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Vladimir Build Guide by RikudouDovahkiin

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League of Legends Build Guide Author RikudouDovahkiin

How to Vladimir 7.3 Depth Guide: Kneel Before Vlad

RikudouDovahkiin Last updated on February 21, 2017
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Vladimir with this build

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Threat Champion Notes
1
Pantheon Pantheon's last trump is his high damage potential against low hp targets. Since you will not even be near of 40% of your hp against him this will be not a threat to your presence at lane. As he throw his spear you will suck blood out of him with your Q. Don't use foolish E since it will help him to kill you. Its really easy lane when you become reconciled to Vlad. Not a much of skill matchup, you can win because you counter him, even if it was the very opposite of the situation, in the other hand Vladimir is a sustain monster, in a skilled hand you can destroy such a champion easily since he does not have any true damage nor percentage damage.
1
Sion Sion is an undead, and Vladimir as a member of higher vampires, he is count of undeads, actually Sion's damage may be a little bit problem at early game but he has to be tanky or you will melt him. Even with an ad build his damage cannot do much to you. Dodge his Q please. Nothing too much to worry about this match-up, easy.
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Introduction

WELCOME




Hi I'm SirEagleEye Diamond 5 TR server player, sorry for my poor Engrishu. I'm here to post my experiences, combos and item building on Vladimir. If you are going to question my Vladimir skills, yes in my honest opinion I'm playing very well compared to other Vladimir's I have seen ^^. I'm here because Vladimir's limits are still not known after many years, Vladimir is not a blood-sucking bat thing, at least since Vladimir rework. He is potentially can absorb over 1k HP. So someone really had to tell that he is now more stronger than ever. That's why I'm here ladies and gentlemen. But please do not forget that Vladimir is no longer in meta so even if you play without any mistake, possible defeats are inevitable in some cases.

"With my guidance you will become a deadly instrument, striking terror in the hearts of mortals wherever you tread. Now, listen to my words and do as I instruct''

~Harkon

You should be able to do better with reading my guide, do not forget to advance yourself while playing Vlad, don't play just pressing to the keys, try your tactics and advance them too, then choose the best one that suits roleplay in team.


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POWER OF REWORK

BEFORE REWORK:


AFTER REWORK:



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Why should you pick Vlad


People fear from riot's actions about Vladimir, and don't usually find Vladimir really strong even he/she thinks Vlad is funny to play. But they are wrong Vlad is

REALLY STRONG

and capable of doing things that many mid-laners can't do.

As you solve mysteries and learn best possible mechanics for some situations, you enjoy the time you spent with playing Vlad instead of another champion like Syndra because its more complex than other mid-laners such as Viktor(do your basic combo and kill a few targets), while Syndra can actually kill with only her ultimate, then she becomes a little pacifist mid-laner while Vladimir won't lose his power even after his ultimate, actually his ultimate is only a little precious piece of the puzzle of destroying the enemy team.
So his potential grows as you learn your limits like a vampire getting stronger as he/she feeds upon the living creatures.



Vlad can make better use of Flash and Ghost than any mid laner, which is a big plus for his match, you will benefit from your mobility better than other champions which will shine in every possible teamfight whenever you find a weakness in their positioning.

His almost non-ending combos and unpredictable combos combined with spells can shatter enemy team apart while making him a viable choice for the current meta, you will almost have an another card in your pocket to play with 45% cdr reduction, and being a regen-healing prodigy can reward you in any match-up if used well. Other mid-laners such as Syndra or Zed can burst someone down instantly while Vladimir can burst a whole team in instant. His variations in builds will make you adapt your enemy easily. So in 1v1 if played correctly basic opponents without sophisticated mechanics like Syndra almost has no chance of winning against your nuke damage and tankyness in math, your escaping tool Sanguine Pool can easily dodge killing ultimates like Death Mark.
invisibrus
invisibrus
    [-] Does really Vlad have a chance in the current meta senpai?
    [+] Yes he has the highest chance of succes in mid lane dear...
invisibrus
    [+] Vlad is really strong if you know how to dance!
    [-] W-w-wuut? But I don't know any dance steps senpai?!?!.
    [+] Ahh dear cricket...
    [-] Senpai so you claim that Vlad is the strongest mid-laner??
    [+] I do not claim such a thing, but Vlad is the most efficient in right hands.
    [-] Do you mean i will not be able to play him like you senpai???
    [+] Dear cricket it will take time of course...
    [-] But SENPAI!!... I hate the waiting.!
    [+] Oh dear...
(While caresses cricket's cheek with his bloody claws) Do you know how old I'am and how much time it did take to become such a monster?
    [+] Don't stand still layku wood while gathering blood!!
    [-] But senpai-t-th-this blood is really heavy!
    [+] My lovely newborn child, you... have to feed upon people to become true terror of the night! Still not ENOUGH!! Try again!
    [-] S-se-senpaii!
    [-] Senpai does being a monster conflict you.. s-sometimes..?
    [+] It is funny sometimes to watch people in those red eyes... haHahaHAhaha!
    [-] S-senpai i-I was mentioning your appearance...
    [+] Being a vampire grants you little gifts like disguise ability...
    [+] You can easily take look of a prey(human), so they can't confuse you.
    [-] Wo-woow master! Its really creepy?
    [+] Wut? Creepy?
    [-] Mastaaaa you are an awesome human!!
    [+] Wut? Human??
    [-] Mastaaa <3
    [-] Master are you sleeping??
    [+] Ohh... Leave this place, immediately.
    [-] Mastaaa you look so pale :(
    [+] Its because of I'am a Vampire you. Filthy imbecile!
    [-] Master please mercy upon meee!
    [+] I will spare you once... If you give your Rabadon to me...
    [-] Master... Was that main goal since beginning of all this mess?...
    [+] Please cricket... I need that rabadon your master feels ill... Don't you see how pale I'am...
    [-] Mastaaa ;(?!!! please DONT LEAVE ME!!
---
invisibrus
Even in season 7 Vlad has a specific place in mid-lane with his sustain kit. After some nerfs [E damage, E scaling damage, Q damage, Q overpowered damage, movespeed nerf, Rylai nerf, hextech protobelt damage nerfs] he is still a strong pick for soloQ and you don't require a jungler premade to dominate the whole map, while ganking other lanes make sure you r lane is safe or work in synergy with your jungler gathering/giving scores to your team will make things easier in late game.


