Gangplank Build Guide by 1jamie50
| Health | 2203 |
| Health Regen | 17.75 |
| Mana | 1135 |
| Mana Regen | 19.1 |
| Armor | 138.59 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 253.3 |
| Attack Speed | 70.911 |
| Crit Chance | 70%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 20 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

1
4
5
8
9

3
14
15
17
18

2
7
10
12
13

6
11
16

Masteries + Notes
Guide Table of Contents
Introduction
Hi, my name is 1jamie50 and this is my first guide on MOBAFire and therefore, I appreciate any feedback that can be provided to make this guide better.
This guide will focus on my build of
Please consider testing this build before voting. Also, remember that this build won't work in every game without tweaking the build to suit the enemy team, so I have also added a situational items section.
Overview of Gangplank
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Pros/Cons of Gangplank
Pros / Cons
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Pros
+ Strong Farmer and Harasser. + Global Ultimate. + Passively Stackable Slow. + A strong pick on basically any team comp. + Decent sustain with |
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Cons
- Armor counters Gangplank well. - Mana can run out from harassing with - Mana can run out even quicker if spamming - Can be countered by many top lane picks. |
Abilities
Abilities
Grog Soaked Blade: Gangplank's basic attacks apply Grog Soaked Blade, slowing the enemy by 7% per stack up to a total of 3.
Parrrley (Q): Gangplank fires his pistol, dealing attack damage and applying on-hit effects including
Trinity Force,
Grog Soaked Blade,
Frozen Mallet and Red Buff. Parrrley also applies critical strikes.
Remove Scurvy (W): Gangplank consumes oranges, healing him for a set amount of health and removes any CC (Crowd Control) from Gangplank. This includes stuns, slows, suppresses and much more.
Raise Morale (E): Gangplank fires his pistol in the air, buffing himself with increased attack damage and movement speed and giving a minor version of this buff to any allies around him.
Cannon Barrage (R): Gangplank orders his ship to fire on a location anywhere on the map. Cannons fall in a circular location, dealing damage upon contact. Any enemies standing in this circle are slowed.
Ability Sequence
Ability Sequence Order
For abilities, I take points in
I take points in
I then focus on maxing out
Masteries
Masteries
NOTE: This mastery page is older and I no longer use it. To find my new masteries, look below this. I am not saying this mastery page is bad on him, I just don't normally use it now.
For masteries, I go 21/9/0 taking standard AD masteries. I go all the way down the offensive tree, improving crit damage, armor penetration and life steal. I then go down the defensive tree, taking masteries to improve Gangplank's base HP and armor.
In my new masteries I use more defensive options. I go 9/21/0, going down the full defense tree for additional tankiness while taking offensive to still keep my damage output high.
Both mastery pages are viable options. Adjust to the enemy team and take whichever one you prefer better.
Runes
Runes
Greater Mark of Attack Damage: Attack Damage marks give you greater damage early-game for extra poke harass as well as scaling you to more damage dealing late-game.
Greater Glyph of Scaling Magic Resist: Magic Resist glyphs make you have better survivability and more tanky against casters.
Greater Seal of Armor: Armor seals give Gangplank better survivability in his lane, allowing him to take in more damage.
Greater Quintessence of Attack Damage: Not much to say, additional attack damage to deal... more damage :D.
Summoner Spells
The Recommended:
Flash is a good ability to have on Gangplank, since Gangplank doesn't have an amazing escape ability (
Ignite is a nice spell on Gangplank. Sometimes, Ignite can be the difference between you surviving a battle or dying. It can also be used to pick up running opponents that you otherwise may have not been able to catch up to and kill.
The Good:
Exhaust could be good on Gangplank. It slows the enemy down both attack speed and movement speed vise. Great for 1v1 fights or when your jungler ganks the lane.
Ghost can be swapped out for
If your jungling with Gangplank, (which personally I have never tried.. though I know it's possible.) then your going to want to pick up Smite.
While Gangplank does have a naturally built in Heal in
The Ok:
Clarity can be helpful.. though really only more useful early game when Gangplank runs out of mana relatively fast through
Teleport allows you to leave a lane to get health and jump back into the lane before your enemy pushes to the turret. It also allows you to get to a lane and protect a turret.
