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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Darius
Darius problems: Dot hurts passive, very strong early damage made to win lane.
Darius counters: you won't win this lane. Play passive, don't give him kills. If you can get a gank on him before six, try it, otherwise, play smart, play defensive, and wait for late.
Introduction
Let's talk about what
Garen exceeds and falls off at.
Pros
*Garen is mobile and hard to lockdown, he breaks free of most cc easier than other champs.
*Garen can really put the hurt on ability reliant and channeling champions.
*Save certain matchups, garen was built to win early game.
*He's not overly reliant on items, like say, a

*Garen has a nice mix of tankiness and damage.
*Garen can execute like no other champ

Garen is very good at gap closing
Cons
*Garen suffers early game against pokey, ranged champs.
*Garen does not have the same CC as other tanky fighters do.
*Garen can be kited easily by those who know how.
*DoT really tears into garen.
*Garen uses a lot of health regen, meaning grevious wounds will make him suffer.
*Garen can't do too much to AA reliant champs, as he has a silence

Against AD
greater mark of armor penetration Greater Mark of armor penetration



Against AP
greater mark of armor penetration Greater Mark of armor penetration



Rune explanations:






greater mark of armor penetration Garen doesn't have many chances to get damage items, so these runes can prove to be irreplaceable.
honorable mention:

















Maybe spells
Let's go down the list of other maybe spells for garen.






Don't Bother
These are summoner spells that i would really just say no to as garen. But i am not an expert.












let's talk about what to build on garen.
starting items:






item's i don't get:


Core:




From here, his kit is oddly malleable. first, let's pick some boots.


mercury treads Garen's CC resistance game is ridiculous, and these just help that even more. Choose these if you are against a CC and/or AP heavy team.



Usually with any of these boots (except boots of swiftness), you will get homegaurd, however i have heard good arguments for alacrity and even furor. For big lockdown and stickiness, get a

More Defensive Items:







Now let's talk about garen's offensive choices.
First off, if you are the only tank, or your team isn't doing very well, you shouldn't even be looking here. Save maybe for

ap options: pick 1-2








ad options: pick 1-2




zeke's herald this item gives a huge cd boost, if you missed it in other places, along with some health. If you have a fed adc or multiple ad champs on your team, consider getting one of these as the aura will be helpful for them.

Let's talk about garen's spells













Depending on your matchup, laning and farming with
Garen can either be a breeze, or hell.
Hard Matchups: If your against one of these little pains




level six surprise: It's a really good idea that, if your enemy is at about 60% health, go all in at level 6. Right as you hit six. q>e>ignite>r can be done very quickly and can bring down most champions at six. act like you're being passive. then just right as you hit six, charge them with your q

Lane Control: If you want to push and advance the lane, simply get all the minions in the radius of your


The biggest difficulty with farming can be overusing your pushing power. Garen is very good at pushing. But sometimes he can overpush by clearing waves too quickly, especially during laning phase. Again, training yourself to last hit with AA and q can be helpful so the lane doesn't go to far and you end up getting ganked.
Experience, Healing, and Chilling: Something useful that a lot of people don't have enabled is the abiltiy to see experience combat text. You can turn this on at the very bottom of the interface options that are located in the main options during game. When you have this enabled, it allows you to see when you are close enough to the radius of the death of the minion to still recieve the experience. As long as you are still standing in that radius, you will still be gaining levels, even if you did't last hit the minion. Stand in this radius that you will find by having the combat text enabled, and let your passive heal you. This is a good way to chill for a bit while the lane comes back towards you.
Using Your Abilities: It's good to remember also that you can spam your abilities, as you don't use mana! use them at the most necessary and unnecessary times. Use them to farm, use them to harass, use them in teamfights, use them in 1v1, use them whenever. The more times you have used your abilities throughout the game, the more efficient and helpful you have been. The only exception to this is your ult. The CD is huge, so use it wisely. Also, bear in mind that you can q turrets for a nice extra bit of damage output towards them.
Your top goals in team fights:
- initiate the fight.
- Defend your carries by peeling and silencing.
- execute squishy carries with your ult.
- lay on AoE damage with your spin.
That's the order you should focus on doing it too. Do not, i repeat, Do not go wandering off away from your team all willy nilly trying to take down some squishy carry. Stay with your team. If someone comes at your carries, get in there mug, silence them and spin at them. Be the first one into the fight, lead the charge. You should be the one initiating, hopefully scaring some people into wasting some spells, and generally soaking up damage. If the carries get close by and there low, a quick ult can take them by surprise and turn the tide of the batle in your favor. Use your ult wisely. Your ult should always be a kill, nothing less. If you didn't get a kill with your ult, you did it wrong. it's purpose is to execute, and it should be used on whoever is doing the damage. A bad ult is using it on the 60% health



In conclusion, follow the points listed above, and you will be golden in teamfights.
If you are here, it's because you want to learn about a champ and the game. That's awesome because I do too! If you have any thoughts, little tiny or big thoughts, or questions, or just any sort of thing to say about this guide, please, don't hesitate to put it in the comments. I will be closely watching and monitoring and updating and generally just making this guide gets better for the time being. I will be leaving C2V on, because I really want to make this guide better by hearing from comments and contributions from others. I want to hear everything you have to say! No matter how critical! I hope that by making this guide, and possibly helping others to learn, I will learn myself.
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