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Pros / Cons

SPACE


Pros

+ High Sustain
+ High AoE damage output
+ Only vampire in the game
+ Has great escaping tool
+ Can make full use of items
Vladimir is a great pick when it comes to sustain. His deadly aspect make his enemies kneel before him, and can shatter even the hardest defense compositions because of his low cooldown on Transfusion and Tides of Blood at late-game. Even the strongest mid laners such as Syndra doesn't have such a ability that deals huge AoE damage with 2.85 secs cooldown, his chasing power is sometimes beyond the opponent's imagine power that what makes him strong. Making unpredictable moves can easily seperate the opponent team and that is really a huge advantage in solo Q destroying the communication and synergy of opponents is horrible in a good-way...
Cons

- Very immobile without spells
- Item reliant unlike some other mid laners
- Long cooldown at early-game
- Squishy at early-game
- Need high understanding of algorithm to get more use of certain skills for success
His weakness to auto attack based champions like Master Yi, Vayne, is fateful and nowadays almost everyone has some sorf of hp percentage damage skill thats turning Vlad's passive against him that is desperate in many viewpoints, also lack of hard cc is making things harder so there are a few ways to win such a duel but not a real solution, solution 1 destroy him to pieces which is a little bit utopic since experienced players usually building firstly Maw of Malmortius then Quicksilver Sash against Vlad, teamwork is the key for Vlad, your mission is not only bursting someone down instanly but you can divert enemy team or even kill them alone while your team is taking care of Master Yi so, yeah its not an utopic soliton but possible. Vladimir's power is more likely to shine in teamfights, accept the fact that he is not the best dueler in the game and can be camped easily.


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Champion Abilities

Invisible text!
Vladimir the Crimson Reaper


In this section I'll try to explain Vladimir's abilities and stats and possible tips for using abilities optimum. Because Vladimir's abilities not only dangerous to his enemies but also it can harm himself and he does using his blood as a source of power like mages using their mana as source. Vladimir's source stack limit is 2 when its exceed the blood limit his next Q become an empowered attack and count as a critical strike, Randuin's Omen's unique passive 10% critical damage reduction also working on that strike too.

In addition Vladimir doesn't benefit from any mana or mana regeneration like some other champions and building health point is another way of building damage on Vladimir since he uses his hp as source and building health points also increasing ability power too as distinct from other champions

HEALTH 525 - 1953 ATTACK DAMAGE 55 - 106
HEALTH REGEN 7 - 17.2 ATTACK SPEED 0.658 (+ 0 - 34%)
BLOODTHIRST 2 ARMOR 23 - 79.1
USES HEALTH MAGIC RESIST 30
RANGED 450 MOVE. SPEED 330
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Passive

Crimson Pact

Innate: Vladimir gains (2.5% bonus health) bonus ability power and (140% AP) bonus health. These bonuses do not stack with themselves.
Crimson Pact is a self-targeted buff.


Spoiler: Click to view



Q

Transfusion

Cost: Nothing Range: 600 COOLDOWN: 9/8/7/6/5
Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal: 20 / 25 / 30 / 35 / 40 (+ 35% AP)
Active: Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.
invisibrus invisibrus
Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonus movement speed for 0.5 seconds.

Crimson Rush: Transfusion deals 85% increased damage and heals for an additional 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions.

This is Vladimir's main sustain skill and its empowered version is doing enormous damages we are maxing it firstly so we can get faster empowered Transfusions, you can use this skill both for last hitting minions or poke your opponent in lane, try to land empowered Transfusion to enemy champion whenever possible because it is dealing high damage at early game compared to other skills and can deal almost 1.5k damage at late game, but don't forget to dodge incoming skillshots while trying to land Q [chasing enemy], when your blood bar shines you can use your empowered Transfusion in a few secs. Be careful and do not forget to use empowered Q even while escaping because healing cannot be ignored.


W

Sanguine Pool

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
RANGE: 150 COST: 20% Current Health COOLDOWN: 28 / 25 / 22 / 19 / 16
「 Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)

Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.Vladimir deals 80/135/190/245/300 (+15% of bonus Health) magic damage over the duration and heals himself for 15% of that amount.Sanguine Pool can be cast while charging Tides of Blood.
invisibrus invisibrus
Spoiler: Click to view


It's main escaping-dodging tool Vladimir and makes him untargetable like Playful/ Trickster and allow him to charge his Tides of Blood even while in blood pool, while in Sanguine Pool Vlad can still use his spells like Flash and Hextech Protobelt-01 which is awesome utility for Vlad, sinking into pool of blood won't stop Vampire from dealing damage, you can execute low hp targets if you are out of spells with W + Hextech combo like I did in the gameplay video.


E

Tides of Blood

RANGE: 600 COST: %8 MAXIMUM HEALTH COOLDOWN: 13 / 11 / 9 / 7 / 5
First Cast: Vladimir charges for up to 1.5 seconds, Slow icon slowing himself by 20% over the last 0.5 seconds. If Vladimir finishes charging or is Silence icon interrupted, he automatically initiates the second cast.

Second Cast: Vladimir unleashes a nova of blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased the longer Tides of Blood was charged, up to the first second.

「 Minimum Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health) (+ 35% AP)

Slow: 40 / 45 / 50 / 55 / 60%
invisibrus invisibrus
Spoiler: Click to view


It is Vlad's main Area of Effect damage and can be used in harmony with Sanguine Pool so while being untargetable plusly you can deal like 1k damage in pool in mid-game with combination of these two skills. Its a projectile skill which creates 15 projectiles in a ring, so in order to destroy minion wave you have to position yourself while Stacking Tides of Blood, when you are about escaping, if you do not planning to fully ''escape'' make sure you don't use your hp for nothing needlessly by spamming this even without hitting anyone. Basically you enter the pool [by pressing W ofc :>] while holding-stacking your E.


