This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
Thanks to Searz for the awesome guide format! You can find it here.
I may have dropped down in the top guide's list but that will not stop me from keeping this updated. If you like my Guide, Upvote me if you don't please help me make my guide better.
This is my first Guide on here. I'm hoping to make a Great guide but I can't do it without your help. I will keep this updated as often as I can. As I play more and get better with Graves I will be adding more pictures and video's to make my guide more enjoyable. If any of you send me pictures, or videos (I have LoL recorder so if you send me the file ill pick awesome moments) of matches you want displayed I will be more then happy to put them up in a Fan section of my build. I put a lot of pictures in my section that explains good escapes with Graves, because I feel things like that require visual aide's.
As always if you help me improve my guide I will give you a Rep. cookie
UPDATE
I had to so some work to his Skill sequence and Rune's in order to counteract the nerf coming to him.Mouse-over any items or abilities to see their tooltip.
Legend
(for any abbreviations you don't understand)
Main rune set
Other runes worth considering
My main Rune set is not the only good one for Graves. There are quite a few amazing Runes for him, probably even more then I have listed, so feel free to experiment yourself!
This little passive is the reason why Graves can survive most of the issues he is faced with. If you can keep the stack's maxed out you will be deceptively durable.
This is probably the move you will use most as Graves to open a fight. If you can catch them inside the zone and dash to them they will have no idea when you will appear. This little guy makes escaping a breeze, just run and cover your tracks with this ability. It will require the enemy to guess which direction you went.
This is my favorite ability that Graves has. It is not only a great gap closer, but it is also an amazing escape ability. The attack speed buff is perfect for pushing turrets or even attack champions, but while it is on cooldown you are vulnerable and have almost no escape other then your flash. While attacking champions can make it available faster, you do not always want to rely on that strategy.
The mechanics for this Ultimate is unlike any other move I have seen. Similar to Lux's Finales Funkeln you can either open or close with this ability. Knowing the difference is very difficult. Unlike Lux's ability, once the shell hits a champion or reaches the end of its trail it will explode into a cone that reaches quite a bit further, making it perfect to grab a kill off of a fleeing low health enemy. The biggest if not only downside to this ultimate is that it misses at very close range.
This wall is very nice to be able to go through as an escape route or even as an attack route. When they are chasing they would need to go around or when their jungler has gotten low at their blue. They wont be expecting that.
This wall is a personal favorite of mine.
Team fight at Dragon or Nashor? There is your escape.
It may be up to you to steal Dragon or Nashor, Surprise them before they can grab it.
I know that was a lot of pictures but i wanted to make sure people knew which walls are the passable ones so they don't get killed.
Escapes With Smoke Screen
Certain paths can make escaping with smoke screen even easier. Since the AoE makes people lose vision paths with multiple branches will make enemy's less likely to follow you. Below I have provided pictures to better show what I am talking about. Red arrows indicate the danger zone (area most likely you are running from) while the green arrow's indicate the path you should take to be safe.
As a ranged AD carry your biggest source of substain is lifesteal. You need life steal. Doran's Blades are essentially an early game Blood Thirster.
Movement speed early game can be just as important as lifesteal. For the first couple levels people usually don't grab boots so you can always be one step ahead of them, literally. All and all combined with three a great way to start your lane.
First Time Back.
If you started with the Doran's Blade your ideal first shop will be and a for that amazing early game damage.
But since life isn't fair, more times then not you will be forced back too early. If this is the case then you want to at least buy and another
Just like with any champion remember to pick up Heath potions when you are at the store to keep you in lane longer.
Having one or two of these are the perfect way keep your early game strong. They get sold later so it's not like they take up much room anyway.
The best boot's for any Ranged AD carry. Early game attack speed means a lot.
A must have on almost every AD carry especially the Ranged ones.
Graves suffers from both low movement speed and low attack speed. Throw the Crit in there and you have a recipe for disaster.
With the incoming nerf to his passive and just the fact that Banshee's Veil is on of the best defense items. If they happen to have any combo based champions you can through them out of whack.
With a phantom dancer you will be hitting hard and often once you grab one of these.
When they are all AP champion's or if they have a lot of CC and you need the tenacity.
I see this boot get picked a lot on almost every champion but if it works it works. If you get this you will want if not need to get and get the masterie points in both and they will add to your escape ability.
Good early game lifesteal and a free ward. A good item when going up against physical opponents. I recommend getting it in a solo lane or if two AD DPS's are in your lane. Since it gives armor.
Even though it is not that cost efficient or optimal on Graves because he has quite some high cooldowns. That said with the current Meta, Trinity Force is a good item. I do recommend getting it if you want Graves to have a bit of AP for his Smoke Screen.
I love this item a lot. I get it on all auto attack champions. The Passive is invaluable with Armor pen marks.
If the black cleaver doesn't give enough armor penetration for you then this item is a good replacement.
Black cleaver is for focusing one person, while Last Whisper if for when you need to attack a lot of people.
If for some reason they are building health and not armor, or they are all tanky DPS champions, you will need this to bring down all that health.
I want to explain the significance of this item as an early game item. Graves has pretty high cooldowns. The cooldown from this item along with the AD will make you a force to be reckoned with early game laning. You will most likely sell this mid game.
Until they give this the Gunblade treatment, making its passive unique, stacking these is a really good strategy.
There has been situations where I have bough more then one phantom dancer. The movement speed along with the crit goes well with the Infinity Edge so sometimes you just have to get multiple.