Barrier has now been added to classic. This can provide you with an extra survivability shield that can possibly save your life or help you win a 1v1 in top lane, however in most cases it's most situated for an AD carry.
The Bad:
This guide is to help you not die... If you're using this.. I'm not doing my job.
This spell is better to have on your tank.
This spell is better to have on your support.. nonetheless, it's a beneficial spell.
Items
Mercury's Treads: Mercury's Treads are good if your facing an enemy team with more than one Crowd Control. Well your
Remove Scurvy can remove CC it can only do so once and then it's on a long cooldown. These can help you escape ganks and get out of CC faster in team fights if the enemy team is full of CC.
Statikk Shiv: Amazing Item for GP all-around. Gives you a nice 20% crit chance boost and more movement speed and attack speed. This is great for sticking to champions with your passive slow and already amazing movement speed. Oh, and
Parrrley procs
Statikk Shiv too. Not only that, but this builds nicely out of your
Avarice Blade.
Infinity Edge: Gangplank's massive damage will come from this. You can take advantage of the massive AD and crit strike chance. The critical damage passive increases just boost your damage even more too.
Situational Items:
From here on, you should adjust depending on your situation. The main build I give is what I will build most of the time but any of the below items are good choices. It just depends on your situation in the match you're playing.
Offensive Play:
Trinity Force: Tons of Damage. This is everything wrapped in one small package, and
Gangplank can use everything in it to his advantage. An amazing item for GP.
Youmuu's Ghostblade: This item fits Gangplank to a tee. Literally everything that this item gives to you, you can take advantage of. This item fits Gangplank absolutely perfectly and you can grab it if you need additional damage, armor penetration and crit chance. It's passive is also awesome for chasing running enemies. Amazingly well fit for
Gangplank.
The Bloodthirster: BloodThirster will give you additional AD and Life Steal. If you need to deal out more damage, this is a good item for you to grab.
Phantom Dancer: Massive crit chance, additional movement speed for chasing and more attack speed. This brings you to the 100% crit chance cap. This item is amazing and if you are performing well enough, go for it over
Guardian Angel.
Defensive Play:
Guardian Angel: This makes you tanky a long with your runes and masteries and allows you to run-up and engage to slow the enemy team down. Also, you get a second life which can really be the difference in team-fights. Great item.
Maw of Malmortius: Dual attack damage and magic resistance. Take it if your facing a lot of AP damage but other than that, don't bother.
Runic Bulwark: The new upgraded form of
Aegis of the Legion. It is a great idea to buy this if neither your support nor jungler has taken it. This helps your durability all around and supports your teammates when team fights start to break out.
Randuin's Omen: I like this item, mainly for it's tankiness. The mass armor and the additional health it gives is great, however the passive on this thing is awesome too. You slow the enemies attack speed when they attack you? This can not only cause you to win 1 vs 1's but can cause your enemies to do less DPS. You can also make it stronger by activating it? That could change the tide of a team fight. This is a great choice on Gangplank.
Warmog's Armor: Ahh, Warmog's. An item that is still pretty common on Gangplank (or TankPlank), however I don't think it's as good for a slot on Gangplank anymore. However, it can still perform but since this is a CritPlank guide, you don't need to focus on this.
Frozen Mallet: I now think that
Trinity Force is a much better pick over this. They have the exact same passive. Frozen Mallet has more health than Trinity Force but Trinity Force gives better attack damage as while as tons of other stats. Trinity Force is the better choice now on Gangplank.
Optional Boots:
Ninja Tabi: You may want to grab these boots against teams that are AD heavy or don't contain a ton of CC. I will choose between these or
Mercury's Treads depending on the enemy team.
Ionian Boots of Lucidity: With these boots, you can use all your abilities more often. These boots put your
Parrrley on a 4 second cooldown. This means you can spam out high critical strike damage late-game.
Boots of Mobility: I know Gangplank is still a talked about jungler even though I never see anyone do it anymore. However, if you do jungle him, you could think of taking them if you're going to be ganking a lot. However, remember that you do have a large movement speed boost from