R

Hemoplague

RANGE: 700 / 150 COOLDOWN: 150 / 135 / 120
Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.

Vladimir is healed per champion damaged by the detonation, but the heal is reduced to 50% after the first.

「 Minimum Magic Damage: 150 / 250 / 350 (+ 35% AP)

「 Minimum Heal: 150 / 250 / 350 (+ 70% AP)
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Hemoplague amplifies itself for an actual 168 / 280 / 392 (+ 78.4% AP) damage because of its unique debuff.

「 Maximum Heal: 450 / 750 / 1050 (+ 210% AP)

Hemoplague is Vladimir's ultimate spell and it is a AoE damage, debuff spell while healing you in return for per infected enemy champion while it affecting also minions too. Healing from minions would be cool too but riot probably thinks that would be OP, whatever Hemoplague lets Vladimir burst his enemies up if used in a proper combo, its unique debuff that increases the damage taken from all sources (excluding true damage whatevah), and can be combined with ally skills, after 4 seconds its automatically detonating and damaging the enemy while healing you in return. That 4 sec. delay can be solved with help of Sanguine Pool + Zhonya's Hourglass if used in a row, thusly it does not have a damage help except 10% damage increas for 4 seconds so you cannot usually use it as a finishing move like Unleashed Power for certain situations.
But sometimes in teamfights a few enemies with low points on hp that does not have any salvation, so whenever they try to leave teamfight by simply ''walking'' you can exterminate them by landing R swiftly then continue the actual teamfight like nothing happened LUL.

This spell is a little bit different from other mid-laners and doesn't directly deal damage in some conditions so you can use it to boost your-all damage on the focus by simply infecting them with R, so do not forget to sandwich it in a proper combo, I'm not sure but it may increase damage by stacking with other damage boosters from masteries too. So it may be and also in a total 20% damage boost instead of 10% really not sure if its stacking with your multipliers, by the way in some escape scenes you can infect the enemy while running in order to get enormous of healings (for example 2.5k healing), if you have Rylai damage will also slow them its a utility spell that what completed Vladimir's kit can be used both as a sustain (healing spell) or aoe damage or just for 10% damage boost for your team :)


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Music

Hello again, in this section I will recommend a few pieces of music to suit your taste to listen while reading my guide;

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Masteries


12-18-0 or 0-18-12


FEROCITY TREE
  • Sorcery : 5/5 Vladimir is a blood mage and sorcery will simply boost his spell damage which is juicy.
  • Expose Weakness : 1/1 Increasing your team's damage against enemy through dealing damage is simple Vladimir since he is one of best AoE mages in the game and will take forward his teamfight potential with a fair damage boost.
  • Natural Talent : 5/5 Reworked Vladimir is more likely to head for ability power instead of spell vamp. It will help your last hitting and will be combo with Greater Glyph of Scaling Ability Power so your ap will be as if you picked 9 glyphs of ability power instead of 3. More damage is acceptable.
  • Bounty Hunter 1/1 Every unique kill will grant you 1,5% damage boost and 7,5% damage boost in total so as you get scores you will become more dangerous also that other tier 4 ferocity tree masteries are not fitting Vlad's playstyle.

CUNNING TREE
  • Wanderer : 5/5 Free bonus movement speed for ganking and positioning in lane either in teamfights, so you can lower the punishment for ganking other lanes and making things a little bit faster, 15 movement speed is cool and let you chase better.
  • Assassin : 1/1 You are almost always are getting value out of this from either in laning phase, or in teamfights. We should accept every possible damage boost from masteries while holding neccessarities constantly such as stormraider keystone.
  • Merciless : 5/5 Merciless is something Vlad dreaming of, it allows him to execute teams with low hp which is ridiculous and in the other hand Meditation is a mastery that you can't even benefit 0,001 so picking this is meaningless.
  • Dangerous Game : 1/1 Executing or getting assists from scores will heal you like real vampires do, this can be a life saver while other masteries in tier 4 is not beneficable like Dangerous Game for Vladimir.
  • Intelligence : 5/5 Main point of investing cunning tree is increasing the max cdr cap by this mastery, at least for me. It may be even more useful than Stormraider in some situations but Precision is still a viable choice for Vlad, increasing your low aa-damage while increasing your oneshotting capability through spells.
  • Stormraider's Surge : 1/1 Raider is healing the lack of gap closing skills while blocking 75% of slow debuffs, you can find a hint of envy in Rammus's voice :D

RESOLVE TREE
  • Recovery : 5/5 This mastery will secure your early game and help your sustain and will become stronger with regen. boosters like Spirit Visage, also Unyielding won't make much difference because you won't stack defence items.
  • Explorer : 1/1 Other masteries are reasonable too but I like explorer way more than I should, extra mobility is always welcomed by Vladimir if damage is still enough to shatter enemy apart.
  • Runic Armor : 5/5 Vladimir's signature feature is his unbendable sustain and
    increasing his survival potential is cool in every aspect of game style for Vladimir.
  • Insight : 1/1 Shorter cooldowns between each flash is what Vlad needs. Everytime you catch a weakness in their position you can easily do your magic (combo) and destroy them but without flash, sadly its not possible to do such things because your abilities without flash ghost etc. are really predictable.


    In this chapter I will try to explain why we pick these masteries over other keystones, combinations. Of course, every player has their own style, so you can stylize your own page with your decisions.



    Sorcery is applying bonus 2% damage for spells that we cast for free. Its, of course, better than Fury since we are not attack damage carry nor Yasuo, that one was pretty smooth. Its nice to accept every possible damage boost, without damage we are not a threat since Vlad doesn't have any heavy-cc.


    This mastery nerfed too much also Vladimir can drain more than 30 hp even at level 1, this mastery is not something for Vladimir your Tides of Blood almost uses 500-600 hp at late game, so healing 20 points of health is meaningless and can be easily disqualificated by other masteries.


    Expose weakness is increasing Vladimir's team fight potential one step further. When you damage any enemy champion, they take 3% free more damage from your teammates. When you have many ability power based champions in your team with this mastery and Hemoplague combined with Abyssal Scepter will almost give a total 20-30% damage boost for your ability power skills. For example, Syndra's ult will harm something like 1200 instead of 1000 because of your debuffs. Also, 2nd tier Ferocity options are not that good for Vladimir, Expose Weakness is doing good compared to others.


