build that includes
Lich Bane.
Mordekaiser is extremely weak against ganks, but he compensates for it with his farming skills. Do not hestitate to grab several wards before going to your lane.
- Try to play smart, do not get kited easily.
- For Mordekaiser, best defense is offense, as his escaping/kiting abilities are really poor. Playing him a lot, you will eventually get the feeling and realise which fight you can survive, and which you can't. Usually, your enemies will be attacking you to take your 200 health down, without realising your shield of 600 points, which makes you equal to a champ with 800 damage with immense healing from spells.
- If you don't have
Rylai's Crystal Scepter or
Frozen Mallet, avoid fighting alone because you will get kited, or your enemy will just easily escape you.
- Do not necessarily follow the guide in all cases. For example, if you are facing a full AD team(ex:
Renekton,
Garen,
Lee Sin in 3v3), it is obvious you will need
Thornmail. (If you are getting fed enough, however, you should prioritise
Frozen Heart over that item anyday.) Same way against magic damage enemies(ex:
Warwick,
Jax,
Annie in 3v3), you may'd like to get
Force of Nature, and perhaps also an
Abyssal Mask.
Mordekaiser is number one.
Runes
Marks: Magic Penetration, AP/level
Seals: Armor, AP/level, Dodge(Useful, if you have dodge masteries, for movement speed and for dodging a deadly crit from Tryndamere.)
Glyphs: Cooldown Reduction, Ability Power, Magic Resistance, AP/level
Quints: Magic Penetration, AP, AP/level, Cooldown Reduction, Movement Speed, Armor, Magic Resistance, Dodge
Here are some useful runes you should consider using. The bolded ones are the best runes of choice, in my opinion. Others with normal font are either situational, or not as strong choices as others, but still can be useful in a lot of cases. I won't go ahead and reason for these runes, because they are pretty much self-explanatory. If not, I am sure they have been explained several times through the guide.
For masteries, I go for 9/0/21. I think spell penetration mastery from Offense tree is essential, and utility is almost always the best spec to go. You may'd like to consider defense for dodge, etc. But that is not what I would do.
Here's a quick information about building
Mordekaiser that you should keep in mind. I will explain it by taking one of my builds as example:






First of all, you should keep in mind, this build order is especially good for 3v3 games and will leave you dealing either a bit too less damage, or being a bit too less of a tank in 5v5 games. Second, the both builds I added above(the main ones, as you could call them) are to show you how I progress my Mordekaiser through a game. I will further argue with possible builds and viable items, along with what Mordekaiser needs or does not need, here.
Now, the first build is to synergize with Morde's farming abilities, while not pushing him off his limits by purchasing items expensive for early game(ex:

Items I have bought for Mordekaiser are pretty much self-explanatory, in my opinion. He needs that spell vamp to refund his spells, and let


Also, as I said, Mordekaiser's AP ratios are not so good, but compared to his low cooldowns and resistances gained through spells and passive, they are good enough. Either ways, he still has awesome base damage values on his spells, and this makes


Oooh, and you may consider some cooldown reduction, if you wish.

This item is awesome for early game, but is pretty optional due to its price(and the fact you can buy a



Here are some examples of builds to let you tinker with your Mordekaiser build further
(Discluding the build at top)





This will give you good regen, spell vamp, health, armor and even magic resistance. With spell penetration, you won't have to worry much about lack of AP. In my opinion, this will be especially good for countering those people who grab








This is an example of how I'd build in order not to be squishy, and be able to shrug off some good damage. Actually, you may consider either swapping Lich Bane with a











With this build, I was able to self-cast W(alt+W) once in 7 seconds, and it had a duration of 6 seconds. This means a lot of cooldown reduction, also letting you to cast your Q about once in two seconds. This build also gives enough armor and magic resist, and your damage is still at top! Well, I suppose everything that has to be said has been said! To sum it up, you can catch carries in your AoE(W) and constantly slow them, thanks to CDR, along with dealing huge damage from your E and Q nukes, even though they are nothing compared to the constant damage from your W!






This is, of course, a squishier choice but will let you nuke like... Yeah. Either ways, getting past the problems of "squishiness," let me explain you the build.












