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Vladimir Build Guide by RikudouDovahkiin

League of Legends Build Guide Author RikudouDovahkiin

How to Vladimir 7.8 Depth Guide: Kneel Before Vlad

RikudouDovahkiin Last updated on April 27, 2017
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


12 Ferocity
















18 Cunning
















0 Resolve
















Threats to Vladimir with this build

Show all
Threat Champion Notes
Pantheon Pantheon's last trump is his high damage potential against low hp targets. Since you will not even be near of 40% of your hp against him this will be not a threat to your presence at lane. As he throw his spear you will suck blood out of him with your Q. Don't use foolish E since it will help him to kill you. Its really easy lane when you become reconciled to Vlad. Not a much of skill matchup, you can win because you counter him, even if it was the very opposite of the situation, in the other hand Vladimir is a sustain monster, in a skilled hand you can destroy such a champion easily since he does not have any true damage nor percentage damage.
Sion Sion is an undead, and Vladimir as a member of higher vampires, he is count of undeads, actually Sion's damage may be a little bit problem at early game but he has to be tanky or you will melt him. Even with an ad build his damage cannot do much to you. Dodge his Q please. Nothing too much to worry about this match-up, easy.
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Hi I'm SirEagleEye Diamond TR server player, sorry for my poor Engrishu. I'm here to post my experiences, combos and item building on Vladimir. If you are going to question my Vladimir skills, yes in my honest opinion I'm playing very well compared to other Vladimir's I have seen ^^. I'm here because Vladimir's limits are still not known after many years, Vladimir is not a blood-sucking bat thing, at least since Vladimir rework. He is potentially can absorb over 1k HP. So someone really had to tell that he is now more stronger than ever. That's why I'm here ladies and gentlemen. But please do not forget that Vladimir is no longer in meta so even if you play without any mistake, possible defeats are inevitable in some cases.

"With my guidance you will become a deadly instrument, striking terror in the hearts of mortals wherever you tread. Now, listen to my words and do as I instruct''


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Why should you pick Vlad + Healing Over 4k (possibilities)

People fear from riot's actions about Vladimir, and don't usually find Vladimir really strong even he/she thinks Vlad is funny to play. But they are wrong Vlad is


and capable of doing things that many mid-laners can't do.

As you solve mysteries and learn best possible mechanics for some situations, you enjoy the time you spent with playing Vlad instead of another champion like Syndra because its more complex than other mid-laners such as Viktor(do your basic combo and kill a few targets), while Syndra can actually kill with only her ultimate, then she becomes a little pacifist mid-laner while Vladimir won't lose his power even after his ultimate, actually his ultimate is only a little precious piece of the puzzle of destroying the enemy team.
So his potential grows as you learn your limits like a vampire getting stronger as he/she feeds upon the living creatures.

Vlad can make better use of Flash and Ghost than any mid laner, which is a big plus for his match, you will benefit from your mobility better than other champions which will shine in every possible teamfight whenever you find a weakness in their positioning.

His almost non-ending combos and unpredictable combos combined with spells can shatter enemy team apart while making him a viable choice for the current meta, you will almost have an another card in your pocket to play with 45% cdr reduction, and being a regen-healing prodigy can reward you in any match-up if used well. Other mid-laners such as Syndra or Zed can burst someone down instantly while Vladimir can burst a whole team in instant. His variations in builds will make you adapt your enemy easily. So in 1v1 if played correctly basic opponents without sophisticated mechanics like Syndra almost has no chance of winning against your nuke damage and tankyness in math, your escaping tool Sanguine Pool can easily dodge killing ultimates like Death Mark.
    [-] Does really Vlad have a chance in the current meta senpai?
    [+] Yes he has the highest chance of succes in mid lane dear...
    [+] Vlad is really strong if you know how to dance!
    [-] W-w-wuut? But I don't know any dance steps senpai?!?!.
    [+] Ahh dear cricket...
    [-] Senpai so you claim that Vlad is the strongest mid-laner??
    [+] I do not claim such a thing, but Vlad is the most efficient in right hands.
    [-] Do you mean i will not be able to play him like you senpai???
    [+] Dear cricket it will take time of course...
    [-] But SENPAI!!... I hate the waiting.!
    [+] Oh dear...
(While caresses cricket's cheek with his bloody claws) Do you know how old I'am and how much time it did take to become such a monster?
    [+] Don't stand still layku wood while gathering blood!!
    [-] But senpai-t-th-this blood is really heavy!
    [+] My lovely newborn child, you... have to feed upon people to become true terror of the night! Still not ENOUGH!! Try again!
    [-] S-se-senpaii!
    [-] Senpai does being a monster conflict you.. s-sometimes..?
    [+] It is funny sometimes to watch people in those red eyes... haHahaHAhaha!
    [-] S-senpai i-I was mentioning your appearance...
    [+] Being a vampire grants you little gifts like disguise ability...
    [+] You can easily take look of a prey(human), so they can't confuse you.
    [-] Wo-woow master! Its really creepy?
    [+] Wut? Creepy?
    [-] Mastaaaa you are an awesome human!!
    [+] Wut? Human??
    [-] Mastaaa <3
    [-] Master are you sleeping??
    [+] Ohh... Leave this place, immediately.
    [-] Mastaaa you look so pale :(
    [+] Its because of I'am a Vampire you. Filthy imbecile!
    [-] Master please mercy upon meee!
    [+] I will spare you once... If you give your Rabadon to me...
    [-] Master... Was that main goal since beginning of all this mess?...
    [+] Please cricket... I need that rabadon your master feels ill... Don't you see how pale I'am...
    [-] Mastaaa ;(?!!! please DONT LEAVE ME!!
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Even in season 7 Vlad has a specific place in mid-lane with his sustain kit. After some nerfs [E damage, E scaling damage, Q damage, Q overpowered damage, movespeed nerf, Rylai nerf, hextech protobelt damage nerfs] he is still a strong pick for soloQ and you don't require a jungler premade to dominate the whole map, while ganking other lanes make sure your lane is safe, work in synergy with your jungler gathering/giving scores for/to your team will make things easier at late game.