    If you are using your auto attacks too much to harass your dance partner, this may be useful but in the late game, it's almost a waste of mastery, for the early game advantage you can pick this instead of expose weakness. But it could be used as a fix for Vladimir's low auto-attack damage.


    vs You can ask why not Vampirism and Natural Talent . Let me tell you that Vladimir after rework doesn't benefit too much from spell vamp like old Vlad, it does now healing percent missing hp that scaling with bonus ap, so more ap, more healing also we didn't get Savagery mastery in cunning tree so we can have a little hard times at under tower farming that's why we need a little ad bonus too that comes with natural talent.


    Bounty hunter is our little ferocity keystone mastery like storm raiders, it is really one of most effective mastery in the game. For each unique champion kill you get 1,5% bonus damage up to 7,5% bonus damage at 5v5 matches. Some people take Double Edged Sword but since we are playing solo Q its really hard to play LCS style, in 1v1 Double Edged Sword would be better since its bonus is better in 1v1 compared to other mastery but also if you want to destroy your lane you can pick Double Edged Sword to increase your 1v1 potential but I prefer bonus damage for each unique kill which is far more funnier than ''free bonus'', also that you get 2,5% more damage because of 5% ''free bonus'' that's why we are not picking that mastery, making enemies to kill us easier is not something logical for us since we hunt down every champ in enemy team so we can catch a greater bonus by picking Bounty Hunter , in other words, you get a small rabadon with this masteries which are totally awesome.


    Wanderer is a must for me, because we will not need +5 single target damage to minions at late game, since after a few items you will turn into a lane monster, one of strongest lane pusher in the game which is a clue that you don't need Savagery also we have Natural Talent so it will make farming a little bit easier like Savagery, in the other hand Wanderer is awesome, with Sorcerer's Shoes you can still run at the speed of Boots of Swiftness at the out of combat which is awesome for roaming, chasing etc.


    This mastery is really doing well since the first release of it and can be used on Vladimir as well as used on other champions. We're picking move speed quints and scaling ap runes so at early game last hitting minions may be a little hard, as a caster our auto attacks doing not really much damage, this will add total +5 damage to our single-targeted spells and attacks against minions and monsters, if you are not feeling comfortable even with extra damage from Natural Talent go with this one.



    Assassin is an awesome mastery for those who play alone in the lane, free 2% damage with no downsides, you will be alone most of the time in the mid lane, in team fights probably you will Ghost+ Sanguine Pool to chase and kill their carry so you will be alone again, that makes you stronger when alone like real vampires. Also, we don't need Runic Affinity since we are not jungle and Secret Stash is not needed if Vladimir plays correctly, you can still go with Secret Stash since it gives some juicy potion boosts, extra healings from potions.


    Merciless is awesome, you will become more dangerous to targets that with low hp, you will hunt them easier with no downsides, it's totally awesome and sometimes it can help you produce enormous AoE damage against low hp team. Also Meditation is not really useful on Vladimir since he doesn't use mana energy to cast spells like other mages. His power comes from his blood.


    Dangerous game is changing the tide of the battle as an only one mastery which is horrible after you kill their mid he will probably drop ignite on you and after you get kill your 5% missing health will be regenerated. So more dangerous it's getting you will get more healing. In team fights it can almost heal you for 700 hp yeah I'm not exaggerating, probably you can even achieve more healing than 700, even if it's not 700 it will save your hide probably many times in-game because you will always be in the middle of the fight.


    Intelligence actually why I'm investing cunning tree. It's really a must on Vladimir, it's increasing your maximum cdr to 45% from 40 which is crazy.
    Also, Vladimir really doesn't need Precision to deal damage, assassin mids usually pick that mastery Vlad gains his power because of being able to spam his abilities for every few secs. With 40% cap cdr your E and Q will be 3 seconds, 45% cap cdr will lower your Q and E total 0,15 seconds, we should accept every possible free cooldown-reduction bonuses since Vladimir is a cdr hungry character.


    It is our keystone mastery which provides great utility in team fights to Vlad, your movement speed even leaves behind Rammus when your keystone + ghost activated at the same time with Sanguine Pool. It goes totally insane, also it gives you some nice some sort of tenacity against slows. While Stormraider's Surge active, even deadly %99 slow for 6 secs of Nasus getting weaker something like 75-80% so you can get other 25% slow resistance with Boots of Swiftness to turn into something unavoidable.


    It's not fitting in some ways as a key master for Vladimir since you can get healing bonus from resolve tree too. Level 5 Runic Armor it becomes a little bit absurd and armor and MR bonus from Windspeaker's Blessing doesn't proc fully. So only thing you can get from this mastery would be 10% more healing from Transfusion, Hemoplague and Sanguine Pool, also Runic Armor gives some nice sustain like more regen etc. this regen bonus combining well with Spirit Visage. But you can make 12-18-0 mastery tree to get 10% damage from ferocity tree while having 10% more healings from skills. Because when you invest into resolve tree like 0-18-12 you will miss some damage mastery from ferocity tree with this system you will have both damage and healing, also you can get 10% faster spells from Ionian Boots of Lucidity instead of Insight this build is tested by me for months and its really awesome to use windspeaker 12-18-0 really balanced.


    It's not something that fits Vladimir like Stormraider's Surge or Windspeaker's Blessing so I would not recommend this mastery. It's really not useful, Vladimir has designed to be more effective as the fight last longs, since he is not some sort of assassin this mastery will be not useful as it was useful on LeBlanc.


