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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
This is my first build i have been meaning to create one for sometime now and play with BBCODE on here and learn how it works. All comments whether it be positive or negative feedback on it is highly appreciated.
Thanks in advance, hope you enjoy my build guide :).
kYmo
p.s; i will add a strategy section with key map control elements and maybe a video in the coming days.
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Deadliness
x3 More Crit Chance. * Cripple x1 Armor/MR de-buff/increased duration. * Sorcery x3 For lower CD Reduction. * Alacrity x4 For more attack speed. * Sunder x3 For added armor pen. * Brute Force x3 Extra AD for last hits/skill damage. * Lethality x3 More crit damage with Infinity Edge. * Havoc x1 Overall damage increase/skill bonus. |
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Resistance
x3 for added Magic Resist vs casters spaceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee* Perseverence x3 for better HP/Mana Regen. * Hardiness x3 for added Armor bonus. |
- 9 greater mark of desolation
- 15 Armor Penetration (1.66 each)
- Cost: 9 x 410 = 3690 IP
You need these as they're beneficial for you auto attacks and dealing damage to enemies.
SPACE - 9 Greater Seal of Armor
- 12.69 Armor (1.41 each)
- Cost: 9 x 210 = 1890 IP
You need these for survivability against other carrys/bruisers.
SPACE - 9 Greater Glyph of Scaling Mana Regeneration
- 0.495 Mana Regen/5 | 8.91/5 at lvl 18 (0.055/lvl each)
- Cost: 9 x 205 = 1845 IP
I take these along with some Mana Potion in between shops for added lane sustainability.
SPACE - 3 Greater Quintessence of Attack Damage
- 6.75 Attack Damage (2.25 each)
- Cost: 3 x 1025 = 3075 IP
These are great early game and help you with farming and harass damage.
- 9 Greater Mark of Attack Damage
- 8.55 Attack Damage (0.95 each)
- Cost: 9 x 205 = 1890 IP
These are a replacement for greater mark of desolation if you prefer more damage early-mid game.
SPACE - 9 Greater Seal of Attack Speed
- 6.84% Attack Speed (0.76% each)
- Cost: 9 x 410 = 3690 IP
More AS if you feel confident enough without the Armor bonus from Greater Seal of Armor.
SPACE - 9 Greater Seal of Scaling Mana Regeneration
- 0.26 Mana Regen/5 | 4.68/5 at lvl 18 (0.065/lvl each)
- Cost: 9 x 205 = 1845 IP
Buy some Mana Potion in between shops for extra sustainability.
SPACE - 9 Greater Glyph of Attack Speed
- 5.76% Attack Speed (0.64% each)
- Cost: 9 x 410 = 3690 IP
His attack speed is quite slow early on, until you get Berserker's Greaves / Zeal.
SPACE - 9 Greater Glyph of Scaling Magic Resist
- 1.35 Magic Resist/lvl | 24.3 MR at lvl 18 (0.15/lvl each)
- Cost: 9 x 210 = 1890 IP
I take these for more survivability against casters, works well with his True Grit buff.
SPACE - 3 greater quintessence of desolation
- 10 Armor Penetration (3.33 each)
- Cost: 3 x 1025 = 3075 IP
Armor Pen gives you a damage boost throughout the game especially against tanky champs, you will need these if you are going to use Greater Mark of Attack Damage.
Flash Great for escaping over walls or to catch an enemy in combo with his Quickdraw.spaceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeii |
Exhaust Is someone trying to turret dive you or running away? use a Flash + Smoke Screen combo. |
Ghost Chasing or escapability from an enemy that is just too fast or far from you, finish them off with Collateral Damage. |
Ignite If you are confident on surviving and prefer more damage take this. |
Gunslinger:
Graves gains 1 bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times). Graves is treated as in combat if he has dealt or taken damage in the last 4 seconds.
- Great for sustainability early in the lane phase, you need to keep auto attacking and stay in combat to sustain the buff/max stacks on it
- Has recently been nerfed, it used to stack; 2 at lvl 6, 3 at lvl 11, 4 at lvl 16; It's now 1.75 at lvl 6, 2.5 at lvl 11, 3 at lvl 16 per stack, 30 MR/Armor with a x10 full stack, still a pretty nice passive though.
Buckshot (Q)
Graves shoots three bullets in a cone, each dealing (60 / 105 / 150 / 195 / 240) (+(0.8 per attack damage point) physical damage to all enemies in their path. Enemies hit with multiple bullets take (30)% damage from each additional bullet.
Cooldown:
- Great for harassing multiple enemies.
- Good for scaring an enemy carry and ruining their CS.
- Great for farming allowing you to one hit all the melee creeps with Bloodthirster fully stacked.
Smoke Screen (W)
Graves fires a smoke canister dealing (60 / 110 / 160 / 210 / 260) (+(0.6 per ability power point)) magic damage on impact and creating a smoke cloud at the location that lasts (5) seconds. Enemies inside the cloud have their sight radius reduced and are slowed by (15 / 20 / 25 / 30 / 35)% while they remain in the cloud.
Cooldown:
- This ability is great for escaping that jungler who is about to gank your lane or near you that relies heavily on auto attacking Xin Zhao for example.
- Can be used to slow a fleeing enemy and obscure their vision to escape them.
- Could be used to engage in a team fight, when multiple enemies are one location, on top of a warded bush near the baron for example.
Quickdraw (E)
Graves dashes forward gaining (40 / 50 / 60 / 70 / 80)% increased Attack Speed for (4) seconds. Each of his basic attacks lowers the cooldown of Quickdraw by (1) second.