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Pros / Cons



+ High Sustain
+ High AoE damage output
+ Only vampire in the game
+ Has great escaping tool
+ Can make full use of items
Vladimir is a great pick when it comes to sustain. His deadly aspect make his enemies kneel before him, and can shatter even the hardest defense compositions because of his low cooldown on Transfusion and Tides of Blood at late-game. Even the strongest mid laners such as Syndra doesn't have such a ability that deals huge AoE damage with 2.85 secs cooldown, his chasing power is sometimes beyond the opponent's imagine power that what makes him strong. Making unpredictable moves can easily seperate the opponent team and that is really a huge advantage in solo Q destroying the communication and synergy of opponents is horrible in a good-way...

- Very immobile without spells
- Item focused limits
- Long cooldowns at early-game
- Squishy at early-game
- Need high understanding of algorithm to get more use of certain skills for success, aka mastery
His weakness to auto attack based champions like Master Yi, Vayne, is fateful and nowadays almost everyone has some sort of hp percentage damage skill that's turning Vlad's passive against him that is desperate in many viewpoints, also lack of hard cc is making things harder so there are a few ways to win such a duel but not a real solution, solution 1 destroy him to pieces which is a little bit utopic since experienced players usually building firstly Maw of Malmortius then Quicksilver Sash against Vlad, teamwork is the key for Vlad, your mission is not only bursting someone down instantly but you can divert enemy team or even kill them alone while your team is taking care of Master Yi so, yeah it's not an utopic soliton but possible. Vladimir's power is more likely to shine in team fights, accept the fact that he is not the best dueler in the game and can be camped easily.

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Hi again, in this section I will try to share some pieces that I liked to suit your music tastes while reading my guide:

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Champion Abilities

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Vladimir the Crimson Reaper

In this section I'll try to explain Vladimir's abilities and stats and possible tips for using abilities optimum. Because Vladimir's abilities not only dangerous to his enemies but also it can harm himself and he does using his blood as a source of power like mages using their mana as source. Vladimir's source stack limit is 2 when its exceed the blood limit his next Q become an empowered attack and count as a critical strike, Randuin's Omen's unique passive 10% critical damage reduction also working on that strike too.

In addition Vladimir doesn't benefit from any mana or mana regeneration like some other champions and building health point is another way of building damage on Vladimir since he uses his hp as source and building health points also increasing ability power too as distinct from other champions

HEALTH 525 - 1953 ATTACK DAMAGE 55 - 106
HEALTH REGEN 7 - 17.2 ATTACK SPEED 0.658 (+ 0 - 34%)

In the future patches riot might add an 0.5+ magic resist per level to Vladimir (with a high chance), after rework of mage items like how Banshee's Veil becomes an ability power item instead of hp we should reconsider our building.
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Crimson Pact

Innate: Vladimir gains (2.5% bonus health) bonus ability power and (140% AP) bonus health. These bonuses do not stack with themselves.
Crimson Pact is a self-targeted buff.

Spoiler: Click to view



Cost: Nothing Range: 600 COOLDOWN: 9/8/7/6/5
Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal: 20 / 25 / 30 / 35 / 40 (+ 35% AP)
Active: Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.
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Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonus movement speed for 0.5 seconds.

Crimson Rush: Transfusion deals 85% increased damage and heals for an additional 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions.

This is Vladimir's main sustain skill and its empowered version is doing enormous damages we are maxing it firstly so we can get faster empowered Transfusions, you can use this skill both for last hitting minions or poke your opponent in lane, try to land empowered Transfusion to enemy champion whenever possible because it is dealing high damage at early game compared to other skills and can deal almost 1.5k damage at late game, but don't forget to dodge incoming skillshots while trying to land Q [chasing enemy], when your blood bar shines you can use your empowered Transfusion in a few secs. Be careful and do not forget to use empowered Q even while escaping because healing cannot be ignored.


Sanguine Pool

RANGE: 150 COST: 20% Current Health COOLDOWN: 28 / 25 / 22 / 19 / 16
「 Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)

Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.Vladimir deals 80/135/190/245/300 (+15% of bonus Health) magic damage over the duration and heals himself for 15% of that amount.Sanguine Pool can be cast while charging Tides of Blood.
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Spoiler: Click to view

It's main escaping-dodging tool Vladimir and makes him untargetable like Playful/ Trickster and allow him to charge his Tides of Blood even while in blood pool, while in Sanguine Pool Vlad can still use his spells like Flash and Hextech Protobelt-01 which is awesome utility for Vlad, sinking into pool of blood won't stop Vampire from dealing damage, you can execute low hp targets if you are out of spells with W + Hextech combo like I did in the gameplay video.
There is an example of trollish sanguine pool, with that blessing, he can easily dodge and ignore many champions and can kill most of them due to being untargetable while dealing thousands of damage in the blood pool.


Tides of Blood

RANGE: 600 COST: %8 MAXIMUM HEALTH COOLDOWN: 13 / 11 / 9 / 7 / 5
First Cast: Vladimir charges for up to 1.5 seconds, Slow icon slowing himself by 20% over the last 0.5 seconds. If Vladimir finishes charging or is Silence icon interrupted, he automatically initiates the second cast.

Second Cast: Vladimir unleashes a nova of blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased the longer Tides of Blood was charged, up to the first second.

「 Minimum Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health) (+ 35% AP)

Slow: 40 / 45 / 50 / 55 / 60%
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Spoiler: Click to view

It is Vlad's main Area of Effect damage and can be used in harmony with Sanguine Pool so while being untargetable plusly you can deal like 1k damage in pool in mid-game with combination of these two skills. Its a projectile skill which creates 15 projectiles in a ring, so in order to destroy minion wave you have to position yourself while Stacking Tides of Blood, when you are about escaping, if you do not planning to fully ''escape'' make sure you don't use your hp for nothing needlessly by spamming this even without hitting anyone. Basically you enter the pool [by pressing W ofc :>] while holding-stacking your E.