    This mastery is really useful when you face against tanky teams, it will help you to deal more damage without building Void Staff as the first item. Also, damage over time is useful since you deal area of effect damage, it will become more effective. Your opponents may die after your ultimate since Deathfire Touch's dot is awesome and scaling with your ap. But it has some downsides as well as it has pros too. It will be harder to dive under since your dot will draw aggro so tower won't leave focusing on you even after using your W. It may cause your dead end because ou cannot dive with Deathfire Touch easily like Stormraider's Surge .


    vs Recovery will help you for early sustain, without this mastery you will have 2.6 health regen at the early game with Doran's Shield with Recovery and Runic Armor it will become 3.2-4.0 health regen per second at first level. It can be a life saver at early game while Unyielding is awesome for those who stack resistances, but Vladimir, reworked Vladimir doesn't stack all armor-ap resist-ap items like before. It will be not really useful since Zhonya's Hourglass has been really nerfed hard as hell you won't benefit from this too much like Recovery .


    vs Probably I would prefer tough skin since its stacking with Doran's Shield it will protect you effectively. But explorer is awesome too while fighting at baron or dragon pit you will have 15+ bonus movement speed which is really useful.


    vs Runic armor increases all healing, regenerative powers by 8% while veteran's scars add bonus 50 hp which also adds, 1-2 extra ap because of your passive, so with veteran's scars your E will do total +5 more damage but runic armor is much much better in every aspect of Vlad Runic Armor shouldn't be skipped if you are investing through resolve tree, dear newborn.


    vs With insight your flash cd will be 255 seconds instead of 300 seconds that can be used in various ways, and your ghost will be 153 secs instead of 180, you can increase the cd bonus even further by building Ionian Boots of Lucidity so a person without these, can flash 4 times at min 20 while you can flash 5 times. In the other hand Vladimir's Q getting crazier as your health goes low, so your average 300 Q healing will become 1-2k healing when your health is under a certain percentage, you will not even be able to make full use of this mastery fully like Insight which is absurd. Perseverance is a no-brainer mastery for Vladimir since he will not be able to use it like regen heroes like Dr. Mundo or Garen also we are investing resolve tree for Insight .


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Summoner Spells



Almost a must on every champion, some players pick ghost instead of this blessing, but you can pick both spells for extra mobility. You can do many things with that spell:

Dodge skills
Chase someone
Save teammate
Escape potential
And many many things




You can catch a great kill potential with ignite, its something like 5. spell. You can finish off a zed with low hp or decrease regen and life-steal of Volibear-Jinx etc.

You can focus more easily
Destroy enemy apc and use ignite on their adc




Its very popular on Vladimir, since its buffed as hell:

Easy positioning
Chasing power like a real predator
Escape tool
Low-cooldown ofc




If you are going to be lane pusher teleport will be handy to use at drake fights etc.

Back-door potential
Extra lane-pushing power
Also you can prevent a back-door
Free kill potential from bot-lane




You just don't need such a thing, but if you really do, no no even you need it don't do this please barrier is blocking only a little particle of damage that Vlad tanking, 5x ulti almost healing like 4k so 400 barrier will be mostly meaningless and ghost is far far more useful than barrier. Even ignite is left behind because of Ghost, but barrier? Mehh. Just no :*
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Runes

At this chapter, we will learn which runes we should pick as a Vladimir, also we are going to try explain why not picking other possible runes.


Greater Mark of Magic Penetration:

This one is quite simply since you are not ad carry nor not anything different else than ap carry pick magic penetration, that will help you to shred enemy magic resistance's from runes, so you will ignore some of their magic resistance easily by picking this rune. Without penetration, it will be much harder to kill squishy targets. Also, red marks are best for penetration or physical damage you will not benefit much from the red mark for ap or scaling ap runes, best choice can be made for an ap carry is probably magic penetration.
Greater Seal of Scaling Health:

Vladimir gathering ap for every extra health points. While you are getting stronger as the game gets longer this will make you tankier while adding some bonus damage to your E and W due to your passive. Also you will get a little ap because of your passive. Don't mind the armor runes left because you can build against your opponent in first return also that hp seals are the most viable choice for Vladimir while other mid laners such as Syndra, Viktor picking hp seals too because of the current meta. You won't always face an attack damage based champion.
Greater Glyph of Scaling Ability Power:

As I mentioned before since Vlad gains extra ap for hp and hp for extra ap it's really stacking well for late game, before in Season 4-5 we would use 9x Greater Glyph of Scaling Ability Power because old Vladimir was usually building Ionian Boots which was giving total 15% CDR and another 5% CDR was from masteries, combined with some other items it was super easy to build tanky CDR-mania Vlad, but now Vlad's oneshotting capability is almost 4x of old Vlad, while old Vlad was based on AoE damage, reworked one's is more likely to focusing one target while doing some nice AoE damage too.
Greater Glyph of Scaling Cooldown Reduction:

Greater Glyph of Scaling Cooldown Reduction is awesome since it provides you a strategic advantage and max cdr chance at late game. You can check other possible choice for boots instead of always sticking to Ionian Boots of Lucidity to reach CDR cap.
Greater Quintessence of Movement Speed:

Vladimir's one of biggest weakness is his poor chasing ability, that's why we are picking movement speed quints here, also good for the late game because 15 flat ap won't save you at early game. But movement speed will affect whole game, with that you will able to pick other than just boots of swiftness because these runes adding 15 move speed, even with Ionian Boots of Lucidity you will be faster than another Vlad with only boots of swiftness because of this awesome rune choice, while getting a nice boost to skill and spell cooldown reduction with Ionian Boots.


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Laning Itemization - Starting Items

Laning with Vladimir is somelike Vayne's laning, becareful for early and accept your high cooldown skills, but that doesn't mean you won't be able to punish enemies for doing mistakes you can still do such things and even with critical faults you can recover your loss of hp easily by being defensive, in defensive form a Vlad should'nt use his blood using abilities that much and shall wait his Transfusion to retake his lost hp by changing hp balance between him and his opponent. By this strategy you will easily catch a fallen back lane.


Boots of Speed + 4x Health Potions are the standart opening items in mid lane when facing a skillshot based champion and 600 health points are really useful when trading often. With potions you will be able to heal your wounds easily at the very early of game since levels are so low that you can max your hp only with potions so you can possibly take first blood or save your hide or being executed by enemy jungler because of low hp after first blood.

Shield is the signature starting item for Vladimir, its unique passive give more than 1hp regen so you will wait 150+ secs instead of 300+ secs to get your hp maxed and will block some portion of single targeted skills and normal attacks, that means a lot sustain in lane while edging your damage with extra 80hp since Vlad's passive let him to use his HP as power source. Doran is the most reliable starting item with 1 Health Potion.

