Garen Build Guide by Murod
| Health | 4837.96 |
| Health Regen | 61 |
| Mana | 300 |
| Mana Regen | 0 |
| Armor | 173.12 |
| Magic Resist | 222.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 167.37 |
| Attack Speed | 0.933 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello everyone. I hope you like this build, I have gotten some very nice results with it and hoping you will as well. AND ALWAYS REMEMBER KIDS SPIN TO WIN :D
Why build tank garen
Well lets see where to begin
Garen naturally leans toward being a big burly tank. if you dont believe me then ive got one word for you. Perserverence. now people say that offtank and pure AD are more viable builds. Now ill give those builds that they make the early game much easier and do pretty well if your plan is to make them surrender at 20
now what they lack is the lastability that tank
Garen has. a game where both teams had a
Garen one tank and one AD. now the AD one come late game dropped like a fly several times. However the tank one single handedly went in took out an inhibitor, then got dropped everyone pentakill and all, and then proceeded to beat in both nexus turrets before casually winning the game. How? because he had the health the armor and the resistance to do it.
Pros / Cons
Pros:
Nice bursting through out the game
Near untouchable late game
Amazing canidate to initiate teamfights as well as
Baron
Often times will hear Q.Q from enemies making the match that much more fun (had a
Fizz complain about me killing a
Graves who tower dove my
Warwick when all i did was
Ignite him)
Cons:
Relativly rocky start (my only deaths tend to happen in the first few minutes before you start packing on the HP)
if you dont adapt you will be a giant meal for the enemies
lacks the CC that other tanks have like
Amumu
Rammus and
Alistar
Items for the game going well
Mercury's Treads- my favorite boots hands down. i often grab them despite my enemies lacking cc i just love that early magic resist makes that alister go crazy ya know.
Warmog's Armor- Standard tank i want health item etc etc you know the drill.
Atma's Impaler- an easy way for a tank to slip in some easy attack damage while still stacking armor
Force of Nature- bonus regen and magic resist? its every tank
Garen's dream. Stacks oh so nicely with his passive dont ya think although by this point your passive probably wont be kicking in to much.
Banshee's Veil- hey
Karthus thats a nice
Requiem you casted there, to bad i just blocked it
Frozen Mallet- Health+AD+ on hit slow = very good
POSSIBLE REPLACEMENTS
Boots of Swiftness if the enemy team isnt very cc heavy or they aren't smart enough to use them properly or if the enemies have say a
Teemo and you want nothing more then to give him a greatsword facial? Then grab these you'll love them.
Thornmail- swap this instead of your
Force of Nature when there
Malzahar is sleeping and
Vayne and
Master Yi are the only hope their team has of winning
Sunfire Cape- ever wonder what would happen if
Garen decided to be like
Summon: Tibbers? Well wear this and you basically have your answer. Extra health and a passive that burns your enemies each second, TOASTY :)
Randuin's Omen- since
Garen doesnt use mana or any form of it (i.e. stamina , rage) CDR thats built in with tanky items are very good for you. In jumps
Randuin's Omen. CDR, Health , Armor, And a couple effects to stomp out those pesky right click to win champions. MI GUSTA
Aegis of legion- magic resistance with extra health and a bit more attack damage. If your team doesnt have one get it.
items for the bad game
Mercury's Treads- Same reasons as above.
Warmog's Armor- Same reasons as above, this is the only item that guarenteed must be in any of your matches. all others can be changed at preference.
And now is when your inventry gets situational. Are you fighting
Ryze,
Brand,
Gragas,
Karthus, and
Annie? First off good luck with that second off kindly grab a
Force of Nature. Is the enemy team
Master Yi
Teemo
Twitch
Pantheon and
Tryndamere? get the
Thornmail and again good luck.
Summoner Spells
My Choice
Possible Substitutes
IF YOU USE THESE GET OUT NOW
Skill Sequence
Start off with a point in
Decisive Strike. if you get the first hit off in the beginning of the match then you opponent can only retaliate with basic attacks and odds are your basic attacks will have a bit more of a punch to them. after that point you wanna start putting points into
Judgment. put a point in
Courage at level 4 and leave it there. upgrade
Demacian Justice at levels 6 11 and 16. after
Judgment is maxed go to
Decisive Strike and then to
Courage
how you should fight come mid and late game
theres 2 combos that i use. when 1v1 or 1v2, relativly small fights initiate with Q
Decisive Strike then use W courage and then chase them down with
Judgment and
Ignite or
Demacian Justice depending on if you can still chase them or how much health and armor they have. why use
Courage second? because what commonly happens is that they will not be able to react fast enough to a giant screaming man with a sword darting at them at top speed with the intent to murder. by the time they react they can only basic attack and then you kick
Courage on and then all hope of scratching you is lowered. and then the spin and the murder and then kills for
Garen :D
in a larger scale fight initiate with
Courage because they will see you and will be able to react to your presence. then you dash in with
Decisive Strike being sure to target either the squishiest target on the enemy team or the one who is very spell reliant to deal damage. since the silence is garens main cc be sure to use it to shut down any assistance from say a
Sona or
Brand causing their damage output to be cut down for a second or two or making sure the damage your team does stays there. now with your ult you wanna target low health champs that are sneaking away or tanks who are a little under half health. the reasons are for a secured ace and to make their
Amumu or
Rammus that much more killable
Runes
Any suggestions on rune edits would be greatly appreciated. Im pretty clueless when it comes to them so please feel free to help me edit this section
For seals i grab health per level. this helps
Garen by giving him more hp in the long run as well as having enough of a presence to give him a bit of early game survivability(at level 6 one of these seals will give you more health then 1 of the flat health seals). also these seals cost less IP then flat health seals.
Marks i went with AD per level. This is so his damage doesnt slow down as the match goes on which is a problem some people have as
Garen when being a tank.
quintessence i use armor for because as tank
Garen theres no such thing as to much armor
And for glyphs be sure to make them magic resist to help protect against the anoying early game mages
Edition Log
12/18/11- Release date =D
12/19/11- edited rune section. added explanation as why be a full tank garen.
12/25/11- changed seals from fortitude to vitality. made appropriate text changes as well
12/26/11- added a brief team fighting or a small fight guide
12/27/11- Added a couple more items that can be considered.
Randuin's Omen aegis of legion and
Sunfire Cape. Fixed typos i noticed.
7/7/12- Added a full tank and an ad brawler focused build.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #57
Registration Open
|
|
Dominate TT #10 (NA)
Finished
|
|
Dominate Dominion #56
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (5)