RANGE: 700 / 150 COOLDOWN: 150 / 135 / 120
Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.

Vladimir is healed per champion damaged by the detonation, but the heal is reduced to 50% after the first.

「 Minimum Magic Damage: 150 / 250 / 350 (+ 35% AP)

「 Minimum Heal: 150 / 250 / 350 (+ 70% AP)
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Hemoplague amplifies itself for an actual 168 / 280 / 392 (+ 78.4% AP) damage because of its unique debuff.

「 Maximum Heal: 450 / 750 / 1050 (+ 210% AP)

Hemoplague is Vladimir's ultimate spell and it is a AoE damage, debuff spell while healing you in return for per infected enemy champion while it affecting also minions too. Healing from minions would be cool too but riot probably thinks that would be OP, whatever Hemoplague lets Vladimir burst his enemies up if used in a proper combo, its unique debuff that increases the damage taken from all sources (excluding true damage whatevah), and can be combined with ally skills, after 4 seconds its automatically detonating and damaging the enemy while healing you in return. That 4 sec. delay can be solved with help of Sanguine Pool + Zhonya's Hourglass if used in a row, thusly it does not have a damage help except 10% damage increas for 4 seconds so you cannot usually use it as a finishing move like Unleashed Power for certain situations.
But sometimes in teamfights a few enemies with low points on hp that does not have any salvation, so whenever they try to leave teamfight by simply ''walking'' you can exterminate them by landing R swiftly then continue the actual teamfight like nothing happened LUL.

This spell is a little bit different from other mid-laners and doesn't directly deal damage in some conditions so you can use it to boost your all damage on the focus by simply infecting them with R, so do not forget to sandwich it in a proper combo, I'm not sure but it may increase damage by stacking with other damage boosters from masteries too. So it may be and also in a total 20% damage boost instead of 10% really not sure if its stacking with your multipliers, by the way in some escape scenes you can infect the enemy while running in order to get enormous of healings (for example 2.5k healing), if you have Rylai damage will also slow them it's a utility spell that what completed Vladimir's kit can be used both as a sustain (healing spell) or AoE damage or just for 10% damage boost for your team :)

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With Vladimir there are several different ways to invest your the Mastery Tree. We may take 0-18-12 in order to get a sustain while leading our damage potential still. Utilising Runic Armor , Insight , Stormraider's Surge and Recovery . Sorry Jhoijhoi for abusing your bona fide guide about BBcode but there were only a few paths that I could take to close my poor coding skills at MOBA fire, I just wanted to make my guide more interesting sorry :'( Wutevah, also 12-18-0 is a possible more aggressively choice for masteries as it allows you to deal almost 10% more extra damage compared to 0-18-12 because of Sorcery and things, with these your enemies won't be able to get away with 1hp much often like other champions since Vlad is a vampire, undead hunter of the eerie castle under bluish black night.


  • Sorcery : 5/5 Vladimir is a blood mage and sorcery will simply boost his spell damage which is juicy.
  • Expose Weakness : 1/1 Increasing your team's damage against enemy through dealing damage is simple Vladimir since he is one of best AoE mages in the game and will take forward his team fight potential with a fair damage boost.
  • Natural Talent : 5/5 Reworked Vladimir is more likely to head for ability power instead of spell vamp. It will help your last hitting and will be a combo with Greater Glyph of Scaling Ability Power so your ap will be as if you picked 9 glyphs of ability power instead of 3. More damage is acceptable.
  • Bounty Hunter 1/1 Every unique kill will grant you 1,0% damage boost and 5,0% damage boost in total so as you get scores you will become more dangerous also that other tier 4 ferocity tree masteries are not fitting Vlad's playstyle.

  • Wanderer : 5/5 Free bonus movement speed for ganking and positioning in lane either in team fights, so you can lower the punishment for ganking other lanes and making things a little bit faster, 15 movement speed is cool and let you chase better.
  • Assassin : 1/1 You are almost always are getting value out of this from either in laning phase or in team fights. We should accept every possible damage boost from masteries while holding neccessarities constantly such as stormraider keystone.
  • Merciless : 5/5 Merciless is something Vlad dreaming of, it allows him to execute teams with low hp which is ridiculous and in the other hand Meditation is a mastery that you can't even benefit 0,001 so picking this is purely meaningless.
  • Dangerous Game : 1/1 Executing or getting assists from scores will heal you like real vampires do, this can be a life saver while other masteries in tier 4 is not beneficable like Dangerous Game for Vladimir.
  • Intelligence : 5/5 Main point of investing cunning tree is increasing the max cdr cap by this mastery, at least for me. It may be even more useful than Stormraider in some situations but Precision is still a viable choice for Vlad, increasing your low aa-damage while increasing your one shotting capability through spells.
  • Stormraider's Surge : 1/1 Raider is healing the lack of gap closing skills while blocking 75% of slow debuffs, you can find a hint of envy in Rammus's voice :D

or 0-18-12

  • Recovery : 5/5 This mastery will secure your early game and help your sustain and will become stronger with regen. boosters like Spirit Visage, also Unyielding won't make much difference because you won't stack defence items.
  • Explorer : 1/1 Other masteries are reasonable too but I like explorer way more than I should, extra mobility is always welcomed by Vladimir if the damage is still enough to shatter enemy apart.
  • Runic Armor : 5/5 Vladimir's signature feature is his unbendable sustain and increasing his survival potential is cool in every aspect of game style for Vladimir.
  • Insight : 1/1 Shorter cooldowns between each flash is what Vlad needs. Every time you catch a weakness in their position you can easily do your magic (combo) and destroy them but without flash, sadly its not possible to do such things because of your abilities without flash ghost etc. are really predictable.