And this build is for building both offense and defense at the same time. With unique abilities from




Is
Frozen Mallet and
Rylai's Crystal Scepter combo really worth?
I think yes, at least sometimes. Going for these two items is most likely to change your overall build dramatically, but fear not, because change isn't necessarily for worse.
With





So, eventually, your build may look like this:






How about skipping
Rylai's Crystal Scepter?
If you do this, you should keep in mind that you will be even more easily kited, and most of the time outran by enemies. You will have no CC, unless you go for






The Golden Age
When you are smashing your opponents so easily, that they even stopped dealing damage to you, you can go for an AP only build. The only flaw with AP build is, that you need a lot of items bought and ready in your backpack to be efficient; so, the progression towards your full AP build is where you are weak at, but once you finish your build, your efficiency increases by great amount. (However, by playing smart, you can play full AP


Otherwise, you can go for a balanced build; this won't make you ace any teamfight as easily, but will make you survive through it. Keeping up with your currently planned build is always good, even when you are fed, but always prioritise damage items over defense items while winning, so you can win harder and start building your defense items when they actually get a chance to catch up. This way, you are thinking of ahead; in case the game extends for longer than planned, and other people start finishing builds too, you will be relatively weak as an AP Morde. If you think of ahead, and make a balanced build, you won't get outclasses as easily.
When things are on par
When both teams seem equally effective against each other, and everyone is seeking out one another's mistake, playing can get exhausting. However, if you know what to buy in such situations, you should be doing okay yourself, unless you do stupid mistakes(we all do, sadly).
In such situations, you should look at your team; if your team needs magic damage, you should prioritise a magic damage item over others that are on your purchase order. However, in case when both your AP carry and AD carry are doing their job just fine, you should grab an AP item or two(these, or at least one of these, having semi-defensive stats such as health, spell vamp, armor or magic resistance) and then build some items to counter the neemy team's main damage output. I realise things may get blurry if their AD and AP carries are doing just fine, just like your carries, and you are getting hit by mixed damage. In such cases, you may'd like to grab some health, but it won't make you tanky enough. (I assume we both know why Mordekaiser does not benefit from extra health enough; the shield benefits from armor and magic resistance, and that is what matters.)
So, against mixed damage, you may'd like to buy both












When **** is going down
In a 3v3 game, it is easier to counter your enemy. Against most melee champs that deal physical damage,






In a 3v3 game, however, I strongly recommend getting both





Now, that we got our items to counter the fed enemy, there is one last thing to do; turning on the music and facerolling the hell out of them!
Staying in tune with your team
This is also something you should do both on 3v3 and 5v5. In 3v3, however, it is a bit harder to do and players are more dependent on this golden rule.
In a 5v5 game, you should look at your jungler. Supposedly, your AP carry is taking the midlane, and you have a support and ad carry bot lane. So, taking damage will be left either to you or your jungler. If your team needs some tankiness as soon as possible, you should try to go along with that. I usually build





















In a 3v3 game, however, you need to check on both your teammates. If they are getting early damage, you should do so as well; if they are getting early defense, you should do as well. You should prioritise your items in a way you both won't be the only tank in the team and do not be the only damage dealer in the team, this way your team will win anyways as your enemies' won't know who to focus.
Either ways, in a teamfight, your purpose is to deal damage to ANYONE as soon as you can, in order to keep your shield and health up. When your W is down, you may prefer to go out for a bit, spam E from a bit of a distance, and go in as enemy focuses someone else. When enemies split, try to aim their carry, but you'll also want to make sure their tank is too busy being ******ed with others(chasing someone low and trying to get kills, not caring about their other teammates at all). If you can go unfocused, you can chase their carry off, but if he does not run, slap your ulti in her face in order to swap your health(which is at %30 because of previously dealt damage) with hers(which is at %80 or so). Now, she should go down and you should be able to clean out the rest of her team either with bonus damage as you stole a part of her AP, or just through using her basic attacks.
Uh, you may also use your ulti on a tank with a lot of health for a burst healing on yourself, just in case they are lacking a good bit of magic resistance.
Mordekaiser is a decent champion that needs to deal damage; unlike many other champs(for ex: Rammus, Malphite) he has no CC, nor can he initiate with a surprise attack. He stands in the middle of a teamfight, hitting everyone, only sometimes having to go out and avoid focus while cooling his W down. Mordekaiser is a champion that can build AP, but still tank(unless heavily CC'd). Lastly, Mordekaiser is a champion that is fun to play with; he has great strengths like being able to steal opponents' hit points with his ultimate, being able to shrug off damage with shield created by his passive and being able to farm incredibly good.
One final thing to say; you can freely contact me either ingame or here, and I play on EU West server.
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