This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction

Hecarim's kit centers around movespeed; as such, I've worked through a number of potential builds since he was released - however, with the number of changes in metagame and pushing theory, a lot of movespeed based or pure carry builds don't work as well as they could. Despite his passive,


This being said, Hecarim excels in solo queue jungling, due to his strong command of counterjungling and lane camping utility. He's easily one of my favorite junglers, aside from


The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand...the shadows will consume us all..." - Former Demacian Commander
Boots of Swiftness again for movespeed bonus of 90 points.
Phantom Dancer for AS, crits, and the 15% movement speed bonus
Force of Nature for regen, as well as the 8% movement speed
- Three
Greater Quintessence of Movement Speed for 4.5% bonus movespeed.
- A number of other attack speed items and lifesteal items including
Black Cleaver,
Wit's End and
Bloodthirster
While this seemed like a natural move, given his kit, it actually didn't have the expected effect. With all of the above movespeed items, and masteries to match, my final speed bonus was 90 points from boots, and 27.5% from items and runs. So, without


This movespeed translates into, yes, amazing map coverage.
However, at level 18 it means 51.96 bonus damage from

Just over 50 AD from a passive feels like a lot - more than a B.F. Sword admittedly. However, balance this against the loss of utility items such as



A single change of item, such as replacing


This aside, compare that 51.96 AD with the bonus from the build above.
With only three items contributing, plus masteries, this still works out to 475.8 movespeed; a damage bonus from

Roughly 12 AD and 40 movespeed difference, but far more versatility as a champion all together. In fact, just changing out


This is not to say Gotta Go Fast Hecarim is an invalid play; but you DO need to be highly aware, as with other highly specialized or situational builds, that the mobility you're building means large opportunity trade-offs elsewhere.


You are a ghost horse. Scaling from speed. Pop


Everything else is an afterthought. I use







The thing to remember when building Hecarim, however, is that he's an excellent farmer and a superb chaser. His passive,



So far, building AD and Hybrid Hecarims, I've maxed





During engagements, I generally keep






This being said, Hecarim can be countered soundly by CC-centered champions.








Most jungle gankers rely on pounce abilities and stealth; Hecarim's mobility means, even without these, he can rush a lane and run down an opponent easily even at low levels. The trick there is getting into position, and avoiding wards, before you gank.
If you've had any success with Hecarim so far, either using one of these builds or another, please to let me know in the comments. Like any new champ, Hecarim's meta is still forming - so take chances and work every angle you can to get the most out of him!
- 2012-04-18 - Champion release
- 2012-04-19 - Guide published, V1; Bruiser and Movespeed builds
- 2012-04-20 - Jungle build added, Hybrid updated to play better against tankier solo tops (specifically, Riven and Shyvana
- 2012-04-21 - AD build added in response to a semi-successful solo top lane against Tryndamere and Pantheon.
- Complete rework of guide in progress based on success during ranked play, observation of high Elo junglers, and testing in season 3 changes.
You must be logged in to comment. Please login or register.