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Summoner Spells

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This spell is useful on all roles yet, essential for Vladimir as it allows us to make our magic, a day without flash would be a day wasted for Vladimir, also there is no a real logical reason to don't pick Flash, dodging skillshots, blocking things and baitings, all those things can be done by Flash. Its teleports you to cursor's direction in a short distance, its some sort of transition spell (portal) and ignores stun areas etc.
  • Your only way to pass through walls like Ezreal's Arcane Shift.
  • Your combo is based on flash.
  • It can be both aggressive and defensive which provides utility.
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Ghost was one of the strongest choices in 'Mid'' aka 'Viktor'' meta, yet it was still viable for Vlad In the past, now its somewhere near essential level on Vladimir, granting you a chasing power that cannot be undone by easy flashes, 10 secs of burst of speed which make life easier for you, combos, things, things become easier!.
  • With ghost even after cheap flashes you will be more likely to be able to chase enemies.
  • Burst of speed can be combined with your passive + Sanguine Pool to gain speed.
  • Basically its provides huge kite potential, kiting is the keystone of playing Vladimir.
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Ignite is basically like another spell can be used to burst enemies in your magic arsenal. It's true damage cannot be reduced by defs, and healing reduction effects let you kill high life steal feed adcs, can be used against targets that can have continuous shields like Yasuo with to guarantee your kill pressure, Ignite can be picked on any champion and it is awesome when you are out of spells or when you have to kill your target, only alternative to Ghost
  • Execute powah while escaping due to damage over time effect
  • Healing reduction that works greatly against Swain, Lissandra, Ekko, etc.
  • Did I mentioned healing reduction?
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Teleport grants global presence power somewhat like Shen's Stand United, a champion that is not super-o-mobile champion like Vladimir that cannot move through dimensions, can use this spell to wander/gank/backdoor as a top lane, but in mid I recommend you to take Ignite or Ghost, its really good to have as a top lane, ganking bot may not cost a tower or two with Teleport, allows you to trotly gank lanes and back again easily, plus it is needed when it comes to global quests such as baron , elemental drakes.
  • Global presence, backdoor potential.
  • Ensures global quests like tower, drakes and things security
  • Maybe trolling? And ofc that Zac blob saving trick.
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Vlad is a sustain monster, summoner spells had to be chosen in some critics like lack of things on a specific champion. Vladimir does not basically have the lack of sustain since he has the strongest form of it in the actual game that can be used in battles. Picking it is meaningless, you can mostly absorb (drink) hundreds of blood to cling life, yet you may sometimes experience things such as 'WHY I'M SO SLOW'' or ''IF ONLY I HAD ONE MORE DAMAGING RANGED SPELL'' or '' IF ONLY I COULD BUY ANY HEALING REDUCTION ITEMS'', when it comes to spell selection Vladimir has plenty of things to choose from, heal is indeed unnecessary when Vlad can potentially absorb over 2k, healing for 135 points is not something 'serious''.
  • No.
  • Kibishii, iie!!
  • Cotto MATTEé!!!
  • Nein!
We don't have to waste time on this thing, but to explain it to new players, Vladimir has already 'stronk'' dodge, escape skill and barrier picked against assassin's and assassins basically cannot one shot Vladimir if Vladimir actually played Vladimir with Vladimir's Vladimir actual gameplay style okay? Too much Vladimir thou... Vladimir.
  • No.
  • Kibishii, iie!!
  • Cotto MATTEé!!!
  • Nein!
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But however, you may take interesting combinations such as Teleport+ Ghost or Ghost+ Ignite or Ignite+ Flash when you catch the self-confident that is required for the current situation, I don't know many possibilities that require unnecessary risks like that, but I personally prefer Flash+ Ghost most of times to become a mobile vampire instead of cumbersome clunky vampire that trying to reach preys with zombie-like speed while stacking Tides of Blood, disgusting isn't it?
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At this chapter, we will try to explain which runes we should pick as a Vladimir, also we are going to try to explain why not picking other possible runes.

Greater Mark of Magic Penetration This one is quite simply since you are not ad carry nor not anything different else than ap carry pick magic penetration, Without penetration, it will be much harder to kill squishy targets, also, red marks are best for penetration or physical damage you will not benefit much from the red mark for ap or ad runes, best choice can be made for an ap carry is magic penetration, can be combined with things such as Sorcerer's Shoes and Precision to obtain devastating spells, this stat helps us damage our enemies through magic resistances which are also working for magic damage items like Hextech Protobelt-01, and a must for spell weavers, some professionals take interesting choices like greater marks of attack speed for Ahri but that is not for Vladimir yet they are our best bet for Vladimir also a must. These will help your damage to shred enemy magic resistances while, mostly, no all of Vladimir's spells are some sort of magic damage, 30 magic resistance is what usually adcs get, and it provides somehow like 24% defence, you calculate how it affects your damage :), it may be 10 damage or 70 or 90, penetration is valuable for mages and other marks are not a great choice and mostly wasted for red rune slots.

Greater Seal of Scaling Health is the go to Rune choice for Vladimir as it allows us to deal more damage while it lets us to tank both physical and magical damage because of high health, its aggressive side while providing perfect alike defense is what Vladimir needs as it makes him stronger, 216 health is pretty strong almost a little version of Rylai's Crystal Scepter and he doesn't need other seals, for example how the hell that 9 armor will save your hide? Even tanks building 500+ armour to stop Vayne but hell no! It's not working even with such a high armour value, but 216 HP makes difference while adding damage which closes the lack of pure ap choices from runes like normal carries, but Vlady is the only vampire in the game, not a normal carry, of course our gameplay-building will be a different from others, these work best for seals on Vladimir

Greater Glyph of Scaling Cooldown Reduction and Greater Glyph of Scaling Ability Power is our most strategic move from rune choices and makes our game more enjoyable since it will cut off the 10% cdr must from items plus so building another boots instead of flat boring things, may be more valuable 6x cdr runes and there you go, building mercury and get that 25 MR is not that scary anymore isn't it? Also scaling ability power is filling our damage weakness a bit while providing extra health points due to passive which is nice, scaling because Vladimir is a mid-game - late-game carry, mostly. And scaling into late game is usually works better. Even little differences can be fatal, many a mickle makes a muckle, collecting little stats from everywhere is useful and that is a strategic choice, that may be more valuable than 70 ap sometimes ^^. 40-45% cdr reduction is indeed needed on Vlad, at least 20-25% is acceptable perhaps but somehow you have to get CDR from somewhere.