There are only a few situations make this starting item logical otherwise its really risky to start without certain sustain items. Amplifying Tome is a material to almost every ap item that we're building so when returning base it will be easy to finish necessary items and it will boost your early Tides of Blood like 20-25 damage and Transfusion 10-30 damage but risky, you will not be able to regen that easily like you had with Shield and trades will be much harder even it makes harassing more tough.


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Laning Itemization - Core Items

In lane section Vladimir have superior sustain compared to any possible champion, firstly you should no take free damage from enemy laner while farming this should be your first priority to master in lane section. After being able to farm while not getting poked you should start to practice your poke combos in lane while not missing most of possible farms. Items will identify your game style as Vladimir. In any possible match-up your itemization strategy should work with counter-item logic. If you face an ability power carry you can build some magic resistance while stacking ap to outdamage easily any ap champion by sustain advantage because Vladimir making full use of almost any item in his kit and benefit from every possible statistic offered by his core items.



This core build is working against squishy and ability power based teams. The reason we build this item as core item is to block enemy damage like 20% while gaining some juicy ability power and unique passive. So against a Lissandra if you build Abyssal Scepter her damage will be lowered something like 20% at early game and any general Lissandra is building Rod of Ages so she will not have any win chance against you at the early game without gangs. As Vlad, our sustain meaning nothing when enemy one-shot us, so we should be able to string along enemy team enough to win a game, without a proper defense a full ap Vlad without any cooldown reduction or defense cannot really do anything against a proper team. Also, Abyssal Scepter will increase your damage potential 10% in short distances that stacking with your ultimate bonus damage and masteries I suppose. This item's picking rate is jumped from 8%+ to 35%+ in average matches since unique passive is reworked a little and designed that fitting Vlad's kit more than ever. You can build this as core item instead of Hextech Protobelt-01 and build it as 2nd item if you face many ap champions in a match, remember it will not work against ad teams like it worked against ap teams and you won't catch a real power spike like you did against ap teams with this item.

Zhonya as core item is really unuseful on Vladimir as first item, because it does not really generate that much damage, in the other hand Hextech Protobelt-01 have an unique active so you will have extra damaging ability and you can combine this extra skill with your combos to deal enormous damages, while Hextech giving you something like 400 Hp passive and 72 ability power due to your passive so it increases your survival ability while boosting your damage. You cannot make full use of Zhonya's active at early game but if you feel alike that you need really Zhonya's active you can still build it as core item. While its not that awesome at early game, its increasing your power drastically at late games with its unique active and some juicy supplement statistics. Still a viable item if ganked a lot at laning phase.

The best possible core item for Vladimir since it does provide really a huge statistic boost with low price. This item has everything a Vlad needs, extra mobility, endurance (which is some extra damage due to your passive), more damage and burst potential. I did not welcome this item when it firstly released and used for Vlad but by testing it in many many many games, now I really appreciate the stats provided by this item. Probably best possible core item for Vladimir is mechanic mini rocket belt.

Vladimir's poor chasing ability without right build is making him a prey more than a predator, Rylai does not provide the best possible power spike at the early game. Rylai is Vladimir's signature item-power after combined with good items and can mostly end mobility problems while giving you some HP and AP, you know that its not giving any cdr nor burst damage when firstly builded. So its not useful to build it firstly, without cooldown-reduction Vladimir's damage potential is not that much great and you will not able to slow enemies repeatedly without low cooldown, after nerfs to Rylai its still one of best items for Vladimir and a power spike item for mid game with low price, and usually at early game Hextech's mobility will be more effective than 1 second of slow from Rylai. Also probably building it in the late game will be not effective like it was as effective as in mid game, and stats may be seem low but Vladimir using both HP and AP to boost his damage so its more than +75 AP and will make you more tankier.


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Items

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In this section I'm going to tell you item priority, and why we are
building ''X'' item as 3nd item etc. Every champion has his/her own skill set so every champion get a different better use of items. I'm going to tell you ''Why Vlad using (x) item better than other mages/champs''.

IMPORTANT



Also note that every 500 extra health points will add 20 ability power to your stats and your E scales with extra health point. At total even without an ap stat item, you will able to get something like 100 damage from an item with nothing but only 500 health point stats.



Abyssal Scepter Its one of most powerful items because against an ap you gain like 20% magical def. with a nice damage boost. Vlad's low ranged spells fitting this item. It almost give a power spike to hero at early game. Its also really cheap with high stats and a must as a first choice against heavy ability power opponents since it does give really huge damage potential with AoE debuff and some nice ap which is nice since Vlad does need both AP and CDR at the same time, sometimes you can build this as a core item instead of Hextech, in some matchups it become invaluable.


Hextech Protobelt-01 This item is probably created for Vladimir. It gives you additional damaging ability with its active. I don't even talk about the mobility you get from this item. Its a small version of Rylai with additional cooldown-reduction which is very pleasant. Also as a low-ranged mage you can burst any enemy carry with your classical protobelt combo. R > Q+E+W+Protobelt. Protobelt combined with your ult almost does total 700 damage at short distance which is really terrible thing for adcs. A free damaging spell come with additional mobility. Delicious item. Umm. And also a little note, Rylai's slow effect work on Hextech rockets, it may be useful sometimes as an utility tool. After many nerfs this item is still really useful on Vladimir.


Zhonya's Hourglass This item's active is a life saver, also adding a new mechanic to your skill set too. So in team fights you will able to buy time with spamming zhonya + 2 W also nice CDR and ability powers with a little def boost against attack damage carry. So you will be nearly immortal with well-positioned R and Q skills also when your hp get low use R and combine with Zhonya's active to gather hp while being invulnerable to damage and cc.


Spirit Visage Firstly, this item has awesome stats like CDR that let you spam q more often. Also, more health points to increase your survive potential and increase your E's damage lol. Can you even imagine it? A tank item increasing your E spell's damage like 50-100 while adding 10+ extra ap from your passive. And of course main reason of this item
is its own unique passive that increases regen, healing and drain abilities on yourself 25% ITS REALLY LIKE USING CHEAT INGAME. A Vlad player with 500 healing on Q will increase it to 600+ with this item.