Raise Morale and that's what you mainly level in the jungle. You shouldn't need these but they can be useful for chasing or engaging.
Boots of Swiftness: Same as the above. Chasing and engaging.
Summary
Gangplank is a fun champion to play and is normally my main pick as a champion. He can deal out massive amounts of damage and has a nice amount of survivability at the same time when built as a Bruiser.
I hope this guide helped you get better at playing Gangplank. If this guide helped you, I would appreciate if you gave this guide a thumbs up as it took me many hours to assemble and type this info up.
Certain template's used in this guide are from jhoijhoi who's guide can be found here.
Change List
-
5/05/13
- Quick Chapter Removal.
4/21/13 - Matchups:
Akali,
Cho'Gath,
Darius,
Dr. Mundo (unvisible)
4/04/13 - Re-started the match-up section.
- Removed build trust section.
4/01/13 - APRIL FOOLS, nah this is an update.
- Updated Build to resemble closely to what I build now.
- Switched Situational Items. There is now a core build, followed by offensive or defensive options.
- Situational Items section deleted and merged into Items section.
- Changed
Greater Quintessence of Critical Chance to
Greater Quintessence of Attack Damage in build.
3/31/13 - Fixed minor spacing issues.
- Added Build Update note.
3/25/13 - Added
Statikk Shiv to situational items. - Explanation added to second mastery page.
- Minor changes all-around.
- Note: Build may be slightly outdated for what I use now. Update may come soon.
2/10/13 - Removed a rough draft of the matchups section that was not supposed to be visible.
- Changed
Greater Mark of Armor Penetration to
Greater Mark of Attack Damage. - Added the mastery page I use today. (9/21/0)
1/02/12 - Happy New Year!
- Added
Frozen Mallet to Situational Items. - Added a mock section for Matchups.
- Fixed some info in different sections.
12/30/12 - Updating at 2:48am = Funny
- Heavily updated my outdated build.
- Updated Introduction, Overview, Pros/Cons, Abilities, Items and Situational Items.
- Removed Farming Page (for now).
12/07/12 - Masteries have been updated for the new mastery pages.
10/21/12 - Update on my Birthday :)
- Changed
Ionian Boots of Lucidity to
Berserker's Greaves in build. - Added optional boot choices in the Situational Items section.
- Changed Build Order.
10/08/12 - Changed
- Changed
Heal to
Ignite.
9/16/12 - Changed
Greater Glyph of Cooldown Reduction to
Greater Glyph of Scaling Magic Resist in build.
9/09/12 - Changed Build Order.
- Take
The Brutalizer earlier on. - Take
Phantom Dancer last but take a
Cloak of Agility mid game to keep crit chance up. - Take
Infinity Edge and
The Bloodthirster before
Frozen Mallet.
7/29/12 - Take
- Changed Item Build Order.
- Updated info to include the buff in Patch V1.0.0.143.
7/01/12 - Changed Skill Sequence to level
Remove Scurvy second instead of
Raise Morale.
6/24/12 - Changed
Greater Seal of Attack Speed to
Greater Seal of Armor.
5/27/12 - After extensive testing, I have modified the build order slightly as listed by follows.
- I now take
Infinity Edge before
Phantom Dancer. - I now take an early
Vampiric Scepter while I'm making my
Infinity Edge. - I grab
Phage a bit earlier now to give me a bit more durability mid game.
5/23/12 - Fixed a reference in Situational Items to
The Black Cleaver. - Fixed up Pros and Cons section.
5/17/12 - Switched
Atma's Impaler in build to
Frozen Mallet. - Switched
Greater Quintessence of Critical Damage to
Greater Quintessence of Critical Chance. - Fixed errors in Situational items section that was still reffering to
The Black Cleaver.
5/16/12 - Part 3 - Fixed an HTML coding error in Situational Items.
5/16/12 - Part 2 - Switched
The Black Cleaver as last item to
The Bloodthirster.
5/16/12 - Part 1 - Fixed a formatting error in Pros/Cons
- Added Ability Sequence page.
- Finished Masteries, Runes, Spells and Farming pages.
- Added ending summary.
- Build posted.
5/12/12 - Abilities section complete.
- Added Frozen Mallet to the Situational Items list.
- Started Summoner Spell section.
- Changed Skill Leveling order.
4/24/12 - Added Ability Info.
4/14/12 - Changed Item Build to how I now build Gangplank.
- Changed Item Page and Situational Item builds pages.
4/10/12 - Added and Completed Situational Item Page.
- Cleaned Item Section.
4/09/12 - Changed Gangplank Overview page to Build Overview.
- Changed info on Build Overview page.
- Added Gangplank's Lore.
- Abilities page changed.
- Masteries, Runes and Spells Page added.
3/30/12 - Introduction clean-up.
- Info added to Gangplank overview.
3/28/12 - Gangplank guide production started.
- Added DPS Build.
- Pages: Introduction, Pros/Cons, Gangplank Overview, Abilities, Items, Farming.
- Items page gives suggested backup items as while as the change to build 2.
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