Greater Quintessence of Movement Speed Yea, movement speed, yah its important, most champions require some sort of transportation, speed burst or gap closing skill, meanwhile Vlad has no gap closing skills without his spells and items and also its his biggest weakness whatevah they say and we have to fix that somehow, it is really important for him to supplying that little ms from somewhere, it is allowing us to build our boots more freely and that 15 extra ms is awesome when you adjust the runes, you won't be able to play without them, mostly! And other quins are not much of a thing since ms is REALLY hard to get, it is logical to use our precious quints for ms which is a unique and pretty hard to find stat for Vladimir, also when you are about escaping, that Yasuo will get cringy for, for that 1 STEP to reach you, or when you have to chase enemy adc down, that part is the where power of speed shines, speed of the falling star.
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Lane: Itemization - Starting Items

Laning with Vladimir is some like Vayne's laning, be careful for early and accept your high cooldown skills, but that doesn't mean you won't be able to punish enemies for doing mistakes you can still do such things and even with critical faults you can recover your loss of hp easily by being defensive, in defensive form a Vlad shouldn't use his blood using abilities that much and shall abide his Transfusion to retake his lost hp by changing hp balance between him and his opponent. By this strategy, you will easily catch a fallen back lane.

Boots of Speed + 4x Health Potions are the mobility starting items in mid lane when facing a skill shot based champion and 600 health points are really useful when trading often. With potions, you will be able to heal your wounds easily at the very early of a game since levels are so low that you can max your hp only with potions so you can possibly take first blood or save your hide or from being executed by enemy jungler because of low hp after first blood, high movement speed is our game-changing stat as it provides needed kite potential at early games, allow you to land Transfusion and so on much much more easily compared to classical start, which is a great advantage in lane, allow you to burn enemy spells more easily such as Flash, also in first return you may ignore rush boots option since you already have tier 1 ones or complete to Ionia or whatever else.

Shield is the signature starting item for Vladimir, its unique passive give more than 1hp regen so you will wait 150+ secs instead of 300+ secs to get your hp maxed and will block some portion of single targeted skills and normal attacks, that means a lot sustain in lane while edging your damage with extra 80hp since Vlad's passive let him use his HP as power source. Doran is the most reliable starting item with 1 Health Potion, blocking some strong portion of enemy damage done through normal attacks just like being tank at early game with items, yet it's somehow aggressive build of Vladimir in another way, allows you to cast spells more frequently due to regen difference between builds.

This is aggressive starting alongside with +3 Health Potions for Vladimir, as it can give more than 40 ap possibly, having this in your aggressive game start-up is a nice snowball to have due to cost~real cost difference, adding something like 20 Damage to your E, now doing 100 damage instead of 80 seems effective while having high sustain due to 3 pots + seal which converts potions to something like 4 potions. Now when we think of Shield it provides def, which block some important stage of damage done through one target aa's, but it lacks early AP, having this in our early arsenal provides hugely rewarding for getting scores, a should have in many matches, so stats granted other than mana are much better than vanilla spell book start, a scaling item that scales strongly, like Vladimir, and a vampire with night lord stylish fancy necromancer ring, pretty viable.

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Lane: Itemization - Core Items

In lane section Vladimir have superior sustain compared to any possible champion, firstly you should no take free damage from enemy laner while farming this should be your first priority to master in lane section. After being able to farm while not getting poked you should start to practice your poke combos in lane while not missing most of possible farms. Items will identify your game style as Vladimir. In any possible match-up your itemization strategy should work with counter-item logic. If you face an ability power carry you can build some magic resistance while stacking ap to outdamage easily any ap champion by sustain advantage because Vladimir making full use of almost any item in his kit and benefit from every possible statistic offered by his core items.

This core build is working against squishy and ability power based teams. The reason we build this item as core item is to block enemy damage like 20% while gaining some juicy ability power and unique passive. So against a Lissandra if you build Abyssal Scepter her damage will be lowered something like 20% at early game and any general Lissandra is building Rod of Ages so she will not have any win chance against you at the early game without gangs. As Vlad, our sustain meaning nothing when enemy one-shot us, so we should be able to string along enemy team enough to win a game, without a proper defense a full ap Vlad without any cooldown reduction or defense cannot really do anything against a proper team. Also, Abyssal Scepter will increase your damage potential 10% in short distances that stacking with your ultimate bonus damage and masteries I suppose. This item's picking rate is jumped from 8%+ to 35%+ in average matches since unique passive is reworked a little and designed that fitting Vlad's kit more than ever. You can build this as core item instead of Hextech Protobelt-01 and build it as 2nd item if you face many ap champions in a match, remember it will not work against ad teams like it worked against ap teams and you won't catch a real power spike like you did against ap teams with this item.

Zhonya as core item is really unuseful on Vladimir as first item, because it does not really generate that much damage, in the other hand Hextech Protobelt-01 have an unique active so you will have extra damaging ability and you can combine this extra skill with your combos to deal enormous damages, while Hextech giving you something like 400 Hp passive and 72 ability power due to your passive so it increases your survival ability while boosting your damage. You cannot make full use of Zhonya's active at early game but if you feel alike that you need really Zhonya's active you can still build it as core item. While its not that awesome at early game, its increasing your power drastically at late games with its unique active and some juicy supplement statistics. Still a viable item if ganked a lot at laning phase.

The best possible core item for Vladimir since it does provide really a huge statistic boost with low price. This item has everything a Vlad needs, extra mobility, endurance (which is some extra damage due to your passive), more damage and burst potential. I did not welcome this item when it firstly released and used for Vlad but by testing it in many many many games, now I really appreciate the stats provided by this item. Probably best possible core item for Vladimir is mechanic mini rocket belt.