Cooldown:
- Good for dashing over certain walls to escape or engage,
- Closing the gap between you an a fleeing or chasing enemy
- Taking turrets down fast.
Collateral Damage (R)
Graves fires off an explosive shell dealing (250 / 375 / 500) (+(1.4 per attack damage point)) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals (150 / 275 / 400) (+(1.2 per attack damage point)) physical damage in a cone behind the target.
Cooldown:
- Great for finishing off fleeing enemies with low hp or behind a turret.
- Use it in team fights for decent AoE damage when they're tightly packed in a bush etc.
- You could use it after initiating with a Smoke Screen / Quickdraw combo for a quick kill.
1st Priority: Buckshot Good damage output for multi-target harass and CS.
2nd Priority: Collateral Damage Nuke AoE for multiple enemies in a team fight or to finish a low enemy.
3rd Priority: Quickdraw Attack speed buff and escape/chase ability also has it's cooldown reduced by 1 sec per attack.
4th Priority: Smoke Screen His CC a slow/vision obscurity for added escapability or to mess up the enemy carry's CS.
Doran's Blade A must for most ranged AD carry's starting out as it's the most cost effective early game damage item with LS/HP on top, what more could you want. Boots of Speed An alternative which is also a good option, you can outpace most enemies early on as most hardly buy it a first item. |
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Health Potion x3 for exta lane sustainability and can keep you alive from an Ignite debuff. |
The Bloodthirster More Attack Damage with Lifesteal for better lane sustain, the passive is great when fully stacked, it keeps you alive in fights. Phantom Dancer AS, Movement Speed and some Crit Chance makes you a little faster than most, if you built one of these Mercury's Treads instead and need more AS/Move Speed then stacking with another Phantom Dancer can be a good idea. |
_____ Infinity Edge Added Attack Damage, Crit Chance & Crit Damage, and a good damage bonus to his Buckshot / Collateral Damage abilities. Berserker's Greaves The attack speed bonus of these work great with your Quickdraw buff and Greater Glyph of Attack Speed early on. |
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: One of these early game helps you with farming and is somewhat sustainable, stacking 2 of these can be good then sell them later on.
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: The attack speed bonus of these work great with your Quickdraw buff and Greater Glyph of Attack Speed early on.
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: Keeps you alive allot longer when auto attacking and the passive stack is great, stacking these in a long game can be a good idea.
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: AS, Movement Speed and some Crit Chance makes you a little faster than most, if you built one of these Mercury's Treads instead and need more AS/Move Speed then stacking with another Phantom Dancer can get a good idea.
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: The HP/Mana bonus gives you more survivability along with the passive and MR which is great against heavy Caster/CC teams.
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: Increases his Attack Damage, Critical Chance, Critical Damage which is great. Works well with a Phantom Dancer and the Quickdraw buff, is also a great damage bonus to his Buckshot / Collateral Damage abilities.
- : 30AD, 15 Crit Chance, 15%CDR and +20 ArP bonus is great. The active on this is really nice too with his Quickdraw ability and the Blessing of the Lizard Elder buff/ Frozen Mallet's passive for chasing down a fleeing enemy.
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Does the enemy team have lots of CC or is Caster heavy? these are a good choice.
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Good item for solo lane/off-jungle, if your team has no jungler also a free ward.
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Works well with greater mark of desolation against tanky champs, the 10% + CDR 25AD is great early-mid game, you will probably sell this late game or turn it into a Frozen Mallet if you need more HP the slow is great.
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More AS/AD, the passive is good against a tank or someone with allot of armor.
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If they're building lots of armor you should sell The Brutalizer and replace it with this.
Defensive -
If you you don't mind the big cost and can sacrifice some damage for extra survivability and all round stats take this.
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The enemies building HP? if you have a Madred's Razors turn it into this instead of a Wriggle's Lantern to destroy that health.
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Is your HP getting destroyed too often or finding it hard to finish someone and they keep escaping you? the HP boost from this will keep you alive and the passive slow helps your team allot.
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: Dying too fast or constantly focused in team fights? the MR/Armor makes you tougher and the passive is awesome if you're die allot.
- : If the enemy has a farmed Mordekaiser Children of the Grave / Cassiopeia Noxious Blast / Malzahar Nether Grasp / Warwick Infinite Duress and they're annoying you, the active on this will remove any of these spells.
Recommended build 1 sequence:
Item Sequence
Build 2
Recommended build 2 sequence:
Item Sequence
Masteries: 21-6-3.
Items: Berserker's Greaves, Bloodthirster, Phantom Dancer, Infinity Edge, Banshee's Veil, Last Whisper
Skill Sequence: Collateral Damage when you can, Buckshot first, Quickdraw second. Put a point in Smoke Screen at level 1 and level it last.
Summoner Spells: Flash with Exhaust, Ignite or Ghost.
Thank you for reading, have fun playing with Graves! :) Feel free to vote and/or leave a comment.
02/11/11 - Improved grammar and added custom hyperlinks to planner, rune, and mastery setups to headers.
03/11/11 - Added a link to my first guide in the Introduction section, Re-organised the overall formatting and structure. Enhanced the "Abilities" section and added useful Tips & Tricks.
06/11/11 - Removed his lore and the link to my other guide in the "Introduction" section.
- Reordered the skill sequence for higher damage output.
- Spaced out the Items lists in the "Items/Situational Items" sections.
- Added a "Summary" secation.
- Thanks to IceCreamy for his comment and feedback on these issues (Y).
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