Rabadon's Deathcap Rabadons unique passive makes this item [Infinity Edge] for mages. Still need any more words to explain? Ok. Ty...


Luden's Echo Can be useful against Ashe, Hecarim since without magic resistance they are squishy so you can one shot them with E+3nd Q and a nice boost to movement speed will be useful ofc.


Banshee's Veil Against Ahri or Leblanc your magic resistance may be not enough after they buy some penetration, this item will provide a huge def. boost against them also you can pick it against Blitzcrank etc. its really useful in my opinion :) You don't have to pick Void and Rabadon every match you already have a nice damage also banshee provide a little damage too since it gives 300 HP.


Randuin's Omen Its not useful as much as Thornmail or Sunfire on Vladimir but if opponent team's ad carries focus Vlady., you can give a try to this item.


Thornmail Vlad have awesome sustain with his kit, also reflecting extra damage will probably block life-steal against you since you have a huge amount of damage with defensive items combined with thorn mail's damage. As you take normal attack damage from enemy their hp will get damaged with every single attack, you don't even have to attack to kill them. Only use your sustain spells well combined then adc is dead. Really nice item...
aka. Dravenbane* :D


Liandry's Torment This item is really expensive compared to other Vlad items and does no really provide the best stats for Vladimir, if you would buy this only because of extra hp and ap, probably you have wasted your gold. This item's is an alternative to Void Staff for Vladimir and shouldn't build as first item because it does not provide any cooldown reduction and its unique passive almost useless in early game and can be built against hp stacking enemies like Sejuani, Nautilus and many other tanks as 5.-6. item. Its damage will melt tanks at late game also will be useful against even the one that building only magic resist items, extra magic penetration will be useful against squishy targets like ADC and APC. In the other situations it will cost item place probably.


Hextech Gunblade I have tried this item many times but it's not useful as it seems. Only q is single targeted spell and others spell vamp effect will work 1/3 so you don't have to buy it since even only your Transfuison will provide huge sustain, Hemoplague can max your hp easily by hitting 5 champions, really you don't need to build this item, its not that useful. There are much better options.


Guardian Angel If you want to become a ''Reaper'' buy it as the sixth item combined with other defensive items. I have tested it too. Really useful if you need both MR and armor.
But be sure that you still have some serious damage, because without damage your 2nd life won't really mean anything useful in the term of team fights if you are not the 1.st tank of your team, another way Zhonya and Sanguine Pool will be probably more than enough. But if you snowballed already and need a mix of defs. it will be useful.


Locket of the Iron Solari Still not tested that yet. But in theory it will be handy against AoE mages. I really appreciate this item. You can buy it at every lane excluding ADC. Since it has some health point stats your damage will increase as well. (After rework of Solari it is not a viable choice anymore even theoretically its almost trash since it does not provide any damage stat (HP) for Vlad pure magic resist and armor meaning nothing for Vlad)


Sunfire Cape A viable choice since Vlad profit by health points for his E. That one has harming aura also a nice damage boost something like +50 to Vlad's Tides of Blood. Go with this one in case you face a lane pusher. It's pretty useful because as you chase your opponent aura will also damage her/him noticeable. Also, its combining well with your Sanguine Pool.


Rylai's Crystal Scepter Ladies and gentlemen Rylai is bread and butter of Vladimir since the first release of the hero and also is a must for every game cause it gives a huge boost to your damage while edges your mobility and sustains. 400 HP and 100 AP will change into 500 HP and 120 AP due to your passive. So, in other words, it will add total 150!!! damage to your E alongside with heavy AOE slow combined with your E. What an item. It will make things such as chasing and escaping much and much easier! (After many nerfs to this item its still a viable choice and will increase your mobility indirectly due to its unique passive which is invaluable for Vlad)


Void Staff I don't usually build this item in my item set. I find it as item waste most of times. If you are the only one who carries the team against magic defense stacking monsters, go on. Buy it.


Sterak's Gage Sterak's Gage is an optional defensive item for Vladimir. Its unique passive is awesome since its getting stronger with more hp, stacking hp is child's play for Vladimir. You can get almost 1.5k barrier with this nice item. If you are tanking at team fights as the 1st tank it can be necessary.


Boots of Swiftness Vladimir's first boot choice against high-slow time like Nasus, Miss Fortune etc. with Stormraider's Surge he can avoid slows 100% for a few seconds that's invaluable for chasing. You can pick this item instead of others since slows are really more effective on Vlad than any other champ.


Mercury's Treads We get this item against heavy cc and ability power composited teams. First, we pick this boots if they are really picked ap-based champs, this will help you to out damage any ap champion in 1v1 also can stop magic penetration from Sorcerer's Shoes, and some juicy tenacity will make things easier.


Sorcerer's Shoes If your opponents do not build any magic resist, you can buy this item to increase your damage even further to delete them, first viable boot choice for any ability power carry and it will help you to shred enemy magic resistance from runes and one-shot adc and apc of enemy team.


Ionian Boots of Lucidity You can buy Ionian if you feel like you are going to use your summoner spells more frequently to chase or even get kills by flash combos this boots would be really a nice idea to make things easier, you will able to make more flash combos and divide enemy team easier with well-timed flashes, 15% summoner spell cooldown-reduction is invaluable when used correctly.


Ninja Tabi Against auto attack based champions like Yasuo, Jinx, Jax is where the Ninja Tabi shines. Its unique passive and bonus armor will give you Alistar alike defense against aa based champions, blocking 12% of normal attack damage is insane and really a strong choice if you face many aa based champions in a match, combined with Zhonya your survival ability become hard.


Elixir of Iron Elixir of Iron is useful when you need tenacity against high CC team compositions. Its also increasing your damage due to your passive. 300 HP from elixir turns into bonus +12. That will add total 36+ bonus damage to your E while giving you some juicy tenacity. Maybe not strong as EoS but it's allowing you to leave stuns etc. 25% more easily. Buy it when you have some extra gold.