Vladimir's poor chasing ability without right build is making him a prey more than a predator, Rylai does not provide the best possible power spike at the early game. Rylai is Vladimir's signature item-power after combined with good items and can mostly end mobility problems while giving you some HP and AP, you know that its not giving any cdr nor burst damage when firstly builded. So its not useful to build it firstly, without cooldown-reduction Vladimir's damage potential is not that much great and you will not able to slow enemies repeatedly without low cooldown, after nerfs to Rylai its still one of best items for Vladimir and a power spike item for mid game with low price, and usually at early game Hextech's mobility will be more effective than 1 second of slow from Rylai. Also probably building it in the late game will be not effective like it was as effective as in mid game, and stats may be seem low but Vladimir using both HP and AP to boost his damage so its more than +75 AP and will make you more tankier.

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In this section I'm going to tell you item priority, and why we are
building ''X'' item as 3nd item etc. Every champion has his/her own skill set so every champion get a different better use of items. I'm going to tell you ''Why Vlad using (x) item better than other mages/champs''.


Also note that every 500 extra health points will add 20 ability power to your stats and your E scales with extra health point. At total even without an ap stat item, you will able to get something like 100 damage from an item with nothing but only 500 health point stats.

Abyssal Scepter It's one of most powerful items because against an ap you gain like 20% magical def. with a nice damage boost. Vlad's low ranged spells fitting this item. It almost gives a power spike to hero at early game. It's also really cheap with high stats and a must as a first choice against heavy ability power opponents since it does give really huge damage potential with AoE debuff and some nice ap which is nice since Vlad does need both AP and CDR at the same time, sometimes you can build this as a core item instead of Hextech, in some matchups it become invaluable because of given stats due to low price.

Hextech Protobelt-01 This item is probably created for Vladimir. It gives you additional damaging ability with its active. I don't even talk about the mobility you get from this item. It is a small version of Rylai with additional cooldown reduction which is very pleasant. Also as a low-ranged mage, you can burst any enemy carry with your classical protobelt combo. R > Q+E+W+Protobelt. Protobelt combined with your ult almost does total 700 damage at a short distance which is the really terrible thing for adcs. A free damaging spell comes with additional mobility. Delicious item. Umm. And also a little note, Rylai's slow effect work on Hextech rockets, it may be useful sometimes as a utility tool. After many nerf this item is still really useful on Vladimir.

Zhonya's Hourglass This item's active is a life saver, also adding a new mechanic to your skill set too. So in team fights, you will able to buy time with activating zhonya + 2 W also nice CDR and ability powers with a little def boost against attack damage carry. So you will be nearly immortal with well-positioned R and Q skills also when your hp get low use R and combine with Zhonya's active to gather hp while being invulnerable to damage and cc, a strong card to play against most assassins even if it's not for def, it can be used aggressively as well because it basically gives an assurance for dangerous acts. Stasis is one of strongest actives in the actual game.

Spirit Visage Firstly, this item has awesome stats like CDR that let you spam q more often. Also, more health points to increase your surviving potential and increase your E's damage lol. Can you even imagine it? A tank item increasing your E spell's damage like 50-100 while adding 10+ extra ap from your passive. And of course main reason of this item
is its own unique passive that increases regen, healing and drain abilities on yourself 25% It REALLY LIKE USING CHEAT INGAME. A Vlad player with 500 healing on Q will increase it to 600+ with this item.

Rabadon's Deathcap Rabadons unique passive makes this item [Infinity Edge] for mages. Still, need any more words to explain? Ok. Ty...

Luden's Echo Can be useful against Ashe, Hecarim since without magic resistance they are squishy so you can one shot them with E+3nd Q and a nice boost to movement speed will be useful ofc.

Banshee's Veil Against Ahri or Leblanc your magic resistance may be not enough after they buy some penetration, this item will provide a huge def. boost against them also you can pick it against Blitzcrank etc. its really useful in my opinion, you don't have to pick Void and Rabadon every match you already have a nice damage also banshee provide a little damage too since it gives 300 HP, basically a vampire having a screaming spirit's veil, which block enemies and shatter spell casters, having that 1 spell canceled can be vital.

Randuin's Omen It is not useful as much as Thornmail or Sunfire on Vladimir but if opponent team's ad carries focus Vlady., you can give a try to this item since resistances are huge and mostly picked by for heavy bulks, fastest way to being enduranced and tanky against physicals is probably Randuin.

Thornmail Vlad have awesome sustain with his kit, also reflecting extra damage will probably block life-steal against you since you have a huge amount of damage with defensive items combined with Thornmail's damage, as you take normal attack damage from enemy their hp will get damaged with every single attack, you don't even have to attack to kill them. Only use your sustain spells well combined then adc is dead. Really nice item...
aka. Dravenbane* :D

Liandry's Torment This item is really expensive compared to other Vlad items and does no really provide the best stats for Vladimir, if you would buy this only because of extra hp and ap, probably you have wasted your gold. This item's is an alternative to Void Staff for Vladimir and shouldn't build as first item because it does not provide any cooldown reduction and its unique passive almost useless in early game and can be built against hp stacking enemies like Sejuani, Nautilus and many other tanks as 5.-6. item. Its damage will melt tanks at late game also will be useful against even the one that building only magic resist items, extra magic penetration will be useful against squishy targets like ADC and APC. Wearing a creepy caster mask, get ready for vampire masquerade!

Hextech Gunblade I have tried this item many times but it's not useful as it seems. Only q is single targeted spell and others spell vamp effect will work 1/3 so you don't have to buy it since even only your Transfuison will provide huge sustain, Hemoplague can max your hp easily by hitting 5 champions, you may try it but in most cases, nothing but probably an item slot waste, being able to use its amazing active while channeling Tides of Blood is seems somehow interestingly complex for enemy team as it can surprise them.

