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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
Olaf, the Berserker

>> Hi there, I am Theredy42, and this is my first guide on MobaFire. It is about

>> Who is

>> SPECIAL THANKS: Credits to jhoijhoi for her "Making A Guide" guide
Pros
+ True damage with ![]() + Can be tanky with his DPS + Has CC with his ![]() + Is not too difficult to play + A great solo top champion + He's a freaking viking |
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Cons
- His ![]() - Can fall behind without enough farm - Is item dependent - Is team dependent - Only one ranged ability - Squishy early game |
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Gives a bit more AS for dealing a bit more DPS. |
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Deal bonus damage to minions, helping you to last hit a bit easier. |
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Some AD per level is always nice for that bit of damage to deal more later in the game. |
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5% bonus damage on towers is awesome to help destroy towers faster, in turn helping you win faster :D |
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2% more damage, a mastery that CAN come in useful, better than
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8% Armor Pen. is always fun |
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A little bit of AD, self explanatory really. |
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I get this mainly for
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This is great in fights, as you deal more damage against low health enemies, and if you are at low health yourself, it goes great with ![]() |
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108 extra health at level 18. That can never hurt. |
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Bit of extra armor, mainly for
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Bit of extra MR, mainly for
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30HP at the start of the game? ![]() ![]() |
Greater Quintessence of Attack Damage: AD is great for getting those last hits and getting that little extra damage to push people out of lane or to finish them off. greater quintessence of armor penetration is also a very viable option.
Greater Mark of Attack Damage: See my quint explanation.
Greater Glyph of Scaling Magic Resist: Scaling MR is for when the laning phase finishes, usually when these become more effective, which is why I take scaling over flat.
Greater Seal of Armor: You're solo top, so you are usually up against other AD champions, giving you a bit more durability early game.
NOTE: Never get armor penetration for both your marks AND quints! Get them as marks with AD quints, them as quints with AD marks, or get both quints and marks as AD.
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Berserker Rage: For each 1% of health missing,
Olaf's attack speed increases by 1%.
If you're at low health, in a 1v1, this will usually make your enemy retreat, or deal enough damage so when you die thatHecarim can come in to ruin someone's day. This passive is awesome.
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Undertow (Q):
Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 (+1.0 per bonus attack damage) physical damage to units it passes through and slowing them by 24 / 28 / 32 / 36 / 40 % for 2.5 seconds. This slow fades over the duration.
IfOlaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Your main source of CC,Undertow is great for catching up to escaping enemies, especially when they least expect it. Get one point in it at level 2, then max it last.
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Vicious Strikes (W): For 6 seconds,
Olaf's attack damage is increased by 7 / 14 / 21 / 28 / 35 base damage plus 1% of his max health. While active,
Olaf gains 9 / 12 / 15 / 18 / 21 % lifesteal and spell vamp.
Great in a team fight, giving you extra damage, lifesteal and spell vamp. The main reason you build Olaf so tanky. Max this unless yourReckless Swing or
Ragnarok can be leveled up.
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Reckless Swing (E):
Olaf deals 100 / 160 / 220 / 280 / 340 true damage to his target and inflicts 40 / 64 / 88 / 112 / 136 true damage to himself.
A great tide turner in a fight. This deals true damage, so it ignores armor and MR. It can absolutely demolish people, and can help against any neutral monsters *cough*Dragon *cough* you may fight. Be careful of when you use it though, you could end up leaving yourself one basic attack away from dying. Max this whenever you can, except when you can level up
Ragnarok.
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Ragnarok (R): Breaks any crowd control effects. For 6 seconds,
Olaf is immune to disables, gains 30 / 45 / 60 armor and magic resist and 10 / 20 / 30 armor penetration.
Ah, the ulti. The core ability of every champion, well almost every champion *cough*Udyr *cough*. For
Olaf, it's quite similar to
Master Yi's
Highlander, except he can't be disabled (hit with any form of CC), with
Highlander only giving immunity to slows, and doesn't give
Olaf a MS buff, unlike
Highlander, which does. It is great for getting out of team fights when at low health, especially if you're running
Ghost, and good for tower diving, as you can't be slowed by anything (
Noxious Trap), and since towers deal damage, you will get at them with more health to give away, because of the armor buff given, however, I generally tend to avoid doing that. Also, the armor penetration can be pretty helpful, despite armor penetration's decreased usefulness. Max whenever you can.
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For your first four levels. |
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This is what you prioritize maxing after level 4. ![]() ![]() ![]() ![]() |
Item Sequence