This is an all around great item for Graves. The slow will help with your low movement speed and frozen mallet is an amazing kiting item, since not everyone has Ashe's frost shot.
Not only does this add more armor and magic resist, but it also requires the enemy to kill you twice. Which can mean the difference between life and death for you.
The enemy team have a or a are they destroying you? Then stop them in their tracks, literally.
Laning Solo and Duo
Solo
AD carry's aren't the most powerful solo mid's but when they have burst it gets slightly easier. At level one you want to focus on last hitting minions and harassing with your Q. At level three your harass gets even more powerful. The best combo for nuking your mid opponent will be to trap them inside your smokescreen then dash to them when the can't see you and hit them with all three of your buckshot's to do the most damage. Then, if you can't kill them after that, you want to get away in case there is a jungler waiting. Item wise I would stick with Grabbing the Doran's Blade to start, and lane until you have enough money to buy at least boots of speed. Preferably you want to lane until you can buy boots and another item, then fight as long as you can, shopping only when needed.
Duo Laning
Like I said earlier, a good support is your best laning partner. A Support who is willing to wait in the bush and hold the enemy still while you damage them. If a support is out of the question then you will want a good old fashioned tank. Don't ever lane with another carry. It is really hard to try and out farm them. I will Explain strategy's for each individual champion but as a rule of thumb you just want to last hit minion's while your support keeps them too scared to come into EXP range. If your support does get a stun, popup, snare or anything like that off, you better be Quickdrawing up to them and hitting with a three Buckshot shells
Your Friends
Here I am going to list the support champions that I have had the best experience's with. As I have more supports laning with me I will expand the list.
He was my first duo lane partner. His stun was perfect for me once I hit level two. Wait for him to harass from the bush, once that stun comes out Quickdraw up to the enemy and Buckshot them, auto attacking when necessary, then retreat.
So far he is my favorite lane partner. His constant harass from the bush with his popups and slams make for great setups.
Other then the fact that we had a Karma that thought she was a tank... she is another good lane partner. I have never played her but her AoE slow can help you get away safely.
Game Phases
Mid Game
After your turret gets pushed you don't need to maintain as much lane presence as you did before. This said you can start going for ganks. When you do gank you need to make sure that you get at least an assists to make up for being out of your lane. Chances are you will be ganking mid so you can get to your lane back quickly if need be.
Your basic gank combo.
This is the best way to make a gank successful. This way you blind the enemy before they know how many people are coming and even where you are coming from. Then you get the most out of your nuke and attack speed buff. If the enemy is escaping after you almost killed them, fire off your ultimate to stop them in their tracks.
Late Game
At this point you and your team are roaming. Searching for the enemy or pushing lanes. Here is where you have to be careful. Make sure you never get caught out of position. Careful use of Quickdraw is the trick to graves. You can use the attack speed buff from it to destroy turrets in almost a blink of the eye. Keep in mind that auto attacking turret's does not reduce the cooldown.
Team Fights
Your role in team fights is what makes graves such a fun champion. You want to Smokescreen the support, if they have one, so that they can't heal. Then you want to focus on their squishy champions and try to just deal as much damage as possible. Be careful of using you Quickdraw a lot, it may refresh from auto attacks but you can still be caught with it on cooldown. Mostly you want to stay on the outskirts of a battle, Quickdraw in only when you can do a lot of damage or secure a kill.
Build
Starting Items
Since you aren't going top you don't need tier two boots and this will help you hold bottom.
Enough speed to allow you to get to your point fast enough.
lets you stay bottom longer.
Rest of the Items
Great attack speed.
Replaces the Bloodthirster, keep your stacks up.
Always good on an AD carry no matter what the game mode is.
Movement Speed, Attack Speed and Crit. Whats not to love?
If you would rather have health and attack damage, grab this instead of the Phantom Dancer
Other Good Dominion Items
The 4th hit dealing magic damage can be good when combined with the Rageblade.
Replaces the Madreds if you need the damage.
Since I take Graves bottom, this is good for keeping you there and it allows you to capture their point faster.
Items
No matter if you need to be tankier or more powerful you always start with this.
Any tanky person should take these, Helps you get out of CC effects.
You are still a ranged AD carry.
Later you will get a phantom dancer but that is once the zeal stops allowing you to kite.
When playing a Range AD tanky this item is always essential It gives you much needed health as well as the ability to kite.
You now have enough health to buy this. The Health to AD is perfect and the extra armor will help you live.
Now this item is good. When being tanky and ranged you are already hard to kill so why not make them have to kill you twice?
Here many of you will probably disagree with me. I like this last because the Zeal will allow you to kite enough until this point. If you want to grab it earlier get it before the GA other wise leave it as your last. Good positioning along with your smoke screen and flash is enough escape that the MS isn't such a high priority.
Strategy
One of tanky graves roles with Frozen Mallet and Zeal is to kite since your attacks lower the cooldown on your Quickdraw and thanks to that you can kite amazingly, just attack, attack, attack, which will slow them thanks to Frozen Mallet and if they get too close just Quickdraw away and do the same thing. Definately destroys singed or other annoying melee champs.
Graves
True Grit
Buff duration reduced to 3 seconds from 4
Armor and magic resistance per stack reduced to 3 from 4 at max level
Buckshot damage per additional missile reduced to 30% from 35%
You must be logged in to comment. Please login or register.