[Guardian Angel]] If you want to become a ''Reaper'' buy it as the sixth item combined with other defensive items. I have tested it too. Really useful if you need both MR and armor.
But be sure that you still have some serious damage, because without damage your 2nd life won't really mean anything useful in the term of team fights if you are not the tank of your team, another way Zhonya and Sanguine Pool will be probably more than enough. But if you snowballed already and need a mix of defs. it will be useful for blocking the blocking way of snowballing. You cannot stop an avalanche! ~ Lissandra

Locket of the Iron Solari Still not tested that yet,(tested it and yeah not the best item) but in theory it will be handy against AoE mages. I really appreciate this item. You can buy it at every lane excluding ADC. Since it has some health point stats your damage will increase as well. (After rework of Solari it is not a viable choice anymore even theoretically its almost trash since it does not provide any damage stat (HP) for Vlad pure magic resist and armor meaning nothing for Vlad)

Sunfire Cape A viable choice since Vlad profit by health points for his E. That one has harming aura also a nice damage boost something like +50 to Vlad's Tides of Blood. Go with this one in case you face a lane pusher. It's pretty useful because as you chase your opponent aura will also damage her/him noticeable. Also, its combining well with your Sanguine Pool.

Rylai's Crystal Scepter Ladies and gentlemen Rylai is bread and butter of Vladimir since the first release of the hero and also is a must for every game cause it gives a huge boost to your damage while edges your mobility and sustains. 400 HP and 100 AP will change into 500 HP and 120 AP due to your passive. So, in other words, it will add total 150!!! damage to your E alongside with heavy AOE slow combined with your E. What an item. It will make things such as chasing and escaping much and much easier! (After many nerfs to this item its still a viable choice and will increase your mobility indirectly due to its unique passive which is invaluable for Vlad)

Void Staff I don't usually build this item in my item set. I find it as item waste most of times. If you are the only one who carries the team against magic defense stacking monsters, go on. Buy it.

Sterak's Gage Sterak's Gage is an optional defensive item for Vladimir. Its unique passive is awesome since its getting stronger with more hp, stacking hp is child's play for Vladimir. You can get almost 1.5k barrier with this nice item. If you are tanking at team fights as the 1st tank it can really a life saver.

Boots of Swiftness Vladimir's first boot choice against high-slow time like Nasus, Miss Fortune etc. with Stormraider's Surge he can avoid slows 100% for a few seconds that's invaluable for chasing. You can pick this item instead of others since slows are really more effective on Vlad than any other champ.

Mercury's Treads We get this item against heavy cc and ability power composited teams. First, we pick this boots if they are really picked ap-based champs, this will help you to out damage any ap champion in 1v1 also can stop magic penetration from Sorcerer's Shoes, and some juicy tenacity will make things easier.

Sorcerer's Shoes If your opponents do not build any magic resist, you can buy this item to increase your damage even further to delete them, first viable boot choice for any ability power carry and it will help you to shred enemy magic resistance from runes and one-shot adc and apc of enemy team.

Ionian Boots of Lucidity You can buy Ionian if you feel like you are going to use your summoner spells more frequently to chase or even get kills by flash combos this boots would be really a nice idea to make things easier, you will able to make more flash combos and divide enemy team easier with well-timed flashes, 15% summoner spell cooldown-reduction is invaluable when used correctly.

Ninja Tabi Against auto attack based champions like Yasuo, Jinx, Jax is where the Ninja Tabi shines. Its unique passive and bonus armor will give you Alistar alike defense against aa based champions, blocking 12% of normal attack damage is insane and really a strong choice if you face many aa based champions in a match, combined with Zhonya your survival ability become hard.

Elixir of Iron Elixir of Iron is useful when you need tenacity against high CC team compositions. Its also increasing your damage due to your passive. 300 HP from elixir turns into bonus +12. That will add total 36+ bonus damage to your E while giving you some juicy tenacity. Maybe not strong as EoS but it's allowing you to leave stuns etc. 25% more easily. Buy it when you have some extra gold.

Elixir of Sorcery Elixir of Sorcery is a classic for every ap carry in the game. With Elixir of Sorcery, your E will damage +55 more magic damage due to your passive and also +25 True damage for your spells that's is useful to melt enemies easier. Buy it when you have some extra gold.

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Lane: Farming and Warding


Farming is one of the most important things to do in lane since its only 1v1 you should not miss any minion because more minion scores you get, you can finish cdr items more earlier, that is why we should give our required attention to farming, as we get scroes finishing items will be less problem, and item difference, building Abyssal Scepter or building Zhonya's Hourglass before Zed's Maw of Malmortius can win games. We can practice farming to get higher performances at soloq.
Farming at the early game can get a little bit complex while doing it under the tower.

As a Vladimir, you have low auto attack [which buffed recently] damage and attack speed, so you will close your lack of aa damage at the early game with your timing. Getting creep scores at the middle of the lane is up to you, but while doing it under tower you have to learn and use some extra strategies to not to miss any creep score because it's really important. [Auto attack damage buffed in 7.3 while his powered Q damage is lowered]

Getting normal minions are OK since tower needs to fire 3 shots to kill a normal minion. You can kill a minion before the 3rd shot even with such low auto attack damage since those 2 shots will leave normal minions half-dead. But caster minions is getting killed by only 2 shots which are a little bit more hard to achieve. You have to land 2 normal attacks before the tower gets the score. It may be a little bit hard due to your low attack speed. There is an easy way to solve this problem. You can land additional 1 aa before the tower's aggro is being drawn by caster minions, or you can use the weakest form of the Tides of Blood to make things a little bit easier. You should use your skills in a great harmony to dance with enemy top laner while not missing any creep score.

After a few CDR items your farming will be much easier. But at the early game, you don't have to poke your opponent with skills. Probably you will be able to poke only after minion waves. Because high cdr on Q and E will not let you trade with your opponent easily while farming.
Especially focus farming at early game, please. Only a little practice will help you farming with Vladimir. The only good advice I can give about farming is slaying minions carefully until you finish a few core items (CDR items) then you can start poking as you wish, but I'm thinking about a farming video for Vladimir, so you will see things about farming more effortless.