START
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Get this for that extra MS early game. |
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Get 3 along with your ![]() |
EARLY GAME
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The best boots on ![]() ![]() ![]() ![]() |
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Your potions should've run out by now, so get this for the life steal, which will stack up with your ![]() |
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This item... It's just brilliant. It gives you AD, health regen and your basic attacks deal splash damage around your target. And it gets better. Like, ![]() |
CORE
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Your upgraded ![]() |
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This is your main tank item. It gives you 1000HP, and heals 1% of your HP every 5 seconds. This is the item that gives you most of your health regen. It boosts your ![]() |
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This is your balance. You get health, and AD, great for any tanky DPS champion. Also, squishy targets are screwed if you catch them with this, due to the passive slowing them (Make sure to keep ![]() ![]() |
LATE GAME OFFENSIVE OPTIONS (PICK 1 OR 2 AND SKIP A SURVIVAL ITEM)
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This item gives you AS, MS, and MOAR crits. Also, you ignore those pesky minions so you can get away from those enemies while they have to strafe around. Yay! |
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AD and lifesteal. A great item on ![]() |
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AD, AS, CDR, MS and tenacity. A fantastic mobility item, and a good alternative to a ![]() |
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This item is beastly for destroying tanky teams. AD, AS, life steal and a passive that shreds the health of a tanky opponent. A good item on ![]() |
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This item is for those annoying tanky characters that stack tons of armor. Combined with
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This item is best if you have a team with a majority that deals physical damage, and you find the target you are focusing won't go down. If you land enough hits on the target, your entire team will go through 25% of their armor, and it gives you some health, so you can take more hits. Great when combined with
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A decent ![]() |
LATE GAME SURVIVAL OPTIONS (PICK 1 OR 2 AND SKIP A OFFENSIVE ITEM)
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Gives some CDR, health, MR, and a bonus 20% health regen, lifesteal and spell vamp. Use if you need more tankiness. |
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Gives you some AD and MR. Good if you want to survive against an AP heavy team but still have a lot of bonus damage. |
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A cheaper alternative to a ![]() ![]() |
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An item that grants armor and MR. A lot of it. It also gives you a free revive. Sweet. Use it if they have ![]() |
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Ah, the ![]() |
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This item gives the most armor of any item in the game. Its main feature though is the passive, which can really make those AD and AS builders regret buying 3 ![]() ![]() |
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Armor and crits! AD is also given, dependent on your health, so if you want to take advantage of that, build some more health. If it's enough for you already, get something else. |
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A great item for when they have extremely annoying spells like ![]() ![]() ![]() ![]() ![]() ![]() |
BOOT ENCHANTMENT OPTIONS (TAKE WHEN YOU NEED)
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Get this enchantment if you need more movement speed and you feel you're too slow. Pretty good enchantment. |
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This enchantment is generally for AD carries, but I like it if I find myself chasing opponents a lot, not something you should do often, but still is a great choice. |
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This enchantment is great if you are losing and you need to defend your base. Also, you can now beat ![]() |
NOTE: I would recommend not building too much health, as if you have, say, 5000HP, you will be demolished by someone with a high AS and


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Thank your for reading this guide, leave a rating and comment depending on what you thought about it. I hope you enjoyed reading this and helped you pick up a couple of tips along the way. Olaf is a tanky DPS who can also be a jungler. He's not too difficult to pick up, but knowing when to use your abilities is key! It just takes practice. And remember, GL and HF ripping apart opponents with ![]() SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here, RIOT for making such an awesome game, and YOU, *insert summoner name here* for taking the time to read this guide. |
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