Elixir of Sorcery Elixir of Sorcery is a classic for every ap carry in the game. With Elixir of Sorcery, your E will damage +55 more magic damage due to your passive and also +25 True damage for your spells that's is useful to melt enemies easier. Buy it when you have some extra gold.



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Farming

Farming is one of the most important things to do in lane since its only 1v1 you should not miss any minion because more minion scores you get, you can finish cdr items more earlier.
Farming at the early game can get a little bit complex while doing it under the tower.

As a Vladimir, you have low auto attack damage and attack speed, so you will close your lack of aa damage at the early game with your timing. Getting creep scores at the middle of the lane is up to you, but while doing it under tower you have to learn and use some extra strategies to not to miss any creep score because it's really important. [Auto attack damage buffed in 7.3 while his powered Q damage is lowered]



caster minion Getting normal minions are OK since tower needs to fire 3 shots to kill a normal minion. You can kill a minion before the 3rd shot even with such low auto attack damage since those 2 shots will leave normal minions half-dead
. But caster minions is getting killed by only 2 shots which is a little bit more hard to achieve. You have to land 2 normal attacks before the tower get the score. It may be a little bit hard due to your low attack speed. There is an easy way to solve this problem. You can land additional 1 aa before the tower's aggro is being drawed by caster minions, or you can use the weakest form of the Tides of Blood to make things a little bit easier. You should use your skills in a great harmony to dance with enemy top laner while not missing any creep score.

After a few CDR items your farming will be much easier. But at early game you don't have to poke your opponent with skills. Probably you will be able to poke only after minion waves. Because high cdr on Q and E will not let you trade with your opponent easily while farming.
Especially focus farming at early game please. Only a little practice will help you farming with Vladimir. Only good advice I can give about farming is slay minions carefully until you finish a few core items (CDR items) then you can start poking as you wish.

But really lol you can watch Faker's Vladimir to understand early and late farming easily with Vladimir.


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Team Work

You will not have much to do about teamworking. Play basically Vladimir and you are good at teamwork. Since you are a close ranged mage you have to tank while being a carry for your team. The best thing you can do for team-work will be destroying enemy ap-ad carry. Also, your ultimate skill will spread a plague that increases taken damage from enemies. Try to aim whole enemy team so your team will get a 10% bonus damage in team fights if you use your ult well. Also, it will heal you for per plagued enemy champion. Immortal vampire :3
Your Sanguine Pool will slow down the enemy on it while restoring some of the damage dealt you can use this skill as a baiting tool or slow movement speed reliant heroes to lower their efficiency in team fights. But be aware of your ult's healing time, you can miscalculate the zhonya and get killed without a proper combo. Always try to keep back your 3rd while tanking, cause its healing will be increased for every missing health.

eg. : At max hp q will probably heal you for 600+ points,
while at lowest hp, this healing will be probably over at least 1.8k and, I did get almost 2.5k healing without even a full build.


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Unique Skills | Combos | Positioning

UNIQUE SKILLS



As a Vladimir, you have to know your Q's passive. Every 3rd Q will do almost 2x damage and will heal you percent missing heal with ap scale. With like 500Ap you will get something like 20% missing health healing. That's how we will survive and win 2v1 fights. While doing 2v1 your first goal must be kiting them. Kite and run while spamming E and Q since with high cdr your 3rd Q will be ready every 5.0-7,5+ secs. That means 1k+ healing for every 10 secs so you don't need to be afraid of enemy jungler the only problem is your mobility. Try to don't get caught by them while kiting and easy fight.

COMBOS



Ideal combo in lane shall be something like that :

> because Tides of Blood costs hp and transfusion getting stronger for percent missing health.

In team fights, you can try this one to destroy one enemy carry with Hextech Protobelt-01's help.

>3rd or 2nd>>+> >

Also this long combo is fitting long teamfights :

>>>>>> >to be continued... :D

Using R while stacking E strategy to increase your E damage:


And an escaping combo for complicated situations: +


Also this combo is really useful for chaotic teamfights : >+

And this is my example video for a proper combo; Use your Q before W and enter Sanguine Pool while stacking E. After learning this very basic combo of Vladimir you can discover your own advanced combos.
And the hardest combo you can achieve as a Vlad, also probably most strong for short team fights : 2nd>+ ++> >, the main point of this combo is you will be using Tides of Blood + Hemoplague + Hextech Protobelt-01 in only 1sec so don't forget to hold and max E, since releasing E at earlier stages something not we want, more you stack the more damage you deal. Its really sometimes complex to do but your opponents probably will not be able to predict your E + R, because 95% or even more of Vlad players use R before combo, with this deadly combo your enemies cannot respond your combo, also yes, you can use Sanguine Pool and Hemoplague while stacking Tides of Blood, but using Transfusion while stacking Tides of Blood will disturb skill and release it instantly. So be careful when you have to choice between E and Q. Remember that your flash is the most reliable combo and escape tool that you could get and cooldown reduction stats may be useful for more flashes and ghosts.

POSITIONING



You should watch this if you just don't have any idea about what the hell you are doing with Vladimir.


Also you can watch some of professional Vladimir players to get more information about actual gameplay at mid lane at the every phase of the game. Not only playing but watching and analyzing some players will help your performance to get better than ever.

Also that you can send me your match scores with my build to inspire other players too, I
will try to list them to make people see how my build is effective!


THANKS FOR READING MY GUIDE !


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Update History

Further Plans:

    ~ A detailed video for how to really drain over 2k or even more than 2.5k- hp as a Vlad.
    ~ More detailed explanations for items and counters.
    ~ A few vampire game recommendations maybe for those who not already played them.
    ~ Perhaps a full gameplay video for one match, but I don't have such a program I think. At least for now.





Build firstly released: 14-16 June 2016
Adding :
-Little retouches and more information at item section 19 June 2016
-Big changes on build since meta and items is incalculable changing 23 October 2016
-Little retouches and more information at mastery section 1-14 December 2016
-Added a few videos 1-14 December 2016
-Added more details about Vladimir and a few laning tips with a proper combo Video 1-14 December 2016
-Fixed a few grammar mistakes