Warding is one of the most important parts of League of Legends, as it allows you to control enemy more easy, instant-baron and global quests become easier as your team have critical wards at right places. You are being a carry-tank for your team, but that doesn't you won't have any ward on map, you should have wards at least if not your for team's sake, you should have wards at important places for your lane security and kill security.
I'll give a few examples for good ward places at mid lane, in both teams you should have awarded enemy line with a few invisible totems and maybe one visible pink totem at your side on the map to control both teams more easily:
This is where you should sight ward.
  • Green: These areas are important to catch easy kills and should be warded with green wards.
  • Pink: One of these areas should be warded whenever possible with pink wards.
    Spoiler: Click to view

    As you can see, these places are usually where enemy jungler is coming to gank you at mid, so having these places properly warded will usually reward you for your eruditely done movements.

    But really lol you can watch Faker's Vladimir to understand early and late farming easily with Vladimir.

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Lane: Trading and Poking Secrets

under cons....

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Radius Concept is Boring - Teamwork and Farming

You will not have much to do about teamworking. Play basically Vladimir and you are good at teamwork. Since you are a close ranged mage you have to tank while being a carry for your team. The best thing you can do for team-work will be destroying enemy ap-ad carry. Also, your ultimate skill will spread a plague that increases taken damage from enemies. Try to aim whole enemy team so your team will get a 10% bonus damage in team fights if you use your ult well. Also, it will heal you for per plagued enemy champion. Immortal vampire :3
Your Sanguine Pool will slow down the enemy on it while restoring some of the damage dealt you can use this skill as a baiting tool or slow movement speed reliant heroes to lower their efficiency in team fights. But be aware of your ult's healing time, you can miscalculate the zhonya and get killed without a proper combo. Always try to keep back your 3rd while tanking, cause its healing will be increased for every missing health.

eg. : At max hp q will probably heal you for 600+ points,
while at lowest hp, this healing will be probably over at least 1.8k and, I did get almost 2.5k healing without even a full build.

Hi again crickets, in this section I'll try to how to execute combos properly and hit all possible enemies with the power of 'Flash''!.

As you can see, here our usual range of Tides of Blood is not enough and we already channelling it, the only way to extend it is a proper use of Flash or Hextech combo maybe.

But that doesn't mean that only way of extending the range of E, as you can see here I'm using the flash distance to close the gap.

And, you are ready to execute your combo, you can release the E after using Flash like here, but that's a boring combo, isn't it?

When your red bar shines, you can use your E+ Flash and W to catch a boost to your movement speed which will make chasing easier since passive + W grants short-termed movement speed increase.

Now after learning Flash thingy, I will mention about focusing someone, targeting, and a real ''Combo'' for team fights, which is far far more enjoyable than boring combos!


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Unique Skills | Combos | Positioning


As a Vladimir, you have to know your Q's passive. Every 3rd Q will do almost 2x damage and will heal you percent missing heal with ap scale. With like 500Ap you will get something like 20% missing health healing. That's how we will survive and win 2v1 fights. While doing 2v1 your first goal must be kiting them. Kite and run while spamming E and Q since with high cdr your 3rd Q will be ready every 5.0-7,5+ secs. That means 1k+ healing for every 10 secs so you don't need to be afraid of enemy jungler the only problem is your mobility. Try to don't get caught by them while kiting and easy fight.


Ideal combo in lane shall be something like that :

> because Tides of Blood costs hp and transfusion getting stronger for percent missing health.

In team fights, you can try this one to destroy one enemy carry with Hextech Protobelt-01's help.

>3rd or 2nd>>+> >

Also this long combo is fitting long teamfights :

>>>>>> >to be continued... :D

Using R while stacking E strategy to increase your E damage:

And an escaping combo for complicated situations: +

Also this combo is really useful for chaotic teamfights : >+

And this is my example video for a proper combo; Use your Q before W and enter Sanguine Pool while stacking E. After learning this very basic combo of Vladimir you can discover your own advanced combos.
And the hardest combo you can achieve as a Vlad, also probably most strong for short team fights : 2nd>+ ++> >, the main point of this combo is you will be using Tides of Blood + Hemoplague + Hextech Protobelt-01 in only 1sec so don't forget to hold and max E, since releasing E at earlier stages something not we want, more you stack the more damage you deal. Its really sometimes complex to do but your opponents probably will not be able to predict your E + R, because 95% or even more of Vlad players use R before combo, with this deadly combo your enemies cannot respond your combo, also yes, you can use Sanguine Pool and Hemoplague while stacking Tides of Blood, but using Transfusion while stacking Tides of Blood will disturb skill and release it instantly. So be careful when you have to choice between E and Q. Remember that your flash is the most reliable combo and escape tool that you could get and cooldown reduction stats may be useful for more flashes and ghosts.


You should watch this if you just don't have any idea about what the hell you are doing with Vladimir.

Also you can watch some of professional Vladimir players to get more information about actual gameplay at mid lane at the every phase of the game. Not only playing but watching and analyzing some players will help your performance to get better than ever.

Also that you can send me your match scores with my build to inspire other players too, I
will try to list them to make people see how my build is effective!

I have greatly utilized from jhoijhoi's guide to making a guide THANKS jhoijhoi!

You should be able to do better with reading my guide, do not forget to advance yourself while playing Vlad, don't play just pressing to the keys, try your tactics and advance them too, then choose the best one that suits roleplay in team and feel free to ask things about Vlady at comment section.


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Update History

Further Plans:

    ~ A detailed video for how to really drain over 2k or even more than 2.5k- hp as a Vlad.
    ~ More detailed explanations for items and counters.
    ~ A few vampire game recommendations maybe for those who not already played them.
    ~ More useful and plain guide, synergies and counters section
    ~ Perhaps a full gameplay video for one match, detailed in-game gameplay.

Build firstly released: 14-16 June 2016
Adding :
-Little retouches and more information at item section 19 June 2016
-Big changes on build since meta and items is incalculable changing 23 October 2016
-Little retouches and more information at mastery section 1-14 December 2016
-Added a few videos 1-14 December 2016
-Added more details about Vladimir and a few laning tips with a proper combo Video 1-14 December 2016
-Updated the guide in March and added a-thi'ngs more
-Fixed a few grammar mistakes